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diff --git a/tests/auto/qglbuffer/tst_qglbuffer.cpp b/tests/auto/qglbuffer/tst_qglbuffer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <QtOpenGL/qgl.h>
+#include <QtOpenGL/qglbuffer.h>
+
+class tst_QGLBuffer : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QGLBuffer() {}
+ ~tst_QGLBuffer() {}
+
+private slots:
+ void vertexBuffer_data();
+ void vertexBuffer();
+ void indexBuffer_data();
+ void indexBuffer();
+ void bufferSharing();
+
+private:
+ void testBuffer(QGLBuffer::Type type);
+};
+
+void tst_QGLBuffer::vertexBuffer_data()
+{
+ QTest::addColumn<int>("usagePattern");
+
+ QTest::newRow("StreamDraw") << int(QGLBuffer::StreamDraw);
+ QTest::newRow("StaticDraw") << int(QGLBuffer::StaticDraw);
+ QTest::newRow("DynamicDraw") << int(QGLBuffer::DynamicDraw);
+}
+
+void tst_QGLBuffer::vertexBuffer()
+{
+ testBuffer(QGLBuffer::VertexBuffer);
+}
+
+void tst_QGLBuffer::indexBuffer_data()
+{
+ vertexBuffer_data();
+}
+
+void tst_QGLBuffer::indexBuffer()
+{
+ testBuffer(QGLBuffer::IndexBuffer);
+}
+
+void tst_QGLBuffer::testBuffer(QGLBuffer::Type type)
+{
+ QFETCH(int, usagePattern);
+
+ QGLWidget w;
+ w.makeCurrent();
+
+ // Create the local object, but not the buffer in the server.
+ QGLBuffer buffer(type);
+ QVERIFY(buffer.usagePattern() == QGLBuffer::StaticDraw);
+ buffer.setUsagePattern(QGLBuffer::UsagePattern(usagePattern));
+
+ // Check the initial state.
+ QVERIFY(buffer.type() == type);
+ QVERIFY(!buffer.isCreated());
+ QVERIFY(buffer.bufferId() == 0);
+ QVERIFY(buffer.usagePattern() == QGLBuffer::UsagePattern(usagePattern));
+ QCOMPARE(buffer.size(), -1);
+
+ // Should not be able to bind it yet because it isn't created.
+ QVERIFY(!buffer.bind());
+
+ // Create the buffer - if this fails, then assume that the
+ // GL implementation does not support buffers at all.
+ if (!buffer.create())
+ QSKIP("Buffers are not supported on this platform", SkipAll);
+
+ // Should now have a buffer id.
+ QVERIFY(buffer.bufferId() != 0);
+
+ // Bind the buffer and upload some data.
+ QVERIFY(buffer.bind());
+ static GLfloat const data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
+ buffer.allocate(data, sizeof(data));
+
+ // Check the buffer size.
+ QCOMPARE(buffer.size(), int(sizeof(data)));
+
+ // Map the buffer and read back its contents.
+ bool haveMap = false;
+ GLfloat *mapped = reinterpret_cast<GLfloat *>
+ (buffer.map(QGLBuffer::ReadOnly));
+ if (mapped) {
+ for (int index = 0; index < 9; ++index)
+ QCOMPARE(mapped[index], data[index]);
+ buffer.unmap();
+ haveMap = true;
+ } else {
+ qWarning("QGLBuffer::map() is not supported on this platform");
+ }
+
+ // Read back the buffer contents using read().
+ bool haveRead = false;
+ GLfloat readdata[9];
+ if (buffer.read(0, readdata, sizeof(readdata))) {
+ for (int index = 0; index < 9; ++index)
+ QCOMPARE(readdata[index], data[index]);
+ haveRead = true;
+ } else {
+ qWarning("QGLBuffer::read() is not supported on this platform");
+ }
+
+ // Write some different data to a specific location and check it.
