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-rw-r--r--tests/auto/qgl/tst_qgl.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp
index e9f0476..c680dec 100644
--- a/tests/auto/qgl/tst_qgl.cpp
+++ b/tests/auto/qgl/tst_qgl.cpp
@@ -82,7 +82,6 @@ private slots:
void glPBufferRendering();
void glWidgetReparent();
void glWidgetRenderPixmap();
- void stackedFBOs();
void colormap();
void fboFormat();
void testDontCrashOnDanglingResources();
@@ -1226,110 +1225,6 @@ void tst_QGL::glWidgetRenderPixmap()
QCOMPARE(fb, reference);
}
-
-// When using multiple FBOs at the same time, unbinding one FBO should re-bind the
-// previous. I.e. It should be possible to have a stack of FBOs where pop'ing there
-// top re-binds the one underneeth.
-void tst_QGL::stackedFBOs()
-{
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects())
- QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle);
-
- QGLWidget glw;
- glw.show();
-
-#ifdef Q_WS_X11
- qt_x11_wait_for_window_manager(&glw);
-#endif
- QTest::qWait(200);
-
- glw.makeCurrent();
-
- // No multisample with combined depth/stencil attachment:
- QGLFramebufferObjectFormat fboFormat;
- fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
-
- // Don't complicate things by using NPOT:
- QGLFramebufferObject *fbo1 = new QGLFramebufferObject(128, 128, fboFormat);
- QGLFramebufferObject *fbo2 = new QGLFramebufferObject(128, 128, fboFormat);
- QGLFramebufferObject *fbo3 = new QGLFramebufferObject(128, 128, fboFormat);
-
- glClearColor(1.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- fbo1->bind();
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- fbo2->bind();
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- fbo3->bind();
- glClearColor(0.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glScissor(32, 32, 64, 64);
- glEnable(GL_SCISSOR_TEST);
- glClearColor(0.0, 1.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- fbo3->release();
-
- // Scissor rect & test should be left untouched by the fbo release...
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- fbo2->release();
-
- glClearColor(1.0, 1.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- fbo1->release();
-
- glClearColor(1.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glw.swapBuffers();
-
- QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32);
- QImage fb1 = fbo1->toImage().convertToFormat(QImage::Format_RGB32);
- QImage fb2 = fbo2->toImage().convertToFormat(QImage::Format_RGB32);
- QImage fb3 = fbo3->toImage().convertToFormat(QImage::Format_RGB32);
-
- delete fbo1;
- delete fbo2;
- delete fbo3;
-
- QImage widgetReference(widgetFB.size(), widgetFB.format());
- QImage fb1Reference(fb1.size(), fb1.format());
- QImage fb2Reference(fb2.size(), fb2.format());
- QImage fb3Reference(fb3.size(), fb3.format());
-
- QPainter widgetReferencePainter(&widgetReference);
- QPainter fb1ReferencePainter(&fb1Reference);
- QPainter fb2ReferencePainter(&fb2Reference);
- QPainter fb3ReferencePainter(&fb3Reference);
-
- widgetReferencePainter.fillRect(0, 0, widgetReference.width(), widgetReference.height(), Qt::magenta);
- fb1ReferencePainter.fillRect(0, 0, fb1Reference.width(), fb1Reference.height(), Qt::red);
- fb2ReferencePainter.fillRect(0, 0, fb2Reference.width(), fb2Reference.height(), Qt::green);
- fb3ReferencePainter.fillRect(0, 0, fb3Reference.width(), fb3Reference.height(), Qt::blue);
-
- // Flip y-coords to match GL for the widget (which can be any size)
- widgetReferencePainter.fillRect(32, glw.height() - 96, 64, 64, Qt::yellow);
- fb1ReferencePainter.fillRect(32, 32, 64, 64, Qt::white);
- fb2ReferencePainter.fillRect(32, 32, 64, 64, Qt::black);
- fb3ReferencePainter.fillRect(32, 32, 64, 64, Qt::cyan);
-
- widgetReferencePainter.end();
- fb1ReferencePainter.end();
- fb2ReferencePainter.end();
- fb3ReferencePainter.end();
-
- QCOMPARE(widgetFB, widgetReference);
- QCOMPARE(fb1, fb1Reference);
- QCOMPARE(fb2, fb2Reference);
- QCOMPARE(fb3, fb3Reference);
-}
-
-
class ColormapExtended : public QGLColormap
{
public: