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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtScript module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qscriptvalue.h"
+
+#ifndef QT_NO_SCRIPT
+
+#include "qscriptvalue_p.h"
+#include "qscriptengine_p.h"
+#include "qscriptvalueimpl_p.h"
+#include "qscriptcontext_p.h"
+#include "qscriptmember_p.h"
+#include "qscriptobject_p.h"
+#include "qscriptclass.h"
+#include "qscriptclass_p.h"
+
+#include <QtCore/QDateTime>
+#include <QtCore/QRegExp>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \since 4.3
+ \class QScriptValue
+
+ \brief The QScriptValue class acts as a container for the Qt Script data types.
+
+ \ingroup script
+ \mainclass
+
+ QScriptValue supports the types defined in the \l{ECMA-262}
+ standard: The primitive types, which are Undefined, Null, Boolean,
+ Number, and String; and the Object type. Additionally, Qt Script
+ has built-in support for QVariant, QObject and QMetaObject.
+
+ For the object-based types (including Date and RegExp), use the
+ newT() functions in QScriptEngine (e.g. QScriptEngine::newObject())
+ to create a QScriptValue of the desired type. For the primitive types,
+ use one of the QScriptValue constructor overloads.
+
+ The methods named isT() (e.g. isBool(), isUndefined()) can be
+ used to test if a value is of a certain type. The methods named
+ toT() (e.g. toBool(), toString()) can be used to convert a
+ QScriptValue to another type. You can also use the generic
+ qscriptvalue_cast() function.
+
+ Object values have zero or more properties which are themselves
+ QScriptValues. Use setProperty() to set a property of an object, and
+ call property() to retrieve the value of a property.
+
+ \snippet doc/src/snippets/code/src_script_qscriptvalue.cpp 0
+
+ Each property can have a set of attributes; these are specified as
+ the third (optional) argument to setProperty(). The attributes of a
+ property can be queried by calling the propertyFlags() function. The
+ following code snippet creates a property that cannot be modified by
+ script code:
+
+ \snippet doc/src/snippets/code/src_script_qscriptvalue.cpp 1
+
+ If you want to iterate over the properties of a script object, use
+ the QScriptValueIterator class.
+
+ Object values have an internal \c{prototype} property, which can be
+ accessed with prototype() and setPrototype(). Properties added to a
+ prototype are shared by all objects having that prototype; this is
+ referred to as prototype-based inheritance. In practice, it means
+ that (by default) the property() function will automatically attempt
+ to look up look the property in the prototype() (and in the
+ prototype of the prototype(), and so on), if the object itself does
+ not have the requested property. Note that this prototype-based
+ lookup is not performed by setProperty(); setProperty() will always
+ create the property in the script object itself. For more
+ information, see the \l{QtScript} documentation.
+
+ Function objects (objects for which isFunction() returns true) can
+ be invoked by calling call(). Constructor functions can be used to
+ construct new objects by calling construct().
+
+ Use equals(), strictlyEquals() and lessThan() to compare a QScriptValue
+ to another.
+
+ Object values can have custom data associated with them; see the
+ setData() and data() functions. By default, this data is not
+ accessible to scripts; it can be used to store any data you want to
+ associate with the script object. Typically this is used by custom
+ class objects (see QScriptClass) to store a C++ type that contains
+ the "native" object data.
+
+ Note that a QScriptValue for which isObject() is true only carries a
+ reference to an actual object; copying the QScriptValue will only
+ copy the object reference, not the object itself. If you want to
+ clone an object (i.e. copy an object's properties to another
+ object), you can do so with the help of a \c{for-in} statement in
+ script code, or QScriptValueIterator in C++.
+
+ \sa QScriptEngine, QScriptValueIterator
+*/
+
+/*!
+ \enum QScriptValue::SpecialValue
+
+ This enum is used to specify a single-valued type.
+
+ \value UndefinedValue An undefined value.
+
+ \value NullValue A null value.
+*/
+
+/*!
+ \enum QScriptValue::PropertyFlag
+
+ This enum describes the attributes of a property.
+
+ \value ReadOnly The property is read-only. Attempts by Qt Script code to write to the property will be ignored.
+
+ \value Undeletable Attempts by Qt Script code to \c{delete} the property will be ignored.
+
+ \value SkipInEnumeration The property is not to be enumerated by a \c{for-in} enumeration.
+
+ \value PropertyGetter The property is defined by a function which will be called to get the property value.
+
+ \value PropertySetter The property is defined by a function which will be called to set the property value.
+
+ \value QObjectMember This flag is used to indicate that an existing property is a QObject member (a property or method).
+
+ \value KeepExistingFlags This value is used to indicate to setProperty() that the property's flags should be left unchanged. If the property doesn't exist, the default flags (0) will be used.
+
+ \value UserRange Flags in this range are not used by Qt Script, and can be used for custom purposes.
+*/
+
+/*!
+ \enum QScriptValue::ResolveFlag
+
+ This enum specifies how to look up a property of an object.
+
+ \value ResolveLocal Only check the object's own properties.
+
+ \value ResolvePrototype Check the object's own properties first, then search the prototype chain. This is the default.
