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-rw-r--r--tests/auto/math3d/math3d.pro2
-rw-r--r--tests/auto/math3d/qmatrixnxn/qmatrixnxn.pro5
-rw-r--r--tests/auto/math3d/qmatrixnxn/tst_qmatrixnxn.cpp3185
-rw-r--r--tests/auto/math3d/qquaternion/qquaternion.pro5
-rw-r--r--tests/auto/math3d/qquaternion/tst_qquaternion.cpp830
-rw-r--r--tests/auto/math3d/qvectornd/qvectornd.pro5
-rw-r--r--tests/auto/math3d/qvectornd/tst_qvectornd.cpp2045
-rw-r--r--tests/auto/math3d/shared/math3dincludes.h52
8 files changed, 6129 insertions, 0 deletions
diff --git a/tests/auto/math3d/math3d.pro b/tests/auto/math3d/math3d.pro
new file mode 100644
index 0000000..d6189ef
--- /dev/null
+++ b/tests/auto/math3d/math3d.pro
@@ -0,0 +1,2 @@
+TEMPLATE = subdirs
+SUBDIRS = qmatrixnxn qquaternion qvectornd
diff --git a/tests/auto/math3d/qmatrixnxn/qmatrixnxn.pro b/tests/auto/math3d/qmatrixnxn/qmatrixnxn.pro
new file mode 100644
index 0000000..40c6cc0
--- /dev/null
+++ b/tests/auto/math3d/qmatrixnxn/qmatrixnxn.pro
@@ -0,0 +1,5 @@
+load(qttest_p4)
+VPATH += ../shared
+INCLUDEPATH += ../shared
+HEADERS += math3dincludes.h
+SOURCES += tst_qmatrixnxn.cpp
diff --git a/tests/auto/math3d/qmatrixnxn/tst_qmatrixnxn.cpp b/tests/auto/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
new file mode 100644
index 0000000..bb510fc
--- /dev/null
+++ b/tests/auto/math3d/qmatrixnxn/tst_qmatrixnxn.cpp
@@ -0,0 +1,3185 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <QtCore/qmath.h>
+#include "math3dincludes.h"
+
+class tst_QMatrix : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QMatrix() {}
+ ~tst_QMatrix() {}
+
+private slots:
+ void create2x2();
+ void create3x3();
+ void create4x4();
+ void create4x3();
+
+ void isIdentity2x2();
+ void isIdentity3x3();
+ void isIdentity4x4();
+ void isIdentity4x3();
+
+ void compare2x2();
+ void compare3x3();
+ void compare4x4();
+ void compare4x3();
+
+ void transposed2x2();
+ void transposed3x3();
+ void transposed4x4();
+ void transposed4x3();
+
+ void add2x2_data();
+ void add2x2();
+ void add3x3_data();
+ void add3x3();
+ void add4x4_data();
+ void add4x4();
+ void add4x3_data();
+ void add4x3();
+
+ void subtract2x2_data();
+ void subtract2x2();
+ void subtract3x3_data();
+ void subtract3x3();
+ void subtract4x4_data();
+ void subtract4x4();
+ void subtract4x3_data();
+ void subtract4x3();
+
+ void multiply2x2_data();
+ void multiply2x2();
+ void multiply3x3_data();
+ void multiply3x3();
+ void multiply4x4_data();
+ void multiply4x4();
+ void multiply4x3_data();
+ void multiply4x3();
+
+ void multiplyFactor2x2_data();
+ void multiplyFactor2x2();
+ void multiplyFactor3x3_data();
+ void multiplyFactor3x3();
+ void multiplyFactor4x4_data();
+ void multiplyFactor4x4();
+ void multiplyFactor4x3_data();
+ void multiplyFactor4x3();
+
+ void divideFactor2x2_data();
+ void divideFactor2x2();
+ void divideFactor3x3_data();
+ void divideFactor3x3();
+ void divideFactor4x4_data();
+ void divideFactor4x4();
+ void divideFactor4x3_data();
+ void divideFactor4x3();
+
+ void negate2x2_data();
+ void negate2x2();
+ void negate3x3_data();
+ void negate3x3();
+ void negate4x4_data();
+ void negate4x4();
+ void negate4x3_data();
+ void negate4x3();
+
+ void inverted4x4_data();
+ void inverted4x4();
+
+ void orthonormalInverse4x4();
+
+ void scale4x4_data();
+ void scale4x4();
+
+ void translate4x4_data();
+ void translate4x4();
+
+ void rotate4x4_data();
+ void rotate4x4();
+
+ void normalMatrix_data();
+ void normalMatrix();
+
+ void optimizedTransforms();
+
+ void ortho();
+ void frustum();
+ void perspective();
+ void flipCoordinates();
+
+ void convertGeneric();
+
+ void extractAxisRotation_data();
+ void extractAxisRotation();
+
+ void extractTranslation_data();
+ void extractTranslation();
+
+ void inferSpecialType_data();
+ void inferSpecialType();
+
+ void columnsAndRows();
+
+ void convertQMatrix();
+ void convertQTransform();
+
+ void fill();
+
+private:
+ static void setMatrix(QMatrix2x2& m, const qreal *values);
+ static void setMatrixFixed(QMatrix2x2& m, const qreal *values);
+ static bool isSame(const QMatrix2x2& m, const qreal *values);
+ static bool isIdentity(const QMatrix2x2& m);
+
+ static void setMatrix(QMatrix3x3& m, const qreal *values);
+ static void setMatrixFixed(QMatrix3x3& m, const qreal *values);
+ static bool isSame(const QMatrix3x3& m, const qreal *values);
+ static bool isIdentity(const QMatrix3x3& m);
+
+ static void setMatrix(QMatrix4x4& m, const qreal *values);
+ static void setMatrixFixed(QMatrix4x4& m, const qreal *values);
+ static bool isSame(const QMatrix4x4& m, const qreal *values);
+ static bool isIdentity(const QMatrix4x4& m);
+
+ static void setMatrix(QMatrix4x3& m, const qreal *values);
+ static void setMatrixFixed(QMatrix4x3& m, const qreal *values);
+ static bool isSame(const QMatrix4x3& m, const qreal *values);
+ static bool isIdentity(const QMatrix4x3& m);
+};
+
+static const qreal nullValues2[] =
+ {0.0f, 0.0f,
+ 0.0f, 0.0f};
+
+static qreal const identityValues2[16] =
+ {1.0f, 0.0f,
+ 0.0f, 1.0f};
+
+static const qreal doubleIdentity2[] =
+ {2.0f, 0.0f,
+ 0.0f, 2.0f};
+
+static qreal const uniqueValues2[16] =
+ {1.0f, 2.0f,
+ 5.0f, 6.0f};
+
+static qreal const transposedValues2[16] =
+ {1.0f, 5.0f,
+ 2.0f, 6.0f};
+
+static const qreal nullValues3[] =
+ {0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f};
+
+static qreal const identityValues3[16] =
+ {1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f};
+
+static const qreal doubleIdentity3[] =
+ {2.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f,
+ 0.0f, 0.0f, 2.0f};
+
+static qreal const uniqueValues3[16] =
+ {1.0f, 2.0f, 3.0f,
+ 5.0f, 6.0f, 7.0f,
+ 9.0f, 10.0f, 11.0f};
+
+static qreal const transposedValues3[16] =
+ {1.0f, 5.0f, 9.0f,
+ 2.0f, 6.0f, 10.0f,
+ 3.0f, 7.0f, 11.0f};
+
+static const qreal nullValues4[] =
+ {0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f};
+
+static qreal const identityValues4[16] =
+ {1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+
+static const qreal doubleIdentity4[] =
+ {2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 2.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 2.0f};
+
+static qreal const uniqueValues4[16] =
+ {1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f,
+ 13.0f, 14.0f, 15.0f, 16.0f};
+
+static qreal const transposedValues4[16] =
+ {1.0f, 5.0f, 9.0f, 13.0f,
+ 2.0f, 6.0f, 10.0f, 14.0f,
+ 3.0f, 7.0f, 11.0f, 15.0f,
+ 4.0f, 8.0f, 12.0f, 16.0f};
+
+static const qreal nullValues4x3[] =
+ {0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f};
+
+static qreal const identityValues4x3[12] =
+ {1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f};
+
+static qreal const doubleIdentity4x3[12] =
+ {2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 2.0f, 0.0f};
+
+static qreal const uniqueValues4x3[12] =
+ {1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f};
+
+static qreal const transposedValues3x4[12] =
+ {1.0f, 5.0f, 9.0f,
+ 2.0f, 6.0f, 10.0f,
+ 3.0f, 7.0f, 11.0f,
+ 4.0f, 8.0f, 12.0f};
+
+// Set a matrix to a specified array of values, which are assumed
+// to be in row-major order. This sets the values using floating-point.
+void tst_QMatrix::setMatrix(QMatrix2x2& m, const qreal *values)
+{
+ for (int row = 0; row < 2; ++row)
+ for (int col = 0; col < 2; ++col)
+ m(row, col) = values[row * 2 + col];
+}
+void tst_QMatrix::setMatrix(QMatrix3x3& m, const qreal *values)
+{
+ for (int row = 0; row < 3; ++row)
+ for (int col = 0; col < 3; ++col)
+ m(row, col) = values[row * 3 + col];
+}
+void tst_QMatrix::setMatrix(QMatrix4x4& m, const qreal *values)
+{
+ for (int row = 0; row < 4; ++row)
+ for (int col = 0; col < 4; ++col)
+ m(row, col) = values[row * 4 + col];
+}
+void tst_QMatrix::setMatrix(QMatrix4x3& m, const qreal *values)
+{
+ for (int row = 0; row < 3; ++row)
+ for (int col = 0; col < 4; ++col)
+ m(row, col) = values[row * 4 + col];
+}
+
+// Set a matrix to a specified array of values, which are assumed
+// to be in row-major order. This sets the values using fixed-point.
+void tst_QMatrix::setMatrixFixed(QMatrix2x2& m, const qreal *values)
+{
+ float *data = m.data();
+ for (int row = 0; row < 2; ++row) {
+ for (int col = 0; col < 2; ++col) {
+ data[row + col * 2] = values[row * 2 + col];
+ }
+ }
+}
+void tst_QMatrix::setMatrixFixed(QMatrix3x3& m, const qreal *values)
+{
+ float *data = m.data();
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ data[row + col * 3] = values[row * 3 + col];
+ }
+ }
+}
+void tst_QMatrix::setMatrixFixed(QMatrix4x4& m, const qreal *values)
+{
+ float *data = m.data();
+ for (int row = 0; row < 4; ++row) {
+ for (int col = 0; col < 4; ++col) {
+ data[row + col * 4] = values[row * 4 + col];
+ }
+ }
+}
+void tst_QMatrix::setMatrixFixed(QMatrix4x3& m, const qreal *values)
+{
+ float *data = m.data();
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 4; ++col) {
+ data[row + col * 3] = values[row * 4 + col];
+ }
+ }
+}
+
+// qFuzzyCompare isn't quite "fuzzy" enough to handle conversion
+// to fixed-point and back again. So create "fuzzier" compares.
+static bool fuzzyCompare(float x, float y, qreal epsilon = 0.001)
+{
+ float diff = x - y;
+ if (diff < 0.0f)
+ diff = -diff;
+ return (diff < epsilon);
+}
+
+static bool fuzzyCompare(const QVector3D &v1, const QVector3D &v2, qreal epsilon = 0.001)
+{
+ if (!fuzzyCompare(v1.x(), v2.x(), epsilon))
+ return false;
+ if (!fuzzyCompare(v1.y(), v2.y(), epsilon))
+ return false;
+ if (!fuzzyCompare(v1.z(), v2.z(), epsilon))
+ return false;
+ return true;
+}
+
+static bool matrixFuzzyCompare(const QMatrix4x4 &m1, const QMatrix4x4 &m2)
+{
+ bool ret = true;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ ret = ret && fuzzyCompare(m1(i, j), m2(i, j));
+ }
+ }
+
+ return ret;
+}
+
+// Determine if a matrix is the same as a specified array of values.
+// The values are assumed to be specified in row-major order.
+bool tst_QMatrix::isSame(const QMatrix2x2& m, const qreal *values)
+{
+ const float *mv = m.constData();
+ for (int row = 0; row < 2; ++row) {
+ for (int col = 0; col < 2; ++col) {
+ // Check the values using the operator() function.
+ if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 2 + col]))) {
+ qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 2 + col];
+ return false;
+ }
+
+ // Check the values using direct access, which verifies that the values
+ // are stored internally in column-major order.
+ if (!fuzzyCompare((float)(mv[col * 2 + row]), (float)(values[row * 2 + col]))) {
+ qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 2 + row] << "expected =" << values[row * 2 + col];
+ return false;
+ }
+ }
+ }
+ return true;
+}
+bool tst_QMatrix::isSame(const QMatrix3x3& m, const qreal *values)
+{
+ const float *mv = m.constData();
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ // Check the values using the operator() access function.
+ if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 3 + col]))) {
+ qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 3 + col];
+ return false;
+ }
+
+ // Check the values using direct access, which verifies that the values
+ // are stored internally in column-major order.
+ if (!fuzzyCompare((float)(mv[col * 3 + row]), (float)(values[row * 3 + col]))) {
+ qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 3 + row] << "expected =" << values[row * 3 + col];
+ return false;
+ }
+ }
+ }
+ return true;
+}
+bool tst_QMatrix::isSame(const QMatrix4x4& m, const qreal *values)
+{
+ const float *mv = m.constData();
+ for (int row = 0; row < 4; ++row) {
+ for (int col = 0; col < 4; ++col) {
+ // Check the values using the operator() access function.
+ if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 4 + col]))) {
+ qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 4 + col];
+ return false;
+ }
+
+ // Check the values using direct access, which verifies that the values
+ // are stored internally in column-major order.
+ if (!fuzzyCompare((float)(mv[col * 4 + row]), (float)(values[row * 4 + col]))) {
+ qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 4 + row] << "expected =" << values[row * 4 + col];
+ return false;
+ }
+ }
+ }
+ return true;
+}
+bool tst_QMatrix::isSame(const QMatrix4x3& m, const qreal *values)
+{
+ const float *mv = m.constData();
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 4; ++col) {
+ // Check the values using the operator() access function.
+ if (!fuzzyCompare((float)(m(row, col)), (float)(values[row * 4 + col]))) {
+ qDebug() << "floating-point failure at" << row << col << "actual =" << m(row, col) << "expected =" << values[row * 4 + col];
+ return false;
+ }
+
+ // Check the values using direct access, which verifies that the values
+ // are stored internally in column-major order.
+ if (!fuzzyCompare((float)(mv[col * 3 + row]), (float)(values[row * 4 + col]))) {
+ qDebug() << "column floating-point failure at" << row << col << "actual =" << mv[col * 3 + row] << "expected =" << values[row * 4 + col];
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+// Determine if a matrix is the identity.
+bool tst_QMatrix::isIdentity(const QMatrix2x2& m)
+{
+ return isSame(m, identityValues2);
+}
+bool tst_QMatrix::isIdentity(const QMatrix3x3& m)
+{
+ return isSame(m, identityValues3);
+}
+bool tst_QMatrix::isIdentity(const QMatrix4x4& m)
+{
+ return isSame(m, identityValues4);
+}
+bool tst_QMatrix::isIdentity(const QMatrix4x3& m)
+{
+ return isSame(m, identityValues4x3);
+}
+
+// Test the creation of QMatrix2x2 objects in various ways:
+// construct, copy, and modify.
+void tst_QMatrix::create2x2()
+{
+ QMatrix2x2 m1;
+ QVERIFY(isIdentity(m1));
+ QVERIFY(m1.isIdentity());
+
+ QMatrix2x2 m2;
+ setMatrix(m2, uniqueValues2);
+ QVERIFY(isSame(m2, uniqueValues2));
+ QVERIFY(!m2.isIdentity());
+
+ QMatrix2x2 m3;
+ setMatrixFixed(m3, uniqueValues2);
+ QVERIFY(isSame(m3, uniqueValues2));
+
+ QMatrix2x2 m4(m3);
+ QVERIFY(isSame(m4, uniqueValues2));
+
+ QMatrix2x2 m5;
+ m5 = m3;
+ QVERIFY(isSame(m5, uniqueValues2));
+
+ m5.setIdentity();
+ QVERIFY(isIdentity(m5));
+
+ QMatrix2x2 m6(uniqueValues2);
+ QVERIFY(isSame(m6, uniqueValues2));
+ qreal vals[4];
+ m6.toValueArray(vals);
+ for (int index = 0; index < 4; ++index)
+ QCOMPARE((float)(vals[index]), (float)(uniqueValues2[index]));
+}
+
+// Test the creation of QMatrix3x3 objects in various ways:
+// construct, copy, and modify.
+void tst_QMatrix::create3x3()
+{
+ QMatrix3x3 m1;
+ QVERIFY(isIdentity(m1));
+ QVERIFY(m1.isIdentity());
+
+ QMatrix3x3 m2;
+ setMatrix(m2, uniqueValues3);
+ QVERIFY(isSame(m2, uniqueValues3));
+ QVERIFY(!m2.isIdentity());
+
+ QMatrix3x3 m3;
+ setMatrixFixed(m3, uniqueValues3);
+ QVERIFY(isSame(m3, uniqueValues3));
+
+ QMatrix3x3 m4(m3);
+ QVERIFY(isSame(m4, uniqueValues3));
+
+ QMatrix3x3 m5;
+ m5 = m3;
+ QVERIFY(isSame(m5, uniqueValues3));
+
+ m5.setIdentity();
+ QVERIFY(isIdentity(m5));
+
+ QMatrix3x3 m6(uniqueValues3);
+ QVERIFY(isSame(m6, uniqueValues3));
+ qreal vals[9];
+ m6.toValueArray(vals);
+ for (int index = 0; index < 9; ++index)
+ QCOMPARE((float)(vals[index]), (float)(uniqueValues3[index]));
+}
+
+// Test the creation of QMatrix4x4 objects in various ways:
+// construct, copy, and modify.
+void tst_QMatrix::create4x4()
+{
+ QMatrix4x4 m1;
+ QVERIFY(isIdentity(m1));
+ QVERIFY(m1.isIdentity());
+
+ QMatrix4x4 m2;
+ setMatrix(m2, uniqueValues4);
+ QVERIFY(isSame(m2, uniqueValues4));
+ QVERIFY(!m2.isIdentity());
+
+ QMatrix4x4 m3;
+ setMatrixFixed(m3, uniqueValues4);
+ QVERIFY(isSame(m3, uniqueValues4));
+
+ QMatrix4x4 m4(m3);
+ QVERIFY(isSame(m4, uniqueValues4));
+
+ QMatrix4x4 m5;
+ m5 = m3;
+ QVERIFY(isSame(m5, uniqueValues4));
+
+ m5.setIdentity();
+ QVERIFY(isIdentity(m5));
+
+ QMatrix4x4 m6(uniqueValues4);
+ QVERIFY(isSame(m6, uniqueValues4));
+ qreal vals[16];
+ m6.toValueArray(vals);
+ for (int index = 0; index < 16; ++index)
+ QCOMPARE((float)(vals[index]), (float)(uniqueValues4[index]));
+
+ QMatrix4x4 m8
+ (uniqueValues4[0], uniqueValues4[1], uniqueValues4[2], uniqueValues4[3],
+ uniqueValues4[4], uniqueValues4[5], uniqueValues4[6], uniqueValues4[7],
+ uniqueValues4[8], uniqueValues4[9], uniqueValues4[10], uniqueValues4[11],
+ uniqueValues4[12], uniqueValues4[13], uniqueValues4[14], uniqueValues4[15]);
+ QVERIFY(isSame(m8, uniqueValues4));
+}
+
+// Test the creation of QMatrix4x3 objects in various ways:
+// construct, copy, and modify.
+void tst_QMatrix::create4x3()
+{
+ QMatrix4x3 m1;
+ QVERIFY(isIdentity(m1));
+ QVERIFY(m1.isIdentity());
+
+ QMatrix4x3 m2;
+ setMatrix(m2, uniqueValues4x3);
+ QVERIFY(isSame(m2, uniqueValues4x3));
+ QVERIFY(!m2.isIdentity());
+
+ QMatrix4x3 m3;
+ setMatrixFixed(m3, uniqueValues4x3);
+ QVERIFY(isSame(m3, uniqueValues4x3));
+
+ QMatrix4x3 m4(m3);
+ QVERIFY(isSame(m4, uniqueValues4x3));
+
+ QMatrix4x3 m5;
+ m5 = m3;
+ QVERIFY(isSame(m5, uniqueValues4x3));
+
+ m5.setIdentity();
+ QVERIFY(isIdentity(m5));
+
+ QMatrix4x3 m6(uniqueValues4x3);
+ QVERIFY(isSame(m6, uniqueValues4x3));
+ qreal vals[12];
+ m6.toValueArray(vals);
+ for (int index = 0; index < 12; ++index)
+ QCOMPARE((float)(vals[index]), (float)(uniqueValues4x3[index]));
+}
+
+// Test isIdentity() for 2x2 matrices.
+void tst_QMatrix::isIdentity2x2()
+{
+ for (int i = 0; i < 2 * 2; ++i) {
+ QMatrix2x2 m;
+ QVERIFY(m.isIdentity());
+ m.data()[i] = 42.0f;
+ QVERIFY(!m.isIdentity());
+ }
+}
+
+// Test isIdentity() for 3x3 matrices.
+void tst_QMatrix::isIdentity3x3()
+{
+ for (int i = 0; i < 3 * 3; ++i) {
+ QMatrix3x3 m;
+ QVERIFY(m.isIdentity());
+ m.data()[i] = 42.0f;
+ QVERIFY(!m.isIdentity());
+ }
+}
+
+// Test isIdentity() for 4x4 matrices.
+void tst_QMatrix::isIdentity4x4()
+{
+ for (int i = 0; i < 4 * 4; ++i) {
+ QMatrix4x4 m;
+ QVERIFY(m.isIdentity());
+ m.data()[i] = 42.0f;
+ QVERIFY(!m.isIdentity());
+ }
+
+ // Force the "Identity" flag bit to be lost and check again.
+ QMatrix4x4 m2;
+ m2.data()[0] = 1.0f;
+ QVERIFY(m2.isIdentity());
+}
+
+// Test isIdentity() for 4x3 matrices.
+void tst_QMatrix::isIdentity4x3()
+{
+ for (int i = 0; i < 4 * 3; ++i) {
+ QMatrix4x3 m;
+ QVERIFY(m.isIdentity());
+ m.data()[i] = 42.0f;
+ QVERIFY(!m.isIdentity());
+ }
+}
+
+// Test 2x2 matrix comparisons.
