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-rw-r--r--src/opengl/opengl.pro8
-rw-r--r--src/opengl/qgl.cpp69
-rw-r--r--src/opengl/qgl.h2
-rw-r--r--src/opengl/qgl_cl_p.h141
-rw-r--r--src/opengl/qgl_p.h16
-rw-r--r--src/opengl/qglframebufferobject.cpp10
-rw-r--r--src/opengl/qglpaintdevice.cpp8
-rw-r--r--src/opengl/qglpixelbuffer.cpp6
-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp4
-rw-r--r--src/opengl/qglshaderprogram.cpp4
-rw-r--r--src/opengl/qglshaderprogram.h2
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp197
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp8
-rw-r--r--src/opengl/qwindowsurface_gl.cpp22
-rw-r--r--src/plugins/graphicssystems/opengl/main.cpp4
16 files changed, 158 insertions, 345 deletions
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 7338534..ff42a49 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -13,7 +13,6 @@ include(../qbase.pri)
!win32:!embedded:!mac:CONFIG += x11
contains(QT_CONFIG, opengl):CONFIG += opengl
contains(QT_CONFIG, opengles1):CONFIG += opengles1
-contains(QT_CONFIG, opengles1cl):CONFIG += opengles1cl
contains(QT_CONFIG, opengles2):CONFIG += opengles2
contains(QT_CONFIG, egl):CONFIG += egl
@@ -43,7 +42,7 @@ SOURCES += qgl.cpp \
SOURCES += qpaintengine_opengl.cpp
}
-!contains(QT_CONFIG, opengles1):!contains(QT_CONFIG, opengles1cl) {
+!contains(QT_CONFIG, opengles1) {
HEADERS += qglshaderprogram.h \
qglpixmapfilter_p.h \
qgraphicsshadereffect_p.h \
@@ -78,7 +77,7 @@ SOURCES += qgl.cpp \
}
x11 {
- contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONFIG, opengles2) {
+ contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles2) {
SOURCES += qgl_x11egl.cpp \
qglpixelbuffer_egl.cpp \
qgl_egl.cpp \
@@ -125,8 +124,7 @@ wince*: {
qglpixelbuffer_egl.cpp \
qgl_egl.cpp
- HEADERS += qgl_cl_p.h \
- qgl_egl_p.h \
+ HEADERS += qgl_egl_p.h
}
embedded {
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index bb76f1a..f2d190f 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -67,7 +67,7 @@
#include "qimage.h"
#include "qgl_p.h"
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
#endif
@@ -95,11 +95,6 @@
QT_BEGIN_NAMESPACE
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
-
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs;
#endif
@@ -1655,7 +1650,7 @@ QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alp
QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
int w = size.width();
int h = size.height();
-#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1)
//### glGetTexImage not in GL ES 2.0, need to do something else here!
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
#endif
@@ -2433,7 +2428,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
{
Q_Q(QGLContext);
QPixmapData *pd = pixmap.pixmapData();
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
if (target == GL_TEXTURE_2D && pd->classId() == QPixmapData::OpenGLClass) {
const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pd);
@@ -2680,41 +2675,41 @@ void QGLContext::deleteTexture(QMacCompatGLuint id)
}
#endif
-void qt_add_rect_to_array(const QRectF &r, q_vertexType *array)
+void qt_add_rect_to_array(const QRectF &r, GLfloat *array)
{
qreal left = r.left();
qreal right = r.right();
qreal top = r.top();
qreal bottom = r.bottom();
- array[0] = f2vt(left);
- array[1] = f2vt(top);
- array[2] = f2vt(right);
- array[3] = f2vt(top);
- array[4] = f2vt(right);
- array[5] = f2vt(bottom);
- array[6] = f2vt(left);
- array[7] = f2vt(bottom);
+ array[0] = left;
+ array[1] = top;
+ array[2] = right;
+ array[3] = top;
+ array[4] = right;
+ array[5] = bottom;
+ array[6] = left;
+ array[7] = bottom;
}
-void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array)
+void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array)
{
- array[0] = f2vt(x1);
- array[1] = f2vt(y1);
- array[2] = f2vt(x2);
- array[3] = f2vt(y1);
- array[4] = f2vt(x2);
- array[5] = f2vt(y2);
- array[6] = f2vt(x1);
