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+/****************************************************************************
+**
+** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef Patternist_XsdStateMachine_H
+#define Patternist_XsdStateMachine_H
+
+#include "qnamepool_p.h"
+
+#include <QtCore/QHash>
+#include <QtCore/QSet>
+#include <QtCore/QTextStream>
+
+class QIODevice;
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+namespace QPatternist
+{
+ /**
+ * @short A state machine used for evaluation.
+ *
+ * @ingroup Patternist_schema
+ * @author Tobias Koenig <tobias.koenig@trolltech.com>
+ */
+ template <typename TransitionType>
+ class XsdStateMachine
+ {
+ public:
+ typedef qint32 StateId;
+
+ /**
+ * Describes the type of state.
+ */
+ enum StateType
+ {
+ StartState, ///< The state the machine will start with.
+ StartEndState, ///< The state the machine will start with, can be end state as well.
+ InternalState, ///< Any state that is not start or end state.
+ EndState ///< Any state where the machine is allowed to stop.
+ };
+
+ /**
+ * Creates a new state machine object.
+ */
+ XsdStateMachine();
+
+ /**
+ * Creates a new state machine object.
+ *
+ * The name pool to use for accessing object names.
+ */
+ XsdStateMachine(const NamePool::Ptr &namePool);
+
+ /**
+ * Adds a new state of the given @p type to the state machine.
+ *
+ * @return The id of the new state.
+ */
+ StateId addState(StateType type);
+
+ /**
+ * Adds a new @p transition to the state machine.
+ *
+ * @param start The start state.
+ * @param transition The transition to come from the start to the end state.
+ * @param end The end state.
+ */
+ void addTransition(StateId start, TransitionType transition, StateId end);
+
+ /**
+ * Adds a new epsilon @p transition to the state machine.
+ *
+ * @param start The start state.
+ * @param end The end state.
+ */
+ void addEpsilonTransition(StateId start, StateId end);
+
+ /**
+ * Resets the machine to the start state.
+ */
+ void reset();
+
+ /**
+ * Removes all states and transitions from the state machine.
+ */
+ void clear();
+
+ /**
+ * Continues execution of the machine with the given input @p transition.
+ *
+ * @return @c true if the transition was successfull, @c false otherwise.
+ */
+ bool proceed(TransitionType transition);
+
+ /**
+ * Continues execution of the machine with the given @p input.
+ *
+ * @note To use this method, inputEqualsTransition must be implemented
+ * to find the right transition to use.
+ *
+ * @return @c true if the transition was successfull, @c false otherwise.
+ */
+ template <typename InputType>
+ bool proceed(InputType input);
+
+ /**
+ * Returns whether the given @p input matches the given @p transition.
+ */
+ template <typename InputType>
+ bool inputEqualsTransition(InputType input, TransitionType transition) const;
+
+ /**
+ * Returns whether the machine is in an allowed end state.
+ */
+ bool inEndState() const;
+
+ /**
+ * Returns the last transition that was taken.
+ */
+ TransitionType lastTransition() const;
+
+ /**
+ * Returns the start state of the machine.
+ */
+ StateId startState() const;
+
+ /**
+ * This method should be redefined by template specialization for every
+ * concret TransitionType.
+ */
+ QString transitionTypeToString(TransitionType type) const;
+
+ /**
+ * Outputs the state machine in DOT format to the given
+ * output @p device.
+ */
+ bool outputGraph(QIODevice *device, const QString &graphName) const;
+
+ /**
+ * Returns a DFA that is equal to the NFA of the state machine.
+ */
+ XsdStateMachine<TransitionType> toDFA() const;
+
+ /**
+ * Returns the information of all states of the state machine.
+ */
+ QHash<StateId, StateType> states() const;
+
+ /**
+ * Returns the information of all transitions of the state machine.
+ */
+ QHash<StateId, QHash<TransitionType, QVector<StateId> > > transitions() const;
+
+ private:
+ /**
+ * Returns the DFA state for the given @p nfaStat from the given @p stateTable.
+ * If there is no corresponding DFA state yet, a new one is created.
+ */
+ StateId dfaStateForNfaState(QSet<StateId> nfaState, QList< QPair< QSet<StateId>, StateId> > &stateTable, XsdStateMachine<TransitionType> &dfa) const;
+
+ /**
+ * Returns the set of all states that can be reached from the set of @p input states
+ * by the epsilon transition.
+ */
+ QSet<StateId> epsilonClosure(const QSet<StateId> &input) const;
+
+ /**
+ * Returns the set of all states that can be reached from the set of given @p states
+ * by the given @p input.
+ */
+ QSet<StateId> move(const QSet<StateId> &states, TransitionType input) const;
+
+ NamePool::Ptr m_namePool;
+ QHash<StateId, StateType> m_states;
+ QHash<StateId, QHash<TransitionType, QVector<StateId> > > m_transitions;
+ QHash<StateId, QVector<StateId> > m_epsilonTransitions;
+ StateId m_currentState;
+ qint32 m_counter;
+ TransitionType m_lastTransition;
+ };
+
+ #include "qxsdstatemachine.cpp"
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif