diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/declarative/fx/qfxflipable.cpp | 2 | ||||
-rw-r--r-- | src/declarative/fx/qfxtransform.cpp | 202 | ||||
-rw-r--r-- | src/declarative/fx/qfxtransform.h | 22 |
3 files changed, 137 insertions, 89 deletions
diff --git a/src/declarative/fx/qfxflipable.cpp b/src/declarative/fx/qfxflipable.cpp index 1d15827..81ed750 100644 --- a/src/declarative/fx/qfxflipable.cpp +++ b/src/declarative/fx/qfxflipable.cpp @@ -58,7 +58,7 @@ public: QFxItem *front; QFxItem *back; QFxAxis *axis; - QFxRotation axisRotation; + QFxRotation3D axisRotation; qreal rotation; }; diff --git a/src/declarative/fx/qfxtransform.cpp b/src/declarative/fx/qfxtransform.cpp index c355158..2bed170 100644 --- a/src/declarative/fx/qfxtransform.cpp +++ b/src/declarative/fx/qfxtransform.cpp @@ -178,8 +178,8 @@ void QFxAxis::setEndZ(qreal z) } /*! - \qmlclass AxisRotation - \brief The AxisRotation element provides a way to rotate an Item around an axis. + \qmlclass Rotation3D + \brief The Rotation3D element provides a way to rotate an Item around an axis. Here is an example of various rotations applied to an \l Image. \code @@ -187,22 +187,22 @@ void QFxAxis::setEndZ(qreal z) <Image src="qt.png"/> <Image src="qt.png"> <transform> - <AxisRotation axis.startX="30" axis.endX="30" axis.endY="60" angle="18"/> + <Rotation3D axis.startX="30" axis.endX="30" axis.endY="60" angle="18"/> </transform> </Image> <Image src="qt.png"> <transform> - <AxisRotation axis.startX="30" axis.endX="30" axis.endY="60" angle="36"/> + <Rotation3D axis.startX="30" axis.endX="30" axis.endY="60" angle="36"/> </transform> </Image> <Image src="qt.png"> <transform> - <AxisRotation axis.startX="30" axis.endX="30" axis.endY="60" angle="54"/> + <Rotation3D axis.startX="30" axis.endX="30" axis.endY="60" angle="54"/> </transform> </Image> <Image src="qt.png"> <transform> - <AxisRotation axis.startX="30" axis.endX="30" axis.endY="60" angle="72"/> + <Rotation3D axis.startX="30" axis.endX="30" axis.endY="60" angle="72"/> </transform> </Image> </HorizontalLayout> @@ -211,58 +211,58 @@ void QFxAxis::setEndZ(qreal z) \image axisrotation.png */ -QML_DEFINE_TYPE(QFxRotation,AxisRotation); +QML_DEFINE_TYPE(QFxRotation3D,Rotation3D); -QFxRotation::QFxRotation(QObject *parent) -: QFxTransform(parent), _angle(0), _distanceToPlane(1024.), _dirty(true) +QFxRotation3D::QFxRotation3D(QObject *parent) +: QFxTransform(parent), _angle(0), _dirty(true) { connect(&_axis, SIGNAL(updated()), this, SLOT(update())); } -QFxRotation::~QFxRotation() +QFxRotation3D::~QFxRotation3D() { } /*! - \qmlproperty real AxisRotation::axis.startX - \qmlproperty real AxisRotation::axis.startY - \qmlproperty real AxisRotation::axis.endX - \qmlproperty real AxisRotation::axis.endY - \qmlproperty real AxisRotation::axis.endZ + \qmlproperty real Rotation3D::axis.startX + \qmlproperty real Rotation3D::axis.startY + \qmlproperty real Rotation3D::axis.endX + \qmlproperty real Rotation3D::axis.endY + \qmlproperty real Rotation3D::axis.endZ A rotation axis is specified by 2 points in 3D space: a start point and an end point. The z-position of the start point is assumed to be 0, and cannot be changed. */ -QFxAxis *QFxRotation::axis() +QFxAxis *QFxRotation3D::axis() { return &_axis; } /*! - \qmlproperty real AxisRotation::angle + \qmlproperty real Rotation3D::angle The angle, in degrees, to rotate around the specified axis. */ -qreal QFxRotation::angle() const +qreal QFxRotation3D::angle() const { return _angle; } -void QFxRotation::setAngle(qreal