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-rw-r--r--src/declarative/graphicsitems/qdeclarativeitem.cpp12
-rw-r--r--src/declarative/graphicsitems/qdeclarativeitem.h1
-rw-r--r--src/declarative/graphicsitems/qdeclarativemousearea.cpp3
-rw-r--r--src/declarative/graphicsitems/qdeclarativepainteditem.cpp16
-rw-r--r--src/declarative/graphicsitems/qdeclarativetext.cpp18
-rw-r--r--src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp8
-rw-r--r--src/declarative/qml/qdeclarativeengine.cpp15
-rw-r--r--src/declarative/util/qdeclarativeanimation.cpp257
-rw-r--r--src/declarative/util/qdeclarativebehavior.cpp39
-rw-r--r--src/declarative/util/qdeclarativesmoothedanimation.cpp31
-rw-r--r--src/declarative/util/qdeclarativespringanimation.cpp39
-rw-r--r--src/declarative/util/qdeclarativetransition.cpp2
12 files changed, 251 insertions, 190 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp
index 367a5d0..86ef0df 100644
--- a/src/declarative/graphicsitems/qdeclarativeitem.cpp
+++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp
@@ -59,16 +59,13 @@
#include <QEvent>
#include <QGraphicsSceneMouseEvent>
#include <QtCore/qnumeric.h>
+#include <QtCore/qmath.h>
#include <QtScript/qscriptengine.h>
#include <QtGui/qgraphicstransform.h>
#include <qlistmodelinterface_p.h>
QT_BEGIN_NAMESPACE
-#ifndef FLT_MAX
-#define FLT_MAX 1E+37
-#endif
-
/*!
\qmlclass Transform QGraphicsTransform
\since 4.7
@@ -1514,6 +1511,9 @@ QDeclarativeItem::~QDeclarativeItem()
\endqml
The default transform origin is \c Item.Center.
+
+ To set an arbitrary transform origin point use the \l Scale or \l Rotation
+ transform elements.
*/
/*!
@@ -2192,6 +2192,8 @@ void QDeclarativeItem::setBaselineOffset(qreal offset)
}
\endqml
\endtable
+
+ \sa transform, Rotation
*/
/*!
@@ -2228,6 +2230,8 @@ void QDeclarativeItem::setBaselineOffset(qreal offset)
}
\endqml
\endtable
+
+ \sa transform, Scale
*/
/*!
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.h b/src/declarative/graphicsitems/qdeclarativeitem.h
index 4f420f8..8878fa0 100644
--- a/src/declarative/graphicsitems/qdeclarativeitem.h
+++ b/src/declarative/graphicsitems/qdeclarativeitem.h
@@ -90,6 +90,7 @@ class Q_DECLARATIVE_EXPORT QDeclarativeItem : public QGraphicsObject, public QDe
Q_PROPERTY(bool wantsFocus READ wantsFocus NOTIFY wantsFocusChanged)
Q_PROPERTY(QDeclarativeListProperty<QGraphicsTransform> transform READ transform DESIGNABLE false FINAL)
Q_PROPERTY(TransformOrigin transformOrigin READ transformOrigin WRITE setTransformOrigin NOTIFY transformOriginChanged)
+ Q_PROPERTY(QPointF transformOriginPoint READ transformOriginPoint) // transformOriginPoint is read-only for Item
Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
Q_ENUMS(TransformOrigin)
Q_CLASSINFO("DefaultProperty", "data")
diff --git a/src/declarative/graphicsitems/qdeclarativemousearea.cpp b/src/declarative/graphicsitems/qdeclarativemousearea.cpp
index b7b0c9e..7e4a36f 100644
--- a/src/declarative/graphicsitems/qdeclarativemousearea.cpp
+++ b/src/declarative/graphicsitems/qdeclarativemousearea.cpp
@@ -45,12 +45,13 @@
#include "private/qdeclarativeevents_p_p.h"
#include <QGraphicsSceneMouseEvent>
+#include <QtCore/qmath.h>
QT_BEGIN_NAMESPACE
static const int PressAndHoldDelay = 800;
QDeclarativeDrag::QDeclarativeDrag(QObject *parent)
-: QObject(parent), _target(0), _axis(XandYAxis), _xmin(0), _xmax(0), _ymin(0), _ymax(0),
+: QObject(parent), _target(0), _axis(XandYAxis), _xmin(-FLT_MAX), _xmax(FLT_MAX), _ymin(-FLT_MAX), _ymax(FLT_MAX),
_active(false)
{
}
diff --git a/src/declarative/graphicsitems/qdeclarativepainteditem.cpp b/src/declarative/graphicsitems/qdeclarativepainteditem.cpp
index 3b9b8df..a6db1fa 100644
--- a/src/declarative/graphicsitems/qdeclarativepainteditem.cpp
+++ b/src/declarative/graphicsitems/qdeclarativepainteditem.cpp
@@ -90,6 +90,8 @@ QT_BEGIN_NAMESPACE
static int inpaint=0;
static int inpaint_clearcache=0;
+extern Q_GUI_EXPORT bool qt_applefontsmoothing_enabled;
+
/*!
