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Diffstat (limited to 'tests/auto/declarative/qmlshadersplugin/main.qml')
-rw-r--r-- | tests/auto/declarative/qmlshadersplugin/main.qml | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/tests/auto/declarative/qmlshadersplugin/main.qml b/tests/auto/declarative/qmlshadersplugin/main.qml new file mode 100644 index 0000000..fc80b39 --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/main.qml @@ -0,0 +1,80 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import Qt.labs.shaders 1.0 + + Rectangle { + width: 300 + height: 300 + + Text { + id: textLabel + text: "Hello World" + anchors.centerIn: parent + font.pixelSize: 48 + } + + ShaderEffectItem { + objectName: "effectItem" + property variant source: ShaderEffectSource { objectName: "effectSource"; sourceItem: textLabel; hideSource: true } + property real wiggleAmount: 0.01 + anchors.fill: textLabel + + SequentialAnimation on wiggleAmount { + loops: Animation.Infinite + NumberAnimation { to: -0.01; duration: 500 } + NumberAnimation { to: 0.01; duration: 500 } + } + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + uniform highp float wiggleAmount; + void main(void) + { + highp vec2 wiggledTexCoord = qt_TexCoord0; + wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount; + gl_FragColor = texture2D(source, wiggledTexCoord.st); + } + " + } + } |