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-rw-r--r--src/corelib/codecs/qtextcodec.cpp4
-rw-r--r--src/gui/painting/qbrush.cpp2
-rw-r--r--src/gui/painting/qdrawutil.h16
-rw-r--r--src/gui/widgets/qbuttongroup.cpp9
-rw-r--r--src/network/access/qhttp.cpp8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp11
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h17
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp26
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/qpixmapdata_gl.cpp67
-rw-r--r--src/opengl/qpixmapdata_gl_p.h4
-rw-r--r--src/opengl/qwindowsurface_gl.cpp20
-rw-r--r--src/opengl/qwindowsurface_gl_p.h6
-rw-r--r--src/testlib/qtestelementattribute.cpp60
15 files changed, 223 insertions, 37 deletions
diff --git a/src/corelib/codecs/qtextcodec.cpp b/src/corelib/codecs/qtextcodec.cpp
index 050c997..2aec40f 100644
--- a/src/corelib/codecs/qtextcodec.cpp
+++ b/src/corelib/codecs/qtextcodec.cpp
@@ -1510,7 +1510,7 @@ QString QTextDecoder::toUnicode(const QByteArray &ba)
cannot be detected from the content provided, \a defaultCodec is
returned.
- \sa codecForUtfText
+ \sa codecForUtfText()
*/
QTextCodec *QTextCodec::codecForHtml(const QByteArray &ba, QTextCodec *defaultCodec)
{
@@ -1556,7 +1556,7 @@ QTextCodec *QTextCodec::codecForHtml(const QByteArray &ba)
cannot be detected from the content provided, \a defaultCodec is
returned.
- \sa codecForHtml
+ \sa codecForHtml()
*/
QTextCodec *QTextCodec::codecForUtfText(const QByteArray &ba, QTextCodec *defaultCodec)
{
diff --git a/src/gui/painting/qbrush.cpp b/src/gui/painting/qbrush.cpp
index 854d0aa..ea93764 100644
--- a/src/gui/painting/qbrush.cpp
+++ b/src/gui/painting/qbrush.cpp
@@ -217,7 +217,7 @@ struct QTexturedBrushData : public QBrushData
// returns true if the brush has a pixmap (or bitmap) set as the
// brush texture, false otherwise
-bool qHasPixmapTexture(const QBrush& brush)
+bool Q_GUI_EXPORT qHasPixmapTexture(const QBrush& brush)
{
if (brush.style() != Qt::TexturePattern)
return false;
diff --git a/src/gui/painting/qdrawutil.h b/src/gui/painting/qdrawutil.h
index 38d9ec0..306f4e2 100644
--- a/src/gui/painting/qdrawutil.h
+++ b/src/gui/painting/qdrawutil.h
@@ -161,10 +161,18 @@ struct Q_GUI_EXPORT QTileRules
Qt::TileRule vertical;
};
-Q_GUI_EXPORT void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins, const QPixmap &pixmap,
- const QRect &sourceRect, const QMargins &sourceMargins, const QTileRules &rules = QTileRules());
-
-Q_GUI_EXPORT inline void qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap)
+Q_GUI_EXPORT void qDrawBorderPixmap(QPainter *painter,
+ const QRect &targetRect,
+ const QMargins &targetMargins,
+ const QPixmap &pixmap,
+ const QRect &sourceRect,
+ const QMargins &sourceMargins,
+ const QTileRules &rules = QTileRules());
+
+Q_GUI_EXPORT inline void qDrawBorderPixmap(QPainter *painter,
+ const QRect &target,
+ const QMargins &margins,
+ const QPixmap &pixmap)
{
qDrawBorderPixmap(painter, target, margins, pixmap, pixmap.rect(), margins);
}
diff --git a/src/gui/widgets/qbuttongroup.cpp b/src/gui/widgets/qbuttongroup.cpp
index ebfafe3..1003523 100644
--- a/src/gui/widgets/qbuttongroup.cpp
+++ b/src/gui/widgets/qbuttongroup.cpp
@@ -178,10 +178,11 @@
/*!
\fn void QButtonGroup::addButton(QAbstractButton *button);
- Adds the given \a button to the end of the group's internal list of buttons.