Marks areas of the cache that intersect with the given \a rect as dirty and
in need of being refreshed.
@@ -287,7 +289,14 @@ void QDeclarativePaintedItem::paint(QPainter *p, const QStyleOptionGraphicsItem
QRectF target(area.x(), area.y(), area.width(), area.height());
if (!d->cachefrozen) {
if (!d->imagecache[i]->dirty.isNull() && topaint.contains(d->imagecache[i]->dirty)) {
+#ifdef Q_WS_MAC
+ bool oldSmooth = qt_applefontsmoothing_enabled;
+ qt_applefontsmoothing_enabled = false;
+#endif
QPainter qp(&d->imagecache[i]->image);
+#ifdef Q_WS_MAC
+ qt_applefontsmoothing_enabled = oldSmooth;
+#endif
qp.setRenderHints(QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, d->smoothCache);
qp.translate(-area.x(), -area.y());
qp.scale(d->contentsScale,d->contentsScale);
@@ -349,7 +358,14 @@ void QDeclarativePaintedItem::paint(QPainter *p, const QStyleOptionGraphicsItem
if (d->fillColor.isValid())
img.fill(d->fillColor);
{
+#ifdef Q_WS_MAC
+ bool oldSmooth = qt_applefontsmoothing_enabled;
+ qt_applefontsmoothing_enabled = false;
+#endif
QPainter qp(&img);
+#ifdef Q_WS_MAC
+ qt_applefontsmoothing_enabled = oldSmooth;
+#endif
qp.setRenderHints(QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, d->smoothCache);
qp.translate(-r.x(),-r.y());
diff --git a/src/declarative/graphicsitems/qdeclarativetext.cpp b/src/declarative/graphicsitems/qdeclarativetext.cpp
index ba4fa21..ec8bfb5 100644
--- a/src/declarative/graphicsitems/qdeclarativetext.cpp
+++ b/src/declarative/graphicsitems/qdeclarativetext.cpp
@@ -57,6 +57,8 @@
QT_BEGIN_NAMESPACE
+extern Q_GUI_EXPORT bool qt_applefontsmoothing_enabled;
+
class QTextDocumentWithImageResources : public QTextDocument {
Q_OBJECT
@@ -714,6 +716,8 @@ QRectF QDeclarativeText::boundingRect() const
// Could include font max left/right bearings to either side of rectangle.
if (d->cache || d->style != Normal) {
+ QDeclarativeTextPrivate *dd = const_cast<QDeclarativeTextPrivate *>(d);
+ dd->checkImgCache();
switch (d->hAlign) {
case AlignLeft:
x = 0;
@@ -1028,7 +1032,14 @@ QPixmap QDeclarativeTextPrivate::wrappedTextImage(bool drawStyle)
QPixmap img(size);
if (!size.isEmpty()) {
img.fill(Qt::transparent);
+#ifdef Q_WS_MAC
+ bool oldSmooth = qt_applefontsmoothing_enabled;
+ qt_applefontsmoothing_enabled = false;
+#endif
QPainter p(&img);
+#ifdef Q_WS_MAC
+ qt_applefontsmoothing_enabled = oldSmooth;
+#endif
drawWrappedText(&p, QPointF(0,0), drawStyle);
}
return img;
@@ -1051,7 +1062,14 @@ QPixmap QDeclarativeTextPrivate::richTextImage(bool drawStyle)
//paint text
QPixmap img(size);
img.fill(Qt::transparent);
+#ifdef Q_WS_MAC
+ bool oldSmooth = qt_applefontsmoothing_enabled;
+ qt_applefontsmoothing_enabled = false;
+#endif
QPainter p(&img);
+#ifdef Q_WS_MAC
+ qt_applefontsmoothing_enabled = oldSmooth;
+#endif
QAbstractTextDocumentLayout::PaintContext context;
diff --git a/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp b/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp
index cfa1c6d..7952b97 100644
--- a/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp
+++ b/src/declarative/graphicsitems/qdeclarativevisualitemmodel.cpp
@@ -77,7 +77,7 @@ public:
QDeclarativeVisualItemModelPrivate() : QObjectPrivate() {}
static void children_append(QDeclarativeListProperty<QDeclarativeItem> *prop, QDeclarativeItem *item) {
- item->QObject::setParent(prop->object);
+ QDeclarative_setParent_noEvent(item, prop->object);
static_cast<QDeclarativeVisualItemModelPrivate *>(prop->data)->children.append(item);
static_cast<QDeclarativeVisualItemModelPrivate *>(prop->data)->itemAppended();
static_cast<QDeclarativeVisualItemModelPrivate *>(prop->data)->emitChildrenChanged();
@@ -185,9 +185,11 @@ QDeclarativeItem *QDeclarativeVisualItemModel::item(int index, bool)
return d->children.at(index);
}
-QDeclarativeVisualModel::ReleaseFlags QDeclarativeVisualItemModel::release(QDeclarativeItem *)
+QDeclarativeVisualModel::ReleaseFlags QDeclarativeVisualItemModel::release(QDeclarativeItem *item)
{
- // Nothing to do
+ if (item->scene())
+ item->scene()->removeItem(item);
+ QDeclarative_setParent_noEvent(item, this);
return 0;
}
diff --git a/src/declarative/qml/qdeclarativeengine.cpp b/src/declarative/qml/qdeclarativeengine.cpp
index f2eb770..d1ba6ce 100644
--- a/src/declarative/qml/qdeclarativeengine.cpp
+++ b/src/declarative/qml/qdeclarativeengine.cpp
@@ -1080,13 +1080,20 @@ Here is an example. Notice it checks whether the component \l{Component::status}
\c Component.Ready before calling \l {Component::createObject()}{createObject()}
in case the QML file is loaded over a network and thus is not ready immediately.