- array[7] = f2vt(y2);
+ array[0] = x1;
+ array[1] = y1;
+ array[2] = x2;
+ array[3] = y1;
+ array[4] = x2;
+ array[5] = y2;
+ array[6] = x1;
+ array[7] = y2;
}
#if !defined(QT_OPENGL_ES_2)
static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
{
- q_vertexType tx = f2vt(1);
- q_vertexType ty = f2vt(1);
+ GLfloat tx = 1.0f;
+ GLfloat ty = 1.0f;
#ifdef QT_OPENGL_ES
Q_UNUSED(textureWidth);
@@ -2727,20 +2722,20 @@ static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint tex
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
}
- tx = f2vt(textureWidth);
- ty = f2vt(textureHeight);
+ tx = GLfloat(textureWidth);
+ ty = GLfloat(textureHeight);
}
#endif
- q_vertexType texCoordArray[4*2] = {
+ GLfloat texCoordArray[4*2] = {
0, ty, tx, ty, tx, 0, 0, 0
};
- q_vertexType vertexArray[4*2];
+ GLfloat vertexArray[4*2];
qt_add_rect_to_array(target, vertexArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4902,7 +4897,7 @@ void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QM
}
#endif
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine)
#endif
@@ -4912,7 +4907,7 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine)
Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
{
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
return qt_gl_engine();
#elif defined(QT_OPENGL_ES_2)
return qt_gl_2_engine();
@@ -5035,7 +5030,7 @@ QGLExtensions::Extensions QGLExtensions::currentContextExtensions()
glExtensions |= GenerateMipmap;
glExtensions |= FragmentShader;
#endif
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
if (extensions.match("GL_OES_framebuffer_object"))
glExtensions |= FramebufferObject;
#endif
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index 8ada8ce..64f54a3 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -57,7 +57,7 @@ QT_BEGIN_HEADER
#if defined(Q_WS_MAC)
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
-#elif defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#elif defined(QT_OPENGL_ES_1)
# include <GLES/gl.h>
#ifndef GL_DOUBLE
# define GL_DOUBLE GL_FLOAT
diff --git a/src/opengl/qgl_cl_p.h b/src/opengl/qgl_cl_p.h
deleted file mode 100644
index 82b492b..0000000
--- a/src/opengl/qgl_cl_p.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#ifdef QT_OPENGL_ES_1_CL
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of the QGLWidget class. This header file may change from
-// version to version without notice, or even be removed.
-//
-// We mean it.
-//
-
-QT_BEGIN_NAMESPACE
-
-inline void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
-{
- glTexParameterx(target, pname, FLOAT2X(param));
-}
-inline void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- glClearColorx(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
-}
-inline void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- glColor4x(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
-}
-
-inline void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
- glOrthox(FLOAT2X(left), FLOAT2X(right), FLOAT2X(bottom), FLOAT2X(top), FLOAT2X(zNear), FLOAT2X(zFar));
-}
-
-inline void glPointSize (GLfloat size)
-{
- glPointSizex(FLOAT2X(size));
-}
-
-inline void glPolygonOffset (GLfloat factor, GLfloat units)
-{
- glPolygonOffsetx (FLOAT2X(factor), FLOAT2X(units));
-}
-
-inline void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- glRotatex(FLOAT2X(angle), FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
-}
-
-inline void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
-{
- glTranslatex(FLOAT2X(x) ,FLOAT2X(y) ,FLOAT2X(z));
-}
-
-inline void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
-{
- glNormal3x(FLOAT2X(nx), FLOAT2X(ny), FLOAT2X(nz));
-}
-
-inline void glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
- glScalex(FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
-}
-
-inline void glClearDepthf (GLclampf depth)
-{
- glClearDepthx(FLOAT2X(depth));
-}
-
