diff options
Diffstat (limited to 'src/svg')
-rw-r--r-- | src/svg/qsvggenerator.cpp | 3 | ||||
-rw-r--r-- | src/svg/qsvghandler.cpp | 61 | ||||
-rw-r--r-- | src/svg/qsvgstyle.cpp | 62 | ||||
-rw-r--r-- | src/svg/qsvgstyle_p.h | 41 |
4 files changed, 126 insertions, 41 deletions
diff --git a/src/svg/qsvggenerator.cpp b/src/svg/qsvggenerator.cpp index 2936c3f..4d482f0 100644 --- a/src/svg/qsvggenerator.cpp +++ b/src/svg/qsvggenerator.cpp @@ -920,7 +920,8 @@ void QSvgPaintEngine::drawImage(const QRectF &r, const QImage &image, stream() << "x=\""<<r.x()<<"\" " "y=\""<<r.y()<<"\" " "width=\""<<r.width()<<"\" " - "height=\""<<r.height()<<"\" "; + "height=\""<<r.height()<<"\" " + "preserveAspectRatio=\"none\" "; QByteArray data; QBuffer buffer(&data); diff --git a/src/svg/qsvghandler.cpp b/src/svg/qsvghandler.cpp index a79e4a0..adfe468 100644 --- a/src/svg/qsvghandler.cpp +++ b/src/svg/qsvghandler.cpp @@ -2012,6 +2012,14 @@ static bool parseAimateMotionNode(QSvgNode *parent, return true; } +static void parseNumberTriplet(QVector<qreal> &values, const QChar *&s) +{ + QVector<qreal> list = parseNumbersList(s); + values << list; + for (int i = 3 - list.size(); i > 0; --i) + values.append(0.0); +} + static bool parseAnimateTransformNode(QSvgNode *parent, const QXmlStreamAttributes &attributes, QSvgHandler *handler) @@ -2025,28 +2033,47 @@ static bool parseAnimateTransformNode(QSvgNode *parent, QString fillStr = attributes.value(QLatin1String("fill")).toString(); QString fromStr = attributes.value(QLatin1String("from")).toString(); QString toStr = attributes.value(QLatin1String("to")).toString(); + QString byStr = attributes.value(QLatin1String("by")).toString(); + QString addtv = attributes.value(QLatin1String("additive")).toString(); + + QSvgAnimateTransform::Additive additive = QSvgAnimateTransform::Replace; + if (addtv == QLatin1String("sum")) + additive = QSvgAnimateTransform::Sum; QVector<qreal> vals; if (values.isEmpty()) { - const QChar *s = fromStr.constData(); - QVector<qreal> lst = parseNumbersList(s); - while (lst.count() < 3) - lst.append(0.0); - vals << lst; - - s = toStr.constData(); - lst = parseNumbersList(s); - while (lst.count() < 3) - lst.append(0.0); - vals << lst; + const QChar *s; + if (fromStr.isEmpty()) { + if (!byStr.isEmpty()) { + // By-animation. + additive = QSvgAnimateTransform::Sum; + vals.append(0.0); + vals.append(0.0); + vals.append(0.0); + parseNumberTriplet(vals, s = byStr.constData()); + } else { + // To-animation not defined. + return false; + } + } else { + if (!toStr.isEmpty()) { + // From-to-animation. + parseNumberTriplet(vals, s = fromStr.constData()); + parseNumberTriplet(vals, s = toStr.constData()); + } else if (!byStr.isEmpty()) { + // From-by-animation. + parseNumberTriplet(vals, s = fromStr.constData()); + parseNumberTriplet(vals, s = byStr.constData()); + for (int i = vals.size() - 3; i < vals.size(); ++i) + vals[i] += vals[i - 3]; + } else { + return false; + } + } } else { const QChar *s = values.constData(); while (s && *s != QLatin1Char(0)) { - QVector<qreal> tmpVals = parseNumbersList(s); - while (tmpVals.count() < 3) - tmpVals.append(0.0); - - vals << tmpVals; + parseNumberTriplet(vals, s); if (*s == QLatin1Char(0)) break; ++s; @@ -2088,7 +2115,7 @@ static bool parseAnimateTransformNode(QSvgNode *parent, } QSvgAnimateTransform *anim = new QSvgAnimateTransform(begin, end, 0); - anim->setArgs(type, vals); + anim->setArgs(type, additive, vals); anim->setFreeze(fillStr == QLatin1String("freeze")); anim->setRepeatCount( (repeatStr == QLatin1String("indefinite"))? -1 : diff --git a/src/svg/qsvgstyle.cpp b/src/svg/qsvgstyle.cpp index 1ecf870..e1a7049 100644 --- a/src/svg/qsvgstyle.cpp +++ b/src/svg/qsvgstyle.cpp @@ -509,10 +509,25 @@ void QSvgStyle::apply(QPainter *p, const QRectF &rect, QSvgNode *node, QSvgExtra //animated transforms have to be applied //_after_ the original object transformations if (!animateTransforms.isEmpty()) { - QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr; - for (itr = animateTransforms.constBegin(); itr != animateTransforms.constEnd(); - ++itr) { - (*itr)->apply(p, rect, node, states); + qreal totalTimeElapsed = node->document()->currentElapsed(); + // Find the last animateTransform with additive="replace", since this will override all + // previous animateTransforms. + QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr = animateTransforms.constEnd(); + do { + --itr; + if ((*itr)->animActive(totalTimeElapsed) + && (*itr)->additiveType() == QSvgAnimateTransform::Replace) { + // An animateTransform with additive="replace" will replace the transform attribute. + if (transform) + transform->revert(p, states); + break; + } + } while (itr != animateTransforms.constBegin()); + + // Apply the animateTransforms