-\snippet doc/src/snippets/declarative/componentCreation.js 0
+\snippet doc/src/snippets/declarative/componentCreation.js vars
\codeline
-\snippet doc/src/snippets/declarative/componentCreation.js 1
+\snippet doc/src/snippets/declarative/componentCreation.js func
+\snippet doc/src/snippets/declarative/componentCreation.js remote
+\snippet doc/src/snippets/declarative/componentCreation.js func-end
+\codeline
+\snippet doc/src/snippets/declarative/componentCreation.js finishCreation
-If you are certain the files will be local, you could simplify to:
+If you are certain the QML file to be loaded is a local file, you could omit the \c finishCreation()
+function and call \l {Component::createObject()}{createObject()} immediately:
-\snippet doc/src/snippets/declarative/componentCreation.js 2
+\snippet doc/src/snippets/declarative/componentCreation.js func
+\snippet doc/src/snippets/declarative/componentCreation.js local
+\snippet doc/src/snippets/declarative/componentCreation.js func-end
To create a QML object from an arbitrary string of QML (instead of a file),
use \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()}.
diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp
index 88ec5ba..3617031 100644
--- a/src/declarative/util/qdeclarativeanimation.cpp
+++ b/src/declarative/util/qdeclarativeanimation.cpp
@@ -632,17 +632,18 @@ QAbstractAnimation *QDeclarativePauseAnimation::qtAnimation()
\qmlclass ColorAnimation QDeclarativeColorAnimation
\since 4.7
\inherits PropertyAnimation
- \brief The ColorAnimation element allows you to animate color changes.
+ \brief The ColorAnimation element animates changes in color values.
- ColorAnimation defines an animation to be applied when a color value
- changes.
+ ColorAnimation is a specialized PropertyAnimation that defines an
+ animation to be applied when a color value changes.
Here is a ColorAnimation applied to the \c color property of a \l Rectangle
- as a property value source:
+ as a property value source. It animates the \c color property's value from
+ its current value to a value of "red", over 1000 milliseconds:
\snippet doc/src/snippets/declarative/coloranimation.qml 0
- Like any other animation element, a NumberAnimation can be applied in a
+ Like any other animation element, a ColorAnimation can be applied in a
number of ways, including transitions, behaviors and property value
sources. The \l PropertyAnimation documentation shows a variety of methods
for creating animations.
@@ -674,11 +675,12 @@ QDeclarativeColorAnimation::~QDeclarativeColorAnimation()
/*!
\qmlproperty color ColorAnimation::from
- This property holds the starting color.
+ This property holds the color value at which the animation should begin.
For example, the following animation is not applied until a color value
has reached "#c0c0c0":
+ \qml
Item {
states: [ ... ]
@@ -686,6 +688,11 @@ QDeclarativeColorAnimation::~QDeclarativeColorAnimation()
NumberAnimation { from: "#c0c0c0"; duration: 2000 }
}
}
+ \endqml
+
+ If this value is not set and the ColorAnimation is defined within
+ a \l Transition, it defaults to the value defined in the starting
+ state of the \l Transition.
*/
QColor QDeclarativeColorAnimation::from() const
{
@@ -700,7 +707,12 @@ void QDeclarativeColorAnimation::setFrom(const QColor &f)
/*!
\qmlproperty color ColorAnimation::to
- This property holds the ending color.
+
+ This property holds the color value at which the animation should end.
+
+ If this value is not set and the ColorAnimation is defined within
+ a \l Transition or \l Behavior, it defaults to the value defined in the end
+ state of the \l Transition or \l Behavior.
*/
QColor QDeclarativeColorAnimation::to() const
{
@@ -869,18 +881,27 @@ QAbstractAnimation *QDeclarativeScriptAction::qtAnimation()
\inherits Animation
\brief The PropertyAction element allows immediate property changes during animation.