-inline void glAlphaFunc (GLenum func, GLclampf ref)
-{
- glAlphaFuncx(func, FLOAT2X(ref));
-}
-
-inline void glLoadMatrixf (const GLfloat *_m)
-{
- GLfixed m[16];
- for (int i =0; i < 16; i++)
- m[i] = FLOAT2X(_m[i]);
- glLoadMatrixx(m);
-}
-
-inline void glMultMatrixf (const GLfloat *_m)
-{
- GLfixed m[16];
- for (int i =0; i < 16; i++)
- m[i] = FLOAT2X(_m[i]);
- glMultMatrixx (m);
-}
-
-
-inline void glLineWidth (GLfloat width)
-{
- glLineWidthx(FLOAT2X(width));
-}
-
-QT_END_NAMESPACE
-
-#endif //QT_OPENGL_ES_1_CL
-
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 9e8e335..d17db3a 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -64,22 +64,6 @@
#include "qcache.h"
#include "qglpaintdevice_p.h"
-#ifndef QT_OPENGL_ES_1_CL
-#define q_vertexType float
-#define q_vertexTypeEnum GL_FLOAT
-#define f2vt(f) (f)
-#define vt2f(x) (x)
-#define i2vt(i) (float(i))
-#else
-#define FLOAT2X(f) (int( (f) * (65536)))
-#define X2FLOAT(x) (float(x) / 65536.0f)
-#define f2vt(f) FLOAT2X(f)
-#define i2vt(i) ((i)*65536)
-#define vt2f(x) X2FLOAT(x)
-#define q_vertexType GLfixed
-#define q_vertexTypeEnum GL_FIXED
-#endif //QT_OPENGL_ES_1_CL
-
#ifdef QT_OPENGL_ES
QT_BEGIN_INCLUDE_NAMESPACE
#if defined(QT_OPENGL_ES_2)
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index ce80796..f1d2325 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -44,7 +44,7 @@
#include <qdebug.h>
#include <private/qgl_p.h>
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -56,10 +56,6 @@
#include <qlibrary.h>
#include <qimage.h>
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
QT_BEGIN_NAMESPACE
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
@@ -980,7 +976,7 @@ QImage QGLFramebufferObject::toImage() const
return image;
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
#endif
@@ -995,7 +991,7 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const
if (d->engine)
return d->engine;
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#if !defined (QT_OPENGL_ES_2)
if (qt_gl_preferGL2Engine()) {
#endif
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index 7697570..a0b1a79 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -48,14 +48,10 @@
#include <private/qpixmapdata_x11gl_p.h>
#endif
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpixmapdata_gl_p.h>
#endif
-#if defined(QT_OPENGL_ES_1_CL)
-#include "qgl_cl_p.h"
-#endif
-
QT_BEGIN_NAMESPACE
QGLPaintDevice::QGLPaintDevice()
@@ -198,7 +194,7 @@ QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd)
glpd = &(static_cast<QGLFramebufferObject*>(pd)->d_func()->glDevice);
break;
case QInternal::Pixmap: {
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
QPixmapData* pmd = static_cast<QPixmap*>(pd)->pixmapData();
if (pmd->classId() == QPixmapData::OpenGLClass)
glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 46f7697..eca9550 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -78,7 +78,7 @@
#include <QtCore/qglobal.h>
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -387,7 +387,7 @@ bool QGLPixelBuffer::isValid() const
return !d->invalid;
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
#endif
@@ -398,7 +398,7 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
/*! \reimp */
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
return qt_buffer_engine();
#elif defined(QT_OPENGL_ES_2)
return qt_buffer_2_engine();
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
index ca19011..1e3223e 100644
--- a/src/opengl/qglpixelbuffer_egl.cpp
+++ b/src/opengl/qglpixelbuffer_egl.cpp
@@ -47,10 +47,6 @@
#include <qimage.h>
#include <private/qgl_p.h>
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
QT_BEGIN_NAMESPACE
#ifdef EGL_BIND_TO_TEXTURE_RGBA
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 79484fa..7c6f159 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -50,7 +50,7 @@
QT_BEGIN_NAMESPACE
-#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#if !defined(QT_OPENGL_ES_1)
/*!
\class QGLShaderProgram
@@ -2943,6 +2943,6 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGL
}
#endif
-#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#endif // !defined(QT_OPENGL_ES_1)
QT_END_NAMESPACE
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 24ab986..215750e 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -54,7 +54,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
-#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#if !defined(QT_OPENGL_ES_1)
class QGLShaderProgram;
class QGLShaderPrivate;
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index dddc85d..f53ef54 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include "qgraphicsshadereffect_p.h"
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include "qglshaderprogram.h"
#include "gl2paintengineex/qglcustomshaderstage_p.h"
#define QGL_HAVE_CUSTOM_SHADERS 1
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 57918d0..3845e43 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -71,10 +71,6 @@
#include "private/qwsmanager_p.h"
#endif
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
#define QGL_FUNC_CONTEXT QGLContext *ctx = const_cast<QGLContext *>(device->context());
#include <stdlib.h>
@@ -780,7 +776,7 @@ public:
void drawOffscreenPath(const QPainterPath &path);
void composite(const QRectF &rect, const QPoint &maskOffset = QPoint());
- void composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
+ void composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
bool createFragmentPrograms();
void deleteFragmentPrograms();
@@ -1787,7 +1783,7 @@ class QOpenGLTrapezoidToArrayTessellator : public QOpenGLTessellator
public:
QOpenGLTrapezoidToArrayTessellator() : vertices(0), allocated(0), size(0) {}
~QOpenGLTrapezoidToArrayTessellator() { free(vertices); }
- q_vertexType *vertices;
+ GLfloat *vertices;
int allocated;
int size;
QRectF bounds;
@@ -1808,36 +1804,36 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
if (size > allocated - 12) {
#endif
allocated = qMax(2*allocated, 512);
- vertices = (q_vertexType *)realloc(vertices, allocated * sizeof(q_vertexType));
+ vertices = (GLfloat *)realloc(vertices, allocated * sizeof(GLfloat));
}
QGLTrapezoid t = toGLTrapezoid(trap);
#ifndef QT_OPENGL_ES
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.topRightX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
- vertices[size++] = f2vt(t.bottomLeftX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.topRightX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
+ vertices[size++] = t.bottomLeftX;
+ vertices[size++] = t.bottom;
#else
// First triangle
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.topRightX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.topRightX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
// Second triangle
- vertices[size++] = f2vt(t.bottomLeftX);
- vertices[size++] = f2vt(t.bottom);
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.bottomLeftX;
+ vertices[size++] = t.bottom;
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
#endif
}
@@ -1864,7 +1860,7 @@ void QOpenGLPaintEnginePrivate::fillPolygon_dev(const QPointF *polygonPoints, in
if (use_fragment_programs && !(fast_style && has_fast_composition_mode)) {
composite(geometry_mode, tessellator.vertices, tessellator.size / 2);
} else {
- glVertexPointer(2, q_vertexTypeEnum, 0, tessellator.vertices);
+ glVertexPointer(2, GL_FLOAT, 0, tessellator.vertices);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(geometry_mode, 0, tessellator.size/2);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -2265,7 +2261,7 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
return;
}
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
glClearDepthf(0.0f);
#else
glClearDepth(0.0f);
@@ -2281,12 +2277,12 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
const QVector<QRect> rects = q->state()->clipEnabled ? q->state()->clipRegion.rects() : q->systemClip().rects();
// rectangle count * 2 (triangles) * vertex count * component count (Z omitted)
- QDataBuffer<q_vertexType> clipVertex(rects.size()*2*3*2);
+ QDataBuffer<GLfloat> clipVertex(rects.size()*2*3*2);