+
+ \value ResolveScope Check the object's own properties first, then search the scope chain.
+
+ \value ResolveFull Check the object's own properties first, then search the prototype chain, and finally search the scope chain.
+*/
+
+/*!
+ Constructs an invalid QScriptValue.
+*/
+QScriptValue::QScriptValue()
+ : d_ptr(0)
+{
+}
+
+/*!
+ Destroys this QScriptValue.
+*/
+QScriptValue::~QScriptValue()
+{
+ if (d_ptr && !d_ptr->ref.deref()) {
+ if (engine()) {
+ QScriptEnginePrivate::get(engine())->unregisterValue(d_ptr);
+ } else {
+ delete d_ptr;
+ }
+ d_ptr = 0;
+ }
+}
+
+/*!
+ Constructs a new QScriptValue that is a copy of \a other.
+
+ Note that if \a other is an object (i.e., isObject() would return
+ true), then only a reference to the underlying object is copied into
+ the new script value (i.e., the object itself is not copied).
+*/
+QScriptValue::QScriptValue(const QScriptValue &other)
+ : d_ptr(other.d_ptr)
+{
+ if (d_ptr)
+ d_ptr->ref.ref();
+}
+
+/*!
+ \obsolete
+
+ Constructs a new QScriptValue with the special \a value and
+ registers it with the script \a engine.
+*/
+QScriptValue::QScriptValue(QScriptEngine *engine, QScriptValue::SpecialValue value)
+{
+ if (engine) {
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ d_ptr = eng_p->registerValue(QScriptValueImpl(value));
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+
+/*!
+ \obsolete
+
+ \fn QScriptValue::QScriptValue(QScriptEngine *engine, bool value)
+
+ Constructs a new QScriptValue with the boolean \a value and
+ registers it with the script \a engine.
+*/
+QScriptValue::QScriptValue(QScriptEngine *engine, bool val)
+{
+ if (engine) {
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ d_ptr = eng_p->registerValue(QScriptValueImpl(val));
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+
+/*!
+ \fn QScriptValue::QScriptValue(QScriptEngine *engine, int value)
+ \obsolete
+
+ Constructs a new QScriptValue with the integer \a value and
+ registers it with the script \a engine.
+*/
+QScriptValue::QScriptValue(QScriptEngine *engine, int val)
+{
+ if (engine) {
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ d_ptr = eng_p->registerValue(QScriptValueImpl(val));
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+
+/*!
+ \fn QScriptValue::QScriptValue(QScriptEngine *engine, uint value)
+ \obsolete
+
+ Constructs a new QScriptValue with the unsigned integer \a value and
+ registers it with the script \a engine.
+ */
+QScriptValue::QScriptValue(QScriptEngine *engine, uint val)
+{
+ if (engine) {
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ d_ptr = eng_p->registerValue(QScriptValueImpl(val));
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+
+/*!
+ \fn QScriptValue::QScriptValue(QScriptEngine *engine, qsreal value)
+ \obsolete
+
+ Constructs a new QScriptValue with the qsreal \a value and
+ registers it with the script \a engine.
+*/
+QScriptValue::QScriptValue(QScriptEngine *engine, qsreal val)
+{
+ if (engine) {
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ d_ptr = eng_p->registerValue(QScriptValueImpl(val));
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+
+/*!
+ \fn QScriptValue::QScriptValue(QScriptEngine *engine, const QString &value)
+ \obsolete
+
+ Constructs a new QScriptValue with the string \a value and
+ registers it with the script \a engine.
+*/
+QScriptValue::QScriptValue(QScriptEngine *engine, const QString &val)
+{
+ if (engine) {
+ QScriptValueImpl v;
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ eng_p->newString(&v, val);
+ d_ptr = eng_p->registerValue(v);
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+
+/*!
+ \fn QScriptValue::QScriptValue(QScriptEngine *engine, const char *value)
+ \obsolete
+
+ Constructs a new QScriptValue with the string \a value and
+ registers it with the script \a engine.
+*/
+
+#ifndef QT_NO_CAST_FROM_ASCII
+QScriptValue::QScriptValue(QScriptEngine *engine, const char *val)
+{
+ if (engine) {
+ QScriptValueImpl v;
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine);
+ eng_p->newString(&v, QString::fromAscii(val));
+ d_ptr = eng_p->registerValue(v);
+ d_ptr->ref.ref();
+ } else {
+ d_ptr = 0;
+ }
+}
+#endif
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a special \a value.
+*/
+QScriptValue::QScriptValue(SpecialValue value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value = QScriptValueImpl(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a boolean \a value.
+*/
+QScriptValue::QScriptValue(bool value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value = QScriptValueImpl(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a number \a value.
+*/
+QScriptValue::QScriptValue(int value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value = QScriptValueImpl(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a number \a value.
+*/
+QScriptValue::QScriptValue(uint value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value = QScriptValueImpl(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a number \a value.
+*/
+QScriptValue::QScriptValue(qsreal value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value = QScriptValueImpl(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a string \a value.