angle) +void QFxRotation3D::setAngle(qreal angle) { _angle = angle; update(); } -bool QFxRotation::isIdentity() const +bool QFxRotation3D::isIdentity() const { return (_angle == 0.) || (_axis.endZ() == 0. && _axis.endY() == _axis.startY() && _axis.endX() == _axis.startX()); } #if defined(QFX_RENDER_QPAINTER) const qreal inv_dist_to_plane = 1. / 1024.; -QTransform QFxRotation::transform() const +QTransform QFxRotation3D::transform() const { if (_dirty) { _transform = QTransform(); @@ -282,10 +282,6 @@ QTransform QFxRotation::transform() const qreal y = _axis.endY() - _axis.startY(); qreal z = _axis.endZ(); - qreal idtp = inv_dist_to_plane; - if (distanceToPlane() != 1024.) - idtp = 1. / distanceToPlane(); - qreal len = x * x + y * y + z * z; if (len != 1.) { len = ::sqrt(len); @@ -294,8 +290,8 @@ QTransform QFxRotation::transform() const z /= len; } - QTransform rot(x*x*(1-c)+c, x*y*(1-c)-z*s, x*z*(1-c)+y*s*idtp, - y*x*(1-c)+z*s, y*y*(1-c)+c, y*z*(1-c)-x*s*idtp, + QTransform rot(x*x*(1-c)+c, x*y*(1-c)-z*s, x*z*(1-c)+y*s*inv_dist_to_plane, + y*x*(1-c)+z*s, y*y*(1-c)+c, y*z*(1-c)-x*s*inv_dist_to_plane, 0, 0, 1); _transform *= rotTrans; @@ -310,7 +306,7 @@ QTransform QFxRotation::transform() const return _transform; } #elif defined(QFX_RENDER_OPENGL) -QMatrix4x4 QFxRotation::transform() const +QMatrix4x4 QFxRotation3D::transform() const { if (_dirty) { _dirty = false; @@ -333,21 +329,7 @@ QMatrix4x4 QFxRotation::transform() const } #endif -/*! - \qmlproperty real AxisRotation::distanceToPlane -*/ -qreal QFxRotation::distanceToPlane() const -{ - return _distanceToPlane; -} - -void QFxRotation::setDistanceToPlane(qreal d) -{ - _distanceToPlane = d; - update(); -} - -void QFxRotation::update() +void QFxRotation3D::update() { _dirty = true; QFxItem *item = qobject_cast<QFxItem *>(parent()); @@ -356,77 +338,77 @@ void QFxRotation::update() } /*! - \qmlclass AxisTranslation - \brief The AxisTranslation element provides a way to move an Item along an axis. + \qmlclass Translation3D + \brief The Translation3D element provides a way to move an Item along an axis. The following example translates the image to 10, 3. \code <Image src="logo.png"> <transform> - <AxisTranslation axis.startX="0" axis.startY="0" axis.endX="1" axis.endY=".3" distance="10"/> + <Translation3D axis.startX="0" axis.startY="0" axis.endX="1" axis.endY=".3" distance="10"/> </transform> </Image> \endcode */ -QML_DEFINE_TYPE(QFxTranslation,AxisTranslation); +QML_DEFINE_TYPE(QFxTranslation3D,Translation3D); -QFxTranslation::QFxTranslation(QObject *parent) +QFxTranslation3D::QFxTranslation3D(QObject *parent) : QFxTransform(parent), _distance(0), _dirty(true) { connect(&_axis, SIGNAL(updated()), this, SLOT(update())); } -QFxTranslation::~QFxTranslation() +QFxTranslation3D::~QFxTranslation3D() { } /*! - \qmlproperty real AxisTranslation::axis.startX - \qmlproperty real AxisTranslation::axis.startY - \qmlproperty real AxisTranslation::axis.endX - \qmlproperty real AxisTranslation::axis.endY - \qmlproperty real AxisTranslation::axis.endZ + \qmlproperty real Translation3D::axis.startX + \qmlproperty real Translation3D::axis.startY + \qmlproperty real Translation3D::axis.endX + \qmlproperty real Translation3D::axis.endY + \qmlproperty real Translation3D::axis.endZ A translation axis is specified by 2 points in 3D space: a start point and an end point. The z-position of the start point is assumed to be 0, and cannot be changed. Changing the z-position of the end point is only valid when running under OpenGL. */ -QFxAxis *QFxTranslation::axis() +QFxAxis *QFxTranslation3D::axis() { return &_axis; } /*! - \qmlproperty real AxisTranslation::distance + \qmlproperty real Translation3D::distance The distance to translate along the specified axis. distance is a multiplier; in the example below, a distance of 1 would translate to 100, 50, while a distance of 0.5 would translate to 50, 25. \code - <AxisTranslation axis.startX="0" axis.startY="0" axis.endX="100" axis.endY="50"/> + <Translation3D axis.startX="0" axis.startY="0" axis.endX="100" axis.endY="50"/> \endcode */ -qreal QFxTranslation::distance() const +qreal QFxTranslation3D::distance() const { return _distance; } -void QFxTranslation::setDistance(qreal distance) +void QFxTranslation3D::setDistance(qreal distance) { _distance = distance; update(); } -bool QFxTranslation::isIdentity() const +bool QFxTranslation3D::isIdentity() const { return (_distance == 0.) || (_axis.endZ() == 0. && _axis.endY() == _axis.startY() && _axis.endX() == _axis.startX()); } #if defined(QFX_RENDER_QPAINTER) -QTransform QFxTranslation::transform() const +QTransform QFxTranslation3D::transform() const { if (_dirty) { _transform = QTransform(); @@ -446,7 +428,7 @@ QTransform QFxTranslation::transform() const return _transform; } #elif defined(QFX_RENDER_OPENGL) -QMatrix4x4 QFxRotation::transform() const +QMatrix4x4 QFxTranslation3D::transform() const { if (_dirty) { _dirty = false; @@ -465,7 +447,7 @@ QMatrix4x4 QFxRotation::transform() const } #endif -void QFxTranslation::update() +void QFxTranslation3D::update() { _dirty = true; @@ -541,8 +523,62 @@ QMatrix4x4 QFxPerspective::transform() const \qmlclass Squish \brief The Squish element allows you to distort an items appearance by 'squishing' it. - A Squish transform only affects an item when running under OpenGL; when running under software - rasterization it has no effect. + Here is an example of various \l Image squishes. + \code + Rect { + id: Screen + width: 360; height: 80 + color: "white" + + HorizontalLayout { + margin: 10 + spacing: 10 + Image { src: "qt.png" } + Image { + src: "qt.png" + transform: Squish { + x:0; y:0; width:60; height:60 + topLeftX:0; topLeftY:0 + topRightX:50; topRightY:10 + bottomLeftX:0; bottomLeftY:60 + bottomRightX: 60; bottomRightY:60 + } + } + Image { + src: "qt.png" + transform: Squish { + x:0; y:0; width:60; height:60 + topLeftX:0; topLeftY:0 + topRightX:50; topRightY:0 + bottomLeftX:10; bottomLeftY:50 + bottomRightX: 60; bottomRightY:60 + } + } + Image { + src: "qt.png" + transform: Squish { + x:0; y:0; width:60; height:60 + topLeftX:0; topLeftY:10 + topRightX:60; topRightY:10 + bottomLeftX:0; bottomLeftY:50 + bottomRightX: 60; bottomRightY:50 + } + } + Image { + src: "qt.png" + transform: Squish { + x:0; y:0; width:60; height:60 + topLeftX:10; topLeftY:0 + topRightX:50; topRightY:0 + bottomLeftX:10; bottomLeftY:60 + bottomRightX: 50; bottomRightY:60 + } + } + } + } + \endcode + + \image squish.png */ QML_DEFINE_TYPE(QFxSquish,Squish); @@ -557,6 +593,11 @@ QFxSquish::~QFxSquish() /*! \qmlproperty real Squish::x + \qmlproperty real Squish::y + \qmlproperty real Squish::width + \qmlproperty real Squish::height + + This is usually set to the original geometry of the item being squished. */ qreal QFxSquish::x() const { @@ -569,9 +610,6 @@ void QFxSquish::setX(qreal v) update(); } -/*! - \qmlproperty real Squish::y -*/ qreal QFxSquish::y() const { return p.y(); @@ -583,9 +621,6 @@ void QFxSquish::setY(qreal v) update(); } -/*! - \qmlproperty real Squish::width -*/ qreal QFxSquish::width() const { return s.width(); @@ -597,9 +632,6 @@ void QFxSquish::setWidth(qreal v) update(); } -/*! - \qmlproperty real Squish::height -*/ qreal QFxSquish::height() const { return s.height(); @@ -614,6 +646,8 @@ void QFxSquish::setHeight(qreal v) /*! \qmlproperty real Squish::topLeftX \qmlproperty real Squish::topLeftY + + The top left point for the squish. */ qreal QFxSquish::topLeft_x() const { @@ -640,6 +674,8 @@ void QFxSquish::settopLeft_y(qreal v) /*! \qmlproperty real Squish::topRightX \qmlproperty real Squish::topRightY + + The top right point for the squish. */ qreal QFxSquish::topRight_x() const { @@ -666,6 +702,8 @@ void QFxSquish::settopRight_y(qreal v) /*! \qmlproperty real Squish::bottomLeftX \qmlproperty real Squish::bottomLeftY + + The bottom left point for the squish. */ qreal QFxSquish::bottomLeft_x() const { @@ -692,6 +730,8 @@ void QFxSquish::setbottomLeft_y(qreal v) /*! \qmlproperty real Squish::bottomRightX \qmlproperty real Squish::bottomRightY + + The bottom right point for the squish. */ qreal QFxSquish::bottomRight_x() const { @@ -722,12 +762,24 @@ void QFxSquish::update() item->updateTransform(); } -#if defined(QFX_RENDER_OPENGL) bool QFxSquish::isIdentity() const { return false; } +#if defined(QFX_RENDER_QPAINTER) +QTransform QFxSquish::transform() const +{ + QPolygonF poly; + poly << p << QPointF(p.x() + s.width(), p.y()) << QPointF(p.x() + s.width(), p.y() + s.height()) << QPointF(p.x(), p.y() + s.height()); + QPolygonF poly2; + poly2 << p1 << p2 << p4 << p3; + + QTransform t; + QTransform::quadToQuad(poly, poly2, t); + return t; +} +#elif defined(QFX_RENDER_OPENGL) QMatrix4x4 QFxSquish::transform() const { QPolygonF poly; diff --git a/src/declarative/fx/qfxtransform.h b/src/declarative/fx/qfxtransform.h index 8a4eab1..14bce9b 100644 --- a/src/declarative/fx/qfxtransform.h +++ b/src/declarative/fx/qfxtransform.h @@ -109,16 +109,15 @@ private: }; QML_DECLARE_TYPE(QFxAxis); -class Q_DECLARATIVE_EXPORT QFxRotation : public QFxTransform +class Q_DECLARATIVE_EXPORT QFxRotation3D : public QFxTransform { Q_OBJECT Q_PROPERTY(QFxAxis *axis READ axis) Q_PROPERTY(qreal angle READ angle WRITE setAngle) - Q_PROPERTY(qreal distanceToPlane READ distanceToPlane WRITE setDistanceToPlane) public: - QFxRotation(QObject *parent=0); - ~QFxRotation(); + QFxRotation3D(QObject *parent=0); + ~QFxRotation3D(); QFxAxis *axis(); @@ -136,22 +135,21 @@ private Q_SLOTS: private: QFxAxis _axis; qreal _angle; - qreal _distanceToPlane; mutable bool _dirty; mutable QSimpleCanvas::Matrix _transform; }; -QML_DECLARE_TYPE(QFxRotation); +QML_DECLARE_TYPE(QFxRotation3D); -class Q_DECLARATIVE_EXPORT QFxTranslation : public QFxTransform +class Q_DECLARATIVE_EXPORT QFxTranslation3D : public QFxTransform { Q_OBJECT Q_PROPERTY(QFxAxis *axis READ axis) Q_PROPERTY(qreal distance READ distance WRITE setDistance) public: - QFxTranslation(QObject *parent=0); - ~QFxTranslation(); + QFxTranslation3D(QObject *parent=0); + ~QFxTranslation3D(); QFxAxis *axis(); @@ -170,7 +168,7 @@ private: mutable bool _dirty; mutable QSimpleCanvas::Matrix _transform; }; -QML_DECLARE_TYPE(QFxTranslation); +QML_DECLARE_TYPE(QFxTranslation3D); class Q_DECLARATIVE_EXPORT QFxPerspective : public QFxTransform { @@ -269,10 +267,8 @@ public: qreal bottomRight_x() const; void setbottomRight_x(qreal); -#if defined(QFX_RENDER_OPENGL) virtual bool isIdentity() const; - virtual QMatrix4x4 transform() const; -#endif + virtual QSimpleCanvas::Matrix transform() const; private: void update(); |