+void tst_QMatrix::compare2x2()
+{
+ QMatrix2x2 m1(uniqueValues2);
+ QMatrix2x2 m2(uniqueValues2);
+ QMatrix2x2 m3(transposedValues2);
+
+ QVERIFY(m1 == m2);
+ QVERIFY(!(m1 != m2));
+ QVERIFY(m1 != m3);
+ QVERIFY(!(m1 == m3));
+}
+
+// Test 3x3 matrix comparisons.
+void tst_QMatrix::compare3x3()
+{
+ QMatrix3x3 m1(uniqueValues3);
+ QMatrix3x3 m2(uniqueValues3);
+ QMatrix3x3 m3(transposedValues3);
+
+ QVERIFY(m1 == m2);
+ QVERIFY(!(m1 != m2));
+ QVERIFY(m1 != m3);
+ QVERIFY(!(m1 == m3));
+}
+
+// Test 4x4 matrix comparisons.
+void tst_QMatrix::compare4x4()
+{
+ QMatrix4x4 m1(uniqueValues4);
+ QMatrix4x4 m2(uniqueValues4);
+ QMatrix4x4 m3(transposedValues4);
+
+ QVERIFY(m1 == m2);
+ QVERIFY(!(m1 != m2));
+ QVERIFY(m1 != m3);
+ QVERIFY(!(m1 == m3));
+}
+
+// Test 4x3 matrix comparisons.
+void tst_QMatrix::compare4x3()
+{
+ QMatrix4x3 m1(uniqueValues4x3);
+ QMatrix4x3 m2(uniqueValues4x3);
+ QMatrix4x3 m3(transposedValues3x4);
+
+ QVERIFY(m1 == m2);
+ QVERIFY(!(m1 != m2));
+ QVERIFY(m1 != m3);
+ QVERIFY(!(m1 == m3));
+}
+
+// Test matrix 2x2 transpose operations.
+void tst_QMatrix::transposed2x2()
+{
+ // Transposing the identity should result in the identity.
+ QMatrix2x2 m1;
+ QMatrix2x2 m2 = m1.transposed();
+ QVERIFY(isIdentity(m2));
+
+ // Transpose a more interesting matrix that allows us to track
+ // exactly where each source element ends up.
+ QMatrix2x2 m3(uniqueValues2);
+ QMatrix2x2 m4 = m3.transposed();
+ QVERIFY(isSame(m4, transposedValues2));
+
+ // Transpose in-place, just to check that the compiler is sane.
+ m3 = m3.transposed();
+ QVERIFY(isSame(m3, transposedValues2));
+}
+
+// Test matrix 3x3 transpose operations.
+void tst_QMatrix::transposed3x3()
+{
+ // Transposing the identity should result in the identity.
+ QMatrix3x3 m1;
+ QMatrix3x3 m2 = m1.transposed();
+ QVERIFY(isIdentity(m2));
+
+ // Transpose a more interesting matrix that allows us to track
+ // exactly where each source element ends up.
+ QMatrix3x3 m3(uniqueValues3);
+ QMatrix3x3 m4 = m3.transposed();
+ QVERIFY(isSame(m4, transposedValues3));
+
+ // Transpose in-place, just to check that the compiler is sane.
+ m3 = m3.transposed();
+ QVERIFY(isSame(m3, transposedValues3));
+}
+
+// Test matrix 4x4 transpose operations.
+void tst_QMatrix::transposed4x4()
+{
+ // Transposing the identity should result in the identity.
+ QMatrix4x4 m1;
+ QMatrix4x4 m2 = m1.transposed();
+ QVERIFY(isIdentity(m2));
+
+ // Transpose a more interesting matrix that allows us to track
+ // exactly where each source element ends up.
+ QMatrix4x4 m3(uniqueValues4);
+ QMatrix4x4 m4 = m3.transposed();
+ QVERIFY(isSame(m4, transposedValues4));
+
+ // Transpose in-place, just to check that the compiler is sane.
+ m3 = m3.transposed();
+ QVERIFY(isSame(m3, transposedValues4));
+}
+
+// Test matrix 4x3 transpose operations.
+void tst_QMatrix::transposed4x3()
+{
+ QMatrix4x3 m3(uniqueValues4x3);
+ QMatrix3x4 m4 = m3.transposed();
+ qreal values[12];
+ m4.toValueArray(values);
+ for (int index = 0; index < 12; ++index)
+ QCOMPARE(values[index], transposedValues3x4[index]);
+}
+
+// Test matrix addition for 2x2 matrices.
+void tst_QMatrix::add2x2_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues2 << (void *)nullValues2 << (void *)nullValues2;
+
+ QTest::newRow("identity/null")
+ << (void *)identityValues2 << (void *)nullValues2 << (void *)identityValues2;
+
+ QTest::newRow("identity/identity")
+ << (void *)identityValues2 << (void *)identityValues2 << (void *)doubleIdentity2;
+
+ static qreal const sumValues[16] =
+ {2.0f, 7.0f,
+ 7.0f, 12.0f};
+ QTest::newRow("unique")
+ << (void *)uniqueValues2 << (void *)transposedValues2 << (void *)sumValues;
+}
+void tst_QMatrix::add2x2()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix2x2 m1((const qreal *)m1Values);
+ QMatrix2x2 m2((const qreal *)m2Values);
+
+ QMatrix2x2 m4(m1);
+ m4 += m2;
+ QVERIFY(isSame(m4, (const qreal *)m3Values));
+
+ QMatrix2x2 m5;
+ m5 = m1 + m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix addition for 3x3 matrices.
+void tst_QMatrix::add3x3_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues3 << (void *)nullValues3 << (void *)nullValues3;
+
+ QTest::newRow("identity/null")
+ << (void *)identityValues3 << (void *)nullValues3 << (void *)identityValues3;
+
+ QTest::newRow("identity/identity")
+ << (void *)identityValues3 << (void *)identityValues3 << (void *)doubleIdentity3;
+
+ static qreal const sumValues[16] =
+ {2.0f, 7.0f, 12.0f,
+ 7.0f, 12.0f, 17.0f,
+ 12.0f, 17.0f, 22.0f};
+ QTest::newRow("unique")
+ << (void *)uniqueValues3 << (void *)transposedValues3 << (void *)sumValues;
+}
+void tst_QMatrix::add3x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix3x3 m1((const qreal *)m1Values);
+ QMatrix3x3 m2((const qreal *)m2Values);
+
+ QMatrix3x3 m4(m1);
+ m4 += m2;
+ QVERIFY(isSame(m4, (const qreal *)m3Values));
+
+ QMatrix3x3 m5;
+ m5 = m1 + m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix addition for 4x4 matrices.
+void tst_QMatrix::add4x4_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues4 << (void *)nullValues4 << (void *)nullValues4;
+
+ QTest::newRow("identity/null")
+ << (void *)identityValues4 << (void *)nullValues4 << (void *)identityValues4;
+
+ QTest::newRow("identity/identity")
+ << (void *)identityValues4 << (void *)identityValues4 << (void *)doubleIdentity4;
+
+ static qreal const sumValues[16] =
+ {2.0f, 7.0f, 12.0f, 17.0f,
+ 7.0f, 12.0f, 17.0f, 22.0f,
+ 12.0f, 17.0f, 22.0f, 27.0f,
+ 17.0f, 22.0f, 27.0f, 32.0f};
+ QTest::newRow("unique")
+ << (void *)uniqueValues4 << (void *)transposedValues4 << (void *)sumValues;
+}
+void tst_QMatrix::add4x4()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix4x4 m1((const qreal *)m1Values);
+ QMatrix4x4 m2((const qreal *)m2Values);
+
+ QMatrix4x4 m4(m1);
+ m4 += m2;
+ QVERIFY(isSame(m4, (const qreal *)m3Values));
+
+ QMatrix4x4 m5;
+ m5 = m1 + m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix addition for 4x3 matrices.
+void tst_QMatrix::add4x3_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues4x3 << (void *)nullValues4x3 << (void *)nullValues4x3;
+
+ QTest::newRow("identity/null")
+ << (void *)identityValues4x3 << (void *)nullValues4x3 << (void *)identityValues4x3;
+
+ QTest::newRow("identity/identity")
+ << (void *)identityValues4x3 << (void *)identityValues4x3 << (void *)doubleIdentity4x3;
+
+ static qreal const sumValues[16] =
+ {2.0f, 7.0f, 12.0f, 6.0f,
+ 11.0f, 16.0f, 10.0f, 15.0f,
+ 20.0f, 14.0f, 19.0f, 24.0f};
+ QTest::newRow("unique")
+ << (void *)uniqueValues4x3 << (void *)transposedValues3x4 << (void *)sumValues;
+}
+void tst_QMatrix::add4x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix4x3 m1((const qreal *)m1Values);
+ QMatrix4x3 m2((const qreal *)m2Values);
+
+ QMatrix4x3 m4(m1);
+ m4 += m2;
+ QVERIFY(isSame(m4, (const qreal *)m3Values));
+
+ QMatrix4x3 m5;
+ m5 = m1 + m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix subtraction for 2x2 matrices.
+void tst_QMatrix::subtract2x2_data()
+{
+ // Use the same test cases as the add test.
+ add2x2_data();
+}
+void tst_QMatrix::subtract2x2()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix2x2 m1((const qreal *)m1Values);
+ QMatrix2x2 m2((const qreal *)m2Values);
+ QMatrix2x2 m3((const qreal *)m3Values);
+
+ QMatrix2x2 m4(m3);
+ m4 -= m1;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix2x2 m5;
+ m5 = m3 - m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+
+ QMatrix2x2 m6(m3);
+ m6 -= m2;
+ QVERIFY(isSame(m6, (const qreal *)m1Values));
+
+ QMatrix2x2 m7;
+ m7 = m3 - m2;
+ QVERIFY(isSame(m7, (const qreal *)m1Values));
+}
+
+// Test matrix subtraction for 3x3 matrices.
+void tst_QMatrix::subtract3x3_data()
+{
+ // Use the same test cases as the add test.
+ add3x3_data();
+}
+void tst_QMatrix::subtract3x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix3x3 m1((const qreal *)m1Values);
+ QMatrix3x3 m2((const qreal *)m2Values);
+ QMatrix3x3 m3((const qreal *)m3Values);
+
+ QMatrix3x3 m4(m3);
+ m4 -= m1;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix3x3 m5;
+ m5 = m3 - m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+
+ QMatrix3x3 m6(m3);
+ m6 -= m2;
+ QVERIFY(isSame(m6, (const qreal *)m1Values));
+
+ QMatrix3x3 m7;
+ m7 = m3 - m2;
+ QVERIFY(isSame(m7, (const qreal *)m1Values));
+}
+
+// Test matrix subtraction for 4x4 matrices.
+void tst_QMatrix::subtract4x4_data()
+{
+ // Use the same test cases as the add test.
+ add4x4_data();
+}
+void tst_QMatrix::subtract4x4()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix4x4 m1((const qreal *)m1Values);
+ QMatrix4x4 m2((const qreal *)m2Values);
+ QMatrix4x4 m3((const qreal *)m3Values);
+
+ QMatrix4x4 m4(m3);
+ m4 -= m1;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix4x4 m5;
+ m5 = m3 - m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+
+ QMatrix4x4 m6(m3);
+ m6 -= m2;
+ QVERIFY(isSame(m6, (const qreal *)m1Values));
+
+ QMatrix4x4 m7;
+ m7 = m3 - m2;
+ QVERIFY(isSame(m7, (const qreal *)m1Values));
+}
+
+// Test matrix subtraction for 4x3 matrices.
+void tst_QMatrix::subtract4x3_data()
+{
+ // Use the same test cases as the add test.
+ add4x3_data();
+}
+void tst_QMatrix::subtract4x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix4x3 m1((const qreal *)m1Values);
+ QMatrix4x3 m2((const qreal *)m2Values);
+ QMatrix4x3 m3((const qreal *)m3Values);
+
+ QMatrix4x3 m4(m3);
+ m4 -= m1;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix4x3 m5;
+ m5 = m3 - m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+
+ QMatrix4x3 m6(m3);
+ m6 -= m2;
+ QVERIFY(isSame(m6, (const qreal *)m1Values));
+
+ QMatrix4x3 m7;
+ m7 = m3 - m2;
+ QVERIFY(isSame(m7, (const qreal *)m1Values));
+}
+
+// Test matrix multiplication for 2x2 matrices.
+void tst_QMatrix::multiply2x2_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues2 << (void *)nullValues2 << (void *)nullValues2;
+
+ QTest::newRow("null/unique")
+ << (void *)nullValues2 << (void *)uniqueValues2 << (void *)nullValues2;
+
+ QTest::newRow("unique/null")
+ << (void *)uniqueValues2 << (void *)nullValues2 << (void *)nullValues2;
+
+ QTest::newRow("unique/identity")
+ << (void *)uniqueValues2 << (void *)identityValues2 << (void *)uniqueValues2;
+
+ QTest::newRow("identity/unique")
+ << (void *)identityValues2 << (void *)uniqueValues2 << (void *)uniqueValues2;
+
+ static qreal uniqueResult[4];
+ for (int row = 0; row < 2; ++row) {
+ for (int col = 0; col < 2; ++col) {
+ qreal sum = 0.0f;
+ for (int j = 0; j < 2; ++j)
+ sum += uniqueValues2[row * 2 + j] * transposedValues2[j * 2 + col];
+ uniqueResult[row * 2 + col] = sum;
+ }
+ }
+
+ QTest::newRow("unique/transposed")
+ << (void *)uniqueValues2 << (void *)transposedValues2 << (void *)uniqueResult;
+}
+void tst_QMatrix::multiply2x2()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix2x2 m1((const qreal *)m1Values);
+ QMatrix2x2 m2((const qreal *)m2Values);
+
+ QMatrix2x2 m5;
+ m5 = m1 * m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix multiplication for 3x3 matrices.
+void tst_QMatrix::multiply3x3_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues3 << (void *)nullValues3 << (void *)nullValues3;
+
+ QTest::newRow("null/unique")
+ << (void *)nullValues3 << (void *)uniqueValues3 << (void *)nullValues3;
+
+ QTest::newRow("unique/null")
+ << (void *)uniqueValues3 << (void *)nullValues3 << (void *)nullValues3;
+
+ QTest::newRow("unique/identity")
+ << (void *)uniqueValues3 << (void *)identityValues3 << (void *)uniqueValues3;
+
+ QTest::newRow("identity/unique")
+ << (void *)identityValues3 << (void *)uniqueValues3 << (void *)uniqueValues3;
+
+ static qreal uniqueResult[9];
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ qreal sum = 0.0f;
+ for (int j = 0; j < 3; ++j)
+ sum += uniqueValues3[row * 3 + j] * transposedValues3[j * 3 + col];
+ uniqueResult[row * 3 + col] = sum;
+ }
+ }
+
+ QTest::newRow("unique/transposed")
+ << (void *)uniqueValues3 << (void *)transposedValues3 << (void *)uniqueResult;
+}
+void tst_QMatrix::multiply3x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix3x3 m1((const qreal *)m1Values);
+ QMatrix3x3 m2((const qreal *)m2Values);
+
+ QMatrix3x3 m5;
+ m5 = m1 * m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix multiplication for 4x4 matrices.
+void tst_QMatrix::multiply4x4_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues4 << (void *)nullValues4 << (void *)nullValues4;
+
+ QTest::newRow("null/unique")
+ << (void *)nullValues4 << (void *)uniqueValues4 << (void *)nullValues4;
+
+ QTest::newRow("unique/null")
+ << (void *)uniqueValues4 << (void *)nullValues4 << (void *)nullValues4;
+
+ QTest::newRow("unique/identity")
+ << (void *)uniqueValues4 << (void *)identityValues4 << (void *)uniqueValues4;
+
+ QTest::newRow("identity/unique")
+ << (void *)identityValues4 << (void *)uniqueValues4 << (void *)uniqueValues4;
+
+ static qreal uniqueResult[16];
+ for (int row = 0; row < 4; ++row) {
+ for (int col = 0; col < 4; ++col) {
+ qreal sum = 0.0f;
+ for (int j = 0; j < 4; ++j)
+ sum += uniqueValues4[row * 4 + j] * transposedValues4[j * 4 + col];
+ uniqueResult[row * 4 + col] = sum;
+ }
+ }
+
+ QTest::newRow("unique/transposed")
+ << (void *)uniqueValues4 << (void *)transposedValues4 << (void *)uniqueResult;
+}
+void tst_QMatrix::multiply4x4()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix4x4 m1((const qreal *)m1Values);
+ QMatrix4x4 m2((const qreal *)m2Values);
+
+ QMatrix4x4 m4;
+ m4 = m1;
+ m4 *= m2;
+ QVERIFY(isSame(m4, (const qreal *)m3Values));
+
+ QMatrix4x4 m5;
+ m5 = m1 * m2;
+ QVERIFY(isSame(m5, (const qreal *)m3Values));
+}
+
+// Test matrix multiplication for 4x3 matrices.
+void tst_QMatrix::multiply4x3_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<void *>("m3Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues4x3 << (void *)nullValues4x3 << (void *)nullValues3;
+
+ QTest::newRow("null/unique")
+ << (void *)nullValues4x3 << (void *)uniqueValues4x3 << (void *)nullValues3;
+
+ QTest::newRow("unique/null")
+ << (void *)uniqueValues4x3 << (void *)nullValues4x3 << (void *)nullValues3;
+
+ static qreal uniqueResult[9];
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ qreal sum = 0.0f;
+ for (int j = 0; j < 4; ++j)
+ sum += uniqueValues4x3[row * 4 + j] * transposedValues3x4[j * 3 + col];
+ uniqueResult[row * 3 + col] = sum;
+ }
+ }
+
+ QTest::newRow("unique/transposed")
+ << (void *)uniqueValues4x3 << (void *)transposedValues3x4 << (void *)uniqueResult;
+}
+void tst_QMatrix::multiply4x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(void *, m3Values);
+
+ QMatrix4x3 m1((const qreal *)m1Values);
+ QMatrix3x4 m2((const qreal *)m2Values);
+
+ QGenericMatrix<3, 3, qreal, float> m4;
+ m4 = m1 * m2;
+ qreal values[9];
+ m4.toValueArray(values);
+ for (int index = 0; index < 9; ++index)
+ QCOMPARE(values[index], ((const qreal *)m3Values)[index]);
+}
+
+// Test matrix multiplication by a factor for 2x2 matrices.
+void tst_QMatrix::multiplyFactor2x2_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<void *>("m2Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues2 << (qreal)1.0f << (void *)nullValues2;
+
+ QTest::newRow("double identity")
+ << (void *)identityValues2 << (qreal)2.0f << (void *)doubleIdentity2;
+
+ static qreal const values[16] =
+ {1.0f, 2.0f,
+ 5.0f, 6.0f};
+ static qreal const doubleValues[16] =
+ {2.0f, 4.0f,
+ 10.0f, 12.0f};
+ static qreal const negDoubleValues[16] =
+ {-2.0f, -4.0f,
+ -10.0f, -12.0f};
+
+ QTest::newRow("unique")
+ << (void *)values << (qreal)2.0f << (void *)doubleValues;
+
+ QTest::newRow("neg")
+ << (void *)values << (qreal)-2.0f << (void *)negDoubleValues;
+
+ QTest::newRow("zero")
+ << (void *)values << (qreal)0.0f << (void *)nullValues4;
+}
+void tst_QMatrix::multiplyFactor2x2()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ QMatrix2x2 m1((const qreal *)m1Values);
+
+ QMatrix2x2 m3;
+ m3 = m1;
+ m3 *= factor;
+ QVERIFY(isSame(m3, (const qreal *)m2Values));
+
+ QMatrix2x2 m4;
+ m4 = m1 * factor;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix2x2 m5;
+ m5 = factor * m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+}
+
+// Test matrix multiplication by a factor for 3x3 matrices.
+void tst_QMatrix::multiplyFactor3x3_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<void *>("m2Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues3 << (qreal)1.0f << (void *)nullValues3;
+
+ QTest::newRow("double identity")
+ << (void *)identityValues3 << (qreal)2.0f << (void *)doubleIdentity3;
+
+ static qreal const values[16] =
+ {1.0f, 2.0f, 3.0f,
+ 5.0f, 6.0f, 7.0f,
+ 9.0f, 10.0f, 11.0f};
+ static qreal const doubleValues[16] =
+ {2.0f, 4.0f, 6.0f,
+ 10.0f, 12.0f, 14.0f,
+ 18.0f, 20.0f, 22.0f};
+ static qreal const negDoubleValues[16] =
+ {-2.0f, -4.0f, -6.0f,
+ -10.0f, -12.0f, -14.0f,
+ -18.0f, -20.0f, -22.0f};
+
+ QTest::newRow("unique")
+ << (void *)values << (qreal)2.0f << (void *)doubleValues;
+
+ QTest::newRow("neg")
+ << (void *)values << (qreal)-2.0f << (void *)negDoubleValues;
+
+ QTest::newRow("zero")
+ << (void *)values << (qreal)0.0f << (void *)nullValues4;
+}
+void tst_QMatrix::multiplyFactor3x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ QMatrix3x3 m1((const qreal *)m1Values);
+
+ QMatrix3x3 m3;
+ m3 = m1;
+ m3 *= factor;
+ QVERIFY(isSame(m3, (const qreal *)m2Values));
+
+ QMatrix3x3 m4;
+ m4 = m1 * factor;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix3x3 m5;
+ m5 = factor * m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+}
+
+// Test matrix multiplication by a factor for 4x4 matrices.
+void tst_QMatrix::multiplyFactor4x4_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<void *>("m2Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues4 << (qreal)1.0f << (void *)nullValues4;
+
+ QTest::newRow("double identity")
+ << (void *)identityValues4 << (qreal)2.0f << (void *)doubleIdentity4;
+
+ static qreal const values[16] =
+ {1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f,
+ 13.0f, 14.0f, 15.0f, 16.0f};
+ static qreal const doubleValues[16] =
+ {2.0f, 4.0f, 6.0f, 8.0f,
+ 10.0f, 12.0f, 14.0f, 16.0f,
+ 18.0f, 20.0f, 22.0f, 24.0f,
+ 26.0f, 28.0f, 30.0f, 32.0f};
+ static qreal const negDoubleValues[16] =
+ {-2.0f, -4.0f, -6.0f, -8.0f,
+ -10.0f, -12.0f, -14.0f, -16.0f,
+ -18.0f, -20.0f, -22.0f, -24.0f,
+ -26.0f, -28.0f, -30.0f, -32.0f};
+
+ QTest::newRow("unique")
+ << (void *)values << (qreal)2.0f << (void *)doubleValues;
+
+ QTest::newRow("neg")
+ << (void *)values << (qreal)-2.0f << (void *)negDoubleValues;
+
+ QTest::newRow("zero")
+ << (void *)values << (qreal)0.0f << (void *)nullValues4;
+}
+void tst_QMatrix::multiplyFactor4x4()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ QMatrix4x4 m1((const qreal *)m1Values);
+
+ QMatrix4x4 m3;
+ m3 = m1;
+ m3 *= factor;
+ QVERIFY(isSame(m3, (const qreal *)m2Values));
+
+ QMatrix4x4 m4;
+ m4 = m1 * factor;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix4x4 m5;
+ m5 = factor * m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+}
+
+// Test matrix multiplication by a factor for 4x3 matrices.