+*/
+QScriptValue::QScriptValue(const QString &value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value.m_type = QScript::LazyStringType;
+ d_ptr->value.m_lazy_string_value = new QString(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a string \a value.
+*/
+QScriptValue::QScriptValue(const QLatin1String &value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value.m_type = QScript::LazyStringType;
+ d_ptr->value.m_lazy_string_value = new QString(value);
+ d_ptr->ref.ref();
+}
+
+/*!
+ \since 4.5
+
+ Constructs a new QScriptValue with a string \a value.
+*/
+
+#ifndef QT_NO_CAST_FROM_ASCII
+QScriptValue::QScriptValue(const char *value)
+ : d_ptr(new QScriptValuePrivate)
+{
+ d_ptr->value.m_type = QScript::LazyStringType;
+ d_ptr->value.m_lazy_string_value = new QString(QString::fromAscii(value));
+ d_ptr->ref.ref();
+}
+#endif
+
+/*!
+ Assigns the \a other value to this QScriptValue.
+
+ Note that if \a other is an object (isObject() returns true),
+ only a reference to the underlying object will be assigned;
+ the object itself will not be copied.
+*/
+QScriptValue &QScriptValue::operator=(const QScriptValue &other)
+{
+ if (d_ptr == other.d_ptr)
+ return *this;
+ if (d_ptr && !d_ptr->ref.deref()) {
+ if (engine()) {
+ QScriptEnginePrivate::get(engine())->unregisterValue(d_ptr);
+ } else {
+ delete d_ptr;
+ }
+ }
+ d_ptr = other.d_ptr;
+ if (d_ptr)
+ d_ptr->ref.ref();
+ return *this;
+}
+
+/*!
+ Returns true if this QScriptValue is an object of the Error class;
+ otherwise returns false.
+
+ \sa QScriptContext::throwError()
+*/
+bool QScriptValue::isError() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isError();
+}
+
+/*!
+ Returns true if this QScriptValue is an object of the Array class;
+ otherwise returns false.
+
+ \sa QScriptEngine::newArray()
+*/
+bool QScriptValue::isArray() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isArray();
+}
+
+/*!
+ Returns true if this QScriptValue is an object of the Date class;
+ otherwise returns false.
+
+ \sa QScriptEngine::newDate()
+*/
+bool QScriptValue::isDate() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isDate();
+}
+
+/*!
+ Returns true if this QScriptValue is an object of the RegExp class;
+ otherwise returns false.
+
+ \sa QScriptEngine::newRegExp()
+*/
+bool QScriptValue::isRegExp() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isRegExp();
+}
+
+/*!
+ If this QScriptValue is an object, returns the internal prototype
+ (\c{__proto__} property) of this object; otherwise returns an
+ invalid QScriptValue.
+
+ \sa setPrototype(), isObject()
+*/
+QScriptValue QScriptValue::prototype() const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.prototype());
+}
+
+/*!
+ If this QScriptValue is an object, sets the internal prototype
+ (\c{__proto__} property) of this object to be \a prototype;
+ otherwise does nothing.
+
+ The internal prototype should not be confused with the public
+ property with name "prototype"; the public prototype is usually
+ only set on functions that act as constructors.
+
+ \sa prototype(), isObject()
+*/
+void QScriptValue::setPrototype(const QScriptValue &prototype)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return;
+ if (prototype.isValid() && prototype.engine()
+ && (prototype.engine() != engine())) {
+ qWarning("QScriptValue::setPrototype() failed: "
+ "cannot set a prototype created in "
+ "a different engine");
+ return;
+ }
+ QScriptValueImpl was = d->value.prototype();
+ d->value.setPrototype(d->value.engine()->toImpl(prototype));
+ if (d->value.detectedCycle()) {
+ qWarning("QScriptValue::setPrototype() failed: "
+ "cyclic prototype value");
+ d->value.setPrototype(was);
+ }
+}
+
+/*!
+ Returns the scope object of this QScriptValue. This function is only
+ relevant for function objects. The scope determines how variables are
+ resolved when the function is invoked.
+*/
+QScriptValue QScriptValue::scope() const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.scope());
+}
+
+/*!
+ Sets the \a scope object of this QScriptValue. This function is only
+ relevant for function objects. Changing the scope is useful when creating
+ closures; see \l{Nested Functions and the Scope Chain}.
+*/
+void QScriptValue::setScope(const QScriptValue &scope)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return;
+ if (scope.isValid() && scope.engine()
+ && (scope.engine() != engine())) {
+ qWarning("QScriptValue::setScope() failed: "
+ "cannot set a scope object created in "
+ "a different engine");
+ return;
+ }
+ d->value.setScope(d->value.engine()->toImpl(scope));
+}
+
+/*!
+ Returns true if this QScriptValue is an instance of
+ \a other; otherwise returns false.
+
+ This QScriptValue is considered to be an instance of \a other if
+ \a other is a function and the value of the \c{prototype}
+ property of \a other is in the prototype chain of this
+ QScriptValue.
