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-rw-r--r--tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml100
1 files changed, 94 insertions, 6 deletions
diff --git a/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml b/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
index 0df727b..63dba47 100644
--- a/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
+++ b/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
@@ -1,15 +1,15 @@
import Qt 4.7
Rectangle {
- width: 800; height: 240; color: "gray"
+ width: 800; height: 720; color: "gray"
Rectangle {
id: rect
width: 50; height: 20; y: 30; color: "black"
SequentialAnimation on x {
loops: Animation.Infinite
- NumberAnimation { from: 50; to: 700; duration: 2000 }
- NumberAnimation { from: 700; to: 50; duration: 2000 }
+ NumberAnimation { from: 50; to: 700; duration: 1000 }
+ NumberAnimation { from: 700; to: 50; duration: 1000 }
}
}
@@ -25,16 +25,104 @@ Rectangle {
Rectangle {
width: 50; height: 20; x: rect.x; y: 120; color: "green"
- Behavior on x { SmoothedAnimation { reversingMode: SmoothedAnimation.Sync } }
+ Behavior on x { SmoothedAnimation { velocity: 200; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
width: 50; height: 20; x: rect.x; y: 150; color: "purple"
- Behavior on x { SmoothedAnimation { maximumEasingTime: 200 } }
+ Behavior on x { SmoothedAnimation { velocity: 200; maximumEasingTime: 100 } }
}
Rectangle {
width: 50; height: 20; x: rect.x; y: 180; color: "blue"
- Behavior on x { SmoothedAnimation { duration: 300 } }
+ Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
+ }
+
+ //rect2 has jerky movement, but the rects following it should be smooth
+ Rectangle {
+ id: rect2
+ property int dir: 1
+ width: 50; height: 20; x:50; y: 240; color: "black"
+ function advance(){
+ if(x >= 700)
+ dir = -1;
+ if(x <= 50)
+ dir = 1;
+ x += 130.0 * dir;
+ }
+ }
+ Timer{
+ interval: 200
+ running: true
+ repeat: true
+ onTriggered: rect2.advance();
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect2.x; y: 270; color: "red"
+ Behavior on x { SmoothedAnimation { velocity: 400 } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect2.x; y: 300; color: "yellow"
+ Behavior on x { SmoothedAnimation { velocity: 300; reversingMode: SmoothedAnimation.Immediate } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect2.x; y: 330; color: "green"
+ Behavior on x { SmoothedAnimation { velocity: 200; reversingMode: SmoothedAnimation.Sync } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect2.x; y: 360; color: "purple"
+ Behavior on x { SmoothedAnimation { velocity: 200; maximumEasingTime: 100 } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect2.x; y: 390; color: "blue"
+ Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
+ }
+
+ //rect3 just jumps , but the rects following it should be smooth
+ Rectangle {
+ id: rect3
+ width: 50; height: 20; x:50; y: 480; color: "black"
+ function advance(){
+ if(x == 50)
+ x = 700;
+ else
+ x = 50;
+ }
+ }
+ Timer{
+ interval: 1000
+ running: true
+ repeat: true
+ onTriggered: rect3.advance();
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect3.x; y: 510; color: "red"
+ Behavior on x { SmoothedAnimation { velocity: 400 } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect3.x; y: 540; color: "yellow"
+ Behavior on x { SmoothedAnimation { velocity: 300; reversingMode: SmoothedAnimation.Immediate } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect3.x; y: 570; color: "green"
+ Behavior on x { SmoothedAnimation { velocity: 200; reversingMode: SmoothedAnimation.Sync } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect3.x; y: 600; color: "purple"
+ Behavior on x { SmoothedAnimation { velocity: 200; maximumEasingTime: 100 } }
+ }
+
+ Rectangle {
+ width: 50; height: 20; x: rect3.x; y: 630; color: "blue"
+ Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
}