+void tst_QMatrix::multiplyFactor4x3_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<void *>("m2Values");
+
+ QTest::newRow("null")
+ << (void *)nullValues4x3 << (qreal)1.0f << (void *)nullValues4x3;
+
+ QTest::newRow("double identity")
+ << (void *)identityValues4x3 << (qreal)2.0f << (void *)doubleIdentity4x3;
+
+ static qreal const values[12] =
+ {1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f};
+ static qreal const doubleValues[12] =
+ {2.0f, 4.0f, 6.0f, 8.0f,
+ 10.0f, 12.0f, 14.0f, 16.0f,
+ 18.0f, 20.0f, 22.0f, 24.0f};
+ static qreal const negDoubleValues[12] =
+ {-2.0f, -4.0f, -6.0f, -8.0f,
+ -10.0f, -12.0f, -14.0f, -16.0f,
+ -18.0f, -20.0f, -22.0f, -24.0f};
+
+ QTest::newRow("unique")
+ << (void *)values << (qreal)2.0f << (void *)doubleValues;
+
+ QTest::newRow("neg")
+ << (void *)values << (qreal)-2.0f << (void *)negDoubleValues;
+
+ QTest::newRow("zero")
+ << (void *)values << (qreal)0.0f << (void *)nullValues4x3;
+}
+void tst_QMatrix::multiplyFactor4x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ QMatrix4x3 m1((const qreal *)m1Values);
+
+ QMatrix4x3 m3;
+ m3 = m1;
+ m3 *= factor;
+ QVERIFY(isSame(m3, (const qreal *)m2Values));
+
+ QMatrix4x3 m4;
+ m4 = m1 * factor;
+ QVERIFY(isSame(m4, (const qreal *)m2Values));
+
+ QMatrix4x3 m5;
+ m5 = factor * m1;
+ QVERIFY(isSame(m5, (const qreal *)m2Values));
+}
+
+// Test matrix division by a factor for 2x2 matrices.
+void tst_QMatrix::divideFactor2x2_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor2x2_data();
+}
+void tst_QMatrix::divideFactor2x2()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ if (factor == 0.0f)
+ return;
+
+ QMatrix2x2 m2((const qreal *)m2Values);
+
+ QMatrix2x2 m3;
+ m3 = m2;
+ m3 /= factor;
+ QVERIFY(isSame(m3, (const qreal *)m1Values));
+
+ QMatrix2x2 m4;
+ m4 = m2 / factor;
+ QVERIFY(isSame(m4, (const qreal *)m1Values));
+}
+
+// Test matrix division by a factor for 3x3 matrices.
+void tst_QMatrix::divideFactor3x3_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor3x3_data();
+}
+void tst_QMatrix::divideFactor3x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ if (factor == 0.0f)
+ return;
+
+ QMatrix3x3 m2((const qreal *)m2Values);
+
+ QMatrix3x3 m3;
+ m3 = m2;
+ m3 /= factor;
+ QVERIFY(isSame(m3, (const qreal *)m1Values));
+
+ QMatrix3x3 m4;
+ m4 = m2 / factor;
+ QVERIFY(isSame(m4, (const qreal *)m1Values));
+}
+
+// Test matrix division by a factor for 4x4 matrices.
+void tst_QMatrix::divideFactor4x4_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor4x4_data();
+}
+void tst_QMatrix::divideFactor4x4()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ if (factor == 0.0f)
+ return;
+
+ QMatrix4x4 m2((const qreal *)m2Values);
+
+ QMatrix4x4 m3;
+ m3 = m2;
+ m3 /= factor;
+ QVERIFY(isSame(m3, (const qreal *)m1Values));
+
+ QMatrix4x4 m4;
+ m4 = m2 / factor;
+ QVERIFY(isSame(m4, (const qreal *)m1Values));
+}
+
+// Test matrix division by a factor for 4x3 matrices.
+void tst_QMatrix::divideFactor4x3_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor4x3_data();
+}
+void tst_QMatrix::divideFactor4x3()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(qreal, factor);
+ QFETCH(void *, m2Values);
+
+ if (factor == 0.0f)
+ return;
+
+ QMatrix4x3 m2((const qreal *)m2Values);
+
+ QMatrix4x3 m3;
+ m3 = m2;
+ m3 /= factor;
+ QVERIFY(isSame(m3, (const qreal *)m1Values));
+
+ QMatrix4x3 m4;
+ m4 = m2 / factor;
+ QVERIFY(isSame(m4, (const qreal *)m1Values));
+}
+
+// Test matrix negation for 2x2 matrices.
+void tst_QMatrix::negate2x2_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor2x2_data();
+}
+void tst_QMatrix::negate2x2()
+{
+ QFETCH(void *, m1Values);
+
+ const qreal *values = (const qreal *)m1Values;
+
+ QMatrix2x2 m1(values);
+
+ qreal negated[4];
+ for (int index = 0; index < 4; ++index)
+ negated[index] = -values[index];
+
+ QMatrix2x2 m2;
+ m2 = -m1;
+ QVERIFY(isSame(m2, negated));
+}
+
+// Test matrix negation for 3x3 matrices.
+void tst_QMatrix::negate3x3_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor3x3_data();
+}
+void tst_QMatrix::negate3x3()
+{
+ QFETCH(void *, m1Values);
+
+ const qreal *values = (const qreal *)m1Values;
+
+ QMatrix3x3 m1(values);
+
+ qreal negated[9];
+ for (int index = 0; index < 9; ++index)
+ negated[index] = -values[index];
+
+ QMatrix3x3 m2;
+ m2 = -m1;
+ QVERIFY(isSame(m2, negated));
+}
+
+// Test matrix negation for 4x4 matrices.
+void tst_QMatrix::negate4x4_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor4x4_data();
+}
+void tst_QMatrix::negate4x4()
+{
+ QFETCH(void *, m1Values);
+
+ const qreal *values = (const qreal *)m1Values;
+
+ QMatrix4x4 m1(values);
+
+ qreal negated[16];
+ for (int index = 0; index < 16; ++index)
+ negated[index] = -values[index];
+
+ QMatrix4x4 m2;
+ m2 = -m1;
+ QVERIFY(isSame(m2, negated));
+}
+
+// Test matrix negation for 4x3 matrices.
+void tst_QMatrix::negate4x3_data()
+{
+ // Use the same test cases as the multiplyFactor test.
+ multiplyFactor4x3_data();
+}
+void tst_QMatrix::negate4x3()
+{
+ QFETCH(void *, m1Values);
+
+ const qreal *values = (const qreal *)m1Values;
+
+ QMatrix4x3 m1(values);
+
+ qreal negated[12];
+ for (int index = 0; index < 12; ++index)
+ negated[index] = -values[index];
+
+ QMatrix4x3 m2;
+ m2 = -m1;
+ QVERIFY(isSame(m2, negated));
+}
+
+// Matrix inverted. This is a more straight-forward implementation
+// of the algorithm at http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q24
+// than the optimized version in the QMatrix4x4 code. Hopefully it is
+// easier to verify that this version is the same as the reference.
+
+struct Matrix3
+{
+ qreal v[9];
+};
+struct Matrix4
+{
+ qreal v[16];
+};
+
+static qreal m3Determinant(const Matrix3& m)
+{
+ return m.v[0] * (m.v[4] * m.v[8] - m.v[7] * m.v[5]) -
+ m.v[1] * (m.v[3] * m.v[8] - m.v[6] * m.v[5]) +
+ m.v[2] * (m.v[3] * m.v[7] - m.v[6] * m.v[4]);
+}
+
+static bool m3Inverse(const Matrix3& min, Matrix3& mout)
+{
+ qreal det = m3Determinant(min);
+ if (det == 0.0f)
+ return false;
+ mout.v[0] = (min.v[4] * min.v[8] - min.v[5] * min.v[7]) / det;
+ mout.v[1] = -(min.v[1] * min.v[8] - min.v[2] * min.v[7]) / det;
+ mout.v[2] = (min.v[1] * min.v[5] - min.v[4] * min.v[2]) / det;
+ mout.v[3] = -(min.v[3] * min.v[8] - min.v[5] * min.v[6]) / det;
+ mout.v[4] = (min.v[0] * min.v[8] - min.v[6] * min.v[2]) / det;
+ mout.v[5] = -(min.v[0] * min.v[5] - min.v[3] * min.v[2]) / det;
+ mout.v[6] = (min.v[3] * min.v[7] - min.v[6] * min.v[4]) / det;
+ mout.v[7] = -(min.v[0] * min.v[7] - min.v[6] * min.v[1]) / det;
+ mout.v[8] = (min.v[0] * min.v[4] - min.v[1] * min.v[3]) / det;
+ return true;
+}
+
+static void m3Transpose(Matrix3& m)
+{
+ qSwap(m.v[1], m.v[3]);
+ qSwap(m.v[2], m.v[6]);
+ qSwap(m.v[5], m.v[7]);
+}
+
+static void m4Submatrix(const Matrix4& min, Matrix3& mout, int i, int j)
+{
+ for (int di = 0; di < 3; ++di) {
+ for (int dj = 0; dj < 3; ++dj) {
+ int si = di + ((di >= i) ? 1 : 0);
+ int sj = dj + ((dj >= j) ? 1 : 0);
+ mout.v[di * 3 + dj] = min.v[si * 4 + sj];
+ }
+ }
+}
+
+static qreal m4Determinant(const Matrix4& m)
+{
+ qreal det;
+ qreal result = 0.0f;
+ qreal i = 1.0f;
+ Matrix3 msub;
+ for (int n = 0; n < 4; ++n, i *= -1.0f) {
+ m4Submatrix(m, msub, 0, n);
+ det = m3Determinant(msub);
+ result += m.v[n] * det * i;
+ }
+ return result;
+}
+
+static void m4Inverse(const Matrix4& min, Matrix4& mout)
+{
+ qreal det = m4Determinant(min);
+ Matrix3 msub;
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j) {
+ qreal sign = 1.0f - ((i + j) % 2) * 2.0f;
+ m4Submatrix(min, msub, i, j);
+ mout.v[i + j * 4] = (m3Determinant(msub) * sign) / det;
+ }
+ }
+}
+
+// Test matrix inverted for 4x4 matrices.
+void tst_QMatrix::inverted4x4_data()
+{
+ QTest::addColumn<void *>("m1Values");
+ QTest::addColumn<void *>("m2Values");
+ QTest::addColumn<bool>("invertible");
+
+ QTest::newRow("null")
+ << (void *)nullValues4 << (void *)identityValues4 << false;
+
+ QTest::newRow("identity")
+ << (void *)identityValues4 << (void *)identityValues4 << true;
+
+ QTest::newRow("unique")
+ << (void *)uniqueValues4 << (void *)identityValues4 << false;
+
+ static Matrix4 const invertible = {
+ {5.0f, 0.0f, 0.0f, 2.0f,
+ 0.0f, 6.0f, 0.0f, 3.0f,
+ 0.0f, 0.0f, 7.0f, 4.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f}
+ };
+ static Matrix4 inverted;
+ m4Inverse(invertible, inverted);
+
+ QTest::newRow("invertible")
+ << (void *)invertible.v << (void *)inverted.v << true;
+
+ static Matrix4 const translate = {
+ {1.0f, 0.0f, 0.0f, 2.0f,
+ 0.0f, 1.0f, 0.0f, 3.0f,
+ 0.0f, 0.0f, 1.0f, 4.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f}
+ };
+ static Matrix4 const inverseTranslate = {
+ {1.0f, 0.0f, 0.0f, -2.0f,
+ 0.0f, 1.0f, 0.0f, -3.0f,
+ 0.0f, 0.0f, 1.0f, -4.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f}
+ };
+
+ QTest::newRow("translate")
+ << (void *)translate.v << (void *)inverseTranslate.v << true;
+}
+void tst_QMatrix::inverted4x4()
+{
+ QFETCH(void *, m1Values);
+ QFETCH(void *, m2Values);
+ QFETCH(bool, invertible);
+
+ QMatrix4x4 m1((const qreal *)m1Values);
+
+ if (invertible)
+ QVERIFY(m1.determinant() != 0.0f);
+ else
+ QVERIFY(m1.determinant() == 0.0f);
+
+ Matrix4 m1alt;
+ memcpy(m1alt.v, (const qreal *)m1Values, sizeof(m1alt.v));
+
+ QCOMPARE((float)(m1.determinant()), (float)(m4Determinant(m1alt)));
+
+ QMatrix4x4 m2;
+ bool inv;
+ m2 = m1.inverted(&inv);
+ QVERIFY(isSame(m2, (const qreal *)m2Values));
+
+ if (invertible) {
+ QVERIFY(inv);
+
+ Matrix4 m2alt;
+ m4Inverse(m1alt, m2alt);
+ QVERIFY(isSame(m2, m2alt.v));
+
+ QMatrix4x4 m3;
+ m3 = m1 * m2;
+ QVERIFY(isIdentity(m3));
+
+ QMatrix4x4 m4;
+ m4 = m2 * m1;
+ QVERIFY(isIdentity(m4));
+ } else {
+ QVERIFY(!inv);
+ }
+
+ // Test again, after inferring the special matrix type.
+ m1.inferSpecialType();
+ m2 = m1.inverted(&inv);
+ QVERIFY(isSame(m2, (const qreal *)m2Values));
+ QCOMPARE(inv, invertible);
+}
+
+void tst_QMatrix::orthonormalInverse4x4()
+{
+ QMatrix4x4 m1;
+ QVERIFY(matrixFuzzyCompare(m1.inverted(), m1));
+
+ QMatrix4x4 m2;
+ m2.rotate(45.0, 1.0, 0.0, 0.0);
+ m2.translate(10.0, 0.0, 0.0);
+
+ // Use inferSpecialType() to drop the internal flags that
+ // mark the matrix as orthonormal. This will force inverted()
+ // to compute m3.inverted() the long way. We can then compare
+ // the result to what the faster algorithm produces on m2.
+ QMatrix4x4 m3 = m2;
+ m3.inferSpecialType();
+ bool invertible;
+ QVERIFY(matrixFuzzyCompare(m2.inverted(&invertible), m3.inverted()));
+ QVERIFY(invertible);
+
+ QMatrix4x4 m4;
+ m4.rotate(45.0, 0.0, 1.0, 0.0);
+ QMatrix4x4 m5 = m4;
+ m5.inferSpecialType();
+ QVERIFY(matrixFuzzyCompare(m4.inverted(), m5.inverted()));
+
+ QMatrix4x4 m6;
+ m1.rotate(88, 0.0, 0.0, 1.0);
+ m1.translate(-20.0, 20.0, 15.0);
+ m1.rotate(25, 1.0, 0.0, 0.0);
+ QMatrix4x4 m7 = m6;
+ m7.inferSpecialType();
+ QVERIFY(matrixFuzzyCompare(m6.inverted(), m7.inverted()));
+}
+
+// Test the generation and use of 4x4 scale matrices.
+void tst_QMatrix::scale4x4_data()
+{
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("z");
+ QTest::addColumn<void *>("resultValues");
+
+ static const qreal nullScale[] =
+ {0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (void *)nullScale;
+
+ QTest::newRow("identity")
+ << (qreal)1.0f << (qreal)1.0f << (qreal)1.0f << (void *)identityValues4;
+
+ static const qreal doubleScale[] =
+ {2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 2.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("double")
+ << (qreal)2.0f << (qreal)2.0f << (qreal)2.0f << (void *)doubleScale;
+
+ static const qreal complexScale[] =
+ {2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 11.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, -6.5f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("complex")
+ << (qreal)2.0f << (qreal)11.0f << (qreal)-6.5f << (void *)complexScale;
+}
+void tst_QMatrix::scale4x4()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(void *, resultValues);
+
+ QMatrix4x4 result((const qreal *)resultValues);
+
+ QMatrix4x4 m1;
+ m1.scale(QVector3D(x, y, z));
+ QVERIFY(isSame(m1, (const qreal *)resultValues));
+
+ QMatrix4x4 m2;
+ m2.scale(x, y, z);
+ QVERIFY(isSame(m2, (const qreal *)resultValues));
+
+ QVector3D v1(2.0f, 3.0f, -4.0f);
+ QVector3D v2 = m1 * v1;
+ QCOMPARE(v2.x(), (qreal)(2.0f * x));
+ QCOMPARE(v2.y(), (qreal)(3.0f * y));
+ QCOMPARE(v2.z(), (qreal)(-4.0f * z));
+
+ v2 = v1 * m1;
+ QCOMPARE(v2.x(), (qreal)(2.0f * x));
+ QCOMPARE(v2.y(), (qreal)(3.0f * y));
+ QCOMPARE(v2.z(), (qreal)(-4.0f * z));
+
+ QVector4D v3(2.0f, 3.0f, -4.0f, 34.0f);
+ QVector4D v4 = m1 * v3;
+ QCOMPARE(v4.x(), (qreal)(2.0f * x));
+ QCOMPARE(v4.y(), (qreal)(3.0f * y));
+ QCOMPARE(v4.z(), (qreal)(-4.0f * z));
+ QCOMPARE(v4.w(), (qreal)34.0f);
+
+ v4 = v3 * m1;
+ QCOMPARE(v4.x(), (qreal)(2.0f * x));
+ QCOMPARE(v4.y(), (qreal)(3.0f * y));
+ QCOMPARE(v4.z(), (qreal)(-4.0f * z));
+ QCOMPARE(v4.w(), (qreal)34.0f);
+
+ QPoint p1(2, 3);
+ QPoint p2 = m1 * p1;
+ QCOMPARE(p2.x(), (int)(2.0f * x));
+ QCOMPARE(p2.y(), (int)(3.0f * y));
+
+ p2 = p1 * m1;
+ QCOMPARE(p2.x(), (int)(2.0f * x));
+ QCOMPARE(p2.y(), (int)(3.0f * y));
+
+ QPointF p3(2.0f, 3.0f);
+ QPointF p4 = m1 * p3;
+ QCOMPARE(p4.x(), (qreal)(2.0f * x));
+ QCOMPARE(p4.y(), (qreal)(3.0f * y));
+
+ p4 = p3 * m1;
+ QCOMPARE(p4.x(), (qreal)(2.0f * x));
+ QCOMPARE(p4.y(), (qreal)(3.0f * y));
+
+ QMatrix4x4 m3(uniqueValues4);
+ QMatrix4x4 m4(m3);
+ m4.scale(x, y, z);
+ QVERIFY(m4 == m3 * m1);
+
+ if (x == y && y == z) {
+ QMatrix4x4 m5;
+ m5.scale(x);
+ QVERIFY(isSame(m5, (const qreal *)resultValues));
+ }
+
+ // Test coverage when the special matrix type is unknown.
+
+ QMatrix4x4 m6;
+ m6(0, 0) = 1.0f;
+ m6.scale(QVector3D(x, y, z));
+ QVERIFY(isSame(m6, (const qreal *)resultValues));
+
+ QMatrix4x4 m7;
+ m7(0, 0) = 1.0f;
+ m7.scale(x, y, z);
+ QVERIFY(isSame(m7, (const qreal *)resultValues));
+
+ if (x == y && y == z) {
+ QMatrix4x4 m8;
+ m8(0, 0) = 1.0f;
+ m8.scale(x);
+ QVERIFY(isSame(m8, (const qreal *)resultValues));
+
+ m8.inferSpecialType();
+ m8.scale(1.0f);
+ QVERIFY(isSame(m8, (const qreal *)resultValues));
+
+ QMatrix4x4 m9;
+ m9.translate(0.0f, 0.0f, 0.0f);
+ m9.scale(x);
+ QVERIFY(isSame(m9, (const qreal *)resultValues));
+ }
+}
+
+// Test the generation and use of 4x4 translation matrices.
+void tst_QMatrix::translate4x4_data()
+{
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("z");
+ QTest::addColumn<void *>("resultValues");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (void *)identityValues4;
+
+ static const qreal identityTranslate[] =
+ {1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("identity")
+ << (qreal)1.0f << (qreal)1.0f << (qreal)1.0f << (void *)identityTranslate;
+
+ static const qreal complexTranslate[] =
+ {1.0f, 0.0f, 0.0f, 2.0f,
+ 0.0f, 1.0f, 0.0f, 11.0f,
+ 0.0f, 0.0f, 1.0f, -6.5f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("complex")
+ << (qreal)2.0f << (qreal)11.0f << (qreal)-6.5f << (void *)complexTranslate;
+}
+void tst_QMatrix::translate4x4()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(void *, resultValues);
+
+ QMatrix4x4 result((const qreal *)resultValues);
+
+ QMatrix4x4 m1;
+ m1.translate(QVector3D(x, y, z));
+ QVERIFY(isSame(m1, (const qreal *)resultValues));
+
+ QMatrix4x4 m2;
+ m2.translate(x, y, z);
+ QVERIFY(isSame(m2, (const qreal *)resultValues));
+
+ QVector3D v1(2.0f, 3.0f, -4.0f);
+ QVector3D v2 = m1 * v1;
+ QCOMPARE(v2.x(), (qreal)(2.0f + x));
+ QCOMPARE(v2.y(), (qreal)(3.0f + y));
+ QCOMPARE(v2.z(), (qreal)(-4.0f + z));
+
+ QVector4D v3(2.0f, 3.0f, -4.0f, 1.0f);
+ QVector4D v4 = m1 * v3;
+ QCOMPARE(v4.x(), (qreal)(2.0f + x));
+ QCOMPARE(v4.y(), (qreal)(3.0f + y));
+ QCOMPARE(v4.z(), (qreal)(-4.0f + z));
+ QCOMPARE(v4.w(), (qreal)1.0f);
+
+ QVector4D v5(2.0f, 3.0f, -4.0f, 34.0f);
+ QVector4D v6 = m1 * v5;
+ QCOMPARE(v6.x(), (qreal)(2.0f + x * 34.0f));
+ QCOMPARE(v6.y(), (qreal)(3.0f + y * 34.0f));
+ QCOMPARE(v6.z(), (qreal)(-4.0f + z * 34.0f));
+ QCOMPARE(v6.w(), (qreal)34.0f);
+
+ QPoint p1(2, 3);
+ QPoint p2 = m1 * p1;
+ QCOMPARE(p2.x(), (int)(2.0f + x));
+ QCOMPARE(p2.y(), (int)(3.0f + y));
+
+ QPointF p3(2.0f, 3.0f);
+ QPointF p4 = m1 * p3;
+ QCOMPARE(p4.x(), (qreal)(2.0f + x));
+ QCOMPARE(p4.y(), (qreal)(3.0f + y));
+
+ QMatrix4x4 m3(uniqueValues4);
+ QMatrix4x4 m4(m3);
+ m4.translate(x, y, z);
+ QVERIFY(m4 == m3 * m1);
+}
+
+// Test the generation and use of 4x4 rotation matrices.
