diff options
Diffstat (limited to 'tests/auto/qstatemachine/tst_qstatemachine.cpp')
-rw-r--r-- | tests/auto/qstatemachine/tst_qstatemachine.cpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/tests/auto/qstatemachine/tst_qstatemachine.cpp b/tests/auto/qstatemachine/tst_qstatemachine.cpp index 33239b8..b82055b 100644 --- a/tests/auto/qstatemachine/tst_qstatemachine.cpp +++ b/tests/auto/qstatemachine/tst_qstatemachine.cpp @@ -148,6 +148,12 @@ private slots: void removeDefaultAnimation(); void removeDefaultAnimationForSource(); void removeDefaultAnimationForTarget(); + void overrideDefaultAnimationWithSource(); + void overrideDefaultAnimationWithTarget(); + void overrideDefaultAnimationWithSpecific(); + void overrideDefaultSourceAnimationWithSpecific(); + void overrideDefaultTargetAnimationWithSpecific(); + void overrideDefaultTargetAnimationWithSource(); }; tst_QStateMachine::tst_QStateMachine() @@ -2704,6 +2710,247 @@ void tst_QStateMachine::removeDefaultAnimationForTarget() QCOMPARE(machine.defaultAnimationsForTargetState(machine.rootState()).size(), 0); } +void tst_QStateMachine::overrideDefaultAnimationWithSource() +{ + QStateMachine machine; + + QObject *object = new QObject(); + object->setProperty("foo", 1.0); + + SlotCalledCounter counter; + + QState *s1 = new QState(machine.rootState()); + machine.setInitialState(s1); + + QState *s2 = new QState(machine.rootState()); + s2->assignProperty(object, "foo", 2.0); + + QState *s3 = new QState(machine.rootState()); + s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit"); + + s1->addTransition(new EventTransition(QEvent::User, s2)); + + QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo"); + connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo"); + s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3); + connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + machine.addDefaultAnimation(defaultAnimation); + machine.addDefaultAnimationForSourceState(s1, moreSpecificAnimation); + + machine.start(); + QCoreApplication::processEvents(); + + machine.postEvent(new QEvent(QEvent::User)); + QCOREAPPLICATION_EXEC(5000); + + QVERIFY(machine.configuration().contains(s3)); + QCOMPARE(counter.counter, 2); // specific animation started and stopped +} + +void tst_QStateMachine::overrideDefaultAnimationWithTarget() +{ + QStateMachine machine; + + QObject *object = new QObject(); + object->setProperty("foo", 1.0); + + SlotCalledCounter counter; + + QState *s1 = new QState(machine.rootState()); + machine.setInitialState(s1); + + QState *s2 = new QState(machine.rootState()); + s2->assignProperty(object, "foo", 2.0); + + QState *s3 = new QState(machine.rootState()); + s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit"); + + s1->addTransition(new EventTransition(QEvent::User, s2)); + + QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo"); + connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo"); + s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3); + connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + machine.addDefaultAnimation(defaultAnimation); + machine.addDefaultAnimationForTargetState(s2, moreSpecificAnimation); + + machine.start(); + QCoreApplication::processEvents(); + + machine.postEvent(new QEvent(QEvent::User)); + QCOREAPPLICATION_EXEC(5000); + + QVERIFY(machine.configuration().contains(s3)); + QCOMPARE(counter.counter, 2); // specific animation started and stopped + +} + +void tst_QStateMachine::overrideDefaultAnimationWithSpecific() +{ + QStateMachine machine; + + QObject *object = new QObject(); + object->setProperty("foo", 1.0); + + SlotCalledCounter counter; + + QState *s1 = new QState(machine.rootState()); + machine.setInitialState(s1); + + QState *s2 = new QState(machine.rootState()); + s2->assignProperty(object, "foo", 2.0); + + QState *s3 = new QState(machine.rootState()); + s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit"); + + QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2)); + + QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo"); + connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo"); + s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3); + connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + machine.addDefaultAnimation(defaultAnimation); + at->addAnimation(moreSpecificAnimation); + + machine.start(); + QCoreApplication::processEvents(); + + machine.postEvent(new QEvent(QEvent::User)); + QCOREAPPLICATION_EXEC(5000); + + QVERIFY(machine.configuration().contains(s3)); + QCOMPARE(counter.counter, 2); // specific animation started and stopped +} + +void tst_QStateMachine::overrideDefaultSourceAnimationWithSpecific() +{ + QStateMachine machine; + + QObject *object = new QObject(); + object->setProperty("foo", 1.0); + + SlotCalledCounter counter; + + QState *s1 = new QState(machine.rootState()); + machine.setInitialState(s1); + + QState *s2 = new QState(machine.rootState()); + s2->assignProperty(object, "foo", 2.0); + + QState *s3 = new QState(machine.rootState()); + s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit"); + + QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2)); + + QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo"); + connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo"); + s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3); + connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + machine.addDefaultAnimationForSourceState(s1, defaultAnimation); + at->addAnimation(moreSpecificAnimation); + + machine.start(); + QCoreApplication::processEvents(); + + machine.postEvent(new QEvent(QEvent::User)); + QCOREAPPLICATION_EXEC(5000); + + QVERIFY(machine.configuration().contains(s3)); + QCOMPARE(counter.counter, 2); // specific animation started and stopped +} + +void tst_QStateMachine::overrideDefaultTargetAnimationWithSpecific() +{ + QStateMachine machine; + + QObject *object = new QObject(); + object->setProperty("foo", 1.0); + + SlotCalledCounter counter; + + QState *s1 = new QState(machine.rootState()); + machine.setInitialState(s1); + + QState *s2 = new QState(machine.rootState()); + s2->assignProperty(object, "foo", 2.0); + + QState *s3 = new QState(machine.rootState()); + s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit"); + + QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2)); + + QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo"); + connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo"); + s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3); + connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + machine.addDefaultAnimationForTargetState(s2, defaultAnimation); + at->addAnimation(moreSpecificAnimation); + + machine.start(); + QCoreApplication::processEvents(); + + machine.postEvent(new QEvent(QEvent::User)); + QCOREAPPLICATION_EXEC(5000); + + QVERIFY(machine.configuration().contains(s3)); + QCOMPARE(counter.counter, 2); // specific animation started and stopped +} + +void tst_QStateMachine::overrideDefaultTargetAnimationWithSource() +{ + QStateMachine machine; + + QObject *object = new QObject(); + object->setProperty("foo", 1.0); + + SlotCalledCounter counter; + + QState *s1 = new QState(machine.rootState()); + machine.setInitialState(s1); + + QState *s2 = new QState(machine.rootState()); + s2->assignProperty(object, "foo", 2.0); + + QState *s3 = new QState(machine.rootState()); + s3->invokeMethodOnEntry(QCoreApplication::instance(), "quit"); + + QAbstractTransition *at = s1->addTransition(new EventTransition(QEvent::User, s2)); + + QPropertyAnimation *defaultAnimation = new QPropertyAnimation(object, "foo"); + connect(defaultAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + QPropertyAnimation *moreSpecificAnimation = new QPropertyAnimation(object, "foo"); + s2->addTransition(moreSpecificAnimation, SIGNAL(finished()), s3); + connect(moreSpecificAnimation, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), &counter, SLOT(slot())); + + machine.addDefaultAnimationForTargetState(s2, defaultAnimation); + machine.addDefaultAnimationForSourceState(s1, moreSpecificAnimation); + + machine.start(); + QCoreApplication::processEvents(); + + machine.postEvent(new QEvent(QEvent::User)); + QCOREAPPLICATION_EXEC(5000); + + QVERIFY(machine.configuration().contains(s3)); + QCOMPARE(counter.counter, 2); // specific animation started and stopped +} + QTEST_MAIN(tst_QStateMachine) #include "tst_qstatemachine.moc" |