- Explicitly set \c theimage.smooth=true during a transition:
+ PropertyAction is used to specify an immediate property change
+ during an animation. The property change is not animated.
+
+ For example, to explicitly set \c {theImage.smooth = true} during a \l Transition:
\code
- PropertyAction { target: theimage; property: "smooth"; value: true }
+ transitions: Transition {
+ ...
+ PropertyAction { target: theImage; property: "smooth"; value: true }
+ ...
+ }
\endcode
- Set \c thewebview.url to the value set for the destination state:
+ Or, to set \c theWebView.url to the value set for the destination state:
\code
- PropertyAction { target: thewebview; property: "url" }
+ transitions: Transition {
+ ...
+ PropertyAction { target: theWebView; property: "url" }
+ ...
+ }
\endcode
- The PropertyAction is immediate -
- the target property is not animated to the selected value in any way.
\sa QtDeclarative
*/
@@ -906,14 +927,6 @@ void QDeclarativePropertyActionPrivate::init()
QDeclarative_setParent_noEvent(spa, q);
}
-/*!
- \qmlproperty Object PropertyAction::target
- This property holds an explicit target object to animate.
-
- The exact effect of the \c target property depends on how the animation
- is being used. Refer to the \l {QML Animation} documentation for details.
-*/
-
QObject *QDeclarativePropertyAction::target() const
{
Q_D(const QDeclarativePropertyAction);
@@ -945,12 +958,12 @@ void QDeclarativePropertyAction::setProperty(const QString &n)
}
/*!
+ \qmlproperty Object PropertyAction::target
\qmlproperty list<Object> PropertyAction::targets
\qmlproperty string PropertyAction::property
\qmlproperty string PropertyAction::properties
- \qmlproperty Object PropertyAction::target
- These properties are used as a set to determine which properties should be
+ These properties determine the items and their properties that are
affected by this action.
The details of how these properties are interpreted in different situations
@@ -982,7 +995,7 @@ QDeclarativeListProperty<QObject> QDeclarativePropertyAction::targets()
/*!
\qmlproperty list<Object> PropertyAction::exclude
- This property holds the objects not to be affected by this animation.
+ This property holds the objects that should not be affected by this action.
\sa targets
*/
@@ -1117,13 +1130,14 @@ void QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions,
\qmlclass NumberAnimation QDeclarativeNumberAnimation
\since 4.7
\inherits PropertyAnimation
- \brief The NumberAnimation element allows you to animate changes in properties of type qreal.
+ \brief The NumberAnimation element animates changes in qreal-type values.
- NumberAnimation defines an animation to be applied when a numerical value
- changes.
+ NumberAnimation is a specialized PropertyAnimation that defines an
+ animation to be applied when a numerical value changes.
Here is a NumberAnimation applied to the \c x property of a \l Rectangle
- as a property value source:
+ as a property value source. It animates the \c x value from its current
+ value to a value of 50, over 1000 milliseconds:
\snippet doc/src/snippets/declarative/numberanimation.qml 0
@@ -1174,6 +1188,7 @@ void QDeclarativeNumberAnimation::init()
For example, the following animation is not applied until the \c x value
has reached 100:
+ \qml
Item {
states: [ ... ]
@@ -1181,8 +1196,10 @@ void QDeclarativeNumberAnimation::init()
NumberAnimation { properties: "x"; from: 100; duration: 200 }
}
}
+ \endqml
- If this value is not set, it defaults to the value defined in the start
+ If this value is not set and the NumberAnimation is defined within
+ a \l Transition, it defaults to the value defined in the start
state of the \l Transition.
*/
@@ -1201,7 +1218,8 @@ void QDeclarativeNumberAnimation::setFrom(qreal f)
\qmlproperty real NumberAnimation::to
This property holds the ending number value.
- If this value is not set, it defaults to the value defined in the end
+ If this value is not set and the NumberAnimation is defined within
+ a \l Transition or \l Behavior, it defaults to the value defined in the end
state of the \l Transition or \l Behavior.
*/
qreal QDeclarativeNumberAnimation::to() const
@@ -1221,7 +1239,10 @@ void QDeclarativeNumberAnimation::setTo(qreal t)
\qmlclass Vector3dAnimation QDeclarativeVector3dAnimation
\since 4.7
\inherits PropertyAnimation
- \brief The Vector3dAnimation element allows you to animate changes in properties of type QVector3d.
+ \brief The Vector3dAnimation element animates changes in QVector3d values.
+
+ Vector3dAnimation is a specialized PropertyAnimation that defines an
+ animation to be applied when a Vector3d value changes.
\sa {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
@@ -1286,31 +1307,32 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t)
\qmlclass RotationAnimation QDeclarativeRotationAnimation
\since 4.7
\inherits PropertyAnimation
- \brief The RotationAnimation element allows you to animate rotations.
+ \brief The RotationAnimation element animates changes in rotation values.
RotationAnimation is a specialized PropertyAnimation that gives control
- over the direction of rotation. By default, it will rotate in the direction
+ over the direction of rotation during an animation.
+
+ By default, it rotates in the direction
of the numerical change; a rotation from 0 to 240 will rotate 220 degrees
clockwise, while a rotation from 240 to 0 will rotate 220 degrees
- counterclockwise.
+ counterclockwise. The \l direction property can be set to specify the
+ direction in which the rotation should occur.
+
+ In the following example we use RotationAnimation to animate the rotation
+ between states via the shortest path:
- When used in a transition RotationAnimation will rotate all
+ \snippet doc/src/snippets/declarative/rotationanimation.qml 0
+
+ Notice the RotationAnimation did not need to set a \l {RotationAnimation::}{target}
+ value. As a convenience, when used in a transition, RotationAnimation will rotate all
properties named "rotation" or "angle". You can override this by providing
your own properties via \l {PropertyAnimation::properties}{properties} or
\l {PropertyAnimation::property}{property}.
- In the following example we use RotationAnimation to animate the rotation
- between states via the shortest path.
- \qml
- states: {
- State { name: "180"; PropertyChanges { target: myItem; rotation: 180 } }
- State { name: "90"; PropertyChanges { target: myItem; rotation: 90 } }
- State { name: "-90"; PropertyChanges { target: myItem; rotation: -90 } }
- }
- transition: Transition {
- RotationAnimation { direction: RotationAnimation.Shortest }
- }
- \endqml
+ Like any other animation element, a RotationAnimation can be applied in a
+ number of ways, including transitions, behaviors and property value
+ sources. The \l PropertyAnimation documentation shows a variety of methods
+ for creating animations.
\sa {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
@@ -1377,6 +1399,7 @@ QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation()
For example, the following animation is not applied until the \c angle value
has reached 100:
+ \qml
Item {
states: [ ... ]
@@ -1384,6 +1407,7 @@ QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation()
RotationAnimation { properties: "angle"; from: 100; duration: 2000 }
}
}
+ \endqml
If this value is not set, it defaults to the value defined in the start
state of the \l Transition.
@@ -1419,7 +1443,7 @@ void QDeclarativeRotationAnimation::setTo(qreal t)
/*!
\qmlproperty enumeration RotationAnimation::direction
- The direction in which to rotate.
+ This property holds the direction of the rotation.
Possible values are:
@@ -1512,19 +1536,26 @@ QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeAnimationGro
\qmlclass SequentialAnimation QDeclarativeSequentialAnimation
\since 4.7
\inherits Animation
- \brief The SequentialAnimation element allows you to run animations sequentially.
+ \brief The SequentialAnimation element allows animations to be run sequentially.
- Animations controlled in SequentialAnimation will be run one after the other.
+ The SequentialAnimation and ParallelAnimation elements allow multiple
+ animations to be run together. Animations defined in a SequentialAnimation
+ are run one after the other, while animations defined in a ParallelAnimation
+ are run at the same time.
- The following example chains two numeric animations together. The \c MyItem
- object will animate from its current x position to 100, and then back to 0.
+ The following example runs two number animations in a sequence. The \l Rectangle
+ animates to a \c x position of 50, then to a \c y position of 50.
- \code
- SequentialAnimation {
- NumberAnimation { target: MyItem; property: "x"; to: 100 }
- NumberAnimation { target: MyItem; property: "x"; to: 0 }
- }
- \endcode
+ \snippet doc/src/snippets/declarative/sequentialanimation.qml 0
+
+ Animations defined within a \l Transition are automatically run in parallel,
+ so SequentialAnimation can be used to enclose the animations in a \l Transition
+ if this is the preferred behavior.
+
+ Like any other animation element, a SequentialAnimation can be applied in a
+ number of ways, including transitions, behaviors and property value
+ sources. The \l PropertyAnimation documentation shows a variety of methods
+ for creating animations.
\sa ParallelAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
@@ -1574,19 +1605,22 @@ void QDeclarativeSequentialAnimation::transition(QDeclarativeStateActions &actio
\qmlclass ParallelAnimation QDeclarativeParallelAnimation
\since 4.7
\inherits Animation
- \brief The ParallelAnimation element allows you to run animations in parallel.
+ \brief The ParallelAnimation element allows animations to be run in parallel.
- Animations contained in ParallelAnimation will be run at the same time.
+ The SequentialAnimation and ParallelAnimation elements allow multiple
+ animations to be run together. Animations defined in a SequentialAnimation
+ are run one after the other, while animations defined in a ParallelAnimation
+ are run at the same time.
- The following animation demonstrates animating the \c MyItem item
- to (100,100) by animating the x and y properties in parallel.
+ The following animation runs two number animations in parallel. The \l Rectangle
+ moves to (50,50) by animating its \c x and \c y properties at the same time.