+void tst_QMatrix::rotate4x4_data()
+{
+ QTest::addColumn<qreal>("angle");
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("z");
+ QTest::addColumn<void *>("resultValues");
+
+ static const qreal nullRotate[] =
+ {0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("null")
+ << (qreal)90.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (void *)nullRotate;
+
+ static const qreal noRotate[] =
+ {1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("zerodegrees")
+ << (qreal)0.0f
+ << (qreal)2.0f << (qreal)3.0f << (qreal)-4.0f
+ << (void *)noRotate;
+
+ static const qreal xRotate[] =
+ {1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, -1.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("xrotate")
+ << (qreal)90.0f
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (void *)xRotate;
+
+ static const qreal xRotateNeg[] =
+ {1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("-xrotate")
+ << (qreal)90.0f
+ << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f
+ << (void *)xRotateNeg;
+
+ static const qreal yRotate[] =
+ {0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("yrotate")
+ << (qreal)90.0f
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (void *)yRotate;
+
+ static const qreal yRotateNeg[] =
+ {0.0f, 0.0f, -1.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("-yrotate")
+ << (qreal)90.0f
+ << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f
+ << (void *)yRotateNeg;
+
+ static const qreal zRotate[] =
+ {0.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("zrotate")
+ << (qreal)90.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (void *)zRotate;
+
+ static const qreal zRotateNeg[] =
+ {0.0f, 1.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ QTest::newRow("-zrotate")
+ << (qreal)90.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f
+ << (void *)zRotateNeg;
+
+ // Algorithm from http://en.wikipedia.org/wiki/Rotation_matrix.
+ // Deliberately different from the one in the code for cross-checking.
+ static qreal complexRotate[16];
+ qreal x = 1.0f;
+ qreal y = 2.0f;
+ qreal z = -6.0f;
+ qreal angle = -45.0f;
+ qreal c = qCos(angle * M_PI / 180.0f);
+ qreal s = qSin(angle * M_PI / 180.0f);
+ qreal len = qSqrt(x * x + y * y + z * z);
+ qreal xu = x / len;
+ qreal yu = y / len;
+ qreal zu = z / len;
+ complexRotate[0] = (qreal)((1 - xu * xu) * c + xu * xu);
+ complexRotate[1] = (qreal)(-zu * s - xu * yu * c + xu * yu);
+ complexRotate[2] = (qreal)(yu * s - xu * zu * c + xu * zu);
+ complexRotate[3] = 0;
+ complexRotate[4] = (qreal)(zu * s - xu * yu * c + xu * yu);
+ complexRotate[5] = (qreal)((1 - yu * yu) * c + yu * yu);
+ complexRotate[6] = (qreal)(-xu * s - yu * zu * c + yu * zu);
+ complexRotate[7] = 0;
+ complexRotate[8] = (qreal)(-yu * s - xu * zu * c + xu * zu);
+ complexRotate[9] = (qreal)(xu * s - yu * zu * c + yu * zu);
+ complexRotate[10] = (qreal)((1 - zu * zu) * c + zu * zu);
+ complexRotate[11] = 0;
+ complexRotate[12] = 0;
+ complexRotate[13] = 0;
+ complexRotate[14] = 0;
+ complexRotate[15] = 1;
+
+ QTest::newRow("complex")
+ << (qreal)angle
+ << (qreal)x << (qreal)y << (qreal)z
+ << (void *)complexRotate;
+}
+void tst_QMatrix::rotate4x4()
+{
+ QFETCH(qreal, angle);
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(void *, resultValues);
+
+ QMatrix4x4 m1;
+ m1.rotate(angle, QVector3D(x, y, z));
+ QVERIFY(isSame(m1, (const qreal *)resultValues));
+
+ QMatrix4x4 m2;
+ m2.rotate(angle, x, y, z);
+ QVERIFY(isSame(m2, (const qreal *)resultValues));
+
+ QMatrix4x4 m3(uniqueValues4);
+ QMatrix4x4 m4(m3);
+ m4.rotate(angle, x, y, z);
+ QVERIFY(matrixFuzzyCompare(m4, m3 * m1));
+
+ // Null vectors don't make sense for quaternion rotations.
+ if (x != 0 || y != 0 || z != 0) {
+ QMatrix4x4 m5;
+ m5.rotate(QQuaternion::fromAxisAndAngle(QVector3D(x, y, z), angle));
+ QVERIFY(isSame(m5, (const qreal *)resultValues));
+ }
+
+#define ROTATE4(xin,yin,zin,win,xout,yout,zout,wout) \
+ do { \
+ xout = ((const qreal *)resultValues)[0] * xin + \
+ ((const qreal *)resultValues)[1] * yin + \
+ ((const qreal *)resultValues)[2] * zin + \
+ ((const qreal *)resultValues)[3] * win; \
+ yout = ((const qreal *)resultValues)[4] * xin + \
+ ((const qreal *)resultValues)[5] * yin + \
+ ((const qreal *)resultValues)[6] * zin + \
+ ((const qreal *)resultValues)[7] * win; \
+ zout = ((const qreal *)resultValues)[8] * xin + \
+ ((const qreal *)resultValues)[9] * yin + \
+ ((const qreal *)resultValues)[10] * zin + \
+ ((const qreal *)resultValues)[11] * win; \
+ wout = ((const qreal *)resultValues)[12] * xin + \
+ ((const qreal *)resultValues)[13] * yin + \
+ ((const qreal *)resultValues)[14] * zin + \
+ ((const qreal *)resultValues)[15] * win; \
+ } while (0)
+
+ // Rotate various test vectors using the straight-forward approach.
+ qreal v1x, v1y, v1z, v1w;
+ ROTATE4(2.0f, 3.0f, -4.0f, 1.0f, v1x, v1y, v1z, v1w);
+ v1x /= v1w;
+ v1y /= v1w;
+ v1z /= v1w;
+ qreal v3x, v3y, v3z, v3w;
+ ROTATE4(2.0f, 3.0f, -4.0f, 1.0f, v3x, v3y, v3z, v3w);
+ qreal v5x, v5y, v5z, v5w;
+ ROTATE4(2.0f, 3.0f, -4.0f, 34.0f, v5x, v5y, v5z, v5w);
+ qreal p1x, p1y, p1z, p1w;
+ ROTATE4(2.0f, 3.0f, 0.0f, 1.0f, p1x, p1y, p1z, p1w);
+ p1x /= p1w;
+ p1y /= p1w;
+ p1z /= p1w;
+
+ QVector3D v1(2.0f, 3.0f, -4.0f);
+ QVector3D v2 = m1 * v1;
+ QVERIFY(fuzzyCompare(v2.x(), v1x));
+ QVERIFY(fuzzyCompare(v2.y(), v1y));
+ QVERIFY(fuzzyCompare(v2.z(), v1z));
+
+ QVector4D v3(2.0f, 3.0f, -4.0f, 1.0f);
+ QVector4D v4 = m1 * v3;
+ QVERIFY(fuzzyCompare(v4.x(), v3x));
+ QVERIFY(fuzzyCompare(v4.y(), v3y));
+ QVERIFY(fuzzyCompare(v4.z(), v3z));
+ QVERIFY(fuzzyCompare(v4.w(), v3w));
+
+ QVector4D v5(2.0f, 3.0f, -4.0f, 34.0f);
+ QVector4D v6 = m1 * v5;
+ QVERIFY(fuzzyCompare(v6.x(), v5x));
+ QVERIFY(fuzzyCompare(v6.y(), v5y));
+ QVERIFY(fuzzyCompare(v6.z(), v5z));
+ QVERIFY(fuzzyCompare(v6.w(), v5w));
+
+ QPoint p1(2, 3);
+ QPoint p2 = m1 * p1;
+ QCOMPARE(p2.x(), qRound(p1x));
+ QCOMPARE(p2.y(), qRound(p1y));
+
+ QPointF p3(2.0f, 3.0f);
+ QPointF p4 = m1 * p3;
+ QVERIFY(fuzzyCompare((float)(p4.x()), p1x));
+ QVERIFY(fuzzyCompare((float)(p4.y()), p1y));
+
+ if (x != 0 || y != 0 || z != 0) {
+ QQuaternion q = QQuaternion::fromAxisAndAngle(QVector3D(x, y, z), angle);
+ QVector3D vq = q.rotateVector(v1);
+ QVERIFY(fuzzyCompare(vq.x(), v1x));
+ QVERIFY(fuzzyCompare(vq.y(), v1y));
+ QVERIFY(fuzzyCompare(vq.z(), v1z));
+ }
+}
+
+static bool isSame(const QMatrix3x3& m1, const Matrix3& m2)
+{
+ for (int row = 0; row < 3; ++row) {
+ for (int col = 0; col < 3; ++col) {
+ if (!fuzzyCompare(m1(row, col), m2.v[row * 3 + col]))
+ return false;
+ }
+ }
+ return true;
+}
+
+// Test the computation of normal matrices from 4x4 transformation matrices.
+void tst_QMatrix::normalMatrix_data()
+{
+ QTest::addColumn<void *>("mValues");
+
+ QTest::newRow("identity")
+ << (void *)identityValues4;
+ QTest::newRow("unique")
+ << (void *)uniqueValues4; // Not invertible because determinant == 0.
+
+ static qreal const translateValues[16] =
+ {1.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 1.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 1.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const scaleValues[16] =
+ {2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 7.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 9.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const bothValues[16] =
+ {2.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 7.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 9.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const nullScaleValues1[16] =
+ {0.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 7.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 9.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const nullScaleValues2[16] =
+ {2.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 0.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 9.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const nullScaleValues3[16] =
+ {2.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 7.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 0.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+
+ QTest::newRow("translate") << (void *)translateValues;
+ QTest::newRow("scale") << (void *)scaleValues;
+ QTest::newRow("both") << (void *)bothValues;
+ QTest::newRow("null scale 1") << (void *)nullScaleValues1;
+ QTest::newRow("null scale 2") << (void *)nullScaleValues2;
+ QTest::newRow("null scale 3") << (void *)nullScaleValues3;
+}
+void tst_QMatrix::normalMatrix()
+{
+ QFETCH(void *, mValues);
+ const qreal *values = (const qreal *)mValues;
+
+ // Compute the expected answer the long way.
+ Matrix3 min;
+ Matrix3 answer;
+ min.v[0] = values[0];
+ min.v[1] = values[1];
+ min.v[2] = values[2];
+ min.v[3] = values[4];
+ min.v[4] = values[5];
+ min.v[5] = values[6];
+ min.v[6] = values[8];
+ min.v[7] = values[9];
+ min.v[8] = values[10];
+ bool invertible = m3Inverse(min, answer);
+ m3Transpose(answer);
+
+ // Perform the test.
+ QMatrix4x4 m1(values);
+ QMatrix3x3 n1 = m1.normalMatrix();
+
+ if (invertible)
+ QVERIFY(::isSame(n1, answer));
+ else
+ QVERIFY(isIdentity(n1));
+
+ // Perform the test again, after inferring special matrix types.
+ // This tests the optimized paths in the normalMatrix() function.
+ m1.inferSpecialType();
+ n1 = m1.normalMatrix();
+
+ if (invertible)
+ QVERIFY(::isSame(n1, answer));
+ else
+ QVERIFY(isIdentity(n1));
+}
+
+// Test optimized transformations on 4x4 matrices.
+void tst_QMatrix::optimizedTransforms()
+{
+ static qreal const translateValues[16] =
+ {1.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 1.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 1.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const translateDoubleValues[16] =
+ {1.0f, 0.0f, 0.0f, 8.0f,
+ 0.0f, 1.0f, 0.0f, 10.0f,
+ 0.0f, 0.0f, 1.0f, -6.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const scaleValues[16] =
+ {2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 7.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 9.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const scaleDoubleValues[16] =
+ {4.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 49.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 81.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const bothValues[16] =
+ {2.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 7.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 9.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const bothReverseValues[16] =
+ {2.0f, 0.0f, 0.0f, 4.0f * 2.0f,
+ 0.0f, 7.0f, 0.0f, 5.0f * 7.0f,
+ 0.0f, 0.0f, 9.0f, -3.0f * 9.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const bothThenTranslateValues[16] =
+ {2.0f, 0.0f, 0.0f, 4.0f + 2.0f * 4.0f,
+ 0.0f, 7.0f, 0.0f, 5.0f + 7.0f * 5.0f,
+ 0.0f, 0.0f, 9.0f, -3.0f + 9.0f * -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+ static qreal const bothThenScaleValues[16] =
+ {4.0f, 0.0f, 0.0f, 4.0f,
+ 0.0f, 49.0f, 0.0f, 5.0f,
+ 0.0f, 0.0f, 81.0f, -3.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f};
+
+ QMatrix4x4 translate(translateValues);
+ QMatrix4x4 scale(scaleValues);
+ QMatrix4x4 both(bothValues);
+
+ QMatrix4x4 m1;
+ m1.translate(4.0f, 5.0f, -3.0f);
+ QVERIFY(isSame(m1, translateValues));
+ m1.translate(4.0f, 5.0f, -3.0f);
+ QVERIFY(isSame(m1, translateDoubleValues));
+
+ QMatrix4x4 m2;
+ m2.translate(QVector3D(4.0f, 5.0f, -3.0f));
+ QVERIFY(isSame(m2, translateValues));
+ m2.translate(QVector3D(4.0f, 5.0f, -3.0f));
+ QVERIFY(isSame(m2, translateDoubleValues));
+
+ QMatrix4x4 m3;
+ m3.scale(2.0f, 7.0f, 9.0f);
+ QVERIFY(isSame(m3, scaleValues));
+ m3.scale(2.0f, 7.0f, 9.0f);
+ QVERIFY(isSame(m3, scaleDoubleValues));
+
+ QMatrix4x4 m4;
+ m4.scale(QVector3D(2.0f, 7.0f, 9.0f));
+ QVERIFY(isSame(m4, scaleValues));
+ m4.scale(QVector3D(2.0f, 7.0f, 9.0f));
+ QVERIFY(isSame(m4, scaleDoubleValues));
+
+ QMatrix4x4 m5;
+ m5.translate(4.0f, 5.0f, -3.0f);
+ m5.scale(2.0f, 7.0f, 9.0f);
+ QVERIFY(isSame(m5, bothValues));
+ m5.translate(4.0f, 5.0f, -3.0f);
+ QVERIFY(isSame(m5, bothThenTranslateValues));
+
+ QMatrix4x4 m6;
+ m6.translate(QVector3D(4.0f, 5.0f, -3.0f));
+ m6.scale(QVector3D(2.0f, 7.0f, 9.0f));
+ QVERIFY(isSame(m6, bothValues));
+ m6.translate(QVector3D(4.0f, 5.0f, -3.0f));
+ QVERIFY(isSame(m6, bothThenTranslateValues));
+
+ QMatrix4x4 m7;
+ m7.scale(2.0f, 7.0f, 9.0f);
+ m7.translate(4.0f, 5.0f, -3.0f);
+ QVERIFY(isSame(m7, bothReverseValues));
+
+ QMatrix4x4 m8;
+ m8.scale(QVector3D(2.0f, 7.0f, 9.0f));
+ m8.translate(QVector3D(4.0f, 5.0f, -3.0f));
+ QVERIFY(isSame(m8, bothReverseValues));
+
+ QMatrix4x4 m9;
+ m9.translate(4.0f, 5.0f, -3.0f);
+ m9.scale(2.0f, 7.0f, 9.0f);
+ QVERIFY(isSame(m9, bothValues));
+ m9.scale(2.0f, 7.0f, 9.0f);
+ QVERIFY(isSame(m9, bothThenScaleValues));
+
+ QMatrix4x4 m10;
+ m10.translate(QVector3D(4.0f, 5.0f, -3.0f));
+ m10.scale(QVector3D(2.0f, 7.0f, 9.0f));
+ QVERIFY(isSame(m10, bothValues));
+ m10.scale(QVector3D(2.0f, 7.0f, 9.0f));
+ QVERIFY(isSame(m10, bothThenScaleValues));
+}
+
+// Test orthographic projections.
+void tst_QMatrix::ortho()
+{
+ QMatrix4x4 m1;
+ m1.ortho(QRect(0, 0, 300, 150));
+ QPointF p1 = m1 * QPointF(0, 0);
+ QPointF p2 = m1 * QPointF(300, 0);
+ QPointF p3 = m1 * QPointF(0, 150);
+ QPointF p4 = m1 * QPointF(300, 150);
+ QVector3D p5 = m1 * QVector3D(300, 150, 1);
+ QVERIFY(fuzzyCompare(p1.x(), -1.0));
+ QVERIFY(fuzzyCompare(p1.y(), 1.0));
+ QVERIFY(fuzzyCompare(p2.x(), 1.0));
+ QVERIFY(fuzzyCompare(p2.y(), 1.0));
+ QVERIFY(fuzzyCompare(p3.x(), -1.0));
+ QVERIFY(fuzzyCompare(p3.y(), -1.0));
+ QVERIFY(fuzzyCompare(p4.x(), 1.0));
+ QVERIFY(fuzzyCompare(p4.y(), -1.0));
+ QVERIFY(fuzzyCompare(p5.x(), (qreal)1.0));
+ QVERIFY(fuzzyCompare(p5.y(), (qreal)-1.0));
+ QVERIFY(fuzzyCompare(p5.z(), (qreal)-1.0));
+
+ QMatrix4x4 m2;
+ m2.ortho(QRectF(0, 0, 300, 150));
+ p1 = m2 * QPointF(0, 0);
+ p2 = m2 * QPointF(300, 0);
+ p3 = m2 * QPointF(0, 150);
+ p4 = m2 * QPointF(300, 150);
+ p5 = m2 * QVector3D(300, 150, 1);
+ QVERIFY(fuzzyCompare(p1.x(), -1.0));
+ QVERIFY(fuzzyCompare(p1.y(), 1.0));
+ QVERIFY(fuzzyCompare(p2.x(), 1.0));
+ QVERIFY(fuzzyCompare(p2.y(), 1.0));
+ QVERIFY(fuzzyCompare(p3.x(), -1.0));
+ QVERIFY(fuzzyCompare(p3.y(), -1.0));
+ QVERIFY(fuzzyCompare(p4.x(), 1.0));
+ QVERIFY(fuzzyCompare(p4.y(), -1.0));
+ QVERIFY(fuzzyCompare(p5.x(), (qreal)1.0));
+ QVERIFY(fuzzyCompare(p5.y(), (qreal)-1.0));
+ QVERIFY(fuzzyCompare(p5.z(), (qreal)-1.0));
+
+ QMatrix4x4 m3;
+ m3.ortho(0, 300, 150, 0, -1, 1);
+ p1 = m3 * QPointF(0, 0);
+ p2 = m3 * QPointF(300, 0);
+ p3 = m3 * QPointF(0, 150);
+ p4 = m3 * QPointF(300, 150);
+ p5 = m3 * QVector3D(300, 150, 1);
+ QVERIFY(fuzzyCompare(p1.x(), -1.0));
+ QVERIFY(fuzzyCompare(p1.y(), 1.0));
+ QVERIFY(fuzzyCompare(p2.x(), 1.0));
+ QVERIFY(fuzzyCompare(p2.y(), 1.0));
+ QVERIFY(fuzzyCompare(p3.x(), -1.0));
+ QVERIFY(fuzzyCompare(p3.y(), -1.0));
+ QVERIFY(fuzzyCompare(p4.x(), 1.0));
+ QVERIFY(fuzzyCompare(p4.y(), -1.0));
+ QVERIFY(fuzzyCompare(p5.x(), (qreal)1.0));
+ QVERIFY(fuzzyCompare(p5.y(), (qreal)-1.0));
+ QVERIFY(fuzzyCompare(p5.z(), (qreal)-1.0));
+
+ QMatrix4x4 m4;
+ m4.ortho(0, 300, 150, 0, -2, 3);
+ p1 = m4 * QPointF(0, 0);
+ p2 = m4 * QPointF(300, 0);
+ p3 = m4 * QPointF(0, 150);
+ p4 = m4 * QPointF(300, 150);
+ p5 = m4 * QVector3D(300, 150, 1);
+ QVERIFY(fuzzyCompare(p1.x(), -1.0));
+ QVERIFY(fuzzyCompare(p1.y(), 1.0));
+ QVERIFY(fuzzyCompare(p2.x(), 1.0));
+ QVERIFY(fuzzyCompare(p2.y(), 1.0));
+ QVERIFY(fuzzyCompare(p3.x(), -1.0));
+ QVERIFY(fuzzyCompare(p3.y(), -1.0));
+ QVERIFY(fuzzyCompare(p4.x(), 1.0));
+ QVERIFY(fuzzyCompare(p4.y(), -1.0));
+ QVERIFY(fuzzyCompare(p5.x(), (qreal)1.0));
+ QVERIFY(fuzzyCompare(p5.y(), (qreal)-1.0));
+ QVERIFY(fuzzyCompare(p5.z(), (qreal)-0.6));
+
+ // An empty view volume should leave the matrix alone.
+ QMatrix4x4 m5;
+ m5.ortho(0, 0, 150, 0, -2, 3);
+ QVERIFY(m5.isIdentity());
+ m5.ortho(0, 300, 150, 150, -2, 3);
+ QVERIFY(m5.isIdentity());
+ m5.ortho(0, 300, 150, 0, 2, 2);
+ QVERIFY(m5.isIdentity());
+}
+
+// Test perspective frustum projections.