for (int i = 0; i < rects.size(); ++i) {
- q_vertexType x = i2vt(rects.at(i).left());
- q_vertexType w = i2vt(rects.at(i).width());
- q_vertexType h = i2vt(rects.at(i).height());
- q_vertexType y = i2vt(rects.at(i).top());
+ GLfloat x = GLfloat(rects.at(i).left());
+ GLfloat w = GLfloat(rects.at(i).width());
+ GLfloat h = GLfloat(rects.at(i).height());
+ GLfloat y = GLfloat(rects.at(i).top());
// First triangle
clipVertex.add(x);
@@ -2314,7 +2310,7 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, clipVertex.data());
+ glVertexPointer(2, GL_FLOAT, 0, clipVertex.data());
glDrawArrays(GL_TRIANGLES, 0, rects.size()*2*3);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3106,8 +3102,8 @@ QGLTrapezoidMaskGenerator::QGLTrapezoidMaskGenerator(const QPainterPath &path, c
{
}
-extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
-extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array);
+extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array);
+extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array);
void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
{
@@ -3138,7 +3134,7 @@ void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
// clear mask
glBlendFunc(GL_ZERO, GL_ZERO); // clear
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3369,7 +3365,7 @@ void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_ELLIPSE_OFFSET], ellipse_offset);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
@@ -3399,7 +3395,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
Q_Q(QOpenGLPaintEngine);
DEBUG_ONCE_STR("QOpenGLPaintEngine::drawRects(): drawing fast rect");
- q_vertexType vertexArray[10];
+ GLfloat vertexArray[10];
qt_add_rect_to_array(r, vertexArray);
if (has_pen)
@@ -3420,7 +3416,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
if (fast_style && has_fast_composition_mode) {
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
@@ -3439,7 +3435,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
vertexArray[8] = vertexArray[0];
vertexArray[9] = vertexArray[1];
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_LINE_STRIP, 0, 5);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3546,7 +3542,7 @@ void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount)
}
}
-static void addQuadAsTriangle(q_vertexType *quad, q_vertexType *triangle)
+static void addQuadAsTriangle(GLfloat *quad, GLfloat *triangle)
{
triangle[0] = quad[0];
triangle[1] = quad[1];
@@ -3607,7 +3603,7 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
d->flushDrawQueue();
if (d->has_fast_pen) {
- QVarLengthArray<q_vertexType> vertexArray(6 * pointCount);
+ QVarLengthArray<GLfloat> vertexArray(6 * pointCount);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@@ -3617,25 +3613,22 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
for (int i = 0; i < pointCount; ++i) {
QPointF mapped = d->matrix.map(points[i]);
- qreal xf = qRound(mapped.x());
- qreal yf = qRound(mapped.y());
-
- q_vertexType x = f2vt(xf);
- q_vertexType y = f2vt(yf);
+ GLfloat x = GLfloat(qRound(mapped.x()));
+ GLfloat y = GLfloat(qRound(mapped.y()));
vertexArray[j++] = x;
- vertexArray[j++] = y - f2vt(0.5);
+ vertexArray[j++] = y - 0.5f;
- vertexArray[j++] = x + f2vt(1.5);
- vertexArray[j++] = y + f2vt(1.0);
+ vertexArray[j++] = x + 1.5f;
+ vertexArray[j++] = y + 1.0f;
vertexArray[j++] = x;
- vertexArray[j++] = y + f2vt(1.0);
+ vertexArray[j++] = y + 1.0f;
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_TRIANGLES, 0, pointCount*3);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3652,7 +3645,7 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
}
else {
Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3720,47 +3713,47 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
}
}
- q_vertexType endCap = f2vt(d->cpen.capStyle() == Qt::FlatCap ? 0 : 0.5);
+ GLfloat endCap = d->cpen.capStyle() == Qt::FlatCap ? 0.0f : 0.5f;
if (useRects) {
- QVarLengthArray<q_vertexType> vertexArray(12 * lineCount);
+ QVarLengthArray<GLfloat> vertexArray(12 * lineCount);
- q_vertexType quad[8];
+ GLfloat quad[8];
for (int i = 0; i < lineCount; ++i) {
- q_vertexType x1 = f2vt(lines[i].x1());