+*/
+bool QScriptValue::instanceOf(const QScriptValue &other) const
+{
+ Q_D(const QScriptValue);
+ if (!isObject() || !other.isObject())
+ return false;
+ if (other.engine() != engine()) {
+ qWarning("QScriptValue::instanceof: "
+ "cannot perform operation on a value created in "
+ "a different engine");
+ return false;
+ }
+ return d->value.engine()->toImpl(*this)
+ .instanceOf(d->value.engine()->toImpl(other));
+}
+
+/*!
+ Returns true if this QScriptValue is less than \a other, otherwise
+ returns false. The comparison follows the behavior described in
+ \l{ECMA-262} section 11.8.5, "The Abstract Relational Comparison
+ Algorithm".
+
+ Note that if this QScriptValue or the \a other value are objects,
+ calling this function has side effects on the script engine, since
+ the engine will call the object's valueOf() function (and possibly
+ toString()) in an attempt to convert the object to a primitive value
+ (possibly resulting in an uncaught script exception).
+
+ \sa equals()
+*/
+bool QScriptValue::lessThan(const QScriptValue &other) const
+{
+ if (!isValid() || !other.isValid())
+ return false;
+ if (other.engine() && engine() && (other.engine() != engine())) {
+ qWarning("QScriptValue::lessThan: "
+ "cannot compare to a value created in "
+ "a different engine");
+ return false;
+ }
+ return QScriptEnginePrivate::lessThan(QScriptValuePrivate::valueOf(*this),
+ QScriptValuePrivate::valueOf(other));
+}
+
+/*!
+ Returns true if this QScriptValue is equal to \a other, otherwise
+ returns false. The comparison follows the behavior described in
+ \l{ECMA-262} section 11.9.3, "The Abstract Equality Comparison
+ Algorithm".
+
+ This function can return true even if the type of this QScriptValue
+ is different from the type of the \a other value; i.e. the
+ comparison is not strict. For example, comparing the number 9 to
+ the string "9" returns true; comparing an undefined value to a null
+ value returns true; comparing a \c{Number} object whose primitive
+ value is 6 to a \c{String} object whose primitive value is "6"
+ returns true; and comparing the number 1 to the boolean value
+ \c{true} returns true. If you want to perform a comparison
+ without such implicit value conversion, use strictlyEquals().
+
+ Note that if this QScriptValue or the \a other value are objects,
+ calling this function has side effects on the script engine, since
+ the engine will call the object's valueOf() function (and possibly
+ toString()) in an attempt to convert the object to a primitive value
+ (possibly resulting in an uncaught script exception).
+
+ \sa strictlyEquals(), lessThan()
+*/
+bool QScriptValue::equals(const QScriptValue &other) const
+{
+ if (!isValid() || !other.isValid())
+ return isValid() == other.isValid();
+ if (other.engine() && engine() && (other.engine() != engine())) {
+ qWarning("QScriptValue::equals: "
+ "cannot compare to a value created in "
+ "a different engine");
+ return false;
+ }
+ return QScriptEnginePrivate::equals(QScriptValuePrivate::valueOf(*this),
+ QScriptValuePrivate::valueOf(other));
+}
+
+/*!
+ Returns true if this QScriptValue is equal to \a other using strict
+ comparison (no conversion), otherwise returns false. The comparison
+ follows the behavior described in \l{ECMA-262} section 11.9.6, "The
+ Strict Equality Comparison Algorithm".
+
+ If the type of this QScriptValue is different from the type of the
+ \a other value, this function returns false. If the types are equal,
+ the result depends on the type, as shown in the following table:
+
+ \table
+ \header \o Type \o Result
+ \row \o Undefined \o true
+ \row \o Null \o true
+ \row \o Boolean \o true if both values are true, false otherwise
+ \row \o Number \o false if either value is NaN (Not-a-Number); true if values are equal, false otherwise
+ \row \o String \o true if both values are exactly the same sequence of characters, false otherwise
+ \row \o Object \o true if both values refer to the same object, false otherwise
+ \endtable
+
+ \sa equals()
+*/
+bool QScriptValue::strictlyEquals(const QScriptValue &other) const
+{
+ if (!isValid() || !other.isValid())
+ return isValid() == other.isValid();
+ if (other.engine() && engine() && (other.engine() != engine())) {
+ qWarning("QScriptValue::strictlyEquals: "
+ "cannot compare to a value created in "
+ "a different engine");
+ return false;
+ }
+ return QScriptEnginePrivate::strictlyEquals(QScriptValuePrivate::valueOf(*this),
+ QScriptValuePrivate::valueOf(other));
+}
+
+/*!
+ Returns the string value of this QScriptValue, as defined in
+ \l{ECMA-262} section 9.8, "ToString".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's toString() function (and possibly valueOf()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa isString()
+*/
+QString QScriptValue::toString() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return QString();
+ return d->value.toString();
+}
+
+/*!
+ Returns the number value of this QScriptValue, as defined in
+ \l{ECMA-262} section 9.3, "ToNumber".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's valueOf() function (and possibly toString()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa isNumber(), toInteger(), toInt32(), toUInt32(), toUInt16()
+*/
+qsreal QScriptValue::toNumber() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toNumber();
+}
+
+/*!
+ \obsolete
+
+ Use toBool() instead.