+void tst_QMatrix::frustum()
+{
+ QMatrix4x4 m1;
+ m1.frustum(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
+ QVector3D p1 = m1 * QVector3D(-1.0f, -1.0f, 1.0f);
+ QVector3D p2 = m1 * QVector3D(1.0f, -1.0f, 1.0f);
+ QVector3D p3 = m1 * QVector3D(-1.0f, 1.0f, 1.0f);
+ QVector3D p4 = m1 * QVector3D(1.0f, 1.0f, 1.0f);
+ QVector3D p5 = m1 * QVector3D(0.0f, 0.0f, 2.0f);
+ QVERIFY(fuzzyCompare(p1.x(), -1.0f));
+ QVERIFY(fuzzyCompare(p1.y(), -1.0f));
+ QVERIFY(fuzzyCompare(p1.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p2.x(), 1.0f));
+ QVERIFY(fuzzyCompare(p2.y(), -1.0f));
+ QVERIFY(fuzzyCompare(p2.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p3.x(), -1.0f));
+ QVERIFY(fuzzyCompare(p3.y(), 1.0f));
+ QVERIFY(fuzzyCompare(p3.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p4.x(), 1.0f));
+ QVERIFY(fuzzyCompare(p4.y(), 1.0f));
+ QVERIFY(fuzzyCompare(p4.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p5.x(), 0.0f));
+ QVERIFY(fuzzyCompare(p5.y(), 0.0f));
+ QVERIFY(fuzzyCompare(p5.z(), -0.5f));
+
+ // An empty view volume should leave the matrix alone.
+ QMatrix4x4 m5;
+ m5.frustum(0, 0, 150, 0, -2, 3);
+ QVERIFY(m5.isIdentity());
+ m5.frustum(0, 300, 150, 150, -2, 3);
+ QVERIFY(m5.isIdentity());
+ m5.frustum(0, 300, 150, 0, 2, 2);
+ QVERIFY(m5.isIdentity());
+}
+
+// Test perspective field-of-view projections.
+void tst_QMatrix::perspective()
+{
+ QMatrix4x4 m1;
+ m1.perspective(45.0f, 1.0f, -1.0f, 1.0f);
+ QVector3D p1 = m1 * QVector3D(-1.0f, -1.0f, 1.0f);
+ QVector3D p2 = m1 * QVector3D(1.0f, -1.0f, 1.0f);
+ QVector3D p3 = m1 * QVector3D(-1.0f, 1.0f, 1.0f);
+ QVector3D p4 = m1 * QVector3D(1.0f, 1.0f, 1.0f);
+ QVector3D p5 = m1 * QVector3D(0.0f, 0.0f, 2.0f);
+ QVERIFY(fuzzyCompare(p1.x(), 2.41421));
+ QVERIFY(fuzzyCompare(p1.y(), 2.41421));
+ QVERIFY(fuzzyCompare(p1.z(), -1));
+ QVERIFY(fuzzyCompare(p2.x(), -2.41421));
+ QVERIFY(fuzzyCompare(p2.y(), 2.41421));
+ QVERIFY(fuzzyCompare(p2.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p3.x(), 2.41421));
+ QVERIFY(fuzzyCompare(p3.y(), -2.41421));
+ QVERIFY(fuzzyCompare(p3.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p4.x(), -2.41421));
+ QVERIFY(fuzzyCompare(p4.y(), -2.41421));
+ QVERIFY(fuzzyCompare(p4.z(), -1.0f));
+ QVERIFY(fuzzyCompare(p5.x(), 0.0f));
+ QVERIFY(fuzzyCompare(p5.y(), 0.0f));
+ QVERIFY(fuzzyCompare(p5.z(), -0.5f));
+
+ // An empty view volume should leave the matrix alone.
+ QMatrix4x4 m5;
+ m5.perspective(45.0f, 1.0f, 0.0f, 0.0f);
+ QVERIFY(m5.isIdentity());
+ m5.perspective(45.0f, 0.0f, -1.0f, 1.0f);
+ QVERIFY(m5.isIdentity());
+ m5.perspective(0.0f, 1.0f, -1.0f, 1.0f);
+ QVERIFY(m5.isIdentity());
+}
+
+// Test left-handed vs right-handed coordinate flipping.
+void tst_QMatrix::flipCoordinates()
+{
+ QMatrix4x4 m1;
+ m1.flipCoordinates();
+ QVector3D p1 = m1 * QVector3D(2, 3, 4);
+ QVERIFY(p1 == QVector3D(2, -3, -4));
+
+ QMatrix4x4 m2;
+ m2.scale(2.0f, 3.0f, 1.0f);
+ m2.flipCoordinates();
+ QVector3D p2 = m2 * QVector3D(2, 3, 4);
+ QVERIFY(p2 == QVector3D(4, -9, -4));
+
+ QMatrix4x4 m3;
+ m3.translate(2.0f, 3.0f, 1.0f);
+ m3.flipCoordinates();
+ QVector3D p3 = m3 * QVector3D(2, 3, 4);
+ QVERIFY(p3 == QVector3D(4, 0, -3));
+
+ QMatrix4x4 m4;
+ m4.rotate(90.0f, 0.0f, 0.0f, 1.0f);
+ m4.flipCoordinates();
+ QVector3D p4 = m4 * QVector3D(2, 3, 4);
+ QVERIFY(p4 == QVector3D(3, 2, -4));
+}
+
+// Test conversion of generic matrices to and from the non-generic types.
+void tst_QMatrix::convertGeneric()
+{
+ QMatrix4x3 m1(uniqueValues4x3);
+
+ static qreal const unique4x4[16] = {
+ 1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+#if !defined(QT_NO_MEMBER_TEMPLATES)
+ QMatrix4x4 m4(m1);
+ QVERIFY(isSame(m4, unique4x4));
+#endif
+ QMatrix4x4 m5 = qGenericMatrixToMatrix4x4(m1);
+ QVERIFY(isSame(m5, unique4x4));
+
+ static qreal const conv4x4[12] = {
+ 1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f
+ };
+ QMatrix4x4 m9(uniqueValues4);
+#if !defined(QT_NO_MEMBER_TEMPLATES)
+ QMatrix4x3 m10 = m9.toGenericMatrix<4, 3>();
+ QVERIFY(isSame(m10, conv4x4));
+#endif
+
+ QMatrix4x3 m11 = qGenericMatrixFromMatrix4x4<4, 3>(m9);
+ QVERIFY(isSame(m11, conv4x4));
+}
+
+void tst_QMatrix::extractAxisRotation_data()
+{
+ QTest::addColumn<float>("x");
+ QTest::addColumn<float>("y");
+ QTest::addColumn<float>("z");
+ QTest::addColumn<float>("angle");
+
+ QTest::newRow("1, 0, 0, 0 deg") << 1.0f << 0.0f << 0.0f << 0.0f;
+ QTest::newRow("1, 0, 0, 90 deg") << 1.0f << 0.0f << 0.0f << 90.0f;
+ QTest::newRow("1, 0, 0, 270 deg") << 1.0f << 0.0f << 0.0f << 270.0f;
+ QTest::newRow("1, 0, 0, 45 deg") << 1.0f << 0.0f << 0.0f << 45.0f;
+ QTest::newRow("1, 0, 0, 120 deg") << 1.0f << 0.0f << 0.0f << 120.0f;
+ QTest::newRow("1, 0, 0, 300 deg") << 1.0f << 0.0f << 0.0f << 300.0f;
+
+ QTest::newRow("0, 1, 0, 90 deg") << 0.0f << 1.0f << 0.0f << 90.0f;
+ QTest::newRow("0, 1, 0, 270 deg") << 0.0f << 1.0f << 0.0f << 270.0f;
+ QTest::newRow("0, 1, 0, 45 deg") << 0.0f << 1.0f << 0.0f << 45.0f;
+ QTest::newRow("0, 1, 0, 120 deg") << 0.0f << 1.0f << 0.0f << 120.0f;
+ QTest::newRow("0, 1, 0, 300 deg") << 0.0f << 1.0f << 0.0f << 300.0f;
+
+ QTest::newRow("0, 0, 1, 90 deg") << 0.0f << 0.0f << 1.0f << 90.0f;
+ QTest::newRow("0, 0, 1, 270 deg") << 0.0f << 0.0f << 1.0f << 270.0f;
+ QTest::newRow("0, 0, 1, 45 deg") << 0.0f << 0.0f << 1.0f << 45.0f;
+ QTest::newRow("0, 0, 1, 120 deg") << 0.0f << 0.0f << 1.0f << 120.0f;
+ QTest::newRow("0, 0, 1, 300 deg") << 0.0f << 0.0f << 1.0f << 300.0f;
+
+ QTest::newRow("1, 1, 1, 90 deg") << 1.0f << 1.0f << 1.0f << 90.0f;
+ QTest::newRow("1, 1, 1, 270 deg") << 1.0f << 1.0f << 1.0f << 270.0f;
+ QTest::newRow("1, 1, 1, 45 deg") << 1.0f << 1.0f << 1.0f << 45.0f;
+ QTest::newRow("1, 1, 1, 120 deg") << 1.0f << 1.0f << 1.0f << 120.0f;
+ QTest::newRow("1, 1, 1, 300 deg") << 1.0f << 1.0f << 1.0f << 300.0f;
+}
+
+void tst_QMatrix::extractAxisRotation()
+{
+ QFETCH(float, x);
+ QFETCH(float, y);
+ QFETCH(float, z);
+ QFETCH(float, angle);
+
+ QMatrix4x4 m;
+ QVector3D origAxis(x, y, z);
+
+ m.rotate(angle, x, y, z);
+
+ origAxis.normalize();
+ QVector3D extractedAxis;
+ qreal extractedAngle;
+
+ m.extractAxisRotation(extractedAngle, extractedAxis);
+
+ qreal epsilon = 0.001;
+
+ if (angle > 180) {
+ QVERIFY(fuzzyCompare(360.0f - angle, extractedAngle, epsilon));
+ QVERIFY(fuzzyCompare(extractedAxis, -origAxis, epsilon));
+ } else {
+ QVERIFY(fuzzyCompare(angle, extractedAngle, epsilon));
+ QVERIFY(fuzzyCompare(extractedAxis, origAxis, epsilon));
+ }
+}
+
+void tst_QMatrix::extractTranslation_data()
+{
+ QTest::addColumn<QMatrix4x4>("rotation");
+ QTest::addColumn<float>("x");
+ QTest::addColumn<float>("y");
+ QTest::addColumn<float>("z");
+
+ static QMatrix4x4 m1;
+
+ QTest::newRow("identity, 100, 50, 25")
+ << m1 << 100.0f << 50.0f << 250.0f;
+
+ m1.rotate(45.0, 1.0, 0.0, 0.0);
+ QTest::newRow("rotX 45 + 100, 50, 25") << m1 << 100.0f << 50.0f << 25.0f;
+
+ m1.setIdentity();
+ m1.rotate(45.0, 0.0, 1.0, 0.0);
+ QTest::newRow("rotY 45 + 100, 50, 25") << m1 << 100.0f << 50.0f << 25.0f;
+
+ m1.setIdentity();
+ m1.rotate(75, 0.0, 0.0, 1.0);
+ m1.rotate(25, 1.0, 0.0, 0.0);
+ m1.rotate(45, 0.0, 1.0, 0.0);
+ QTest::newRow("rotZ 75, rotX 25, rotY 45, 100, 50, 25") << m1 << 100.0f << 50.0f << 25.0f;
+}
+
+void tst_QMatrix::extractTranslation()
+{
+ QFETCH(QMatrix4x4, rotation);
+ QFETCH(float, x);
+ QFETCH(float, y);
+ QFETCH(float, z);
+
+ rotation.translate(x, y, z);
+
+ QVector3D vec = rotation.extractTranslation();
+
+ qreal epsilon = 0.001;
+
+ QVERIFY(fuzzyCompare(vec.x(), x, epsilon));
+ QVERIFY(fuzzyCompare(vec.y(), y, epsilon));
+ QVERIFY(fuzzyCompare(vec.z(), z, epsilon));
+
+ // Have to be careful with numbers here, it is really easy to blow away
+ // the precision of a fixed pointer number, especially when doing distance
+ // formula for vector normalization
+
+ QMatrix4x4 lookAt;
+ QVector3D eye(1.5f, -2.5f, 2.5f);
+ lookAt.lookAt(eye,
+ QVector3D(10.0f, 10.0f, 10.0f),
+ QVector3D(0.0f, 1.0f, 0.0f));
+
+ QVector3D extEye = lookAt.extractTranslation();
+
+ QVERIFY(fuzzyCompare(eye.x(), -extEye.x(), epsilon));
+ QVERIFY(fuzzyCompare(eye.y(), -extEye.y(), epsilon));
+ QVERIFY(fuzzyCompare(eye.z(), -extEye.z(), epsilon));
+}
+
+// Copy of "flagBits" in qmatrix4x4.h.
+enum {
+ Identity = 0x0001, // Identity matrix
+ General = 0x0002, // General matrix, unknown contents
+ Translation = 0x0004, // Contains a simple translation
+ Scale = 0x0008, // Contains a simple scale
+ Rotation = 0x0010 // Contains a simple rotation
+};
+
+// Structure that allows direct access to "flagBits" for testing.
+struct Matrix4x4
+{
+ float m[4][4];
+ int flagBits;
+};
+
+// Test the inferring of special matrix types.
+void tst_QMatrix::inferSpecialType_data()
+{
+ QTest::addColumn<void *>("mValues");
+ QTest::addColumn<int>("flagBits");
+
+ QTest::newRow("null")
+ << (void *)nullValues4 << (int)General;
+ QTest::newRow("identity")
+ << (void *)identityValues4 << (int)Identity;
+ QTest::newRow("unique")
+ << (void *)uniqueValues4 << (int)General;
+
+ static qreal scaleValues[16] = {
+ 2.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 3.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 4.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+ QTest::newRow("scale")
+ << (void *)scaleValues << (int)Scale;
+
+ static qreal translateValues[16] = {
+ 1.0f, 0.0f, 0.0f, 2.0f,
+ 0.0f, 1.0f, 0.0f, 3.0f,
+ 0.0f, 0.0f, 1.0f, 4.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+ QTest::newRow("scale")
+ << (void *)translateValues << (int)Translation;
+
+ static qreal bothValues[16] = {
+ 1.0f, 0.0f, 0.0f, 2.0f,
+ 0.0f, 2.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 4.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+ QTest::newRow("both")
+ << (void *)bothValues << (int)(Scale | Translation);
+
+ static qreal belowValues[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 4.0f, 0.0f, 0.0f, 1.0f
+ };
+ QTest::newRow("below")
+ << (void *)belowValues << (int)General;
+}
+void tst_QMatrix::inferSpecialType()
+{
+ QFETCH(void *, mValues);
+ QFETCH(int, flagBits);
+
+ QMatrix4x4 m((const qreal *)mValues);
+ m.inferSpecialType();
+
+ QCOMPARE(reinterpret_cast<Matrix4x4 *>(&m)->flagBits, flagBits);
+}
+
+void tst_QMatrix::columnsAndRows()
+{
+ QMatrix4x4 m1(uniqueValues4);
+
+ QVERIFY(m1.column(0) == QVector4D(1, 5, 9, 13));
+ QVERIFY(m1.column(1) == QVector4D(2, 6, 10, 14));
+ QVERIFY(m1.column(2) == QVector4D(3, 7, 11, 15));
+ QVERIFY(m1.column(3) == QVector4D(4, 8, 12, 16));
+
+ QVERIFY(m1.row(0) == QVector4D(1, 2, 3, 4));
+ QVERIFY(m1.row(1) == QVector4D(5, 6, 7, 8));
+ QVERIFY(m1.row(2) == QVector4D(9, 10, 11, 12));
+ QVERIFY(m1.row(3) == QVector4D(13, 14, 15, 16));
+
+ m1.setColumn(0, QVector4D(-1, -5, -9, -13));
+ m1.setColumn(1, QVector4D(-2, -6, -10, -14));
+ m1.setColumn(2, QVector4D(-3, -7, -11, -15));
+ m1.setColumn(3, QVector4D(-4, -8, -12, -16));
+
+ QVERIFY(m1.column(0) == QVector4D(-1, -5, -9, -13));
+ QVERIFY(m1.column(1) == QVector4D(-2, -6, -10, -14));
+ QVERIFY(m1.column(2) == QVector4D(-3, -7, -11, -15));
+ QVERIFY(m1.column(3) == QVector4D(-4, -8, -12, -16));
+
+ QVERIFY(m1.row(0) == QVector4D(-1, -2, -3, -4));
+ QVERIFY(m1.row(1) == QVector4D(-5, -6, -7, -8));
+ QVERIFY(m1.row(2) == QVector4D(-9, -10, -11, -12));
+ QVERIFY(m1.row(3) == QVector4D(-13, -14, -15, -16));
+
+ m1.setRow(0, QVector4D(1, 5, 9, 13));
+ m1.setRow(1, QVector4D(2, 6, 10, 14));
+ m1.setRow(2, QVector4D(3, 7, 11, 15));
+ m1.setRow(3, QVector4D(4, 8, 12, 16));
+
+ QVERIFY(m1.column(0) == QVector4D(1, 2, 3, 4));
+ QVERIFY(m1.column(1) == QVector4D(5, 6, 7, 8));
+ QVERIFY(m1.column(2) == QVector4D(9, 10, 11, 12));
+ QVERIFY(m1.column(3) == QVector4D(13, 14, 15, 16));
+
+ QVERIFY(m1.row(0) == QVector4D(1, 5, 9, 13));
+ QVERIFY(m1.row(1) == QVector4D(2, 6, 10, 14));
+ QVERIFY(m1.row(2) == QVector4D(3, 7, 11, 15));
+ QVERIFY(m1.row(3) == QVector4D(4, 8, 12, 16));
+}
+
+// Test converting QMatrix objects into QMatrix4x4 and then
+// checking that transformations in the original perform the
+// equivalent transformations in the new matrix.
+void tst_QMatrix::convertQMatrix()
+{
+ QMatrix m1;
+ m1.translate(-3.5, 2.0);
+ QPointF p1 = m1.map(QPointF(100.0, 150.0));
+ QCOMPARE(p1.x(), 100.0 - 3.5);
+ QCOMPARE(p1.y(), 150.0 + 2.0);
+
+ QMatrix4x4 m2(m1);
+ QPointF p2 = m2 * QPointF(100.0, 150.0);
+ QCOMPARE((double)p2.x(), 100.0 - 3.5);
+ QCOMPARE((double)p2.y(), 150.0 + 2.0);
+ QVERIFY(m1 == m2.toAffine());
+
+ QMatrix m3;
+ m3.scale(1.5, -2.0);
+ QPointF p3 = m3.map(QPointF(100.0, 150.0));
+ QCOMPARE(p3.x(), 1.5 * 100.0);
+ QCOMPARE(p3.y(), -2.0 * 150.0);
+
+ QMatrix4x4 m4(m3);
+ QPointF p4 = m4 * QPointF(100.0, 150.0);
+ QCOMPARE((double)p4.x(), 1.5 * 100.0);
+ QCOMPARE((double)p4.y(), -2.0 * 150.0);
+ QVERIFY(m3 == m4.toAffine());
+
+ QMatrix m5;
+ m5.rotate(45.0);
+ QPointF p5 = m5.map(QPointF(100.0, 150.0));
+
+ QMatrix4x4 m6(m5);
+ QPointF p6 = m6 * QPointF(100.0, 150.0);
+ QVERIFY(fuzzyCompare(p5.x(), p6.x(), 0.005));
+ QVERIFY(fuzzyCompare(p5.y(), p6.y(), 0.005));
+
+ QMatrix m7 = m6.toAffine();
+ QVERIFY(fuzzyCompare(m5.m11(), m7.m11()));
+ QVERIFY(fuzzyCompare(m5.m12(), m7.m12()));
+ QVERIFY(fuzzyCompare(m5.m21(), m7.m21()));
+ QVERIFY(fuzzyCompare(m5.m22(), m7.m22()));
+ QVERIFY(fuzzyCompare(m5.dx(), m7.dx()));
+ QVERIFY(fuzzyCompare(m5.dy(), m7.dy()));
+}
+
+// Test converting QTransform objects into QMatrix4x4 and then
+// checking that transformations in the original perform the
+// equivalent transformations in the new matrix.
+void tst_QMatrix::convertQTransform()
+{
+ QTransform m1;
+ m1.translate(-3.5, 2.0);
+ QPointF p1 = m1.map(QPointF(100.0, 150.0));
+ QCOMPARE(p1.x(), 100.0 - 3.5);
+ QCOMPARE(p1.y(), 150.0 + 2.0);
+
+ QMatrix4x4 m2(m1);
+ QPointF p2 = m2 * QPointF(100.0, 150.0);
+ QCOMPARE((double)p2.x(), 100.0 - 3.5);
+ QCOMPARE((double)p2.y(), 150.0 + 2.0);
+ QVERIFY(m1 == m2.toTransform());
+
+ QTransform m3;
+ m3.scale(1.5, -2.0);
+ QPointF p3 = m3.map(QPointF(100.0, 150.0));
+ QCOMPARE(p3.x(), 1.5 * 100.0);
+ QCOMPARE(p3.y(), -2.0 * 150.0);
+
+ QMatrix4x4 m4(m3);
+ QPointF p4 = m4 * QPointF(100.0, 150.0);
+ QCOMPARE((double)p4.x(), 1.5 * 100.0);
+ QCOMPARE((double)p4.y(), -2.0 * 150.0);
+ QVERIFY(m3 == m4.toTransform());
+
+ QTransform m5;
+ m5.rotate(45.0);
+ QPointF p5 = m5.map(QPointF(100.0, 150.0));
+
+ QMatrix4x4 m6(m5);
+ QPointF p6 = m6 * QPointF(100.0, 150.0);
+ QVERIFY(fuzzyCompare(p5.x(), p6.x(), 0.005));
+ QVERIFY(fuzzyCompare(p5.y(), p6.y(), 0.005));
+
+ QTransform m7 = m6.toTransform();
+ QVERIFY(fuzzyCompare(m5.m11(), m7.m11()));
+ QVERIFY(fuzzyCompare(m5.m12(), m7.m12()));
+ QVERIFY(fuzzyCompare(m5.m21(), m7.m21()));
+ QVERIFY(fuzzyCompare(m5.m22(), m7.m22()));
+ QVERIFY(fuzzyCompare(m5.dx(), m7.dx()));
+ QVERIFY(fuzzyCompare(m5.dy(), m7.dy()));
+ QVERIFY(fuzzyCompare(m5.m13(), m7.m13()));
+ QVERIFY(fuzzyCompare(m5.m23(), m7.m23()));
+ QVERIFY(fuzzyCompare(m5.m33(), m7.m33()));
+}
+
+// Test filling matrices with specific values.
