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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtSCriptTools module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qscriptdebuggerfrontend_p.h"
+#include "qscriptdebuggerfrontend_p_p.h"
+#include "qscriptdebuggercommand_p.h"
+#include "qscriptdebuggerevent_p.h"
+#include "qscriptdebuggerresponse_p.h"
+#include "qscriptdebuggereventhandlerinterface_p.h"
+#include "qscriptdebuggerresponsehandlerinterface_p.h"
+
+#include <QtCore/qcoreevent.h>
+#include <QtCore/qcoreapplication.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QScriptDebuggerFrontend
+ \since 4.5
+ \internal
+
+ \brief The QScriptDebuggerFrontend class is the base class of debugger front-ends.
+*/
+
+// helper class that's used to handle our custom Qt events
+class QScriptDebuggerFrontendEventReceiver : public QObject
+{
+public:
+ QScriptDebuggerFrontendEventReceiver(QScriptDebuggerFrontendPrivate *frontend,
+ QObject *parent = 0);
+ ~QScriptDebuggerFrontendEventReceiver();
+
+ bool event(QEvent *);
+
+private:
+ QScriptDebuggerFrontendPrivate *m_frontend;
+};
+
+QScriptDebuggerFrontendEventReceiver::QScriptDebuggerFrontendEventReceiver(
+ QScriptDebuggerFrontendPrivate *frontend, QObject *parent)
+ : QObject(parent), m_frontend(frontend)
+{
+}
+
+QScriptDebuggerFrontendEventReceiver::~QScriptDebuggerFrontendEventReceiver()
+{
+}
+
+bool QScriptDebuggerFrontendEventReceiver::event(QEvent *e)
+{
+ return m_frontend->event(e);
+}
+
+
+QScriptDebuggerFrontendPrivate::QScriptDebuggerFrontendPrivate()
+{
+ eventHandler = 0;
+ nextCommandId = 0;
+ eventReceiver = new QScriptDebuggerFrontendEventReceiver(this);
+}
+
+QScriptDebuggerFrontendPrivate::~QScriptDebuggerFrontendPrivate()
+{
+ delete eventReceiver;
+}
+
+void QScriptDebuggerFrontendPrivate::postEvent(QEvent *e)
+{
+ QCoreApplication::postEvent(eventReceiver, e);
+}
+
+bool QScriptDebuggerFrontendPrivate::event(QEvent *e)
+{
+ Q_Q(QScriptDebuggerFrontend);
+ if (e->type() == QEvent::User+1) {
+ QScriptDebuggerEventEvent *de = static_cast<QScriptDebuggerEventEvent*>(e);
+ bool handled = q->notifyEvent(de->event());
+ if (handled) {
+ q->scheduleCommand(QScriptDebuggerCommand::resumeCommand(),
+ /*responseHandler=*/0);
+ }
+ return true;
+ } else if (e->type() == QEvent::User+2) {
+ processCommands();
+ return true;
+ }
+ return false;
+}
+
+void QScriptDebuggerFrontendPrivate::processCommands()
+{
+ Q_Q(QScriptDebuggerFrontend);
+ while (!pendingCommands.isEmpty()) {
+ QScriptDebuggerCommand command(pendingCommands.takeFirst());
+ int id = pendingCommandIds.takeFirst();
+ q->processCommand(id, command);
+ }
+}
+
+QScriptDebuggerFrontend::QScriptDebuggerFrontend()
+ : d_ptr(new QScriptDebuggerFrontendPrivate())
+{
+ d_ptr->q_ptr = this;
+}
+
+QScriptDebuggerFrontend::~QScriptDebuggerFrontend()
+{
+ delete d_ptr;
+}
+
+QScriptDebuggerFrontend::QScriptDebuggerFrontend(QScriptDebuggerFrontendPrivate &dd)
+ : d_ptr(&dd)
+{
+ d_ptr->q_ptr = this;
+}
+
+QScriptDebuggerEventHandlerInterface *QScriptDebuggerFrontend::eventHandler() const
+{
+ Q_D(const QScriptDebuggerFrontend);
+ return d->eventHandler;
+}
+
+void QScriptDebuggerFrontend::setEventHandler(QScriptDebuggerEventHandlerInterface *eventHandler)
+{
+ Q_D(QScriptDebuggerFrontend);
+ d->eventHandler = eventHandler;
+}
+
+/*!
+ Schedules the given \a command for execution by this front-end,
+ and returns a unique identifier associated with this command.
+
+ Subclasses can call this function to schedule custom commands.
+
+ \sa notifyCommandFinished()
+*/
+int QScriptDebuggerFrontend::scheduleCommand(
+ const QScriptDebuggerCommand &command,
+ QScriptDebuggerResponseHandlerInterface *responseHandler)
+{
+ Q_D(QScriptDebuggerFrontend);
+ int id = ++d->nextCommandId;
+ d->pendingCommands.append(command);
+ d->pendingCommandIds.append(id);
+ if (responseHandler)
+ d->responseHandlers.insert(id, responseHandler);
+ if (d->pendingCommands.size() == 1) {
+ QEvent *e = new QEvent(QEvent::Type(QEvent::User+2)); // ProcessCommands
+ d->postEvent(e);
+ }
+ return id;
+}
+
+/*!
+ Subclasses should call this function when the command identified by
+ the given \a id has finished and produced the given \a response.
+
+ \sa processCommand(), notifyEvent()
+*/
+void QScriptDebuggerFrontend::notifyCommandFinished(int id, const QScriptDebuggerResponse &response)
+{
+ Q_D(QScriptDebuggerFrontend);
+ if (d->responseHandlers.contains(id)) {
+ QScriptDebuggerResponseHandlerInterface *handler = d->responseHandlers.take(id);
+ Q_ASSERT(handler != 0);
+ handler->handleResponse(response, id);
+ }
+}
+
+/*!
+ Subclasses should call this function when the given \a event is
+ received from the back-end.
+
+ \sa notifyCommandFinished(), QScriptDebuggerBackend::event()
+*/
+bool QScriptDebuggerFrontend::notifyEvent(const QScriptDebuggerEvent &event)
+{
+ Q_D(QScriptDebuggerFrontend);
+ if (d->eventHandler)
+ return d->eventHandler->debuggerEvent(event);
+ return false;
+}
+
+int QScriptDebuggerFrontend::scheduledCommandCount() const
+{
+ Q_D(const QScriptDebuggerFrontend);
+ return d->nextCommandId;
+}
+
+/*!
+ \fn void QScriptDebuggerFrontend::processCommand(int id, const QScriptDebuggerCommand &command)
+
+ Subclasses must reimplement this function to process the given \a command
+ identified by \a id. Call notifyCommandFinished() when processing is
+ complete.
+*/
+
+QT_END_NAMESPACE