+ static GLfloat const diffdata[] = {11, 12, 13};
+ buffer.write(sizeof(GLfloat) * 3, diffdata, sizeof(diffdata));
+ if (haveMap) {
+ mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::ReadOnly));
+ QVERIFY(mapped != 0);
+ for (int index = 0; index < 9; ++index) {
+ if (index >= 3 && index <= 5)
+ QCOMPARE(mapped[index], diffdata[index - 3]);
+ else
+ QCOMPARE(mapped[index], data[index]);
+ }
+ buffer.unmap();
+ }
+ if (haveRead) {
+ QVERIFY(buffer.read(0, readdata, sizeof(readdata)));
+ for (int index = 0; index < 9; ++index) {
+ if (index >= 3 && index <= 5)
+ QCOMPARE(readdata[index], diffdata[index - 3]);
+ else
+ QCOMPARE(readdata[index], data[index]);
+ }
+ }
+
+ // Write to the buffer using the return value from map.
+ if (haveMap) {
+ mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::WriteOnly));
+ QVERIFY(mapped != 0);
+ mapped[6] = 14;
+ buffer.unmap();
+
+ mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::ReadOnly));
+ QVERIFY(mapped != 0);
+ static GLfloat const diff2data[] = {11, 12, 13, 14};
+ for (int index = 0; index < 9; ++index) {
+ if (index >= 3 && index <= 6)
+ QCOMPARE(mapped[index], diff2data[index - 3]);
+ else
+ QCOMPARE(mapped[index], data[index]);
+ }
+ buffer.unmap();
+ }
+
+ // Resize the buffer.
+ buffer.allocate(sizeof(GLfloat) * 20);
+ QCOMPARE(buffer.size(), int(sizeof(GLfloat) * 20));
+ buffer.allocate(0, sizeof(GLfloat) * 32);
+ QCOMPARE(buffer.size(), int(sizeof(GLfloat) * 32));
+
+ // Release the buffer.
+ buffer.release();
+}
+
+void tst_QGLBuffer::bufferSharing()
+{
+ QGLWidget *w1 = new QGLWidget();
+ w1->makeCurrent();
+
+ QGLWidget *w2 = new QGLWidget(0, w1);
+ if (!w2->isSharing()) {
+ delete w2;
+ delete w1;
+ QSKIP("Context sharing is not supported on this platform", SkipSingle);
+ }
+
+ // Bind the buffer in the first context and write some data to it.
+ QGLBuffer buffer(QGLBuffer::VertexBuffer);
+ if (!buffer.create())
+ QSKIP("Buffers are not supported on this platform", SkipSingle);
+ QVERIFY(buffer.isCreated());
+ QVERIFY(buffer.bind());
+ static GLfloat const data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
+ buffer.allocate(data, sizeof(data));
+ QCOMPARE(buffer.size(), int(sizeof(data)));
+ buffer.release();
+
+ // Bind the buffer in the second context and read back the data.
+ w2->makeCurrent();
+ QVERIFY(buffer.bind());
+ QCOMPARE(buffer.size(), int(sizeof(data)));
+ GLfloat readdata[9];
+ if (buffer.read(0, readdata, sizeof(readdata))) {
+ for (int index = 0; index < 9; ++index)
+ QCOMPARE(readdata[index], data[index]);
+ }
+ buffer.release();
+
+ // Delete the first context.
+ delete w1;
+
+ // Make the second context current again because deleting the first
+ // one will call doneCurrent() even though it wasn't current!
+ w2->makeCurrent();
+
+ // The buffer should still be valid in the second context.
+ QVERIFY(buffer.bufferId() != 0);
+ QVERIFY(buffer.isCreated());
+ QVERIFY(buffer.bind());
+ QCOMPARE(buffer.size(), int(sizeof(data)));
+ buffer.release();
+
+ // Delete the second context.
+ delete w2;
+
+ // The buffer should now be invalid.
+ QVERIFY(buffer.bufferId() == 0);
+ QVERIFY(!buffer.isCreated());
+}
+
+QTEST_MAIN(tst_QGLBuffer)
+
+#include "tst_qglbuffer.moc"