- q_vertexType x2 = f2vt(lines[i].x2());
- q_vertexType y1 = f2vt(lines[i].y1());
- q_vertexType y2 = f2vt(lines[i].y2());
+ GLfloat x1 = lines[i].x1();
+ GLfloat x2 = lines[i].x2();
+ GLfloat y1 = lines[i].y1();
+ GLfloat y2 = lines[i].y2();
if (x1 == x2) {
if (y1 > y2)
qSwap(y1, y2);
- quad[0] = x1 - f2vt(0.5);
+ quad[0] = x1 - 0.5f;
quad[1] = y1 - endCap;
- quad[2] = x1 + f2vt(0.5);
+ quad[2] = x1 + 0.5f;
quad[3] = y1 - endCap;
- quad[4] = x1 + f2vt(0.5);
+ quad[4] = x1 + 0.5f;
quad[5] = y2 + endCap;
- quad[6] = x1 - f2vt(0.5);
+ quad[6] = x1 - 0.5f;
quad[7] = y2 + endCap;
} else {
if (x1 > x2)
qSwap(x1, x2);
quad[0] = x1 - endCap;
- quad[1] = y1 + f2vt(0.5);
+ quad[1] = y1 + 0.5f;
quad[2] = x1 - endCap;
- quad[3] = y1 - f2vt(0.5);
+ quad[3] = y1 - 0.5f;
quad[4] = x2 + endCap;
- quad[5] = y1 - f2vt(0.5);
+ quad[5] = y1 - 0.5f;
quad[6] = x2 + endCap;
- quad[7] = y1 + f2vt(0.5);
+ quad[7] = y1 + 0.5f;
}
addQuadAsTriangle(quad, &vertexArray[12*i]);
@@ -3768,26 +3761,26 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_TRIANGLES, 0, lineCount*6);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
- QVarLengthArray<q_vertexType> vertexArray(4 * lineCount);
+ QVarLengthArray<GLfloat> vertexArray(4 * lineCount);
for (int i = 0; i < lineCount; ++i) {
const QPointF a = lines[i].p1();
- vertexArray[4*i] = f2vt(lines[i].x1());
- vertexArray[4*i+1] = f2vt(lines[i].y1());
- vertexArray[4*i+2] = f2vt(lines[i].x2());
- vertexArray[4*i+3] = f2vt(lines[i].y2());
+ vertexArray[4*i] = lines[i].x1();
+ vertexArray[4*i+1] = lines[i].y1();
+ vertexArray[4*i+2] = lines[i].x2();
+ vertexArray[4*i+3] = lines[i].y2();
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_LINES, 0, lineCount*2);
- glVertexPointer(2, q_vertexTypeEnum, 4*sizeof(q_vertexType), vertexArray.constData() + 2);
+ glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), vertexArray.constData() + 2);
glDrawArrays(GL_POINTS, 0, lineCount);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3874,7 +3867,7 @@ void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, Poly
}
else {
Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3893,12 +3886,12 @@ void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, Poly
if (d->has_pen) {
if (d->has_fast_pen && !d->high_quality_antialiasing) {
d->setGradientOps(d->cpen.brush(), bounds);
- QVarLengthArray<q_vertexType> vertexArray(pointCount*2 + 2);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ QVarLengthArray<GLfloat> vertexArray(pointCount*2 + 2);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
int i;
for (i=0; i<pointCount; ++i) {
- vertexArray[i*2] = f2vt(points[i].x());
- vertexArray[i*2+1] = f2vt(points[i].y());
+ vertexArray[i*2] = points[i].x();
+ vertexArray[i*2+1] = points[i].y();
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -4074,7 +4067,7 @@ void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool
switch (e.type) {
case QPainterPath::MoveToElement:
if (i != 0) {
- glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+ glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
tess_points.reset();
}
@@ -4124,7 +4117,7 @@ void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool
break;
} // end of switch
}
- glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+ glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
glDisableClientState(GL_VERTEX_ARRAY);
#endif
@@ -4391,8 +4384,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
glRotatef(180.0, 0.0, 0.0, 1.0);
}
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
double offset_x = offset.x() / pm.width();
double offset_y = offset.y() / pm.height();
@@ -4401,8 +4394,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
qt_add_texcoords_to_array(offset_x, offset_y,
tc_w + offset_x, tc_h + offset_y, texCoordArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4483,14 +4476,14 @@ void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRec
y2 = sr.y();
}
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
qt_add_rect_to_array(r, vertexArray);
qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4943,11 +4936,11 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte
#endif