- An \a id will be assigned to the button by this QButtonGroup. Automatically
- assigned ids are guaranteed to be negative, starting with -2. If you are also
- assigning your own ids, use positive values to avoid conflicts.
+ Adds the given \a button to the end of the group's internal list
+ of buttons. An id will be assigned to the button by this
+ QButtonGroup. Automatically assigned ids are guaranteed to be
+ negative, starting with -2. If you are also assigning your own
+ ids, use positive values to avoid conflicts.
\sa removeButton() buttons()
*/
diff --git a/src/network/access/qhttp.cpp b/src/network/access/qhttp.cpp
index 49ce5a3..711de24 100644
--- a/src/network/access/qhttp.cpp
+++ b/src/network/access/qhttp.cpp
@@ -1413,6 +1413,7 @@ QString QHttpRequestHeader::toString() const
****************************************************/
/*!
\class QHttp
+ \obsolete
\reentrant
\brief The QHttp class provides an implementation of the HTTP protocol.
@@ -1422,10 +1423,11 @@ QString QHttpRequestHeader::toString() const
\mainclass
This class provides a direct interface to HTTP that allows you to
- have more control over the requests and that allows you to access
- the response header fields. However, for new applications, it is
+ download and upload data with the HTTP protocol.
+ However, for new applications, it is
recommended to use QNetworkAccessManager and QNetworkReply, as
- those classes possess a simpler, yet more powerful API.
+ those classes possess a simpler, yet more powerful API
+ and a more modern protocol implementation.
The class works asynchronously, so there are no blocking
functions. If an operation cannot be executed immediately, the
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 5c541d0..b71c4c1 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -107,9 +107,11 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
code[MainFragmentShader] = qglslMainFragmentShader;
code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
+ code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader;
+ code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader;
code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader;
code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader;
@@ -296,6 +298,15 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
srcPixelFragShaderName = ImageSrcFragmentShader;
positionVertexShaderName = PositionOnlyVertexShader;
break;
+ case QGLEngineShaderManager::PatternSrc:
+ srcPixelFragShaderName = ImageSrcWithPatternFragmentShader;
+ positionVertexShaderName = PositionOnlyVertexShader;
+ break;
+ case QGLEngineShaderManager::TextureSrcWithPattern:
+ srcPixelFragShaderName = TextureBrushSrcWithPatternFragmentShader;
+ positionVertexShaderName = isAffine ? AffinePositionWithTextureBrushVertexShader
+ : PositionWithTextureBrushVertexShader;
+ break;
case QGLEngineShaderManager::NonPremultipliedImageSrc:
srcPixelFragShaderName = NonPremultipliedImageSrcFragmentShader;
positionVertexShaderName = PositionOnlyVertexShader;
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index afbc918..4a55eca 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -129,9 +129,11 @@
Brushes & image drawing are implementations of "qcolorp vec4 srcPixel()":
qglslImageSrcFragShader
+ qglslImageSrcWithPatternFragShader
qglslNonPremultipliedImageSrcFragShader
qglslSolidBrushSrcFragShader
qglslTextureBrushSrcFragShader
+ qglslTextureBrushWithPatternFragShader
qglslPatternBrushSrcFragShader
qglslLinearGradientBrushSrcFragShader
qglslRadialGradientBrushSrcFragShader
@@ -265,7 +267,9 @@ public:
enum MaskType {NoMask, PixelMask, SubPixelMask, SubPixelWithGammaMask};
enum PixelSrcType {
ImageSrc = Qt::TexturePattern+1,
- NonPremultipliedImageSrc = Qt::TexturePattern+2
+ NonPremultipliedImageSrc = Qt::TexturePattern+2,
+ PatternSrc = Qt::TexturePattern+3,
+ TextureSrcWithPattern = Qt::TexturePattern+4
};
