diff options
Diffstat (limited to 'tests/auto/qgl/tst_qgl.cpp')
-rw-r--r-- | tests/auto/qgl/tst_qgl.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp index 972a0ae..eeccc9a 100644 --- a/tests/auto/qgl/tst_qgl.cpp +++ b/tests/auto/qgl/tst_qgl.cpp @@ -56,6 +56,7 @@ #ifdef QT_BUILD_INTERNAL #include <QtOpenGL/private/qgl_p.h> +#include <QtGui/private/qpixmapdata_p.h> #endif //TESTED_CLASS= @@ -91,6 +92,8 @@ private slots: void clipTest(); void destroyFBOAfterContext(); void shareRegister(); + void qglContextDefaultBindTexture(); + void textureCleanup(); }; tst_QGL::tst_QGL() @@ -1977,5 +1980,242 @@ void tst_QGL::shareRegister() #endif } +// Tests QGLContext::bindTexture with default options +void tst_QGL::qglContextDefaultBindTexture() +{ +#ifdef QT_BUILD_INTERNAL + QGLWidget w; + w.makeCurrent(); + + QGLContext *ctx = const_cast<QGLContext*>(w.context()); + + QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32); + boundImage->fill(0xFFFFFFFF); + QPixmap *boundPixmap = new QPixmap(256, 256); + boundPixmap->fill(Qt::red); + + // Check that calling QGLContext::bindTexture with default args adds textures to cache + int startCacheItemCount = QGLTextureCache::instance()->size(); + GLuint boundImageTextureId = ctx->bindTexture(*boundImage); + GLuint boundPixmapTextureId = ctx->bindTexture(*boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Make sure the texture IDs returned are valid: + QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE); + QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE); + + // Make sure the textures are still there after we delete the image/pixmap: + delete boundImage; + boundImage = 0; + delete boundPixmap; + boundPixmap = 0; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Make sure the textures are deleted from the cache after calling QGLContext::deleteTexture() + ctx->deleteTexture(boundImageTextureId); + ctx->deleteTexture(boundPixmapTextureId); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + // Finally, make sure QGLContext::deleteTexture also deleted the texture IDs: + QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_FALSE); + QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_FALSE); +#endif +} + +void tst_QGL::textureCleanup() +{ +#ifdef QT_BUILD_INTERNAL + QGLWidget w; + w.resize(200,200); + w.show(); + w.makeCurrent(); + + // Test pixmaps which have been loaded via QPixmapCache are removed from the texture cache + // when the pixmap cache is cleared + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QPixmap boundPixmap(":designer.png"); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Check that the texture doesn't get removed from the cache when the pixmap is cleared + // as it should still be in the cache: + boundPixmap = QPixmap(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + QPixmapCache::clear(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Test pixmaps which have been loaded via QPixmapCache are removed from the texture cache + // when they are explicitly removed from the pixmap cache + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QPixmap boundPixmap(128, 128); + QString cacheKey = QString::fromLatin1("myPixmap"); + QPixmapCache::insert(cacheKey, boundPixmap); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Check that the texture doesn't get removed from the cache when the pixmap is cleared + // as it should still be in the cache: + boundPixmap = QPixmap(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + // Finally, we check that the texture cache entry is removed when we remove the + // pixmap cache entry, which should hold the last reference: + QPixmapCache::remove(cacheKey); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check images & pixmaps are removed from the cache when they are deleted + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32); + boundImage->fill(0xFFFFFFFF); + QPixmap *boundPixmap = new QPixmap(256, 256); + boundPixmap->fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, *boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, *boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + delete boundImage; + boundImage = 0; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + delete boundPixmap; + boundPixmap = 0; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check images & pixmaps are removed from the cache when they are assigned to + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QImage boundImage(256, 256, QImage::Format_RGB32); + boundImage.fill(0xFFFFFFFF); + QPixmap boundPixmap(256, 256); + boundPixmap.fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + boundImage = QImage(64, 64, QImage::Format_RGB32); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + boundPixmap = QPixmap(64, 64); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check images & pixmaps are removed from the cache when they are modified (detached) + { + int startCacheItemCount = QGLTextureCache::instance()->size(); + QPainter p(&w); + + QImage boundImage(256, 256, QImage::Format_RGB32); + boundImage.fill(0xFFFFFFFF); + QPixmap boundPixmap(256, 256); + boundPixmap.fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + boundImage.fill(0x00000000); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + boundPixmap.fill(Qt::blue); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + } + + // Check that images/pixmaps aren't removed from the cache if a shallow copy has been made + QImage copyOfImage; + QPixmap copyOfPixmap; + int startCacheItemCount = QGLTextureCache::instance()->size(); + { + QPainter p(&w); + + QImage boundImage(256, 256, QImage::Format_RGB32); + boundImage.fill(0xFFFFFFFF); + QPixmap boundPixmap(256, 256); + boundPixmap.fill(Qt::red); + + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); + + p.drawImage(0, 0, boundImage); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + p.drawPixmap(0, 0, boundPixmap); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + // Need to call end for the GL2 paint engine to release references to pixmap if using tfp + p.end(); + + copyOfImage = boundImage; + copyOfPixmap = boundPixmap; + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + } // boundImage & boundPixmap would have been deleted when they went out of scope + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2); + + copyOfImage = QImage(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1); + + copyOfPixmap = QPixmap(); + QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount); +#endif +} + QTEST_MAIN(tst_QGL) #include "tst_qgl.moc" |