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-rw-r--r--src/svg/qsvggenerator.cpp3
-rw-r--r--src/svg/qsvghandler.cpp61
-rw-r--r--src/svg/qsvgstyle.cpp62
-rw-r--r--src/svg/qsvgstyle_p.h41
4 files changed, 126 insertions, 41 deletions
diff --git a/src/svg/qsvggenerator.cpp b/src/svg/qsvggenerator.cpp
index 2936c3f..4d482f0 100644
--- a/src/svg/qsvggenerator.cpp
+++ b/src/svg/qsvggenerator.cpp
@@ -920,7 +920,8 @@ void QSvgPaintEngine::drawImage(const QRectF &r, const QImage &image,
stream() << "x=\""<<r.x()<<"\" "
"y=\""<<r.y()<<"\" "
"width=\""<<r.width()<<"\" "
- "height=\""<<r.height()<<"\" ";
+ "height=\""<<r.height()<<"\" "
+ "preserveAspectRatio=\"none\" ";
QByteArray data;
QBuffer buffer(&data);
diff --git a/src/svg/qsvghandler.cpp b/src/svg/qsvghandler.cpp
index a79e4a0..adfe468 100644
--- a/src/svg/qsvghandler.cpp
+++ b/src/svg/qsvghandler.cpp
@@ -2012,6 +2012,14 @@ static bool parseAimateMotionNode(QSvgNode *parent,
return true;
}
+static void parseNumberTriplet(QVector<qreal> &values, const QChar *&s)
+{
+ QVector<qreal> list = parseNumbersList(s);
+ values << list;
+ for (int i = 3 - list.size(); i > 0; --i)
+ values.append(0.0);
+}
+
static bool parseAnimateTransformNode(QSvgNode *parent,
const QXmlStreamAttributes &attributes,
QSvgHandler *handler)
@@ -2025,28 +2033,47 @@ static bool parseAnimateTransformNode(QSvgNode *parent,
QString fillStr = attributes.value(QLatin1String("fill")).toString();
QString fromStr = attributes.value(QLatin1String("from")).toString();
QString toStr = attributes.value(QLatin1String("to")).toString();
+ QString byStr = attributes.value(QLatin1String("by")).toString();
+ QString addtv = attributes.value(QLatin1String("additive")).toString();
+
+ QSvgAnimateTransform::Additive additive = QSvgAnimateTransform::Replace;
+ if (addtv == QLatin1String("sum"))
+ additive = QSvgAnimateTransform::Sum;
QVector<qreal> vals;
if (values.isEmpty()) {
- const QChar *s = fromStr.constData();
- QVector<qreal> lst = parseNumbersList(s);
- while (lst.count() < 3)
- lst.append(0.0);
- vals << lst;
-
- s = toStr.constData();
- lst = parseNumbersList(s);
- while (lst.count() < 3)
- lst.append(0.0);
- vals << lst;
+ const QChar *s;
+ if (fromStr.isEmpty()) {
+ if (!byStr.isEmpty()) {
+ // By-animation.
+ additive = QSvgAnimateTransform::Sum;
+ vals.append(0.0);
+ vals.append(0.0);
+ vals.append(0.0);
+ parseNumberTriplet(vals, s = byStr.constData());
+ } else {
+ // To-animation not defined.
+ return false;
+ }
+ } else {
+ if (!toStr.isEmpty()) {
+ // From-to-animation.
+ parseNumberTriplet(vals, s = fromStr.constData());
+ parseNumberTriplet(vals, s = toStr.constData());
+ } else if (!byStr.isEmpty()) {
+ // From-by-animation.