// do the actual drawing
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -5160,7 +5153,7 @@ void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &mask
Q_UNUSED(rect);
Q_UNUSED(maskOffset);
#else
- q_vertexType vertexArray[8];
+ GLfloat vertexArray[8];
qt_add_rect_to_array(rect, vertexArray);
composite(GL_TRIANGLE_FAN, vertexArray, 4, maskOffset);
@@ -5168,7 +5161,7 @@ void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &mask
}
-void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset)
+void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset)
{
#ifdef QT_OPENGL_ES
Q_UNUSED(primitive);
@@ -5191,8 +5184,8 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
qreal minX = 1e9, minY = 1e9, maxX = -1e9, maxY = -1e9;
for (int i = 0; i < vertexCount; ++i) {
- qreal x = vt2f(vertexArray[2 * i]);
- qreal y = vt2f(vertexArray[2 * i + 1]);
+ qreal x = vertexArray[2 * i];
+ qreal y = vertexArray[2 * i + 1];
qreal tx, ty;
matrix.map(x, y, &tx, &ty);
@@ -5251,7 +5244,7 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
GLuint program = qt_gl_program_cache()->getProgram(device->context(),
fragment_brush,
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
index 55aa1d0..edce56a 100644
--- a/src/opengl/qpixmapdata_x11gl_egl.cpp
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -45,7 +45,7 @@
#include <private/qegl_p.h>
#include <private/qeglproperties_p.h>
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -196,7 +196,7 @@ QX11GLPixmapData::~QX11GLPixmapData()
{
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine)
#endif
@@ -220,7 +220,7 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
QPaintEngine* engine;
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
engine = qt_gl_pixmap_engine();
#elif defined(QT_OPENGL_ES_2)
engine = qt_gl_pixmap_2_engine();
@@ -237,7 +237,7 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
if (engine->isActive()) {
qWarning("Pixmap paint engine already active");
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
engine = new QOpenGLPaintEngine;
#elif defined(QT_OPENGL_ES_2)
engine = new QGL2PaintEngineEx;
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 7a565e6..4ac4a3a 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -82,10 +82,6 @@
#define GLX_SAMPLES_ARB 100001
#endif
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
#ifdef QT_OPENGL_ES
#include <private/qegl_p.h>
#endif
@@ -838,22 +834,22 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
src.setBottom(src.bottom() / height);
}
- const q_vertexType tx1 = f2vt(src.left());
- const q_vertexType tx2 = f2vt(src.right());
- const q_vertexType ty1 = f2vt(src.top());
- const q_vertexType ty2 = f2vt(src.bottom());
+ const GLfloat tx1 = src.left();
+ const GLfloat tx2 = src.right();
+ const GLfloat ty1 = src.top();
+ const GLfloat ty2 = src.bottom();
- q_vertexType texCoordArray[4*2] = {
+ GLfloat texCoordArray[4*2] = {
tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1
};
- q_vertexType vertexArray[4*2];
- extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp
+ GLfloat vertexArray[4*2];
+ extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); // qpaintengine_opengl.cpp
qt_add_rect_to_array(rect, vertexArray);
#if !defined(QT_OPENGL_ES_2)
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glBindTexture(target, tex_id);
glEnable(target);
diff --git a/src/plugins/graphicssystems/opengl/main.cpp b/src/plugins/graphicssystems/opengl/main.cpp
index 19631b6..abcfb7f 100644
--- a/src/plugins/graphicssystems/opengl/main.cpp
+++ b/src/plugins/graphicssystems/opengl/main.cpp
@@ -56,7 +56,7 @@ QStringList QGLGraphicsSystemPlugin::keys() const
{
QStringList list;
list << QLatin1String("OpenGL") << QLatin1String("OpenGL1");
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
list << QLatin1String("OpenGL2");
#endif
return list;
@@ -69,7 +69,7 @@ QGraphicsSystem* QGLGraphicsSystemPlugin::create(const QString& system)
return new QGLGraphicsSystem;
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
if (system.toLower() == QLatin1String("opengl2")) {
QGL::setPreferredPaintEngine(QPaintEngine::OpenGL2);
return new QGLGraphicsSystem;