- \code
- ParallelAnimation {
- NumberAnimation { target: MyItem; property: "x"; to: 100 }
- NumberAnimation { target: MyItem; property: "y"; to: 100 }
- }
- \endcode
+ \snippet doc/src/snippets/declarative/parallelanimation.qml 0
+
+ Like any other animation element, a ParallelAnimation can be applied in a
+ number of ways, including transitions, behaviors and property value
+ sources. The \l PropertyAnimation documentation shows a variety of methods
+ for creating animations.
\sa SequentialAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
@@ -1685,7 +1719,7 @@ void QDeclarativePropertyAnimationPrivate::convertVariant(QVariant &variant, int
\qmlclass PropertyAnimation QDeclarativePropertyAnimation
\since 4.7
\inherits Animation
- \brief The PropertyAnimation element allows you to animate property changes.
+ \brief The PropertyAnimation element animates changes in property values.
PropertyAnimation provides a way to animate changes to a property's value.
@@ -2353,43 +2387,30 @@ void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions
\qmlclass ParentAnimation QDeclarativeParentAnimation
\since 4.7
\inherits Animation
- \brief The ParentAnimation element allows you to animate parent changes.
+ \brief The ParentAnimation element animates changes in parent values.
- ParentAnimation is used in conjunction with NumberAnimation to smoothly
- animate changing an item's parent. In the following example,
- ParentAnimation wraps a NumberAnimation which animates from the
- current position in the old parent to the new position in the new
- parent.
+ ParentAnimation defines an animation to applied when a ParentChange
+ occurs. This allows parent changes to be smoothly animated.
- \qml
- ...
- State {
- //reparent myItem to newParent. myItem's final location
- //should be 10,10 in newParent.
- ParentChange {
- target: myItem
- parent: newParent
- x: 10; y: 10
- }
- }
- ...
- Transition {
- //smoothly reparent myItem and move into new position
- ParentAnimation {
- target: theItem
- NumberAnimation { properties: "x,y" }
- }
- }
- \endqml
+ For example, the following ParentChange changes \c blueRect to become
+ a child of \c redRect when it is clicked. The inclusion of the
+ ParentAnimation, which defines a NumberAnimation to be applied during
+ the transition, ensures the item animates smoothly as it moves to
+ its new parent:
+
+ \snippet doc/src/snippets/declarative/parentanimation.qml 0
- ParentAnimation can wrap any number of animations -- those animations will
- be run in parallel (like those in a ParallelAnimation group).
+ A ParentAnimation can contain any number of animations. These animations will
+ be run in parallel; to run them sequentially, define them within a
+ SequentialAnimation.
- In some cases, such as reparenting between items with clipping, it's useful
- to animate the parent change via another item with no clipping.
+ In some cases, such as when reparenting between items with clipping enabled, it is useful
+ to animate the parent change via another item that does not have clipping
+ enabled. Such an item can be set using the \l via property.
- When used in a transition, ParentAnimation will by default animate
- all ParentChanges.
+ By default, when used in a transition, ParentAnimation animates all parent
+ changes. This can be overriden by setting a specific target item using the
+ \l target property.
\sa {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
@@ -2426,8 +2447,8 @@ QDeclarativeParentAnimation::~QDeclarativeParentAnimation()
\qmlproperty Item ParentAnimation::target
The item to reparent.
- When used in a transition, if no target is specified all
- ParentChanges will be animated by the ParentAnimation.
+ When used in a transition, if no target is specified, all
+ ParentChange occurrences are animated by the ParentAnimation.
*/
QDeclarativeItem *QDeclarativeParentAnimation::target() const
{
@@ -2470,7 +2491,7 @@ void QDeclarativeParentAnimation::setNewParent(QDeclarativeItem *newParent)
/*!
\qmlproperty Item ParentAnimation::via
The item to reparent via. This provides a way to do an unclipped animation
- when both the old parent and new parent are clipped
+ when both the old parent and new parent are clipped.
\qml
ParentAnimation {
@@ -2720,28 +2741,14 @@ QAbstractAnimation *QDeclarativeParentAnimation::qtAnimation()
\qmlclass AnchorAnimation QDeclarativeAnchorAnimation
\since 4.7
\inherits Animation
- \brief The AnchorAnimation element allows you to animate anchor changes.
+ \brief The AnchorAnimation element animates changes in anchor values.
- AnchorAnimation will animated any changes specified by a state's AnchorChanges.
- In the following snippet we animate the addition of a right anchor to our item.
- \qml
- Item {
- id: myItem
- width: 100
- }
- ...
- State {
- AnchorChanges {
- target: myItem
- anchors.right: container.right
- }
- }
- ...
- Transition {
- //smoothly reanchor myItem and move into new position
- AnchorAnimation {}
- }
- \endqml
+ AnchorAnimation is used to animate an AnchorChange. It will anchor all
+ anchor changes specified in a \l State.
