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-rw-r--r--src/svg/qsvghandler.cpp61
1 files changed, 42 insertions, 19 deletions
diff --git a/src/svg/qsvghandler.cpp b/src/svg/qsvghandler.cpp
index 2d07a1e..adfe468 100644
--- a/src/svg/qsvghandler.cpp
+++ b/src/svg/qsvghandler.cpp
@@ -2012,6 +2012,14 @@ static bool parseAimateMotionNode(QSvgNode *parent,
return true;
}
+static void parseNumberTriplet(QVector<qreal> &values, const QChar *&s)
+{
+ QVector<qreal> list = parseNumbersList(s);
+ values << list;
+ for (int i = 3 - list.size(); i > 0; --i)
+ values.append(0.0);
+}
+
static bool parseAnimateTransformNode(QSvgNode *parent,
const QXmlStreamAttributes &attributes,
QSvgHandler *handler)
@@ -2025,29 +2033,47 @@ static bool parseAnimateTransformNode(QSvgNode *parent,
QString fillStr = attributes.value(QLatin1String("fill")).toString();
QString fromStr = attributes.value(QLatin1String("from")).toString();
QString toStr = attributes.value(QLatin1String("to")).toString();
+ QString byStr = attributes.value(QLatin1String("by")).toString();
QString addtv = attributes.value(QLatin1String("additive")).toString();
+ QSvgAnimateTransform::Additive additive = QSvgAnimateTransform::Replace;
+ if (addtv == QLatin1String("sum"))
+ additive = QSvgAnimateTransform::Sum;
+
QVector<qreal> vals;
if (values.isEmpty()) {
- const QChar *s = fromStr.constData();
- QVector<qreal> lst = parseNumbersList(s);
- while (lst.count() < 3)
- lst.append(0.0);
- vals << lst;
-
- s = toStr.constData();
- lst = parseNumbersList(s);
- while (lst.count() < 3)
- lst.append(0.0);
- vals << lst;
+ const QChar *s;
+ if (fromStr.isEmpty()) {
+ if (!byStr.isEmpty()) {
+ // By-animation.
+ additive = QSvgAnimateTransform::Sum;
+ vals.append(0.0);
+ vals.append(0.0);
+ vals.append(0.0);
+ parseNumberTriplet(vals, s = byStr.constData());
+ } else {
+ // To-animation not defined.
+ return false;
+ }
+ } else {
+ if (!toStr.isEmpty()) {
+ // From-to-animation.
+ parseNumberTriplet(vals, s = fromStr.constData());
+ parseNumberTriplet(vals, s = toStr.constData());
+ } else if (!byStr.isEmpty()) {
+ // From-by-animation.
+ parseNumberTriplet(vals, s = fromStr.constData());
+ parseNumberTriplet(vals, s = byStr.constData());
+ for (int i = vals.size() - 3; i < vals.size(); ++i)
+ vals[i] += vals[i - 3];
+ } else {
+ return false;
+ }
+ }
} else {
const QChar *s = values.constData();
while (s && *s != QLatin1Char(0)) {
- QVector<qreal> tmpVals = parseNumbersList(s);
- while (tmpVals.count() < 3)
- tmpVals.append(0.0);
-
- vals << tmpVals;
+ parseNumberTriplet(vals, s);
if (*s == QLatin1Char(0))
break;
++s;
@@ -2088,9 +2114,6 @@ static bool parseAnimateTransformNode(QSvgNode *parent,
return false;
}
- QSvgAnimateTransform::Additive additive = QSvgAnimateTransform::Replace;
- if (addtv == QLatin1String("sum"))
- additive = QSvgAnimateTransform::Sum;
QSvgAnimateTransform *anim = new QSvgAnimateTransform(begin, end, 0);
anim->setArgs(type, additive, vals);
anim->setFreeze(fillStr == QLatin1String("freeze"));