+*/
+bool QScriptValue::toBoolean() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return false;
+ return d->value.toBoolean();
+}
+
+/*!
+ \since 4.5
+
+ Returns the boolean value of this QScriptValue, using the conversion
+ rules described in \l{ECMA-262} section 9.2, "ToBoolean".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's valueOf() function (and possibly toString()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa isBool()
+*/
+bool QScriptValue::toBool() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return false;
+ return d->value.toBoolean();
+}
+
+/*!
+ Returns the signed 32-bit integer value of this QScriptValue, using
+ the conversion rules described in \l{ECMA-262} section 9.5, "ToInt32".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's valueOf() function (and possibly toString()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa toNumber(), toUInt32()
+*/
+qint32 QScriptValue::toInt32() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toInt32();
+}
+
+/*!
+ Returns the unsigned 32-bit integer value of this QScriptValue, using
+ the conversion rules described in \l{ECMA-262} section 9.6, "ToUint32".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's valueOf() function (and possibly toString()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa toNumber(), toInt32()
+*/
+quint32 QScriptValue::toUInt32() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toUInt32();
+}
+
+/*!
+ Returns the unsigned 16-bit integer value of this QScriptValue, using
+ the conversion rules described in \l{ECMA-262} section 9.7, "ToUint16".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's valueOf() function (and possibly toString()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa toNumber()
+*/
+quint16 QScriptValue::toUInt16() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toUInt16();
+}
+
+/*!
+ Returns the integer value of this QScriptValue, using the conversion
+ rules described in \l{ECMA-262} section 9.4, "ToInteger".
+
+ Note that if this QScriptValue is an object, calling this function
+ has side effects on the script engine, since the engine will call
+ the object's valueOf() function (and possibly toString()) in an
+ attempt to convert the object to a primitive value (possibly
+ resulting in an uncaught script exception).
+
+ \sa toNumber()
+*/
+qsreal QScriptValue::toInteger() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toInteger();
+}
+
+/*!
+ Returns the QVariant value of this QScriptValue, if it can be
+ converted to a QVariant; otherwise returns an invalid QVariant.
+ The conversion is performed according to the following table:
+
+ \table
+ \header \o Input Type \o Result
+ \row \o Undefined \o An invalid QVariant.
+ \row \o Null \o An invalid QVariant.
+ \row \o Boolean \o A QVariant containing the value of the boolean.
+ \row \o Number \o A QVariant containing the value of the number.
+ \row \o String \o A QVariant containing the value of the string.
+ \row \o QVariant Object \o The result is the QVariant value of the object (no conversion).
+ \row \o QObject Object \o A QVariant containing a pointer to the QObject.
+ \row \o Date Object \o A QVariant containing the date value (toDateTime()).
+ \row \o RegExp Object \o A QVariant containing the regular expression value (toRegExp()).
+ \row \o Object \o If the value is primitive, then the result is converted to a QVariant according to the above rules; otherwise, an invalid QVariant is returned.
+ \endtable
+
+ \sa isVariant()
+*/
+QVariant QScriptValue::toVariant() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return QVariant();
+ return d->value.toVariant();
+}
+
+/*!
+ \obsolete
+
+ This function is obsolete; use QScriptEngine::toObject() instead.
+*/
+QScriptValue QScriptValue::toObject() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ if (!eng)
+ return QScriptValue();
+ return eng->toPublic(eng->toObject(d->value));
+}
+
+/*!
+ Returns a QDateTime representation of this value, in local time.
+ If this QScriptValue is not a date, or the value of the date is NaN
+ (Not-a-Number), an invalid QDateTime is returned.
+
+ \sa isDate()
+*/
+QDateTime QScriptValue::toDateTime() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return QDateTime();
+ return d->value.toDateTime();
+}
+
+#ifndef QT_NO_REGEXP
+/*!
+ Returns the QRegExp representation of this value.
+ If this QScriptValue is not a regular expression, an empty
+ QRegExp is returned.
+
+ \sa isRegExp()
+*/
+QRegExp QScriptValue::toRegExp() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return QRegExp();
+ return d->value.toRegExp();
+}
+#endif // QT_NO_REGEXP
+
+/*!
+ If this QScriptValue is a QObject, returns the QObject pointer
+ that the QScriptValue represents; otherwise, returns 0.
+
+ If the QObject that this QScriptValue wraps has been deleted,
+ this function returns 0 (i.e. it is possible for toQObject()
+ to return 0 even when isQObject() returns true).
+
+ \sa isQObject()
+*/
+QObject *QScriptValue::toQObject() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toQObject();
+}
+
+/*!
+ If this QScriptValue is a QMetaObject, returns the QMetaObject pointer
+ that the QScriptValue represents; otherwise, returns 0.
+
+ \sa isQMetaObject()
+*/
+const QMetaObject *QScriptValue::toQMetaObject() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.toQMetaObject();
+}
+
+/*!
+ Sets the value of this QScriptValue's property with the given \a name to
+ the given \a value.
+
+ If this QScriptValue is not an object, this function does nothing.