+void tst_QMatrix::fill()
+{
+ QMatrix4x4 m1;
+ m1.fill(0.0f);
+ QVERIFY(isSame(m1, nullValues4));
+
+ static const qreal fillValues4[] =
+ {2.5f, 2.5f, 2.5f, 2.5f,
+ 2.5f, 2.5f, 2.5f, 2.5f,
+ 2.5f, 2.5f, 2.5f, 2.5f,
+ 2.5f, 2.5f, 2.5f, 2.5f};
+ m1.fill(2.5f);
+ QVERIFY(isSame(m1, fillValues4));
+
+ QMatrix4x3 m2;
+ m2.fill(0.0f);
+ QVERIFY(isSame(m2, nullValues4x3));
+
+ static const qreal fillValues4x3[] =
+ {2.5f, 2.5f, 2.5f, 2.5f,
+ 2.5f, 2.5f, 2.5f, 2.5f,
+ 2.5f, 2.5f, 2.5f, 2.5f};
+ m2.fill(2.5f);
+ QVERIFY(isSame(m2, fillValues4x3));
+}
+
+QTEST_APPLESS_MAIN(tst_QMatrix)
+
+#include "tst_qmatrixnxn.moc"
diff --git a/tests/auto/math3d/qquaternion/qquaternion.pro b/tests/auto/math3d/qquaternion/qquaternion.pro
new file mode 100644
index 0000000..eea84f0
--- /dev/null
+++ b/tests/auto/math3d/qquaternion/qquaternion.pro
@@ -0,0 +1,5 @@
+load(qttest_p4)
+VPATH += ../shared
+INCLUDEPATH += ../shared
+HEADERS += math3dincludes.h
+SOURCES += tst_qquaternion.cpp
diff --git a/tests/auto/math3d/qquaternion/tst_qquaternion.cpp b/tests/auto/math3d/qquaternion/tst_qquaternion.cpp
new file mode 100644
index 0000000..f25f858
--- /dev/null
+++ b/tests/auto/math3d/qquaternion/tst_qquaternion.cpp
@@ -0,0 +1,830 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <QtCore/qmath.h>
+#include "math3dincludes.h"
+
+class tst_QQuaternion : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QQuaternion() {}
+ ~tst_QQuaternion() {}
+
+private slots:
+ void create();
+
+ void length_data();
+ void length();
+
+ void normalized_data();
+ void normalized();
+
+ void normalize_data();
+ void normalize();
+
+ void compare();
+
+ void add_data();
+ void add();
+
+ void subtract_data();
+ void subtract();
+
+ void multiply_data();
+ void multiply();
+
+ void multiplyFactor_data();
+ void multiplyFactor();
+
+ void divide_data();
+ void divide();
+
+ void negate_data();
+ void negate();
+
+ void conjugate_data();
+ void conjugate();
+
+ void fromAxisAndAngle_data();
+ void fromAxisAndAngle();
+
+ void slerp_data();
+ void slerp();
+
+ void nlerp_data();
+ void nlerp();
+};
+
+// qFuzzyCompare isn't quite "fuzzy" enough to handle conversion
+// to fixed-point and back again. So create "fuzzier" compares.
+static bool fuzzyCompare(float x, float y)
+{
+ float diff = x - y;
+ if (diff < 0.0f)
+ diff = -diff;
+ return (diff < 0.001);
+}
+
+// Test the creation of QQuaternion objects in various ways:
+// construct, copy, and modify.
+void tst_QQuaternion::create()
+{
+ QQuaternion identity;
+ QCOMPARE(identity.x(), (qreal)0.0f);
+ QCOMPARE(identity.y(), (qreal)0.0f);
+ QCOMPARE(identity.z(), (qreal)0.0f);
+ QCOMPARE(identity.scalar(), (qreal)1.0f);
+ QVERIFY(identity.isIdentity());
+
+ QQuaternion v1(34.0f, 1.0f, 2.5f, -89.25f);
+ QCOMPARE(v1.x(), (qreal)1.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ QQuaternion v1i(34, 1, 2, -89);
+ QCOMPARE(v1i.x(), (qreal)1.0f);
+ QCOMPARE(v1i.y(), (qreal)2.0f);
+ QCOMPARE(v1i.z(), (qreal)-89.0f);
+ QCOMPARE(v1i.scalar(), (qreal)34.0f);
+ QVERIFY(!v1i.isNull());
+
+ QQuaternion v2(v1);
+ QCOMPARE(v2.x(), (qreal)1.0f);
+ QCOMPARE(v2.y(), (qreal)2.5f);
+ QCOMPARE(v2.z(), (qreal)-89.25f);
+ QCOMPARE(v2.scalar(), (qreal)34.0f);
+ QVERIFY(!v2.isNull());
+
+ QQuaternion v4;
+ QCOMPARE(v4.x(), (qreal)0.0f);
+ QCOMPARE(v4.y(), (qreal)0.0f);
+ QCOMPARE(v4.z(), (qreal)0.0f);
+ QCOMPARE(v4.scalar(), (qreal)1.0f);
+ QVERIFY(v4.isIdentity());
+ v4 = v1;
+ QCOMPARE(v4.x(), (qreal)1.0f);
+ QCOMPARE(v4.y(), (qreal)2.5f);
+ QCOMPARE(v4.z(), (qreal)-89.25f);
+ QCOMPARE(v4.scalar(), (qreal)34.0f);
+ QVERIFY(!v4.isNull());
+
+ QQuaternion v9(34, QVector3D(1.0f, 2.5f, -89.25f));
+ QCOMPARE(v9.x(), (qreal)1.0f);
+ QCOMPARE(v9.y(), (qreal)2.5f);
+ QCOMPARE(v9.z(), (qreal)-89.25f);
+ QCOMPARE(v9.scalar(), (qreal)34.0f);
+ QVERIFY(!v9.isNull());
+
+ v1.setX(3.0f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setY(10.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setZ(15.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)15.5f);
+ QCOMPARE(v1.scalar(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setScalar(6.0f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)15.5f);
+ QCOMPARE(v1.scalar(), (qreal)6.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setVector(2.0f, 6.5f, -1.25f);
+ QCOMPARE(v1.x(), (qreal)2.0f);
+ QCOMPARE(v1.y(), (qreal)6.5f);
+ QCOMPARE(v1.z(), (qreal)-1.25f);
+ QCOMPARE(v1.scalar(), (qreal)6.0f);
+ QVERIFY(!v1.isNull());
+ QVERIFY(v1.vector() == QVector3D(2.0f, 6.5f, -1.25f));
+
+ v1.setVector(QVector3D(-2.0f, -6.5f, 1.25f));
+ QCOMPARE(v1.x(), (qreal)-2.0f);
+ QCOMPARE(v1.y(), (qreal)-6.5f);
+ QCOMPARE(v1.z(), (qreal)1.25f);
+ QCOMPARE(v1.scalar(), (qreal)6.0f);
+ QVERIFY(!v1.isNull());
+ QVERIFY(v1.vector() == QVector3D(-2.0f, -6.5f, 1.25f));
+
+ v1.setX(0.0f);
+ v1.setY(0.0f);
+ v1.setZ(0.0f);
+ v1.setScalar(0.0f);
+ QCOMPARE(v1.x(), (qreal)0.0f);
+ QCOMPARE(v1.y(), (qreal)0.0f);
+ QCOMPARE(v1.z(), (qreal)0.0f);
+ QCOMPARE(v1.scalar(), (qreal)0.0f);
+ QVERIFY(v1.isNull());
+
+ QVector4D v10 = v9.toVector4D();
+ QCOMPARE(v10.x(), (qreal)1.0f);
+ QCOMPARE(v10.y(), (qreal)2.5f);
+ QCOMPARE(v10.z(), (qreal)-89.25f);
+ QCOMPARE(v10.w(), (qreal)34.0f);
+}
+
+// Test length computation for quaternions.
+void tst_QQuaternion::length_data()
+{
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("z");
+ QTest::addColumn<qreal>("w");
+ QTest::addColumn<qreal>("len");
+
+ QTest::newRow("null") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ QTest::newRow("1x") << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1y") << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1z") << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1w") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)1.0f;
+ QTest::newRow("-1x") << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1y") << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1z") << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1w") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)1.0f;
+ QTest::newRow("two") << (qreal)2.0f << (qreal)-2.0f << (qreal)2.0f << (qreal)2.0f << (qreal)qSqrt(16.0f);
+}
+void tst_QQuaternion::length()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, w);
+ QFETCH(qreal, len);
+
+ QQuaternion v(w, x, y, z);
+ QCOMPARE((float)(v.length()), (float)len);
+ QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y + z * z + w * w));
+}
+
+// Test the unit vector conversion for quaternions.
+void tst_QQuaternion::normalized_data()
+{
+ // Use the same test data as the length test.
+ length_data();
+}
+void tst_QQuaternion::normalized()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, w);
+ QFETCH(qreal, len);
+
+ QQuaternion v(w, x, y, z);
+ QQuaternion u = v.normalized();
+ if (v.isNull())
+ QVERIFY(u.isNull());
+ else
+ QCOMPARE((float)(u.length()), (float)1.0f);
+ QCOMPARE((float)(u.x() * len), (float)(v.x()));
+ QCOMPARE((float)(u.y() * len), (float)(v.y()));
+ QCOMPARE((float)(u.z() * len), (float)(v.z()));
+ QCOMPARE((float)(u.scalar() * len), (float)(v.scalar()));
+}
+
+// Test the unit vector conversion for quaternions.
+void tst_QQuaternion::normalize_data()
+{
+ // Use the same test data as the length test.
+ length_data();
+}
+void tst_QQuaternion::normalize()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, w);
+
+ QQuaternion v(w, x, y, z);
+ bool isNull = v.isNull();
+ v.normalize();
+ if (isNull)
+ QVERIFY(v.isNull());
+ else
+ QCOMPARE((float)(v.length()), (float)1.0f);
+}
+
+// Test the comparison operators for quaternions.
+void tst_QQuaternion::compare()
+{
+ QQuaternion v1(8, 1, 2, 4);
+ QQuaternion v2(8, 1, 2, 4);
+ QQuaternion v3(8, 3, 2, 4);
+ QQuaternion v4(8, 1, 3, 4);
+ QQuaternion v5(8, 1, 2, 3);
+ QQuaternion v6(3, 1, 2, 4);
+
+ QVERIFY(v1 == v2);
+ QVERIFY(v1 != v3);
+ QVERIFY(v1 != v4);
+ QVERIFY(v1 != v5);
+ QVERIFY(v1 != v6);
+}
+
+// Test addition for quaternions.
+void tst_QQuaternion::add_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("w3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f;
+
+ QTest::newRow("wonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)8.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)-6.0f << (qreal)9.0f
+ << (qreal)5.0f << (qreal)7.0f << (qreal)-3.0f << (qreal)17.0f;
+}
+void tst_QQuaternion::add()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, w3);
+
+ QQuaternion v1(w1, x1, y1, z1);
+ QQuaternion v2(w2, x2, y2, z2);
+ QQuaternion v3(w3, x3, y3, z3);
+
+ QVERIFY((v1 + v2) == v3);
+
+ QQuaternion v4(v1);
+ v4 += v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() + v2.x());
+ QCOMPARE(v4.y(), v1.y() + v2.y());
+ QCOMPARE(v4.z(), v1.z() + v2.z());
+ QCOMPARE(v4.scalar(), v1.scalar() + v2.scalar());
+}
+
+// Test subtraction for quaternions.
+void tst_QQuaternion::subtract_data()
+{
+ // Use the same test data as the add test.
+ add_data();
+}
+void tst_QQuaternion::subtract()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, w3);
+
+ QQuaternion v1(w1, x1, y1, z1);
+ QQuaternion v2(w2, x2, y2, z2);
+ QQuaternion v3(w3, x3, y3, z3);
+
+ QVERIFY((v3 - v1) == v2);
+ QVERIFY((v3 - v2) == v1);
+
+ QQuaternion v4(v3);
+ v4 -= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() - v1.x());
+ QCOMPARE(v4.y(), v3.y() - v1.y());
+ QCOMPARE(v4.z(), v3.z() - v1.z());
+ QCOMPARE(v4.scalar(), v3.scalar() - v1.scalar());
+
+ QQuaternion v5(v3);
+ v5 -= v2;
+ QVERIFY(v5 == v1);
+
+ QCOMPARE(v5.x(), v3.x() - v2.x());
+ QCOMPARE(v5.y(), v3.y() - v2.y());
+ QCOMPARE(v5.z(), v3.z() - v2.z());
+ QCOMPARE(v5.scalar(), v3.scalar() - v2.scalar());
+}
+
+// Test quaternion multiplication.
+void tst_QQuaternion::multiply_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("unitvec")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
+
+ QTest::newRow("complex")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)7.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)6.0f << (qreal)8.0f;
+}
+void tst_QQuaternion::multiply()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+
+ QQuaternion q1(w1, x1, y1, z1);
+ QQuaternion q2(w2, x2, y2, z2);
+
+ // Use the simple algorithm at:
+ // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q53
+ // to calculate the answer we expect to get.
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ qreal scalar = w1 * w2 - QVector3D::dotProduct(v1, v2);
+ QVector3D vector = w1 * v2 + w2 * v1 + QVector3D::crossProduct(v1, v2);
+ QQuaternion result(scalar, vector);
+
+ QVERIFY((q1 * q2) == result);
+}
+
+// Test multiplication by a factor for quaternions.
+void tst_QQuaternion::multiplyFactor_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)100.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("wonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)4.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)4.0f << (qreal)-6.0f << (qreal)8.0f;
+
+ QTest::newRow("allzero")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)4.0f
+ << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+}
+void tst_QQuaternion::multiplyFactor()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+
+ QQuaternion v1(w1, x1, y1, z1);
+ QQuaternion v2(w2, x2, y2, z2);
+
+ QVERIFY((v1 * factor) == v2);
+ QVERIFY((factor * v1) == v2);
+
+ QQuaternion v3(v1);
+ v3 *= factor;
+ QVERIFY(v3 == v2);
+
+ QCOMPARE(v3.x(), v1.x() * factor);
+ QCOMPARE(v3.y(), v1.y() * factor);
+ QCOMPARE(v3.z(), v1.z() * factor);
+ QCOMPARE(v3.scalar(), v1.scalar() * factor);
+}
+
+// Test division by a factor for quaternions.
+void tst_QQuaternion::divide_data()
+{
+ // Use the same test data as the multiply test.
+ multiplyFactor_data();
+}
+void tst_QQuaternion::divide()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+
+ QQuaternion v1(w1, x1, y1, z1);
+ QQuaternion v2(w2, x2, y2, z2);
+
+ if (factor == (qreal)0.0f)
+ return;
+
+ QVERIFY((v2 / factor) == v1);
+
+ QQuaternion v3(v2);
+ v3 /= factor;
+ QVERIFY(v3 == v1);
+
+ QCOMPARE(v3.x(), v2.x() / factor);
+ QCOMPARE(v3.y(), v2.y() / factor);
+ QCOMPARE(v3.z(), v2.z() / factor);
+ QCOMPARE(v3.scalar(), v2.scalar() / factor);
+}
+
+// Test negation for quaternions.
+void tst_QQuaternion::negate_data()
+{
+ // Use the same test data as the add test.
+ add_data();
+}
+void tst_QQuaternion::negate()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+
+ QQuaternion v1(w1, x1, y1, z1);
+ QQuaternion v2(-w1, -x1, -y1, -z1);
+
+ QVERIFY(-v1 == v2);
+}
+
+// Test quaternion conjugate calculations.
+void tst_QQuaternion::conjugate_data()
+{
+ // Use the same test data as the add test.
+ add_data();
+}
+void tst_QQuaternion::conjugate()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+
+ QQuaternion v1(w1, x1, y1, z1);
+ QQuaternion v2(w1, -x1, -y1, -z1);
+
+ QVERIFY(v1.conjugate() == v2);
+}
+
+// Test quaternion creation from an axis and an angle.
+void tst_QQuaternion::fromAxisAndAngle_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("angle");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)90.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)180.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)270.0f;
+
+ QTest::newRow("complex")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)45.0f;
+}
+void tst_QQuaternion::fromAxisAndAngle()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, angle);
+
+ // Use a straight-forward implementation of the algorithm at:
+ // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
+ // to calculate the answer we expect to get.
+ QVector3D vector = QVector3D(x1, y1, z1).normalized();
+ qreal sin_a = qSin((angle * M_PI / 180.0) / 2.0);
+ qreal cos_a = qCos((angle * M_PI / 180.0) / 2.0);
+ QQuaternion result((qreal)cos_a,
+ (qreal)(vector.x() * sin_a),
+ (qreal)(vector.y() * sin_a),
+ (qreal)(vector.z() * sin_a));
+ result = result.normalized();
+
+ QQuaternion answer = QQuaternion::fromAxisAndAngle(QVector3D(x1, y1, z1), angle);
+ QVERIFY(fuzzyCompare(answer.x(), result.x()));
+ QVERIFY(fuzzyCompare(answer.y(), result.y()));
+ QVERIFY(fuzzyCompare(answer.z(), result.z()));
+ QVERIFY(fuzzyCompare(answer.scalar(), result.scalar()));
+
+ answer = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle);
+ QVERIFY(fuzzyCompare(answer.x(), result.x()));
+ QVERIFY(fuzzyCompare(answer.y(), result.y()));
+ QVERIFY(fuzzyCompare(answer.z(), result.z()));
+ QVERIFY(fuzzyCompare(answer.scalar(), result.scalar()));
+}
+
+// Test spherical interpolation of quaternions.
+void tst_QQuaternion::slerp_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("angle1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("angle2");
+ QTest::addColumn<qreal>("t");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("angle3");
+
+ QTest::newRow("first")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
+ << (qreal)0.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f;
+ QTest::newRow("first2")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
+ << (qreal)-0.5f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f;
+ QTest::newRow("second")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
+ << (qreal)1.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f;
+ QTest::newRow("second2")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
+ << (qreal)1.5f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f;
+ QTest::newRow("middle")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)90.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)180.0f
+ << (qreal)0.5f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)135.0f;
+ QTest::newRow("wide angle")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)0.0f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)270.0f
+ << (qreal)0.5f
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)-45.0f;
+}
+void tst_QQuaternion::slerp()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, angle1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, angle2);
+ QFETCH(qreal, t);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, angle3);
+
+ QQuaternion q1 = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle1);
+ QQuaternion q2 = QQuaternion::fromAxisAndAngle(x2, y2, z2, angle2);
+ QQuaternion q3 = QQuaternion::fromAxisAndAngle(x3, y3, z3, angle3);
+
+ QQuaternion result = QQuaternion::slerp(q1, q2, t);
+
+ QVERIFY(fuzzyCompare(result.x(), q3.x()));
+ QVERIFY(fuzzyCompare(result.y(), q3.y()));
+ QVERIFY(fuzzyCompare(result.z(), q3.z()));
+ QVERIFY(fuzzyCompare(result.scalar(), q3.scalar()));
+}
+
+// Test normalized linear interpolation of quaternions.
+void tst_QQuaternion::nlerp_data()
+{
+ slerp_data();
+}
+void tst_QQuaternion::nlerp()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, angle1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, angle2);
+ QFETCH(qreal, t);
+
+ QQuaternion q1 = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle1);
+ QQuaternion q2 = QQuaternion::fromAxisAndAngle(x2, y2, z2, angle2);
+
+ QQuaternion result = QQuaternion::nlerp(q1, q2, t);
+
+ qreal resultx, resulty, resultz, resultscalar;
+ if (t <= 0.0f) {
+ resultx = q1.x();
+ resulty = q1.y();
+ resultz = q1.z();
+ resultscalar = q1.scalar();
+ } else if (t >= 1.0f) {
+ resultx = q2.x();
+ resulty = q2.y();
+ resultz = q2.z();
+ resultscalar = q2.scalar();
+ } else if (qAbs(angle1 - angle2) <= 180.f) {
+ resultx = q1.x() * (1 - t) + q2.x() * t;
+ resulty = q1.y() * (1 - t) + q2.y() * t;
+ resultz = q1.z() * (1 - t) + q2.z() * t;
+ resultscalar = q1.scalar() * (1 - t) + q2.scalar() * t;
+ } else {
+ // Angle greater than 180 degrees: negate q2.
+ resultx = q1.x() * (1 - t) - q2.x() * t;
+ resulty = q1.y() * (1 - t) - q2.y() * t;
+ resultz = q1.z() * (1 - t) - q2.z() * t;
+ resultscalar = q1.scalar() * (1 - t) - q2.scalar() * t;
+ }
+
+ QQuaternion q3 = QQuaternion(resultscalar, resultx, resulty, resultz).normalized();
+
+ QVERIFY(fuzzyCompare(result.x(), q3.x()));
+ QVERIFY(fuzzyCompare(result.y(), q3.y()));
+ QVERIFY(fuzzyCompare(result.z(), q3.z()));
+ QVERIFY(fuzzyCompare(result.scalar(), q3.scalar()));
+}
+
+QTEST_APPLESS_MAIN(tst_QQuaternion)
+
+#include "tst_qquaternion.moc"
diff --git a/tests/auto/math3d/qvectornd/qvectornd.pro b/tests/auto/math3d/qvectornd/qvectornd.pro
new file mode 100644
index 0000000..0981637
--- /dev/null
+++ b/tests/auto/math3d/qvectornd/qvectornd.pro
@@ -0,0 +1,5 @@
+load(qttest_p4)
+VPATH += ../shared
+INCLUDEPATH += ../shared
+HEADERS += math3dincludes.h
+SOURCES += tst_qvectornd.cpp
diff --git a/tests/auto/math3d/qvectornd/tst_qvectornd.cpp b/tests/auto/math3d/qvectornd/tst_qvectornd.cpp
new file mode 100644
index 0000000..a092fb0
--- /dev/null
+++ b/tests/auto/math3d/qvectornd/tst_qvectornd.cpp
@@ -0,0 +1,2045 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <QtCore/qmath.h>
+#include "math3dincludes.h"
+
+class tst_QVector : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QVector() {}
+ ~tst_QVector() {}
+
+private slots:
+ void create2();
+ void create3();
+ void create4();
+
+ void length2_data();
+ void length2();
+ void length3_data();
+ void length3();
+ void length4_data();
+ void length4();
+
+ void normalized2_data();
+ void normalized2();
+ void normalized3_data();
+ void normalized3();
+ void normalized4_data();
+ void normalized4();
+
+ void normalize2_data();
+ void normalize2();
+ void normalize3_data();
+ void normalize3();
+ void normalize4_data();
+ void normalize4();
+
+ void compare2();
+ void compare3();
+ void compare4();
+
+ void add2_data();
+ void add2();
+ void add3_data();
+ void add3();
+ void add4_data();
+ void add4();
+
+ void subtract2_data();
+ void subtract2();
+ void subtract3_data();
+ void subtract3();
+ void subtract4_data();
+ void subtract4();
+
+ void multiply2_data();
+ void multiply2();
+ void multiply3_data();
+ void multiply3();
+ void multiply4_data();
+ void multiply4();
+
+ void multiplyFactor2_data();
+ void multiplyFactor2();
+ void multiplyFactor3_data();
+ void multiplyFactor3();
+ void multiplyFactor4_data();
+ void multiplyFactor4();
+
+ void divide2_data();
+ void divide2();
+ void divide3_data();
+ void divide3();
+ void divide4_data();
+ void divide4();
+
+ void negate2_data();
+ void negate2();
+ void negate3_data();
+ void negate3();
+ void negate4_data();
+ void negate4();
+
+ void crossProduct_data();
+ void crossProduct();
+ void normal_data();
+ void normal();
+ void distanceToPlane_data();
+ void distanceToPlane();
+ void distanceToLine_data();
+ void distanceToLine();
+
+ void dotProduct2_data();
+ void dotProduct2();
+ void dotProduct3_data();
+ void dotProduct3();
+ void dotProduct4_data();
+ void dotProduct4();
+};
+
+// qFuzzyCompare isn't quite "fuzzy" enough to handle conversion
+// to fixed-point and back again. So create "fuzzier" compares.