+
+ In the following snippet we animate the addition of a right anchor to a \l Rectangle:
+
+ \snippet doc/src/snippets/declarative/anchoranimation.qml 0
\sa AnchorChanges
*/
diff --git a/src/declarative/util/qdeclarativebehavior.cpp b/src/declarative/util/qdeclarativebehavior.cpp
index 2bb28c3..3719085 100644
--- a/src/declarative/util/qdeclarativebehavior.cpp
+++ b/src/declarative/util/qdeclarativebehavior.cpp
@@ -75,28 +75,21 @@ public:
\since 4.7
\brief The Behavior element allows you to specify a default animation for a property change.
- Behaviors provide one way to specify \l{qdeclarativeanimation.html}{animations} in QML.
-
- In the example below, the rectangle will use a bounce easing curve over 200 millisecond for any changes to its y property:
- \code
- Rectangle {
- width: 20; height: 20
- color: "#00ff00"
- y: 200 // initial value
- Behavior on y {
- NumberAnimation {
- easing.type: Easing.OutBounce
- easing.amplitude: 100
- duration: 200
- }
- }
- }
- \endcode
+ A Behavior defines the default animation to be applied whenever a
+ particular property value changes.
+
+ For example, the following Behavior defines a NumberAnimation to be run
+ whenever the \l Rectangle's \c width value changes. When the MouseArea
+ is clicked, the \c width is changed, triggering the behavior's animation:
+
+ \snippet doc/src/snippets/declarative/behavior.qml 0
- Currently only a single Behavior may be specified for a property;
- this Behavior can be enabled and disabled via the \l{enabled} property.
+ To run multiple animations within a Behavior, use ParallelAnimation or
+ SequentialAnimation.
- \sa {declarative/animation/behaviors}{Behavior example}, QtDeclarative
+ Note that a property cannot have more than one assigned Behavior.
+
+ \sa {Property Behaviors}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative
*/
@@ -113,7 +106,7 @@ QDeclarativeBehavior::~QDeclarativeBehavior()
\qmlproperty Animation Behavior::animation
\default
- The animation to use when the behavior is triggered.
+ This property holds the animation to run when the behavior is triggered.
*/
QDeclarativeAbstractAnimation *QDeclarativeBehavior::animation()
@@ -152,7 +145,9 @@ void QDeclarativeBehavior::qtAnimationStateChanged(QAbstractAnimation::State new
/*!
\qmlproperty bool Behavior::enabled
- Whether the Behavior will be triggered when the property it is tracking changes.
+
+ This property holds whether the behavior will be triggered when the tracked
+ property changes value.
By default a Behavior is enabled.
*/
diff --git a/src/declarative/util/qdeclarativesmoothedanimation.cpp b/src/declarative/util/qdeclarativesmoothedanimation.cpp
index e0d1097..11c3d4b 100644
--- a/src/declarative/util/qdeclarativesmoothedanimation.cpp
+++ b/src/declarative/util/qdeclarativesmoothedanimation.cpp
@@ -253,15 +253,22 @@ void QSmoothedAnimation::init()
\inherits NumberAnimation
\brief The SmoothedAnimation element allows a property to smoothly track a value.
- The SmoothedAnimation animates a property's value to a set target value
- using an ease in/out quad easing curve. If the animation is restarted
- with a different target value, the easing curves used to animate to the old
- and the new target values are smoothly spliced together to avoid any obvious
- visual glitches by maintaining the current velocity.
-
- The property animation is configured by setting the velocity at which the
- animation should occur, or the duration that the animation should take.
- If both a velocity and a duration are specified, the one that results in
+ A SmoothedAnimation animates a property's value to a set target value
+ using an ease in/out quad easing curve. When the target value changes,
+ the easing curves used to animate between the old and new target values
+ are smoothly spliced together to create a smooth movement to the new
+ target value that maintains the current velocity.
+
+ The follow example shows one \l Rectangle tracking the position of another
+ using SmoothedAnimation. The green rectangle's \c x and \c y values are
+ bound to those of the red rectangle. Whenever these values change, the
+ green rectangle smoothly animates to its new position:
+
+ \snippet doc/src/snippets/declarative/smoothedanimation.qml 0
+
+ A SmoothedAnimation can be configured by setting the \l velocity at which the
+ animation should occur, or the \l duration that the animation should take.
+ If both the \l velocity and \l duration are specified, the one that results in
the quickest animation is chosen for each change in the target value.
For example, animating from 0 to 800 will take 4 seconds if a velocity
@@ -271,10 +278,6 @@ void QSmoothedAnimation::init()
will take 8 seconds with a duration of 8000 set, and will take 8 seconds
with both a velocity of 200 and a duration of 8000 set.
- The follow example shows one rectangle tracking the position of another.
-
- \snippet doc/src/snippets/declarative/smoothedanimation.qml 0
-
The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the
value being animated is small, then the velocity will need to be adjusted
appropriately. For example, the opacity of an item ranges from 0 - 1.0.