// There are optimisations we can do, depending on the brush transform:
@@ -313,9 +317,11 @@ public:
MainFragmentShader,
ImageSrcFragmentShader,
+ ImageSrcWithPatternFragmentShader,
NonPremultipliedImageSrcFragmentShader,
SolidBrushSrcFragmentShader,
TextureBrushSrcFragmentShader,
+ TextureBrushSrcWithPatternFragmentShader,
PatternBrushSrcFragmentShader,
LinearGradientBrushSrcFragmentShader,
RadialGradientBrushSrcFragmentShader,
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 70cc67e..61cc63e 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -130,7 +130,7 @@ static const char* const qglslPatternBrushSrcFragmentShader = "\
uniform lowp vec4 patternColor; \
varying mediump vec2 patternTexCoords;\
lowp vec4 srcPixel() { \
- return patternColor * texture2D(brushTexture, patternTexCoords).r; \
+ return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \
}\n";
@@ -278,6 +278,13 @@ static const char* const qglslTextureBrushSrcFragmentShader = "\
return texture2D(brushTexture, brushTextureCoords); \
}";
+static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\
+ varying mediump vec2 brushTextureCoords; \
+ uniform lowp vec4 patternColor; \
+ uniform sampler2D brushTexture; \
+ lowp vec4 srcPixel() { \
+ return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \
+ }";
// Solid Fill Brush
static const char* const qglslSolidBrushSrcFragmentShader = "\
@@ -293,6 +300,14 @@ static const char* const qglslImageSrcFragmentShader = "\
return texture2D(imageTexture, textureCoords); \
}";
+static const char* const qglslImageSrcWithPatternFragmentShader = "\
+ varying highp vec2 textureCoords; \
+ uniform lowp vec4 patternColor; \
+ uniform sampler2D imageTexture; \
+ lowp vec4 srcPixel() { \
+ return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \
+ }\n";
+
static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\
varying highp vec2 textureCoords; \
uniform sampler2D imageTexture; \
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index bdea187..d1c6e9f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -279,7 +279,13 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
currentBrush = brush;
brushTextureDirty = true;
brushUniformsDirty = true;
- shaderManager->setSrcPixelType(currentBrush->style());
+ if (currentBrush->style() == Qt::TexturePattern
+ && qHasPixmapTexture(*brush) && brush->texture().isQBitmap())
+ {
+ shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
+ } else {
+ shaderManager->setSrcPixelType(currentBrush->style());
+ }
shaderManager->optimiseForBrushTransform(currentBrush->transform());
}
@@ -314,7 +320,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
// Get the image data for the pattern
- QImage texImage = qt_imageForBrush(style, true);
+ QImage texImage = qt_imageForBrush(style, false);
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, true);
@@ -432,6 +438,11 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
const QPixmap& texPixmap = currentBrush->texture();
+ if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
+ QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue("patternColor", col);
+ }
+
QSizeF invertedTextureSize( 1.0 / texPixmap.width(), 1.0 / texPixmap.height() );
shaderManager->currentProgram()->setUniformValue("invertedTextureSize", invertedTextureSize);
@@ -578,17 +589,22 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect)
coords[7] = rect.bottom;
}
-void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque)
+void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
transferMode(ImageDrawingMode);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
// Setup for texture drawing
- shaderManager->setSrcPixelType(QGLEngineShaderManager::ImageSrc);
+ shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
shaderManager->setTextureCoordsEnabled(true);
prepareForDraw(opaque);
+ if (pattern) {
+ QColor col = premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue("patternColor", col);
+ }
+
