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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp90
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h14
2 files changed, 52 insertions, 52 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 602754c..7eb9afc 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -276,7 +276,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
glViewport(0, 0, pex->width, pex->height);
- pex->updateDepthScissorTest();
+ pex->updateClipScissorTest();
#ifndef QT_OPENGL_ES_2
if (pex->inRenderText)
@@ -404,7 +404,7 @@ void QGL2PaintEngineExPrivate::useSimpleShader()
}
if (simpleShaderDepthUniformDirty) {
- shaderManager->simpleProgram()->setUniformValue("depth", normalizedDeviceDepth(q->state()->currentDepth));
+ shaderManager->simpleProgram()->setUniformValue("depth", normalizedDeviceDepth(q->state()->currentClip));
simpleShaderDepthUniformDirty = false;
}
}
@@ -1018,7 +1018,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
}
if (depthUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), normalizedDeviceDepth(q->state()->currentDepth));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), normalizedDeviceDepth(q->state()->currentClip));
depthUniformDirty = false;
}
@@ -1638,10 +1638,10 @@ void QGL2PaintEngineEx::ensureActive()
}
}
-void QGL2PaintEngineExPrivate::updateDepthScissorTest()
+void QGL2PaintEngineExPrivate::updateClipScissorTest()
{
Q_Q(QGL2PaintEngineEx);
- if (q->state()->depthTestEnabled)
+ if (q->state()->clipTestEnabled)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
@@ -1691,29 +1691,29 @@ void QGL2PaintEngineEx::clipEnabledChanged()
d->depthUniformDirty = true;
if (painter()->hasClipping()) {
- d->regenerateDepthClip();
+ d->regenerateClip();
} else {
if (d->use_system_clip) {
- state()->currentDepth = 1;
+ state()->currentClip = 1;
} else {
- state()->depthTestEnabled = false;
+ state()->clipTestEnabled = false;
}
- d->updateDepthScissorTest();
+ d->updateClipScissorTest();
}
}
-void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint depth)
+void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
if (matrixDirty)
updateMatrix();
- if (q->state()->needsDepthBufferClear) {
+ if (q->state()->needsClipBufferClear) {
glDepthMask(true);
glClearDepth(rawDepth(1));
glClear(GL_DEPTH_BUFFER_BIT);
- q->state()->needsDepthBufferClear = false;
+ q->state()->needsClipBufferClear = false;
glDepthMask(false);
}
@@ -1733,7 +1733,7 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint depth)
glColorMask(false, false, false, false);
glDepthMask(true);
- shaderManager->simpleProgram()->setUniformValue("depth", normalizedDeviceDepth(depth));
+ shaderManager->simpleProgram()->setUniformValue("depth", normalizedDeviceDepth(value));
simpleShaderDepthUniformDirty = true;
glEnable(GL_DEPTH_TEST);
@@ -1774,7 +1774,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
if (state()->matrix.type() <= QTransform::TxScale) {
state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
- d->updateDepthScissorTest();
+ d->updateClipScissorTest();
return;
}
}
@@ -1785,38 +1785,38 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
switch (op) {
case Qt::NoClip:
if (d->use_system_clip) {
- state()->depthTestEnabled = true;
- state()->currentDepth = 1;
+ state()->clipTestEnabled = true;
+ state()->currentClip = 1;
} else {
- state()->depthTestEnabled = false;
+ state()->clipTestEnabled = false;
}
state()->rectangleClip = QRect(0, 0, d->width, d->height);
state()->canRestoreClip = false;
- d->updateDepthScissorTest();
+ d->updateClipScissorTest();
break;
case Qt::IntersectClip:
state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
- d->updateDepthScissorTest();
- ++d->maxDepth;
- d->writeClip(path, d->maxDepth);
- state()->currentDepth = d->maxDepth;
- state()->depthTestEnabled = true;
+ d->updateClipScissorTest();
+ ++d->maxClip;
+ d->writeClip(path, d->maxClip);
+ state()->currentClip = d->maxClip;
+ state()->clipTestEnabled = true;
break;
case Qt::UniteClip: {
- ++d->maxDepth;
+ ++d->maxClip;
if (state()->rectangleClip.isValid()) {
QPainterPath path;
path.addRect(state()->rectangleClip);
// flush the existing clip rectangle to the depth buffer