@@ -287,7 +290,7 @@ void QSmoothedAnimation::init()
sources. The \l PropertyAnimation documentation shows a variety of methods
for creating animations.
- \sa {QML Animation}, {declarative/animation/basics}{Animation basics example}
+ \sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}
*/
QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent)
diff --git a/src/declarative/util/qdeclarativespringanimation.cpp b/src/declarative/util/qdeclarativespringanimation.cpp
index be0af6d..8ce4832 100644
--- a/src/declarative/util/qdeclarativespringanimation.cpp
+++ b/src/declarative/util/qdeclarativespringanimation.cpp
@@ -215,7 +215,9 @@ void QDeclarativeSpringAnimationPrivate::updateMode()
You can also limit the maximum \l velocity of the animation.
The following \l Rectangle moves to the position of the mouse using a
- SpringAnimation when the mouse is clicked:
+ SpringAnimation when the mouse is clicked. The use of the \l Behavior
+ on the \c x and \c y values indicates that whenever these values are
+ changed, a SpringAnimation should be applied.
\snippet doc/src/snippets/declarative/springanimation.qml 0
@@ -224,7 +226,7 @@ void QDeclarativeSpringAnimationPrivate::updateMode()
sources. The \l PropertyAnimation documentation shows a variety of methods
for creating animations.
- \sa {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example}
+ \sa SmoothedAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example}
*/
QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent)
@@ -284,8 +286,8 @@ qreal QDeclarativeSpringAnimation::from() const
This property holds the value from which the animation will begin.
- If not set, the animation will start regardless of the
- value being tracked.
+ If not set, the animation will start whenever the tracked value has
+ changed, regardless of its value.
*/
void QDeclarativeSpringAnimation::setFrom(qreal value)
@@ -303,7 +305,10 @@ void QDeclarativeSpringAnimation::setFrom(qreal value)
/*!
\qmlproperty real SpringAnimation::velocity
+
This property holds the maximum velocity allowed when tracking the source.
+
+ The default value is 0 (no maximum velocity).
*/
qreal QDeclarativeSpringAnimation::velocity() const
@@ -322,13 +327,14 @@ void QDeclarativeSpringAnimation::setVelocity(qreal velocity)
/*!
\qmlproperty real SpringAnimation::spring
- This property holds the spring constant
- The spring constant describes how strongly the target is pulled towards the
- source. Setting spring to 0 turns off spring tracking. Useful values 0 - 5.0
+ This property describes how strongly the target is pulled towards the
+ source. The default value is 0 (that is, the spring-like motion is disabled).
+
+ The useful value range is 0 - 5.0.
- When a spring constant is set and the velocity property is greater than 0,
- velocity limits the maximum speed.
+ When this property is set and the \l velocity value is greater than 0,
+ the \l velocity limits the maximum speed.
*/
qreal QDeclarativeSpringAnimation::spring() const
{
@@ -347,10 +353,11 @@ void QDeclarativeSpringAnimation::setSpring(qreal spring)
\qmlproperty real SpringAnimation::damping
This property holds the spring damping value.
- This value describes how quickly a sprung follower comes to rest.
+ This value describes how quickly the spring-like motion comes to rest.
+ The default value is 0.
- The useful range is 0 - 1.0. The lower the value, the faster the
- follower comes to rest.
+ The useful value range is 0 - 1.0. The lower the value, the faster it
+ comes to rest.
*/
qreal QDeclarativeSpringAnimation::damping() const
{
@@ -392,7 +399,7 @@ void QDeclarativeSpringAnimation::setEpsilon(qreal epsilon)
/*!
\qmlproperty real SpringAnimation::modulus
- This property holds the modulus value.
+ This property holds the modulus value. The default value is 0.
Setting a \a modulus forces the target value to "wrap around" at the modulus.
For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10.
@@ -417,8 +424,10 @@ void QDeclarativeSpringAnimation::setModulus(qreal modulus)
\qmlproperty real SpringAnimation::mass
This property holds the "mass" of the property being moved.
- mass is 1.0 by default. Setting a different mass changes the dynamics of
- a \l spring follow.
+ The value is 1.0 by default.
+
+ A greater mass causes slower movement and a greater spring-like
+ motion when an item comes to rest.
*/
qreal QDeclarativeSpringAnimation::mass() const
{
diff --git a/src/declarative/util/qdeclarativetransition.cpp b/src/declarative/util/qdeclarativetransition.cpp
index 6b7418e..6561b8c 100644
--- a/src/declarative/util/qdeclarativetransition.cpp
+++ b/src/declarative/util/qdeclarativetransition.cpp
@@ -66,8 +66,6 @@ QT_BEGIN_NAMESPACE
\snippet doc/src/snippets/declarative/transition.qml 0
- Items can have multiple transitions, if
-
To specify multiple transitions, specify \l Item::transitions as a list:
\qml