+
+ If this QScriptValue does not already have a property with name \a name,
+ a new property is created; the given \a flags then specify how this
+ property may be accessed by script code.
+
+ If \a value is invalid, the property is removed.
+
+ If the property is implemented using a setter function (i.e. has the
+ PropertySetter flag set), calling setProperty() has side-effects on
+ the script engine, since the setter function will be called with the
+ given \a value as argument (possibly resulting in an uncaught script
+ exception).
+
+ Note that you cannot specify custom getter or setter functions for
+ built-in properties, such as the \c{length} property of Array objects
+ or meta properties of QObject objects.
+
+ \sa property()
+*/
+void QScriptValue::setProperty(const QString &name, const QScriptValue &value,
+ const PropertyFlags &flags)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return;
+ if (value.engine() && (value.engine() != engine())) {
+ qWarning("QScriptValue::setProperty(%s) failed: "
+ "cannot set value created in a different engine",
+ qPrintable(name));
+ return;
+ }
+ d->value.setProperty(name, d->value.engine()->toImpl(value), flags);
+}
+
+/*!
+ Returns the value of this QScriptValue's property with the given \a name,
+ using the given \a mode to resolve the property.
+
+ If no such property exists, an invalid QScriptValue is returned.
+
+ If the property is implemented using a getter function (i.e. has the
+ PropertyGetter flag set), calling property() has side-effects on the
+ script engine, since the getter function will be called (possibly
+ resulting in an uncaught script exception). If an exception
+ occurred, property() returns the value that was thrown (typically
+ an \c{Error} object).
+
+ \sa setProperty(), propertyFlags(), QScriptValueIterator
+*/
+QScriptValue QScriptValue::property(const QString &name,
+ const ResolveFlags &mode) const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.property(name, mode));
+}
+
+/*!
+ \overload
+
+ Returns the property at the given \a arrayIndex, using the given \a
+ mode to resolve the property.
+
+ This function is provided for convenience and performance when
+ working with array objects.
+
+ If this QScriptValue is not an Array object, this function behaves
+ as if property() was called with the string representation of \a
+ arrayIndex.
+*/
+QScriptValue QScriptValue::property(quint32 arrayIndex,
+ const ResolveFlags &mode) const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.property(arrayIndex, mode));
+}
+
+/*!
+ \overload
+
+ Sets the property at the given \a arrayIndex to the given \a value.
+
+ This function is provided for convenience and performance when
+ working with array objects.
+
+ If this QScriptValue is not an Array object, this function behaves
+ as if setProperty() was called with the string representation of \a
+ arrayIndex.
+*/
+void QScriptValue::setProperty(quint32 arrayIndex, const QScriptValue &value,
+ const PropertyFlags &flags)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return;
+ if (value.engine() && (value.engine() != engine())) {
+ qWarning("QScriptValue::setProperty() failed: "
+ "cannot set value created in a different engine");
+ return;
+ }
+ d->value.setProperty(arrayIndex, d->value.engine()->toImpl(value), flags);
+}
+
+/*!
+ \since 4.4
+
+ Returns the value of this QScriptValue's property with the given \a name,
+ using the given \a mode to resolve the property.
+
+ This overload of property() is useful when you need to look up the
+ same property repeatedly, since the lookup can be performed faster
+ when the name is represented as an interned string.
+
+ \sa QScriptEngine::toStringHandle(), setProperty()
+*/
+QScriptValue QScriptValue::property(const QScriptString &name,
+ const ResolveFlags &mode) const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ if (!name.isValid())
+ return QScriptValue();
+ QScriptStringPrivate *s = QScriptStringPrivate::get(name);
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.property(s->nameId, mode));
+}
+
+/*!
+ \since 4.4
+
+ Sets the value of this QScriptValue's property with the given \a
+ name to the given \a value. The given \a flags specify how this
+ property may be accessed by script code.
+
+ This overload of setProperty() is useful when you need to set the
+ same property repeatedly, since the operation can be performed
+ faster when the name is represented as an interned string.
+
+ \sa QScriptEngine::toStringHandle()
+*/
+void QScriptValue::setProperty(const QScriptString &name,
+ const QScriptValue &value,
+ const PropertyFlags &flags)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject() || !name.isValid())
+ return;
+ if (value.engine() && (value.engine() != engine())) {
+ qWarning("QScriptValue::setProperty() failed: "
+ "cannot set value created in a different engine");
+ return;
+ }
+ QScriptStringPrivate *s = QScriptStringPrivate::get(name);
+ d->value.setProperty(s->nameId, d->value.engine()->toImpl(value), flags);
+}
+
+/*!
+ Returns the flags of the property with the given \a name, using the
+ given \a mode to resolve the property.
+
+ \sa property()
+*/
+QScriptValue::PropertyFlags QScriptValue::propertyFlags(const QString &name,
+ const ResolveFlags &mode) const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->value.propertyFlags(name, mode);
+}
+
+/*!
+ \since 4.4
+
+ Returns the flags of the property with the given \a name, using the
+ given \a mode to resolve the property.
