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-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index 20d9eb8..a8017ff 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -46,6 +46,8 @@
#endif
#include <QtGui>
+#include <private/qgraphicsscene_p.h>
+#include <private/qgraphicssceneindex_p.h>
#include <math.h>
#include "../../shared/util.h"
@@ -269,6 +271,7 @@ private slots:
void initialFocus();
void polishItems();
void isActive();
+ void siblingIndexAlwaysValid();
// task specific tests below me
void task139710_bspTreeCrash();
@@ -4181,6 +4184,35 @@ void tst_QGraphicsScene::isActive()
}
+void tst_QGraphicsScene::siblingIndexAlwaysValid()
+{
+ QGraphicsScene scene;
+
+ QGraphicsWidget *parent = new QGraphicsWidget;
+ parent->setZValue(350);
+ parent->setGeometry(0, 0, 100, 100);
+ QGraphicsWidget *parent2 = new QGraphicsWidget;
+ parent2->setGeometry(10, 10, 50, 50);
+ QGraphicsWidget *child = new QGraphicsWidget(parent2);
+ child->setGeometry(15, 15, 25, 25);
+ child->setZValue(150);
+ //Both are top level
+ scene.addItem(parent);
+ scene.addItem(parent2);
+
+ //Then we make the child a top level
+ child->setParentItem(0);
+
+ //This is trigerred by a repaint...
+ QGraphicsScenePrivate::get(&scene)->index->estimateTopLevelItems(QRectF(), Qt::AscendingOrder);
+
+ delete child;
+
+ //If there are in the list that's bad, we crash...
+ QVERIFY(!QGraphicsScenePrivate::get(&scene)->topLevelItems.contains(static_cast<QGraphicsItem *>(child)));
+
+}
+
void tst_QGraphicsScene::taskQTBUG_5904_crashWithDeviceCoordinateCache()
{
QGraphicsScene scene;