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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <qapplication.h>
+#include <qpixmap.h>
+#include <qpainter.h>
+#include <qbitmap.h>
+
+static QColor baseColor( int k, int intensity )
+{
+ int r = ( k & 1 ) * intensity;
+ int g = ( (k>>1) & 1 ) * intensity;
+ int b = ( (k>>2) & 1 ) * intensity;
+ return QColor( r, g, b );
+}
+
+static QPixmap createDestPixmap()
+{
+ const int colorbands = 3;
+ const int intensities = 4;
+ QPixmap pm( 32, colorbands*intensities*4 );
+ QPainter painter;
+ painter.begin( &pm );
+ for ( int i=0; i<colorbands; i++ ) {
+ for ( int j=0; j<intensities; j++ ) {
+ int intensity = 255 * (j+1) / intensities; // 25%, 50%, 75% and 100%
+ for ( int k=0; k<8; k++ ) {
+ QColor col = baseColor( k, intensity );
+ painter.setPen( QPen( col, 1 ) );
+ painter.setBrush( col );
+ painter.drawRect( k*4, j*4 + i*intensities*4, 4, 4 );
+ }
+ }
+ }
+ painter.end();
+ return pm;
+}
+
+static QBitmap createDestBitmap()
+{
+ // create a bitmap that looks like:
+ // (0 is color0 and 1 is color1)
+ // 00001111
+ // 00001111
+ // 00001111
+ // 00001111
+ // 00001111
+ // 00001111
+ // 00001111
+ // 00001111
+ QBitmap bm( 8, 8 );
+ QPainter painter;
+ painter.begin( &bm );
+ painter.setPen( QPen( Qt::color0, 4 ) );
+ painter.drawLine( 2, 0, 2, 8 );
+ painter.setPen( QPen( Qt::color1, 4 ) );
+ painter.drawLine( 6, 0, 6, 8 );
+ painter.end();
+ return bm;
+}
+
+static QBitmap createSrcBitmap( int size, int border )
+{
+ // create the source bitmap that looks like
+ // (for size=4 and border=2):
+ //
+ //
+ // 1111
+ // 1111
+ // 0000
+ // 0000
+ //
+ //
+ // If \a border is 0, the bitmap does not have a mask, otherwise the inner
+ // part is masked.
+ // \a size specifies the size of the inner (i.e. masked) part. It should be
+ // a multiple of 2.
+ int size2 = size/2;
+ int totalSize = 2 * ( size2 + border );
+ QBitmap bm( totalSize, totalSize );
+ QPainter painter;
+ painter.begin( &bm );
+ painter.setPen( QPen( Qt::color0, 1 ) );
+ painter.setBrush( Qt::color0 );
+ painter.drawRect( border, size2+border, size, size2 );
+ painter.setPen( QPen( Qt::color1, 1 ) );
+ painter.setBrush( Qt::color1 );
+ painter.drawRect( border, border, size, size2 );
+ painter.end();
+ if ( border > 0 ) {
+ QBitmap mask( totalSize, totalSize, TRUE );
+ QPainter painter;
+ painter.begin( &mask );
+ painter.setPen( QPen( Qt::color1, 1 ) );
+ painter.setBrush( Qt::color1 );
+ painter.drawRect( border, border, size, size );
+ painter.end();
+ bm.setMask( mask );
+ }
+ return bm;
+}
+
+
+int main( int argc, char **argv )
+{
+ QApplication a( argc, argv );
+
+ // input for tst_QPainter::drawLine_rop_bitmap()
+ {
+ QBitmap dst = createDestBitmap();
+ dst.save( "../../drawLine_rop_bitmap/dst.xbm", "XBM" );
+ }
+
+ // input for tst_QPainter::drawPixmap_rop_bitmap()
+ {
+ QBitmap dst = createDestBitmap();
+ QBitmap src1 = createSrcBitmap( 4, 2 );
+ QBitmap src2 = createSrcBitmap( 4, 0 );
+ dst.save( "../../drawPixmap_rop_bitmap/dst.xbm", "XBM" );
+ src1.save( "../../drawPixmap_rop_bitmap/src1.xbm", "XBM" );
+ src1.mask()->save( "../../drawPixmap_rop_bitmap/src1-mask.xbm", "XBM" );
+ src2.save( "../../drawPixmap_rop_bitmap/src2.xbm", "XBM" );
+ }
+
+ // input for tst_QPainter::drawPixmap_rop()
+ {
+ QPixmap dst1 = createDestPixmap();
+ QPixmap dst2 = createDestPixmap();
+ dst2.resize( 32, 32 );
+ QBitmap src1 = createSrcBitmap( 32, 0 );
+
+ QBitmap src_tmp = createSrcBitmap( 32, 0 ).xForm( QWMatrix( 1, 0, 0, -1, 0, 0 ) );
+ src_tmp.resize( 32, 48 );
+ QBitmap src2 = src_tmp.xForm( QWMatrix( 1, 0, 0, -1, 0, 0 ) );
+ QBitmap mask( 32, 48, TRUE );
+ {
+ QPainter painter;
+ painter.begin( &mask );
+ painter.setPen( QPen( Qt::color1, 1 ) );
+ painter.setBrush( Qt::color1 );
+ painter.drawRect( 0, 16, 32, 32 );
+ painter.end();
+ }
+ src2.setMask( mask );
+
+ QBitmap src3 = createSrcBitmap( 32, 0 ).xForm( QWMatrix( 1, 0, 0, -1, 0, 0 ) );
+
+ dst1.save( "../../drawPixmap_rop/dst1.png", "PNG" );
+ dst2.save( "../../drawPixmap_rop/dst2.png", "PNG" );
+ src1.save( "../../drawPixmap_rop/src1.xbm", "XBM" );
+ src2.save( "../../drawPixmap_rop/src2.xbm", "XBM" );
+ src2.mask()->save( "../../drawPixmap_rop/src2-mask.xbm", "XBM" );
+ src3.save( "../../drawPixmap_rop/src3.xbm", "XBM" );
+ }
+}