+
+ \sa property()
+*/
+QScriptValue::PropertyFlags QScriptValue::propertyFlags(const QScriptString &name,
+ const ResolveFlags &mode) const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ if (!name.isValid())
+ return 0;
+ QScriptStringPrivate *s = QScriptStringPrivate::get(name);
+ return d->value.propertyFlags(s->nameId, mode);
+}
+
+/*!
+ Calls this QScriptValue as a function, using \a thisObject as
+ the `this' object in the function call, and passing \a args
+ as arguments to the function. Returns the value returned from
+ the function.
+
+ If this QScriptValue is not a function, call() does nothing
+ and returns an invalid QScriptValue.
+
+ Note that if \a thisObject is not an object, the global object
+ (see \l{QScriptEngine::globalObject()}) will be used as the
+ `this' object.
+
+ Calling call() can cause an exception to occur in the script engine;
+ in that case, call() returns the value that was thrown (typically an
+ \c{Error} object). You can call
+ QScriptEngine::hasUncaughtException() to determine if an exception
+ occurred.
+
+ \snippet doc/src/snippets/code/src_script_qscriptvalue.cpp 2
+
+ \sa construct()
+*/
+QScriptValue QScriptValue::call(const QScriptValue &thisObject,
+ const QScriptValueList &args)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ if (isFunction() && thisObject.isValid() && thisObject.engine() &&
+ engine() && (thisObject.engine() != engine())) {
+ qWarning("QScriptValue::call() failed: "
+ "cannot call function with thisObject created in "
+ "a different engine");
+ return QScriptValue();
+ }
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.call(eng->toImpl(thisObject),
+ eng->toImplList(args)));
+}
+
+/*!
+ Calls this QScriptValue as a function, using \a thisObject as
+ the `this' object in the function call, and passing \a arguments
+ as arguments to the function. Returns the value returned from
+ the function.
+
+ If this QScriptValue is not a function, call() does nothing
+ and returns an invalid QScriptValue.
+
+ \a arguments can be an arguments object, an array, null or
+ undefined; any other type will cause a TypeError to be thrown.
+
+ Note that if \a thisObject is not an object, the global object
+ (see \l{QScriptEngine::globalObject()}) will be used as the
+ `this' object.
+
+ One common usage of this function is to forward native function
+ calls to another function:
+
+ \snippet doc/src/snippets/code/src_script_qscriptvalue.cpp 3
+
+ \sa construct(), QScriptContext::argumentsObject()
+*/
+QScriptValue QScriptValue::call(const QScriptValue &thisObject,
+ const QScriptValue &arguments)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ if (isFunction() && thisObject.isValid() && thisObject.engine()
+ && (thisObject.engine() != engine())) {
+ qWarning("QScriptValue::call() failed: "
+ "cannot call function with thisObject created in "
+ "a different engine");
+ return QScriptValue();
+ }
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.call(eng->toImpl(thisObject),
+ eng->toImpl(arguments)));
+}
+
+/*!
+ Creates a new \c{Object} and calls this QScriptValue as a
+ constructor, using the created object as the `this' object and
+ passing \a args as arguments. If the return value from the
+ constructor call is an object, then that object is returned;
+ otherwise the default constructed object is returned.
+
+ If this QScriptValue is not a function, construct() does nothing
+ and returns an invalid QScriptValue.
+
+ Calling construct() can cause an exception to occur in the script
+ engine; in that case, construct() returns the value that was thrown
+ (typically an \c{Error} object). You can call
+ QScriptEngine::hasUncaughtException() to determine if an exception
+ occurred.
+
+ \sa call(), QScriptEngine::newObject()
+*/
+QScriptValue QScriptValue::construct(const QScriptValueList &args)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.construct(eng->toImplList(args)));
+}
+
+/*!
+ Creates a new \c{Object} and calls this QScriptValue as a
+ constructor, using the created object as the `this' object and
+ passing \a arguments as arguments. If the return value from the
+ constructor call is an object, then that object is returned;
+ otherwise the default constructed object is returned.
+
+ If this QScriptValue is not a function, construct() does nothing
+ and returns an invalid QScriptValue.
+
+ \a arguments can be an arguments object, an array, null or
+ undefined. Any other type will cause a TypeError to be thrown.
+
+ \sa call(), QScriptEngine::newObject(), QScriptContext::argumentsObject()
+*/
+QScriptValue QScriptValue::construct(const QScriptValue &arguments)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.construct(eng->toImpl(arguments)));
+}
+
+/*!
+ Returns the QScriptEngine that created this QScriptValue,
+ or 0 if this QScriptValue is invalid or the value is not
+ associated with a particular engine.
+*/
+QScriptEngine *QScriptValue::engine() const
+{
+ Q_D(const QScriptValue);
+ if (!d)
+ return 0;
+ return d->engine;
+}
+
+/*!
+ \obsolete
+
+ Use isBool() instead.
+*/
+bool QScriptValue::isBoolean() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isBoolean();
+}
+
+/*!
+ \since 4.5
+
+ Returns true if this QScriptValue is of the primitive type Boolean;
+ otherwise returns false.
+
+ \sa toBool()
+*/
+bool QScriptValue::isBool() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isBoolean();
+}
+
+/*!