after and including the last one with additive="replace". + for (; itr != animateTransforms.constEnd(); ++itr) { + if ((*itr)->animActive(totalTimeElapsed)) + (*itr)->apply(p, rect, node, states); } } @@ -558,13 +573,15 @@ void QSvgStyle::revert(QPainter *p, QSvgExtraStates &states) //animated transforms need to be reverted _before_ //the native transforms if (!animateTransforms.isEmpty()) { - QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr; - itr = animateTransforms.constBegin(); - //only need to rever the first one because that - //one has the original world matrix for the primitve - if (itr != animateTransforms.constEnd()) { - (*itr)->revert(p, states); + QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr = animateTransforms.constBegin(); + for (; itr != animateTransforms.constEnd(); ++itr) { + if ((*itr)->transformApplied()) { + (*itr)->revert(p, states); + break; + } } + for (; itr != animateTransforms.constEnd(); ++itr) + (*itr)->clearTransformApplied(); } if (transform) { @@ -587,15 +604,16 @@ void QSvgStyle::revert(QPainter *p, QSvgExtraStates &states) QSvgAnimateTransform::QSvgAnimateTransform(int startMs, int endMs, int byMs ) : QSvgStyleProperty(), m_from(startMs), m_to(endMs), m_by(byMs), - m_type(Empty), m_count(0), m_finished(false) + m_type(Empty), m_count(0), m_finished(false), m_additive(Replace), m_transformApplied(false) { m_totalRunningTime = m_to - m_from; } -void QSvgAnimateTransform::setArgs(TransformType type, const QVector<qreal> &args) +void QSvgAnimateTransform::setArgs(TransformType type, Additive additive, const QVector<qreal> &args) { m_type = type; m_args = args; + m_additive = additive; Q_ASSERT(!(args.count()%3)); m_count = args.count() / 3; } @@ -604,15 +622,14 @@ void QSvgAnimateTransform::apply(QPainter *p, const QRectF &, QSvgNode *node, QS { m_oldWorldTransform = p->worldTransform(); resolveMatrix(node); - if (!m_finished || m_freeze) - p->setWorldTransform(m_transform, true); + p->setWorldTransform(m_transform, true); + m_transformApplied = true; } void QSvgAnimateTransform::revert(QPainter *p, QSvgExtraStates &) { - if (!m_finished || m_freeze) { - p->setWorldTransform(m_oldWorldTransform, false /* don't combine */); - } + p->setWorldTransform(m_oldWorldTransform, false /* don't combine */); + m_transformApplied = false; } void QSvgAnimateTransform::resolveMatrix(QSvgNode *node) @@ -622,11 +639,14 @@ void QSvgAnimateTransform::resolveMatrix(QSvgNode *node) if (totalTimeElapsed < m_from || m_finished) return; - qreal animationFrame = (totalTimeElapsed - m_from) / m_to; + qreal animationFrame = 0; + if (m_totalRunningTime != 0) { + animationFrame = (totalTimeElapsed - m_from) / m_totalRunningTime; - if (m_repeatCount >= 0 && m_repeatCount < animationFrame) { - m_finished = true; - animationFrame = m_repeatCount; + if (m_repeatCount >= 0 && m_repeatCount < animationFrame) { + m_finished = true; + animationFrame = m_repeatCount; + } } qreal percentOfAnimation = animationFrame; diff --git a/src/svg/qsvgstyle_p.h b/src/svg/qsvgstyle_p.h index c18a265..056b73b 100644 --- a/src/svg/qsvgstyle_p.h +++ b/src/svg/qsvgstyle_p.h @@ -250,7 +250,7 @@ public: { return m_style; } - + void setGradientId(const QString &Id) { m_gradientId = Id; @@ -529,20 +529,56 @@ public: SkewX, SkewY }; + enum Additive + { + Sum, + Replace + }; public: QSvgAnimateTransform(int startMs, int endMs, int by = 0); - void setArgs(TransformType type, const QVector<qreal> &args); + void setArgs(TransformType type, Additive additive, const QVector<qreal> &args); void setFreeze(bool freeze); void setRepeatCount(qreal repeatCount); virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states); virtual void revert(QPainter *p, QSvgExtraStates &states); virtual Type type() const; + QSvgAnimateTransform::Additive additiveType() const + { + return m_additive; + } + + bool animActive(qreal totalTimeElapsed) + { + if (totalTimeElapsed < m_from) + return false; + if (m_freeze || m_repeatCount < 0) // fill="freeze" or repeat="indefinite" + return true; + if (m_totalRunningTime == 0) + return false; + qreal animationFrame = (totalTimeElapsed - m_from) / m_totalRunningTime; + if (animationFrame > m_repeatCount) + return false; + return true; + } + + bool transformApplied() const + { + return m_transformApplied; + } + + // Call this instead of revert if you know that revert is unnecessary. + void clearTransformApplied() + { + m_transformApplied = false; + } + protected: void resolveMatrix(QSvgNode *node); private: qreal m_from, m_to, m_by; qreal m_totalRunningTime; TransformType m_type; + Additive m_additive; QVector<qreal> m_args; int m_count; QTransform m_transform; @@ -550,6 +586,7 @@ private: bool m_finished; bool m_freeze; qreal m_repeatCount; + bool m_transformApplied; }; |