+static bool fuzzyCompare(float x, float y)
+{
+ float diff = x - y;
+ if (diff < 0.0f)
+ diff = -diff;
+ return (diff < 0.001);
+}
+
+// Test the creation of QVector2D objects in various ways:
+// construct, copy, and modify.
+void tst_QVector::create2()
+{
+ QVector2D null;
+ QCOMPARE(null.x(), (qreal)0.0f);
+ QCOMPARE(null.y(), (qreal)0.0f);
+ QVERIFY(null.isNull());
+
+ QVector2D v1(1.0f, 2.5f);
+ QCOMPARE(v1.x(), (qreal)1.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QVERIFY(!v1.isNull());
+
+ QVector2D v1i(1, 2);
+ QCOMPARE(v1i.x(), (qreal)1.0f);
+ QCOMPARE(v1i.y(), (qreal)2.0f);
+ QVERIFY(!v1i.isNull());
+
+ QVector2D v2(v1);
+ QCOMPARE(v2.x(), (qreal)1.0f);
+ QCOMPARE(v2.y(), (qreal)2.5f);
+ QVERIFY(!v2.isNull());
+
+ QVector2D v4;
+ QCOMPARE(v4.x(), (qreal)0.0f);
+ QCOMPARE(v4.y(), (qreal)0.0f);
+ QVERIFY(v4.isNull());
+ v4 = v1;
+ QCOMPARE(v4.x(), (qreal)1.0f);
+ QCOMPARE(v4.y(), (qreal)2.5f);
+ QVERIFY(!v4.isNull());
+
+ QVector2D v5(QPoint(1, 2));
+ QCOMPARE(v5.x(), (qreal)1.0f);
+ QCOMPARE(v5.y(), (qreal)2.0f);
+ QVERIFY(!v5.isNull());
+
+ QVector2D v6(QPointF(1, 2.5));
+ QCOMPARE(v6.x(), (qreal)1.0f);
+ QCOMPARE(v6.y(), (qreal)2.5f);
+ QVERIFY(!v6.isNull());
+
+ QVector2D v7(QVector3D(1.0f, 2.5f, 54.25f));
+ QCOMPARE(v7.x(), (qreal)1.0f);
+ QCOMPARE(v7.y(), (qreal)2.5f);
+ QVERIFY(!v6.isNull());
+
+ QVector2D v8(QVector4D(1.0f, 2.5f, 54.25f, 34.0f));
+ QCOMPARE(v8.x(), (qreal)1.0f);
+ QCOMPARE(v8.y(), (qreal)2.5f);
+ QVERIFY(!v6.isNull());
+
+ v1.setX(3.0f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QVERIFY(!v1.isNull());
+
+ v1.setY(10.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QVERIFY(!v1.isNull());
+
+ v1.setX(0.0f);
+ v1.setY(0.0f);
+ QCOMPARE(v1.x(), (qreal)0.0f);
+ QCOMPARE(v1.y(), (qreal)0.0f);
+ QVERIFY(v1.isNull());
+
+ QPoint p1 = v8.toPoint();
+ QCOMPARE(p1.x(), 1);
+ QCOMPARE(p1.y(), 3);
+
+ QPointF p2 = v8.toPointF();
+ QCOMPARE((qreal)p2.x(), (qreal)1.0f);
+ QCOMPARE((qreal)p2.y(), (qreal)2.5f);
+
+ QVector3D v9 = v8.toVector3D();
+ QCOMPARE(v9.x(), (qreal)1.0f);
+ QCOMPARE(v9.y(), (qreal)2.5f);
+ QCOMPARE(v9.z(), (qreal)0.0f);
+
+ QVector4D v10 = v8.toVector4D();
+ QCOMPARE(v10.x(), (qreal)1.0f);
+ QCOMPARE(v10.y(), (qreal)2.5f);
+ QCOMPARE(v10.z(), (qreal)0.0f);
+ QCOMPARE(v10.w(), (qreal)0.0f);
+}
+
+// Test the creation of QVector3D objects in various ways:
+// construct, copy, and modify.
+void tst_QVector::create3()
+{
+ QVector3D null;
+ QCOMPARE(null.x(), (qreal)0.0f);
+ QCOMPARE(null.y(), (qreal)0.0f);
+ QCOMPARE(null.z(), (qreal)0.0f);
+ QVERIFY(null.isNull());
+
+ QVector3D v1(1.0f, 2.5f, -89.25f);
+ QCOMPARE(v1.x(), (qreal)1.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QVERIFY(!v1.isNull());
+
+ QVector3D v1i(1, 2, -89);
+ QCOMPARE(v1i.x(), (qreal)1.0f);
+ QCOMPARE(v1i.y(), (qreal)2.0f);
+ QCOMPARE(v1i.z(), (qreal)-89.0f);
+ QVERIFY(!v1i.isNull());
+
+ QVector3D v2(v1);
+ QCOMPARE(v2.x(), (qreal)1.0f);
+ QCOMPARE(v2.y(), (qreal)2.5f);
+ QCOMPARE(v2.z(), (qreal)-89.25f);
+ QVERIFY(!v2.isNull());
+
+ QVector3D v3(1.0f, 2.5f, 0.0f);
+ QCOMPARE(v3.x(), (qreal)1.0f);
+ QCOMPARE(v3.y(), (qreal)2.5f);
+ QCOMPARE(v3.z(), (qreal)0.0f);
+ QVERIFY(!v3.isNull());
+
+ QVector3D v3i(1, 2, 0);
+ QCOMPARE(v3i.x(), (qreal)1.0f);
+ QCOMPARE(v3i.y(), (qreal)2.0f);
+ QCOMPARE(v3i.z(), (qreal)0.0f);
+ QVERIFY(!v3i.isNull());
+
+ QVector3D v4;
+ QCOMPARE(v4.x(), (qreal)0.0f);
+ QCOMPARE(v4.y(), (qreal)0.0f);
+ QCOMPARE(v4.z(), (qreal)0.0f);
+ QVERIFY(v4.isNull());
+ v4 = v1;
+ QCOMPARE(v4.x(), (qreal)1.0f);
+ QCOMPARE(v4.y(), (qreal)2.5f);
+ QCOMPARE(v4.z(), (qreal)-89.25f);
+ QVERIFY(!v4.isNull());
+
+ QVector3D v5(QPoint(1, 2));
+ QCOMPARE(v5.x(), (qreal)1.0f);
+ QCOMPARE(v5.y(), (qreal)2.0f);
+ QCOMPARE(v5.z(), (qreal)0.0f);
+ QVERIFY(!v5.isNull());
+
+ QVector3D v6(QPointF(1, 2.5));
+ QCOMPARE(v6.x(), (qreal)1.0f);
+ QCOMPARE(v6.y(), (qreal)2.5f);
+ QCOMPARE(v6.z(), (qreal)0.0f);
+ QVERIFY(!v6.isNull());
+
+ QVector3D v7(QVector2D(1.0f, 2.5f));
+ QCOMPARE(v7.x(), (qreal)1.0f);
+ QCOMPARE(v7.y(), (qreal)2.5f);
+ QCOMPARE(v7.z(), (qreal)0.0f);
+ QVERIFY(!v7.isNull());
+
+ QVector3D v8(QVector2D(1.0f, 2.5f), 54.25f);
+ QCOMPARE(v8.x(), (qreal)1.0f);
+ QCOMPARE(v8.y(), (qreal)2.5f);
+ QCOMPARE(v8.z(), (qreal)54.25f);
+ QVERIFY(!v8.isNull());
+
+ QVector3D v9(QVector4D(1.0f, 2.5f, 54.25f, 34.0f));
+ QCOMPARE(v9.x(), (qreal)1.0f);
+ QCOMPARE(v9.y(), (qreal)2.5f);
+ QCOMPARE(v9.z(), (qreal)54.25f);
+ QVERIFY(!v9.isNull());
+
+ v1.setX(3.0f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QVERIFY(!v1.isNull());
+
+ v1.setY(10.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QVERIFY(!v1.isNull());
+
+ v1.setZ(15.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)15.5f);
+ QVERIFY(!v1.isNull());
+
+ v1.setX(0.0f);
+ v1.setY(0.0f);
+ v1.setZ(0.0f);
+ QCOMPARE(v1.x(), (qreal)0.0f);
+ QCOMPARE(v1.y(), (qreal)0.0f);
+ QCOMPARE(v1.z(), (qreal)0.0f);
+ QVERIFY(v1.isNull());
+
+ QPoint p1 = v8.toPoint();
+ QCOMPARE(p1.x(), 1);
+ QCOMPARE(p1.y(), 3);
+
+ QPointF p2 = v8.toPointF();
+ QCOMPARE((qreal)p2.x(), (qreal)1.0f);
+ QCOMPARE((qreal)p2.y(), (qreal)2.5f);
+
+ QVector2D v10 = v8.toVector2D();
+ QCOMPARE(v10.x(), (qreal)1.0f);
+ QCOMPARE(v10.y(), (qreal)2.5f);
+
+ QVector4D v11 = v8.toVector4D();
+ QCOMPARE(v11.x(), (qreal)1.0f);
+ QCOMPARE(v11.y(), (qreal)2.5f);
+ QCOMPARE(v11.z(), (qreal)54.25f);
+ QCOMPARE(v11.w(), (qreal)0.0f);
+}
+
+// Test the creation of QVector4D objects in various ways:
+// construct, copy, and modify.
+void tst_QVector::create4()
+{
+ QVector4D null;
+ QCOMPARE(null.x(), (qreal)0.0f);
+ QCOMPARE(null.y(), (qreal)0.0f);
+ QCOMPARE(null.z(), (qreal)0.0f);
+ QCOMPARE(null.w(), (qreal)0.0f);
+ QVERIFY(null.isNull());
+
+ QVector4D v1(1.0f, 2.5f, -89.25f, 34.0f);
+ QCOMPARE(v1.x(), (qreal)1.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QCOMPARE(v1.w(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ QVector4D v1i(1, 2, -89, 34);
+ QCOMPARE(v1i.x(), (qreal)1.0f);
+ QCOMPARE(v1i.y(), (qreal)2.0f);
+ QCOMPARE(v1i.z(), (qreal)-89.0f);
+ QCOMPARE(v1i.w(), (qreal)34.0f);
+ QVERIFY(!v1i.isNull());
+
+ QVector4D v2(v1);
+ QCOMPARE(v2.x(), (qreal)1.0f);
+ QCOMPARE(v2.y(), (qreal)2.5f);
+ QCOMPARE(v2.z(), (qreal)-89.25f);
+ QCOMPARE(v2.w(), (qreal)34.0f);
+ QVERIFY(!v2.isNull());
+
+ QVector4D v3(1.0f, 2.5f, 0.0f, 0.0f);
+ QCOMPARE(v3.x(), (qreal)1.0f);
+ QCOMPARE(v3.y(), (qreal)2.5f);
+ QCOMPARE(v3.z(), (qreal)0.0f);
+ QCOMPARE(v3.w(), (qreal)0.0f);
+ QVERIFY(!v3.isNull());
+
+ QVector4D v3i(1, 2, 0, 0);
+ QCOMPARE(v3i.x(), (qreal)1.0f);
+ QCOMPARE(v3i.y(), (qreal)2.0f);
+ QCOMPARE(v3i.z(), (qreal)0.0f);
+ QCOMPARE(v3i.w(), (qreal)0.0f);
+ QVERIFY(!v3i.isNull());
+
+ QVector4D v3b(1.0f, 2.5f, -89.25f, 0.0f);
+ QCOMPARE(v3b.x(), (qreal)1.0f);
+ QCOMPARE(v3b.y(), (qreal)2.5f);
+ QCOMPARE(v3b.z(), (qreal)-89.25f);
+ QCOMPARE(v3b.w(), (qreal)0.0f);
+ QVERIFY(!v3b.isNull());
+
+ QVector4D v3bi(1, 2, -89, 0);
+ QCOMPARE(v3bi.x(), (qreal)1.0f);
+ QCOMPARE(v3bi.y(), (qreal)2.0f);
+ QCOMPARE(v3bi.z(), (qreal)-89.0f);
+ QCOMPARE(v3bi.w(), (qreal)0.0f);
+ QVERIFY(!v3bi.isNull());
+
+ QVector4D v4;
+ QCOMPARE(v4.x(), (qreal)0.0f);
+ QCOMPARE(v4.y(), (qreal)0.0f);
+ QCOMPARE(v4.z(), (qreal)0.0f);
+ QCOMPARE(v4.w(), (qreal)0.0f);
+ QVERIFY(v4.isNull());
+ v4 = v1;
+ QCOMPARE(v4.x(), (qreal)1.0f);
+ QCOMPARE(v4.y(), (qreal)2.5f);
+ QCOMPARE(v4.z(), (qreal)-89.25f);
+ QCOMPARE(v4.w(), (qreal)34.0f);
+ QVERIFY(!v4.isNull());
+
+ QVector4D v5(QPoint(1, 2));
+ QCOMPARE(v5.x(), (qreal)1.0f);
+ QCOMPARE(v5.y(), (qreal)2.0f);
+ QCOMPARE(v5.z(), (qreal)0.0f);
+ QCOMPARE(v5.w(), (qreal)0.0f);
+ QVERIFY(!v5.isNull());
+
+ QVector4D v6(QPointF(1, 2.5));
+ QCOMPARE(v6.x(), (qreal)1.0f);
+ QCOMPARE(v6.y(), (qreal)2.5f);
+ QCOMPARE(v6.z(), (qreal)0.0f);
+ QCOMPARE(v6.w(), (qreal)0.0f);
+ QVERIFY(!v6.isNull());
+
+ QVector4D v7(QVector2D(1.0f, 2.5f));
+ QCOMPARE(v7.x(), (qreal)1.0f);
+ QCOMPARE(v7.y(), (qreal)2.5f);
+ QCOMPARE(v7.z(), (qreal)0.0f);
+ QCOMPARE(v7.w(), (qreal)0.0f);
+ QVERIFY(!v7.isNull());
+
+ QVector4D v8(QVector3D(1.0f, 2.5f, -89.25f));
+ QCOMPARE(v8.x(), (qreal)1.0f);
+ QCOMPARE(v8.y(), (qreal)2.5f);
+ QCOMPARE(v8.z(), (qreal)-89.25f);
+ QCOMPARE(v8.w(), (qreal)0.0f);
+ QVERIFY(!v8.isNull());
+
+ QVector4D v9(QVector3D(1.0f, 2.5f, -89.25f), 34);
+ QCOMPARE(v9.x(), (qreal)1.0f);
+ QCOMPARE(v9.y(), (qreal)2.5f);
+ QCOMPARE(v9.z(), (qreal)-89.25f);
+ QCOMPARE(v9.w(), (qreal)34.0f);
+ QVERIFY(!v9.isNull());
+
+ QVector4D v10(QVector2D(1.0f, 2.5f), 23.5f, -8);
+ QCOMPARE(v10.x(), (qreal)1.0f);
+ QCOMPARE(v10.y(), (qreal)2.5f);
+ QCOMPARE(v10.z(), (qreal)23.5f);
+ QCOMPARE(v10.w(), (qreal)-8.0f);
+ QVERIFY(!v10.isNull());
+
+ v1.setX(3.0f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)2.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QCOMPARE(v1.w(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setY(10.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)-89.25f);
+ QCOMPARE(v1.w(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setZ(15.5f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)15.5f);
+ QCOMPARE(v1.w(), (qreal)34.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setW(6.0f);
+ QCOMPARE(v1.x(), (qreal)3.0f);
+ QCOMPARE(v1.y(), (qreal)10.5f);
+ QCOMPARE(v1.z(), (qreal)15.5f);
+ QCOMPARE(v1.w(), (qreal)6.0f);
+ QVERIFY(!v1.isNull());
+
+ v1.setX(0.0f);
+ v1.setY(0.0f);
+ v1.setZ(0.0f);
+ v1.setW(0.0f);
+ QCOMPARE(v1.x(), (qreal)0.0f);
+ QCOMPARE(v1.y(), (qreal)0.0f);
+ QCOMPARE(v1.z(), (qreal)0.0f);
+ QCOMPARE(v1.w(), (qreal)0.0f);
+ QVERIFY(v1.isNull());
+
+ QPoint p1 = v8.toPoint();
+ QCOMPARE(p1.x(), 1);
+ QCOMPARE(p1.y(), 3);
+
+ QPointF p2 = v8.toPointF();
+ QCOMPARE((qreal)p2.x(), (qreal)1.0f);
+ QCOMPARE((qreal)p2.y(), (qreal)2.5f);
+
+ QVector2D v11 = v8.toVector2D();
+ QCOMPARE(v11.x(), (qreal)1.0f);
+ QCOMPARE(v11.y(), (qreal)2.5f);
+
+ QVector3D v12 = v8.toVector3D();
+ QCOMPARE(v12.x(), (qreal)1.0f);
+ QCOMPARE(v12.y(), (qreal)2.5f);
+ QCOMPARE(v12.z(), (qreal)-89.25f);
+
+ QVector2D v13 = v9.toVector2DAffine();
+ QVERIFY(fuzzyCompare(v13.x(), (qreal)(1.0f / 34.0f)));
+ QVERIFY(fuzzyCompare(v13.y(), (qreal)(2.5f / 34.0f)));
+
+ QVector4D zerow(1.0f, 2.0f, 3.0f, 0.0f);
+ v13 = zerow.toVector2DAffine();
+ QVERIFY(v13.isNull());
+
+ QVector3D v14 = v9.toVector3DAffine();
+ QVERIFY(fuzzyCompare(v14.x(), (qreal)(1.0f / 34.0f)));
+ QVERIFY(fuzzyCompare(v14.y(), (qreal)(2.5f / 34.0f)));
+ QVERIFY(fuzzyCompare(v14.z(), (qreal)(-89.25f / 34.0f)));
+
+ v14 = zerow.toVector3DAffine();
+ QVERIFY(v14.isNull());
+}
+
+// Test vector length computation for 2D vectors.
+void tst_QVector::length2_data()
+{
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("len");
+
+ QTest::newRow("null") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ QTest::newRow("1x") << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1y") << (qreal)0.0f << (qreal)1.0f << (qreal)1.0f;
+ QTest::newRow("-1x") << (qreal)-1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1y") << (qreal)0.0f << (qreal)-1.0f << (qreal)1.0f;
+ QTest::newRow("two") << (qreal)2.0f << (qreal)-2.0f << (qreal)qSqrt(8.0f);
+}
+void tst_QVector::length2()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, len);
+
+ QVector2D v(x, y);
+ QCOMPARE((float)(v.length()), (float)len);
+ QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y));
+}
+
+// Test vector length computation for 3D vectors.
+void tst_QVector::length3_data()
+{
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("z");
+ QTest::addColumn<qreal>("len");
+
+ QTest::newRow("null") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ QTest::newRow("1x") << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1y") << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1z") << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)1.0f;
+ QTest::newRow("-1x") << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1y") << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1z") << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)1.0f;
+ QTest::newRow("two") << (qreal)2.0f << (qreal)-2.0f << (qreal)2.0f << (qreal)qSqrt(12.0f);
+}
+void tst_QVector::length3()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, len);
+
+ QVector3D v(x, y, z);
+ QCOMPARE((float)(v.length()), (float)len);
+ QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y + z * z));
+}
+
+// Test vector length computation for 4D vectors.
+void tst_QVector::length4_data()
+{
+ QTest::addColumn<qreal>("x");
+ QTest::addColumn<qreal>("y");
+ QTest::addColumn<qreal>("z");
+ QTest::addColumn<qreal>("w");
+ QTest::addColumn<qreal>("len");
+
+ QTest::newRow("null") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+ QTest::newRow("1x") << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1y") << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1z") << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("1w") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)1.0f;
+ QTest::newRow("-1x") << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1y") << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1z") << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)0.0f << (qreal)1.0f;
+ QTest::newRow("-1w") << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)-1.0f << (qreal)1.0f;
+ QTest::newRow("two") << (qreal)2.0f << (qreal)-2.0f << (qreal)2.0f << (qreal)2.0f << (qreal)qSqrt(16.0f);
+}
+void tst_QVector::length4()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, w);
+ QFETCH(qreal, len);
+
+ QVector4D v(x, y, z, w);
+ QCOMPARE((float)(v.length()), (float)len);
+ QCOMPARE((float)(v.lengthSquared()), (float)(x * x + y * y + z * z + w * w));
+}
+
+// Test the unit vector conversion for 2D vectors.
+void tst_QVector::normalized2_data()
+{
+ // Use the same test data as the length test.
+ length2_data();
+}
+void tst_QVector::normalized2()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, len);
+
+ QVector2D v(x, y);
+ QVector2D u = v.normalized();
+ if (v.isNull())
+ QVERIFY(u.isNull());
+ else
+ QCOMPARE((float)(u.length()), (float)1.0f);
+ QCOMPARE((float)(u.x() * len), (float)(v.x()));
+ QCOMPARE((float)(u.y() * len), (float)(v.y()));
+}
+
+// Test the unit vector conversion for 3D vectors.
+void tst_QVector::normalized3_data()
+{
+ // Use the same test data as the length test.
+ length3_data();
+}
+void tst_QVector::normalized3()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, len);
+
+ QVector3D v(x, y, z);
+ QVector3D u = v.normalized();
+ if (v.isNull())
+ QVERIFY(u.isNull());
+ else
+ QCOMPARE((float)(u.length()), (float)1.0f);
+ QCOMPARE((float)(u.x() * len), (float)(v.x()));
+ QCOMPARE((float)(u.y() * len), (float)(v.y()));
+ QCOMPARE((float)(u.z() * len), (float)(v.z()));
+}
+
+// Test the unit vector conversion for 4D vectors.