shaderManager->currentProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
GLfloat dx = 1.0 / textureSize.width();
@@ -987,7 +1003,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c
ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true);
//FIXME: we should use hasAlpha() instead, but that's SLOW at the moment
- d->drawTexture(dest, src, pixmap.size(), !pixmap.hasAlphaChannel());
+ d->drawTexture(dest, src, pixmap.size(), !pixmap.hasAlphaChannel(), pixmap.depth() == 1);
}
void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index db39ced..8a50096 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -165,7 +165,7 @@ public:
// fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
void fill(const QVectorPath &path);
void drawOutline(const QVectorPath& path);
- void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque);
+ void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
void drawCachedGlyphs(const QPointF &p, const QTextItemInt &ti);
void drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive);
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 98c406b..4c53c46 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -104,6 +104,7 @@ QGLPixmapData::QGLPixmapData(PixelType type)
, m_ctx(0)
, m_dirty(false)
, m_hasFillColor(false)
+ , m_hasAlpha(false)
{
setSerialNumber(++qt_gl_pixmap_serial);
}
@@ -136,6 +137,11 @@ void QGLPixmapData::resize(int width, int height)
if (width == m_width && height == m_height)
return;
+ if (width <= 0 || height <= 0) {
+ width = 0;
+ height = 0;
+ }
+
m_width = width;
m_height = height;
@@ -166,7 +172,8 @@ void QGLPixmapData::ensureCreated() const
if (!m_textureId) {
glGenTextures(1, &m_textureId);
glBindTexture(target, m_textureId);
- glTexImage2D(target, 0, GL_RGBA, m_width, m_height, 0,
+ GLenum format = m_hasAlpha ? GL_RGBA : GL_RGB;
+ glTexImage2D(target, 0, format, m_width, m_height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -195,10 +202,20 @@ void QGLPixmapData::fromImage(const QImage &image,
if (image.size() == QSize(m_width, m_height))
setSerialNumber(++qt_gl_pixmap_serial);
resize(image.width(), image.height());
- m_source = image;
+
+ if (pixelType() == BitmapType) {
+ m_source = image.convertToFormat(QImage::Format_MonoLSB);
+ } else {
+ m_source = image.hasAlphaChannel()
+ ? image.convertToFormat(QImage::Format_ARGB32_Premultiplied)
+ : image.convertToFormat(QImage::Format_RGB32);
+ }
+
m_dirty = true;
m_hasFillColor = false;
+ m_hasAlpha = image.hasAlphaChannel();
+
if (m_textureId) {
QGLShareContextScope ctx(qt_gl_share_widget()->context());
glDeleteTextures(1, &m_textureId);
@@ -230,24 +247,46 @@ void QGLPixmapData::fill(const QColor &color)
if (!isValid())
return;
+ if (!m_textureId)
+ m_hasAlpha = color.alpha() != 255;
+
if (useFramebufferObjects()) {
m_source = QImage();
m_hasFillColor = true;
m_fillColor = color;
- } else if (!m_source.isNull()) {
- m_source.fill(PREMUL(color.rgba()));
} else {
- // ## TODO: improve performance here
- QImage img(m_width, m_height, QImage::Format_ARGB32_Premultiplied);
- img.fill(PREMUL(color.rgba()));
-
- fromImage(img, 0);
+ QImage image = fillImage(color);
+ fromImage(image, 0);
}
}
bool QGLPixmapData::hasAlphaChannel() const
{
- return true;
+ return pixelType() == BitmapType || m_hasAlpha;
+}
+
+QImage QGLPixmapData::fillImage(const QColor &color) const
+{
+ QImage img;
+ if (pixelType() == BitmapType) {
+ img = QImage(m_width, m_height, QImage::Format_MonoLSB);
+ img.setNumColors(2);
+ img.setColor(0, QColor(Qt::color0).rgba());
+ img.setColor(1, QColor(Qt::color1).rgba());
+
+ int gray = qGray(color.rgba());
+ if (qAbs(255 - gray) < gray)
+ img.fill(0);
+ else
+ img.fill(1);
+ } else {
+ img = QImage(m_width, m_height,
+ m_hasAlpha
+ ? QImage::Format_ARGB32_Premultiplied
+ : QImage::Format_RGB32);
+ img.fill(PREMUL(color.rgba()));
+ }
+ return img;
}
QImage QGLPixmapData::toImage() const
@@ -260,10 +299,7 @@ QImage QGLPixmapData::toImage() const