+ parseNumberTriplet(vals, s = fromStr.constData());
+ parseNumberTriplet(vals, s = byStr.constData());
+ for (int i = vals.size() - 3; i < vals.size(); ++i)
+ vals[i] += vals[i - 3];
+ } else {
+ return false;
+ }
+ }
} else {
const QChar *s = values.constData();
while (s && *s != QLatin1Char(0)) {
- QVector<qreal> tmpVals = parseNumbersList(s);
- while (tmpVals.count() < 3)
- tmpVals.append(0.0);
-
- vals << tmpVals;
+ parseNumberTriplet(vals, s);
if (*s == QLatin1Char(0))
break;
++s;
@@ -2088,7 +2115,7 @@ static bool parseAnimateTransformNode(QSvgNode *parent,
}
QSvgAnimateTransform *anim = new QSvgAnimateTransform(begin, end, 0);
- anim->setArgs(type, vals);
+ anim->setArgs(type, additive, vals);
anim->setFreeze(fillStr == QLatin1String("freeze"));
anim->setRepeatCount(
(repeatStr == QLatin1String("indefinite"))? -1 :
diff --git a/src/svg/qsvgstyle.cpp b/src/svg/qsvgstyle.cpp
index 1ecf870..e1a7049 100644
--- a/src/svg/qsvgstyle.cpp
+++ b/src/svg/qsvgstyle.cpp
@@ -509,10 +509,25 @@ void QSvgStyle::apply(QPainter *p, const QRectF &rect, QSvgNode *node, QSvgExtra
//animated transforms have to be applied
//_after_ the original object transformations
if (!animateTransforms.isEmpty()) {
- QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr;
- for (itr = animateTransforms.constBegin(); itr != animateTransforms.constEnd();
- ++itr) {
- (*itr)->apply(p, rect, node, states);
+ qreal totalTimeElapsed = node->document()->currentElapsed();
+ // Find the last animateTransform with additive="replace", since this will override all
+ // previous animateTransforms.
+ QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr = animateTransforms.constEnd();
+ do {
+ --itr;
+ if ((*itr)->animActive(totalTimeElapsed)
+ && (*itr)->additiveType() == QSvgAnimateTransform::Replace) {
+ // An animateTransform with additive="replace" will replace the transform attribute.
+ if (transform)
+ transform->revert(p, states);
+ break;
+ }
+ } while (itr != animateTransforms.constBegin());
+
+ // Apply the animateTransforms after and including the last one with additive="replace".
+ for (; itr != animateTransforms.constEnd(); ++itr) {
+ if ((*itr)->animActive(totalTimeElapsed))
+ (*itr)->apply(p, rect, node, states);
}
}
@@ -558,13 +573,15 @@ void QSvgStyle::revert(QPainter *p, QSvgExtraStates &states)
//animated transforms need to be reverted _before_
//the native transforms
if (!animateTransforms.isEmpty()) {
- QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr;
- itr = animateTransforms.constBegin();
- //only need to rever the first one because that
- //one has the original world matrix for the primitve
- if (itr != animateTransforms.constEnd()) {
- (*itr)->revert(p, states);
+ QList<QSvgRefCounter<QSvgAnimateTransform> >::const_iterator itr = animateTransforms.constBegin();
+ for (; itr != animateTransforms.constEnd(); ++itr) {
+ if ((*itr)->transformApplied()) {
+ (*itr)->revert(p, states);
+ break;
+ }
}
+ for (; itr != animateTransforms.constEnd(); ++itr)
+ (*itr)->clearTransformApplied();
}
if (transform) {
@@ -587,15 +604,16 @@ void QSvgStyle::revert(QPainter *p, QSvgExtraStates &states)
QSvgAnimateTransform::QSvgAnimateTransform(int startMs, int endMs, int byMs )
: QSvgStyleProperty(),
m_from(startMs), m_to(endMs), m_by(byMs),
- m_type(Empty), m_count(0), m_finished(false)
+ m_type(Empty), m_count(0), m_finished(false), m_additive(Replace), m_transformApplied(false)
{