+void tst_QVector::normalized4_data()
+{
+ // Use the same test data as the length test.
+ length4_data();
+}
+void tst_QVector::normalized4()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, w);
+ QFETCH(qreal, len);
+
+ QVector4D v(x, y, z, w);
+ QVector4D u = v.normalized();
+ if (v.isNull())
+ QVERIFY(u.isNull());
+ else
+ QCOMPARE((float)(u.length()), (float)1.0f);
+ QCOMPARE((float)(u.x() * len), (float)(v.x()));
+ QCOMPARE((float)(u.y() * len), (float)(v.y()));
+ QCOMPARE((float)(u.z() * len), (float)(v.z()));
+ QCOMPARE((float)(u.w() * len), (float)(v.w()));
+}
+
+// Test the unit vector conversion for 2D vectors.
+void tst_QVector::normalize2_data()
+{
+ // Use the same test data as the length test.
+ length2_data();
+}
+void tst_QVector::normalize2()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+
+ QVector2D v(x, y);
+ bool isNull = v.isNull();
+ v.normalize();
+ if (isNull)
+ QVERIFY(v.isNull());
+ else
+ QCOMPARE((float)(v.length()), (float)1.0f);
+}
+
+// Test the unit vector conversion for 3D vectors.
+void tst_QVector::normalize3_data()
+{
+ // Use the same test data as the length test.
+ length3_data();
+}
+void tst_QVector::normalize3()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+
+ QVector3D v(x, y, z);
+ bool isNull = v.isNull();
+ v.normalize();
+ if (isNull)
+ QVERIFY(v.isNull());
+ else
+ QCOMPARE((float)(v.length()), (float)1.0f);
+}
+
+// Test the unit vector conversion for 4D vectors.
+void tst_QVector::normalize4_data()
+{
+ // Use the same test data as the length test.
+ length4_data();
+}
+void tst_QVector::normalize4()
+{
+ QFETCH(qreal, x);
+ QFETCH(qreal, y);
+ QFETCH(qreal, z);
+ QFETCH(qreal, w);
+
+ QVector4D v(x, y, z, w);
+ bool isNull = v.isNull();
+ v.normalize();
+ if (isNull)
+ QVERIFY(v.isNull());
+ else
+ QCOMPARE((float)(v.length()), (float)1.0f);
+}
+
+// Test the comparison operators for 2D vectors.
+void tst_QVector::compare2()
+{
+ QVector2D v1(1, 2);
+ QVector2D v2(1, 2);
+ QVector2D v3(3, 2);
+ QVector2D v4(1, 3);
+
+ QVERIFY(v1 == v2);
+ QVERIFY(v1 != v3);
+ QVERIFY(v1 != v4);
+}
+
+// Test the comparison operators for 3D vectors.
+void tst_QVector::compare3()
+{
+ QVector3D v1(1, 2, 4);
+ QVector3D v2(1, 2, 4);
+ QVector3D v3(3, 2, 4);
+ QVector3D v4(1, 3, 4);
+ QVector3D v5(1, 2, 3);
+
+ QVERIFY(v1 == v2);
+ QVERIFY(v1 != v3);
+ QVERIFY(v1 != v4);
+ QVERIFY(v1 != v5);
+}
+
+// Test the comparison operators for 4D vectors.
+void tst_QVector::compare4()
+{
+ QVector4D v1(1, 2, 4, 8);
+ QVector4D v2(1, 2, 4, 8);
+ QVector4D v3(3, 2, 4, 8);
+ QVector4D v4(1, 3, 4, 8);
+ QVector4D v5(1, 2, 3, 8);
+ QVector4D v6(1, 2, 4, 3);
+
+ QVERIFY(v1 == v2);
+ QVERIFY(v1 != v3);
+ QVERIFY(v1 != v4);
+ QVERIFY(v1 != v5);
+ QVERIFY(v1 != v6);
+}
+
+// Test vector addition for 2D vectors.
+void tst_QVector::add2_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f
+ << (qreal)3.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)3.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f
+ << (qreal)4.0f << (qreal)5.0f
+ << (qreal)5.0f << (qreal)7.0f;
+}
+void tst_QVector::add2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+ QVector2D v3(x3, y3);
+
+ QVERIFY((v1 + v2) == v3);
+
+ QVector2D v4(v1);
+ v4 += v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() + v2.x());
+ QCOMPARE(v4.y(), v1.y() + v2.y());
+}
+
+// Test vector addition for 3D vectors.
+void tst_QVector::add3_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)-6.0f
+ << (qreal)5.0f << (qreal)7.0f << (qreal)-3.0f;
+}
+void tst_QVector::add3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ QVERIFY((v1 + v2) == v3);
+
+ QVector3D v4(v1);
+ v4 += v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() + v2.x());
+ QCOMPARE(v4.y(), v1.y() + v2.y());
+ QCOMPARE(v4.z(), v1.z() + v2.z());
+}
+
+// Test vector addition for 4D vectors.
+void tst_QVector::add4_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("w3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f << (qreal)0.0f;
+
+ QTest::newRow("wonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)3.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)8.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)-6.0f << (qreal)9.0f
+ << (qreal)5.0f << (qreal)7.0f << (qreal)-3.0f << (qreal)17.0f;
+}
+void tst_QVector::add4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, w3);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+ QVector4D v3(x3, y3, z3, w3);
+
+ QVERIFY((v1 + v2) == v3);
+
+ QVector4D v4(v1);
+ v4 += v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() + v2.x());
+ QCOMPARE(v4.y(), v1.y() + v2.y());
+ QCOMPARE(v4.z(), v1.z() + v2.z());
+ QCOMPARE(v4.w(), v1.w() + v2.w());
+}
+
+// Test vector subtraction for 2D vectors.
+void tst_QVector::subtract2_data()
+{
+ // Use the same test data as the add test.
+ add2_data();
+}
+void tst_QVector::subtract2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+ QVector2D v3(x3, y3);
+
+ QVERIFY((v3 - v1) == v2);
+ QVERIFY((v3 - v2) == v1);
+
+ QVector2D v4(v3);
+ v4 -= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() - v1.x());
+ QCOMPARE(v4.y(), v3.y() - v1.y());
+
+ QVector2D v5(v3);
+ v5 -= v2;
+ QVERIFY(v5 == v1);
+
+ QCOMPARE(v5.x(), v3.x() - v2.x());
+ QCOMPARE(v5.y(), v3.y() - v2.y());
+}
+
+// Test vector subtraction for 3D vectors.
+void tst_QVector::subtract3_data()
+{
+ // Use the same test data as the add test.
+ add3_data();
+}
+void tst_QVector::subtract3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ QVERIFY((v3 - v1) == v2);
+ QVERIFY((v3 - v2) == v1);
+
+ QVector3D v4(v3);
+ v4 -= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() - v1.x());
+ QCOMPARE(v4.y(), v3.y() - v1.y());
+ QCOMPARE(v4.z(), v3.z() - v1.z());
+
+ QVector3D v5(v3);
+ v5 -= v2;
+ QVERIFY(v5 == v1);
+
+ QCOMPARE(v5.x(), v3.x() - v2.x());
+ QCOMPARE(v5.y(), v3.y() - v2.y());
+ QCOMPARE(v5.z(), v3.z() - v2.z());
+}
+
+// Test vector subtraction for 4D vectors.
+void tst_QVector::subtract4_data()
+{
+ // Use the same test data as the add test.
+ add4_data();
+}
+void tst_QVector::subtract4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, w3);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+ QVector4D v3(x3, y3, z3, w3);
+
+ QVERIFY((v3 - v1) == v2);
+ QVERIFY((v3 - v2) == v1);
+
+ QVector4D v4(v3);
+ v4 -= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() - v1.x());
+ QCOMPARE(v4.y(), v3.y() - v1.y());
+ QCOMPARE(v4.z(), v3.z() - v1.z());
+ QCOMPARE(v4.w(), v3.w() - v1.w());
+
+ QVector4D v5(v3);
+ v5 -= v2;
+ QVERIFY(v5 == v1);
+
+ QCOMPARE(v5.x(), v3.x() - v2.x());
+ QCOMPARE(v5.y(), v3.y() - v2.y());
+ QCOMPARE(v5.z(), v3.z() - v2.z());
+ QCOMPARE(v5.w(), v3.w() - v2.w());
+}
+
+// Test component-wise vector multiplication for 2D vectors.
+void tst_QVector::multiply2_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f
+ << (qreal)4.0f << (qreal)5.0f
+ << (qreal)4.0f << (qreal)10.0f;
+}
+void tst_QVector::multiply2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+ QVector2D v3(x3, y3);
+
+ QVERIFY((v1 * v2) == v3);
+
+ QVector2D v4(v1);
+ v4 *= v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() * v2.x());
+ QCOMPARE(v4.y(), v1.y() * v2.y());
+}
+
+// Test component-wise vector multiplication for 3D vectors.
+void tst_QVector::multiply3_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)-6.0f
+ << (qreal)4.0f << (qreal)10.0f << (qreal)-18.0f;
+}
+void tst_QVector::multiply3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ QVERIFY((v1 * v2) == v3);
+
+ QVector3D v4(v1);
+ v4 *= v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() * v2.x());
+ QCOMPARE(v4.y(), v1.y() * v2.y());
+ QCOMPARE(v4.z(), v1.z() * v2.z());
+}
+
+// Test component-wise vector multiplication for 4D vectors.
+void tst_QVector::multiply4_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("w3");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("wonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)8.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)-6.0f << (qreal)9.0f
+ << (qreal)4.0f << (qreal)10.0f << (qreal)-18.0f << (qreal)72.0f;
+}
+void tst_QVector::multiply4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, w3);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+ QVector4D v3(x3, y3, z3, w3);
+
+ QVERIFY((v1 * v2) == v3);
+
+ QVector4D v4(v1);
+ v4 *= v2;
+ QVERIFY(v4 == v3);
+
+ QCOMPARE(v4.x(), v1.x() * v2.x());
+ QCOMPARE(v4.y(), v1.y() * v2.y());
+ QCOMPARE(v4.z(), v1.z() * v2.z());
+ QCOMPARE(v4.w(), v1.w() * v2.w());
+}
+
+// Test vector multiplication by a factor for 2D vectors.
+void tst_QVector::multiplyFactor2_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)100.0f
+ << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)4.0f;
+
+ QTest::newRow("allzero")
+ << (qreal)1.0f << (qreal)2.0f
+ << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f;
+}
+void tst_QVector::multiplyFactor2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+
+ QVERIFY((v1 * factor) == v2);
+ QVERIFY((factor * v1) == v2);
+
+ QVector2D v3(v1);
+ v3 *= factor;
+ QVERIFY(v3 == v2);
+
+ QCOMPARE(v3.x(), v1.x() * factor);
+ QCOMPARE(v3.y(), v1.y() * factor);
+}
+
+// Test vector multiplication by a factor for 3D vectors.
+void tst_QVector::multiplyFactor3_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)100.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)4.0f << (qreal)-6.0f;
+
+ QTest::newRow("allzero")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f
+ << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+}
+void tst_QVector::multiplyFactor3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+
+ QVERIFY((v1 * factor) == v2);
+ QVERIFY((factor * v1) == v2);
+
+ QVector3D v3(v1);
+ v3 *= factor;
+ QVERIFY(v3 == v2);
+
+ QCOMPARE(v3.x(), v1.x() * factor);
+ QCOMPARE(v3.y(), v1.y() * factor);
+ QCOMPARE(v3.z(), v1.z() * factor);
+}
+
+// Test vector multiplication by a factor for 4D vectors.
+void tst_QVector::multiplyFactor4_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("factor");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)100.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("xonly")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("yonly")
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f << (qreal)0.0f;
+
+ QTest::newRow("zonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f;
+
+ QTest::newRow("wonly")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)2.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f;
+
+ QTest::newRow("all")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)4.0f
+ << (qreal)2.0f
+ << (qreal)2.0f << (qreal)4.0f << (qreal)-6.0f << (qreal)8.0f;
+
+ QTest::newRow("allzero")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)-3.0f << (qreal)4.0f
+ << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f;
+}
+void tst_QVector::multiplyFactor4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+
+ QVERIFY((v1 * factor) == v2);
+ QVERIFY((factor * v1) == v2);
+
+ QVector4D v3(v1);
+ v3 *= factor;
+ QVERIFY(v3 == v2);
+
+ QCOMPARE(v3.x(), v1.x() * factor);
+ QCOMPARE(v3.y(), v1.y() * factor);
+ QCOMPARE(v3.z(), v1.z() * factor);
+ QCOMPARE(v3.w(), v1.w() * factor);
+}
+
+// Test vector division by a factor for 2D vectors.
+void tst_QVector::divide2_data()
+{
+ // Use the same test data as the multiply test.
+ multiplyFactor2_data();
+}
+void tst_QVector::divide2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+
+ if (factor == (qreal)0.0f)
+ return;
+
+ QVERIFY((v2 / factor) == v1);
+
+ QVector2D v3(v2);
+ v3 /= factor;
+ QVERIFY(v3 == v1);
+
+ QCOMPARE(v3.x(), v2.x() / factor);
+ QCOMPARE(v3.y(), v2.y() / factor);
+}
+
+// Test vector division by a factor for 3D vectors.
+void tst_QVector::divide3_data()
+{
+ // Use the same test data as the multiply test.
+ multiplyFactor3_data();
+}
+void tst_QVector::divide3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+
+ if (factor == (qreal)0.0f)
+ return;
+
+ QVERIFY((v2 / factor) == v1);
+
+ QVector3D v3(v2);
+ v3 /= factor;
+ QVERIFY(v3 == v1);
+
+ QCOMPARE(v3.x(), v2.x() / factor);
+ QCOMPARE(v3.y(), v2.y() / factor);
+ QCOMPARE(v3.z(), v2.z() / factor);
+}
+
+// Test vector division by a factor for 4D vectors.
+void tst_QVector::divide4_data()
+{
+ // Use the same test data as the multiply test.
+ multiplyFactor4_data();
+}
+void tst_QVector::divide4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, factor);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+
+ if (factor == (qreal)0.0f)
+ return;
+
+ QVERIFY((v2 / factor) == v1);
+
+ QVector4D v3(v2);
+ v3 /= factor;
+ QVERIFY(v3 == v1);
+
+ QCOMPARE(v3.x(), v2.x() / factor);
+ QCOMPARE(v3.y(), v2.y() / factor);
+ QCOMPARE(v3.z(), v2.z() / factor);
+ QCOMPARE(v3.w(), v2.w() / factor);
+}
+
+// Test vector negation for 2D vectors.
+void tst_QVector::negate2_data()
+{
+ // Use the same test data as the add test.
+ add2_data();
+}
+void tst_QVector::negate2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(-x1, -y1);
+
+ QVERIFY(-v1 == v2);
+}
+
+// Test vector negation for 3D vectors.
+void tst_QVector::negate3_data()
+{
+ // Use the same test data as the add test.
+ add3_data();
+}
+void tst_QVector::negate3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(-x1, -y1, -z1);
+
+ QVERIFY(-v1 == v2);
+}
+
+// Test vector negation for 4D vectors.
+void tst_QVector::negate4_data()
+{
+ // Use the same test data as the add test.
+ add4_data();
+}
+void tst_QVector::negate4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(-x1, -y1, -z1, -w1);
+
+ QVERIFY(-v1 == v2);
+}
+
+// Test the computation of vector cross-products.
+void tst_QVector::crossProduct_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("x3");
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("dot");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("unitvec")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("complex")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)6.0f
+ << (qreal)-3.0f << (qreal)6.0f << (qreal)-3.0f
+ << (qreal)32.0f;
+}
+void tst_QVector::crossProduct()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ QVector3D v4 = QVector3D::crossProduct(v1, v2);
+ QVERIFY(v4 == v3);
+
+ // Compute the cross-product long-hand and check again.
+ qreal xres = y1 * z2 - z1 * y2;
+ qreal yres = z1 * x2 - x1 * z2;
+ qreal zres = x1 * y2 - y1 * x2;
+
+ QCOMPARE(v4.x(), xres);
+ QCOMPARE(v4.y(), yres);
+ QCOMPARE(v4.z(), zres);
+}
+
+// Test the computation of normals.
+void tst_QVector::normal_data()
+{
+ // Use the same test data as the crossProduct test.
+ crossProduct_data();
+}
+void tst_QVector::normal()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ QVERIFY(QVector3D::normal(v1, v2) == v3.normalized());
+ QVERIFY(QVector3D::normal(QVector3D(), v1, v2) == v3.normalized());
+
+ QVector3D point(1.0f, 2.0f, 3.0f);
+ QVERIFY(QVector3D::normal(point, v1 + point, v2 + point) == v3.normalized());
+}
+
+// Test distance to plane calculations.
+void tst_QVector::distanceToPlane_data()
+{
+ QTest::addColumn<qreal>("x1"); // Point on plane
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("x2"); // Normal to plane
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("x3"); // Point to test for distance
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("x4"); // Second point on plane
+ QTest::addColumn<qreal>("y4");
+ QTest::addColumn<qreal>("z4");
+ QTest::addColumn<qreal>("x5"); // Third point on plane
+ QTest::addColumn<qreal>("y5");
+ QTest::addColumn<qreal>("z5");
+ QTest::addColumn<qreal>("distance");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("above")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)2.0f
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)2.0f;
+
+ QTest::newRow("below")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)-1.0f << (qreal)1.0f << (qreal)-2.0f
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)2.0f << (qreal)0.0f
+ << (qreal)-2.0f;
+}
+void tst_QVector::distanceToPlane()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, x4);
+ QFETCH(qreal, y4);
+ QFETCH(qreal, z4);
+ QFETCH(qreal, x5);
+ QFETCH(qreal, y5);
+ QFETCH(qreal, z5);
+ QFETCH(qreal, distance);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+ QVector3D v4(x4, y4, z4);
+ QVector3D v5(x5, y5, z5);
+
+ QCOMPARE(v3.distanceToPlane(v1, v2), distance);
+ QCOMPARE(v3.distanceToPlane(v1, v4, v5), distance);
+}
+
+// Test distance to line calculations.
+void tst_QVector::distanceToLine_data()
+{
+ QTest::addColumn<qreal>("x1"); // Point on line
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("x2"); // Direction of the line
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("x3"); // Point to test for distance
+ QTest::addColumn<qreal>("y3");
+ QTest::addColumn<qreal>("z3");
+ QTest::addColumn<qreal>("distance");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("on line")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)5.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("off line")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)1.0f;
+
+ QTest::newRow("off line 2")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f << (qreal)-2.0f << (qreal)0.0f
+ << (qreal)2.0f;
+
+ QTest::newRow("points")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)5.0f << (qreal)0.0f
+ << (qreal)5.0f;
+}
+void tst_QVector::distanceToLine()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, distance);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ QCOMPARE(v3.distanceToLine(v1, v2), distance);
+}
+
+// Test the computation of dot products for 2D vectors.
+void tst_QVector::dotProduct2_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("dot");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("unitvec")
+ << (qreal)1.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)1.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("complex")
+ << (qreal)1.0f << (qreal)2.0f
+ << (qreal)4.0f << (qreal)5.0f
+ << (qreal)14.0f;
+}
+void tst_QVector::dotProduct2()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, dot);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+
+ QVERIFY(QVector2D::dotProduct(v1, v2) == dot);
+
+ // Compute the dot-product long-hand and check again.
+ qreal d = x1 * x2 + y1 * y2;
+
+ QCOMPARE(QVector2D::dotProduct(v1, v2), d);
+}
+
+// Test the computation of dot products for 3D vectors.
+void tst_QVector::dotProduct3_data()
+{
+ // Use the same test data as the crossProduct test.
+ crossProduct_data();
+}
+void tst_QVector::dotProduct3()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, x3);
+ QFETCH(qreal, y3);
+ QFETCH(qreal, z3);
+ QFETCH(qreal, dot);
+
+ Q_UNUSED(x3);
+ Q_UNUSED(y3);
+ Q_UNUSED(z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+
+ QVERIFY(QVector3D::dotProduct(v1, v2) == dot);
+
+ // Compute the dot-product long-hand and check again.
+ qreal d = x1 * x2 + y1 * y2 + z1 * z2;
+
+ QCOMPARE(QVector3D::dotProduct(v1, v2), d);
+}
+
+// Test the computation of dot products for 4D vectors.
+void tst_QVector::dotProduct4_data()
+{
+ QTest::addColumn<qreal>("x1");
+ QTest::addColumn<qreal>("y1");
+ QTest::addColumn<qreal>("z1");
+ QTest::addColumn<qreal>("w1");
+ QTest::addColumn<qreal>("x2");
+ QTest::addColumn<qreal>("y2");
+ QTest::addColumn<qreal>("z2");
+ QTest::addColumn<qreal>("w2");
+ QTest::addColumn<qreal>("dot");
+
+ QTest::newRow("null")
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("unitvec")
+ << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f << (qreal)1.0f << (qreal)0.0f << (qreal)0.0f
+ << (qreal)0.0f;
+
+ QTest::newRow("complex")
+ << (qreal)1.0f << (qreal)2.0f << (qreal)3.0f << (qreal)4.0f
+ << (qreal)4.0f << (qreal)5.0f << (qreal)6.0f << (qreal)7.0f
+ << (qreal)60.0f;
+}
+void tst_QVector::dotProduct4()
+{
+ QFETCH(qreal, x1);
+ QFETCH(qreal, y1);
+ QFETCH(qreal, z1);
+ QFETCH(qreal, w1);
+ QFETCH(qreal, x2);
+ QFETCH(qreal, y2);
+ QFETCH(qreal, z2);
+ QFETCH(qreal, w2);
+ QFETCH(qreal, dot);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+
+ QVERIFY(QVector4D::dotProduct(v1, v2) == dot);
+
+ // Compute the dot-product long-hand and check again.
+ qreal d = x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2;
+
+ QCOMPARE(QVector4D::dotProduct(v1, v2), d);
+}
+
+QTEST_APPLESS_MAIN(tst_QVector)
+
+#include "tst_qvectornd.moc"
diff --git a/tests/auto/math3d/shared/math3dincludes.h b/tests/auto/math3d/shared/math3dincludes.h
new file mode 100644
index 0000000..1ac0c08
--- /dev/null
+++ b/tests/auto/math3d/shared/math3dincludes.h
@@ -0,0 +1,52 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MATH3DINCLUDES_H
+#define MATH3DINCLUDES_H
+
+#include <QtGui/qmatrix4x4.h>
+#include <QtGui/qgenericmatrix.h>
+#include <QtGui/qvector2d.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+#include <QtGui/qquaternion.h>
+
+#endif