diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 31 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 2 |
2 files changed, 11 insertions, 22 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 338919e..75422a2 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -425,7 +425,7 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect) coords[7] = rect.bottom; } -void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize) +void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque) { transferMode(ImageDrawingMode); @@ -434,7 +434,7 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s // Setup for texture drawing shaderManager->setSrcPixelType(QGLEngineShaderManager::ImageSrc); shaderManager->setTextureCoordsEnabled(true); - prepareForDraw(false); // ### + prepareForDraw(opaque); shaderManager->currentProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); @@ -634,11 +634,12 @@ void QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) updateMatrix(); const bool stateHasOpacity = q->state()->opacity < 0.99f; - if ( (!srcPixelsAreOpaque || stateHasOpacity) && - q->state()->compositionMode() != QPainter::CompositionMode_Source) - glEnable(GL_BLEND); - else + if (q->state()->compositionMode() == QPainter::CompositionMode_Source + || (q->state()->compositionMode() == QPainter::CompositionMode_SourceOver + && srcPixelsAreOpaque && !stateHasOpacity)) glDisable(GL_BLEND); + else + glEnable(GL_BLEND); bool useGlobalOpacityUniform = stateHasOpacity; if (stateHasOpacity && (mode != ImageDrawingMode)) { @@ -822,12 +823,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true); //FIXME: we should use hasAlpha() instead, but that's SLOW at the moment - if ((state()->opacity < 0.99f) || pixmap.hasAlphaChannel()) - glEnable(GL_BLEND); - else - glDisable(GL_BLEND); - - d->drawTexture(dest, src, pixmap.size()); + d->drawTexture(dest, src, pixmap.size(), !pixmap.hasAlphaChannel()); } void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, @@ -841,12 +837,7 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); - if ((state()->opacity < 0.99f) || image.hasAlphaChannel()) - glEnable(GL_BLEND); - else - glDisable(GL_BLEND); - - d->drawTexture(dest, src, image.size()); + d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); } void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem) @@ -1022,10 +1013,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) source->bind(false); - glDisable(GL_BLEND); - QRect rect(0, 0, source->width(), source->height()); - d->drawTexture(QRectF(rect), QRectF(rect), rect.size()); + d->drawTexture(QRectF(rect), QRectF(rect), rect.size(), true); } updateClipRegion(QRegion(), Qt::NoClip); diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index ef62390..dececa3 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -159,7 +159,7 @@ public: // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points: void fill(const QVectorPath &path); void drawOutline(const QVectorPath& path); - void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize); + void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque); void drawCachedGlyphs(const QPointF &p, const QTextItemInt &ti); void drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive); |