- d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxDepth);
+ d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxClip);
}
#ifndef QT_GL_NO_SCISSOR_TEST
QRect oldRectangleClip = state()->rectangleClip;
state()->rectangleClip = state()->rectangleClip.united(pathRect);
- d->updateDepthScissorTest();
+ d->updateClipScissorTest();
QRegion extendRegion = QRegion(state()->rectangleClip) - oldRectangleClip;
@@ -1831,10 +1831,10 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
#endif
glDepthFunc(GL_ALWAYS);
// now write the clip path
- d->writeClip(path, d->maxDepth);
+ d->writeClip(path, d->maxClip);
state()->canRestoreClip = false;
- state()->currentDepth = d->maxDepth;
- state()->depthTestEnabled = true;
+ state()->currentClip = d->maxClip;
+ state()->clipTestEnabled = true;
break;
}
default:
@@ -1842,14 +1842,14 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
}
glDepthFunc(GL_LEQUAL);
- if (state()->depthTestEnabled) {
+ if (state()->clipTestEnabled) {
glEnable(GL_DEPTH_TEST);
d->simpleShaderDepthUniformDirty = true;
d->depthUniformDirty = true;
}
}
-void QGL2PaintEngineExPrivate::regenerateDepthClip()
+void QGL2PaintEngineExPrivate::regenerateClip()
{
systemStateChanged();
replayClipOperations();
@@ -1870,14 +1870,14 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
}
}
- q->state()->depthTestEnabled = false;
- q->state()->needsDepthBufferClear = true;
+ q->state()->clipTestEnabled = false;
+ q->state()->needsClipBufferClear = true;
- q->state()->currentDepth = 1;
- maxDepth = 1;
+ q->state()->currentClip = 1;
+ maxClip = 1;
q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
- updateDepthScissorTest();
+ updateClipScissorTest();
if (use_system_clip) {
#ifndef QT_GL_NO_SCISSOR_TEST
@@ -1891,7 +1891,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
return;
}
#endif
- q->state()->needsDepthBufferClear = false;
+ q->state()->needsClipBufferClear = false;
glDepthMask(true);
@@ -1906,7 +1906,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
- q->state()->depthTestEnabled = true;
+ q->state()->clipTestEnabled = true;
simpleShaderDepthUniformDirty = true;
depthUniformDirty = true;
@@ -1942,11 +1942,11 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state)
d->shaderManager->setDirty();
if (old_state && old_state != s && old_state->canRestoreClip) {
- d->updateDepthScissorTest();
+ d->updateClipScissorTest();
glDepthMask(false);
glDepthFunc(GL_LEQUAL);
} else {
- d->regenerateDepthClip();
+ d->regenerateClip();
}
}
@@ -1976,18 +1976,18 @@ void QGL2PaintEngineEx::setRenderTextActive(bool active)
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
- needsDepthBufferClear = other.needsDepthBufferClear;
- depthTestEnabled = other.depthTestEnabled;
+ needsClipBufferClear = other.needsClipBufferClear;
+ clipTestEnabled = other.clipTestEnabled;
scissorTestEnabled = other.scissorTestEnabled;
- currentDepth = other.currentDepth;
+ currentClip = other.currentClip;
canRestoreClip = other.canRestoreClip;
rectangleClip = other.rectangleClip;
}
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
{
- needsDepthBufferClear = true;
- depthTestEnabled = false;
+ needsClipBufferClear = true;
+ clipTestEnabled = false;
canRestoreClip = true;
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 189d5be..fc61905 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -82,11 +82,11 @@ public:
QOpenGL2PaintEngineState();
~QOpenGL2PaintEngineState();
- bool needsDepthBufferClear;
+ bool needsClipBufferClear;
- bool depthTestEnabled;
+ bool clipTestEnabled;
bool scissorTestEnabled;
- uint currentDepth;
+ uint currentClip;
bool canRestoreClip;
QRect rectangleClip;
@@ -223,7 +223,7 @@ public:
QRegion dirtyStencilRegion;
QRect currentScissorBounds;
- uint maxDepth;
+ uint maxClip;
const QBrush* currentBrush; // May not be the state's brush!
@@ -240,10 +240,10 @@ public:
QGLEngineShaderManager* shaderManager;
- void writeClip(const QVectorPath &path, uint depth);
- void updateDepthScissorTest();
+ void writeClip(const QVectorPath &path, uint value);
+ void updateClipScissorTest();
void setScissor(const QRect &rect);
- void regenerateDepthClip();
+ void regenerateClip();
void systemStateChanged();
uint use_system_clip : 1;