} else if (!m_source.isNull()) {
return m_source;
} else if (m_dirty || m_hasFillColor) {
- QImage img(m_width, m_height, QImage::Format_ARGB32_Premultiplied);
- if (m_hasFillColor)
- img.fill(PREMUL(m_fillColor.rgba()));
- return img;
+ return fillImage(m_fillColor);
} else {
ensureCreated();
}
@@ -453,6 +489,9 @@ extern int qt_defaultDpiY();
int QGLPixmapData::metric(QPaintDevice::PaintDeviceMetric metric) const
{
+ if (m_width == 0)
+ return 0;
+
switch (metric) {
case QPaintDevice::PdmWidth:
return m_width;
diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h
index 1b6b7ae..af10f2c 100644
--- a/src/opengl/qpixmapdata_gl_p.h
+++ b/src/opengl/qpixmapdata_gl_p.h
@@ -115,6 +115,8 @@ private:
static bool useFramebufferObjects();
+ QImage fillImage(const QColor &color) const;
+
int m_width;
int m_height;
@@ -131,6 +133,8 @@ private:
// represented by a single fill color
mutable QColor m_fillColor;
mutable bool m_hasFillColor;
+
+ mutable bool m_hasAlpha;
};
QT_END_NAMESPACE
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 965c7a5..01974a2 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -272,6 +272,24 @@ QGLWindowSurface::~QGLWindowSurface()
delete d_ptr;
}
+void QGLWindowSurface::deleted(QObject *object)
+{
+ QWidget *widget = qobject_cast<QWidget *>(object);
+ if (widget) {
+ QWidgetPrivate *widgetPrivate = widget->d_func();
+ if (widgetPrivate->extraData()) {
+ union { QGLContext **ctxPtr; void **voidPtr; };
+ voidPtr = &widgetPrivate->extraData()->glContext;
+ int index = d_ptr->contexts.indexOf(ctxPtr);
+ if (index != -1) {
+ delete *ctxPtr;
+ *ctxPtr = 0;
+ d_ptr->contexts.removeAt(index);
+ }
+ }
+ }
+}
+
void QGLWindowSurface::hijackWindow(QWidget *widget)
{
QWidgetPrivate *widgetPrivate = widget->d_func();
@@ -288,6 +306,8 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
union { QGLContext **ctxPtr; void **voidPtr; };
+ connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(deleted(QObject *)));
+
voidPtr = &widgetPrivate->extraData()->glContext;
d_ptr->contexts << ctxPtr;
qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size();
diff --git a/src/opengl/qwindowsurface_gl_p.h b/src/opengl/qwindowsurface_gl_p.h
index d47e3e3..9efd1ae 100644
--- a/src/opengl/qwindowsurface_gl_p.h
+++ b/src/opengl/qwindowsurface_gl_p.h
@@ -65,8 +65,9 @@ class QRegion;
class QWidget;
struct QGLWindowSurfacePrivate;
-class QGLWindowSurface : public QWindowSurface, public QPaintDevice
+class QGLWindowSurface : public QObject, public QWindowSurface, public QPaintDevice
{
+ Q_OBJECT
public:
QGLWindowSurface(QWidget *window);
~QGLWindowSurface();
@@ -91,6 +92,9 @@ public:
protected:
int metric(PaintDeviceMetric metric) const;
+private slots:
+ void deleted(QObject *object);
+
private:
void hijackWindow(QWidget *widget);
diff --git a/src/testlib/qtestelementattribute.cpp b/src/testlib/qtestelementattribute.cpp
index 540389b..783b83d 100644
--- a/src/testlib/qtestelementattribute.cpp
+++ b/src/testlib/qtestelementattribute.cpp
@@ -46,6 +46,66 @@
QT_BEGIN_NAMESPACE
+/*! \enum QTest::AttributeIndex
+ This enum numbers the different tests.
+
+ \value AI_Undefined
+
+ \value AI_Name
+
+ \value AI_Result
+
+ \value AI_Tests
+
+ \value AI_Failures
+
+ \value AI_Errors
+
+ \value AI_Type
+
+ \value AI_Description
+
+ \value AI_PropertyValue
+
+ \value AI_QTestVersion
+
+ \value AI_QtVersion
+
+ \value AI_File
+
+ \value AI_Line
+
+ \value AI_Metric
+
+ \value AI_Tag
+
+ \value AI_Value
+
+ \value AI_Iterations
+*/
+
+/*! \enum QTest::LogElementType
+ The enum specifies the kinds of test log messages.
+
+ \value LET_Undefined
+
+ \value LET_Property
+
+ \value LET_Properties
+
+ \value LET_Failure
+
+ \value LET_Error
+
+ \value LET_TestCase
+
+ \value LET_TestSuite
+
+ \value LET_Benchmark
+
+ \value LET_SystemError
+*/
+
QTestElementAttribute::QTestElementAttribute()
:attributeValue(0),
attributeIndex(QTest::AI_Undefined)