+ Returns true if this QScriptValue is of the primitive type Number;
+ otherwise returns false.
+
+ \sa toNumber()
+*/
+bool QScriptValue::isNumber() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isNumber();
+}
+
+/*!
+ Returns true if this QScriptValue is of the primitive type String;
+ otherwise returns false.
+
+ \sa toString()
+*/
+bool QScriptValue::isString() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isString();
+}
+
+/*!
+ Returns true if this QScriptValue is a function; otherwise returns
+ false.
+
+ \sa call()
+*/
+bool QScriptValue::isFunction() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isFunction();
+}
+
+/*!
+ Returns true if this QScriptValue is of the primitive type Null;
+ otherwise returns false.
+
+ \sa QScriptEngine::nullValue()
+*/
+bool QScriptValue::isNull() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isNull();
+}
+
+/*!
+ Returns true if this QScriptValue is of the primitive type Undefined;
+ otherwise returns false.
+
+ \sa QScriptEngine::undefinedValue()
+*/
+bool QScriptValue::isUndefined() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isUndefined();
+}
+
+/*!
+ Returns true if this QScriptValue is of the Object type; otherwise
+ returns false.
+
+ Note that function values, variant values, and QObject values are
+ objects, so this function returns true for such values.
+
+ \sa toObject(), QScriptEngine::newObject()
+*/
+bool QScriptValue::isObject() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isObject();
+}
+
+/*!
+ Returns true if this QScriptValue is a variant value;
+ otherwise returns false.
+
+ \sa toVariant(), QScriptEngine::newVariant()
+*/
+bool QScriptValue::isVariant() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isVariant();
+}
+
+/*!
+ Returns true if this QScriptValue is a QObject; otherwise returns
+ false.
+
+ Note: This function returns true even if the QObject that this
+ QScriptValue wraps has been deleted.
+
+ \sa toQObject(), QScriptEngine::newQObject()
+*/
+bool QScriptValue::isQObject() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isQObject();
+}
+
+/*!
+ Returns true if this QScriptValue is a QMetaObject; otherwise returns
+ false.
+
+ \sa toQMetaObject(), QScriptEngine::newQMetaObject()
+*/
+bool QScriptValue::isQMetaObject() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isQMetaObject();
+}
+
+/*!
+ Returns true if this QScriptValue is valid; otherwise returns
+ false.
+*/
+bool QScriptValue::isValid() const
+{
+ Q_D(const QScriptValue);
+ return d && d->value.isValid();
+}
+
+/*!
+ \since 4.4
+
+ Returns the internal data of this QScriptValue object. QtScript uses
+ this property to store the primitive value of Date, String, Number
+ and Boolean objects. For other types of object, custom data may be
+ stored using setData().
+*/
+QScriptValue QScriptValue::data() const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return QScriptValue();
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ return eng->toPublic(d->value.internalValue());
+}
+
+/*!
+ \since 4.4
+
+ Sets the internal \a data of this QScriptValue object. You can use
+ this function to set object-specific data that won't be directly
+ accessible to scripts, but may be retrieved in C++ using the data()
+ function.
+*/
+void QScriptValue::setData(const QScriptValue &data)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return;
+ QScriptEnginePrivate *eng = QScriptEnginePrivate::get(engine());
+ d->value.setInternalValue(eng->toImpl(data));
+}
+
+/*!
+ \since 4.4
+
+ Returns the custom script class that this script object is an
+ instance of, or 0 if the object is not of a custom class.
+
+ \sa setScriptClass()
+*/
+QScriptClass *QScriptValue::scriptClass() const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return 0;
+ QScriptClassInfo *info = d->value.classInfo();
+ if ((info->type() & QScriptClassInfo::TypeMask) < QScriptClassInfo::CustomType)
+ return 0;
+ return QScriptClassPrivate::classFromInfo(info);
+}
+
+/*!
+ \since 4.4
+
+ Sets the custom script class of this script object to \a scriptClass.
+ This can be used to "promote" a plain script object (e.g. created
+ by the "new" operator in a script, or by QScriptEngine::newObject() in C++)
+ to an object of a custom type.
+
+ If \a scriptClass is 0, the object will be demoted to a plain
+ script object.
+
+ \sa scriptClass(), setData()
+*/
+void QScriptValue::setScriptClass(QScriptClass *scriptClass)
+{
+ Q_D(QScriptValue);
+ if (!d || !d->value.isObject())
+ return;
+ if (!scriptClass) {
+ QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine());
+ d->value.setClassInfo(eng_p->m_class_object);
+ } else {
+ QScriptClassPrivate *cls_p = QScriptClassPrivate::get(scriptClass);
+ d->value.setClassInfo(cls_p->classInfo());
+ }
+}
+
+/*!
+ \internal
+
+ Returns the ID of this object, or -1 if this QScriptValue is not an
+ object.
+
+ \sa QScriptEngine::objectById()
+*/
+qint64 QScriptValue::objectId() const
+{
+ Q_D(const QScriptValue);
+ if (!d || !d->value.isObject())
+ return -1;
+ return d->value.m_object_value->m_id;
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_SCRIPT