m_totalRunningTime = m_to - m_from;
}
-void QSvgAnimateTransform::setArgs(TransformType type, const QVector<qreal> &args)
+void QSvgAnimateTransform::setArgs(TransformType type, Additive additive, const QVector<qreal> &args)
{
m_type = type;
m_args = args;
+ m_additive = additive;
Q_ASSERT(!(args.count()%3));
m_count = args.count() / 3;
}
@@ -604,15 +622,14 @@ void QSvgAnimateTransform::apply(QPainter *p, const QRectF &, QSvgNode *node, QS
{
m_oldWorldTransform = p->worldTransform();
resolveMatrix(node);
- if (!m_finished || m_freeze)
- p->setWorldTransform(m_transform, true);
+ p->setWorldTransform(m_transform, true);
+ m_transformApplied = true;
}
void QSvgAnimateTransform::revert(QPainter *p, QSvgExtraStates &)
{
- if (!m_finished || m_freeze) {
- p->setWorldTransform(m_oldWorldTransform, false /* don't combine */);
- }
+ p->setWorldTransform(m_oldWorldTransform, false /* don't combine */);
+ m_transformApplied = false;
}
void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)
@@ -622,11 +639,14 @@ void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)
if (totalTimeElapsed < m_from || m_finished)
return;
- qreal animationFrame = (totalTimeElapsed - m_from) / m_to;
+ qreal animationFrame = 0;
+ if (m_totalRunningTime != 0) {
+ animationFrame = (totalTimeElapsed - m_from) / m_totalRunningTime;
- if (m_repeatCount >= 0 && m_repeatCount < animationFrame) {
- m_finished = true;
- animationFrame = m_repeatCount;
+ if (m_repeatCount >= 0 && m_repeatCount < animationFrame) {
+ m_finished = true;
+ animationFrame = m_repeatCount;
+ }
}
qreal percentOfAnimation = animationFrame;
diff --git a/src/svg/qsvgstyle_p.h b/src/svg/qsvgstyle_p.h
index c18a265..056b73b 100644
--- a/src/svg/qsvgstyle_p.h
+++ b/src/svg/qsvgstyle_p.h
@@ -250,7 +250,7 @@ public:
{
return m_style;
}
-
+
void setGradientId(const QString &Id)
{
m_gradientId = Id;
@@ -529,20 +529,56 @@ public:
SkewX,
SkewY
};
+ enum Additive
+ {
+ Sum,
+ Replace
+ };
public:
QSvgAnimateTransform(int startMs, int endMs, int by = 0);
- void setArgs(TransformType type, const QVector<qreal> &args);
+ void setArgs(TransformType type, Additive additive, const QVector<qreal> &args);
void setFreeze(bool freeze);
void setRepeatCount(qreal repeatCount);
virtual void apply(QPainter *p, const QRectF &, QSvgNode *node, QSvgExtraStates &states);
virtual void revert(QPainter *p, QSvgExtraStates &states);
virtual Type type() const;
+ QSvgAnimateTransform::Additive additiveType() const
+ {
+ return m_additive;
+ }
+
+ bool animActive(qreal totalTimeElapsed)
+ {
+ if (totalTimeElapsed < m_from)
+ return false;
+ if (m_freeze || m_repeatCount < 0) // fill="freeze" or repeat="indefinite"
+ return true;
+ if (m_totalRunningTime == 0)
+ return false;
+ qreal animationFrame = (totalTimeElapsed - m_from) / m_totalRunningTime;
+ if (animationFrame > m_repeatCount)
+ return false;
+ return true;
+ }
+
+ bool transformApplied() const
+ {
+ return m_transformApplied;
+ }
+
+ // Call this instead of revert if you know that revert is unnecessary.
+ void clearTransformApplied()
+ {
+ m_transformApplied = false;
+ }
+
protected:
void resolveMatrix(QSvgNode *node);
private:
qreal m_from, m_to, m_by;
qreal m_totalRunningTime;
TransformType m_type;
+ Additive m_additive;
QVector<qreal> m_args;
int m_count;
QTransform m_transform;
@@ -550,6 +586,7 @@ private:
bool m_finished;
bool m_freeze;
qreal m_repeatCount;
+ bool m_transformApplied;
};