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diff --git a/tests/benchmarks/gui/graphicsview/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/benchmarks/gui/graphicsview/qgraphicsscene/tst_qgraphicsscene.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtest.h>
+#include <QGraphicsItem>
+#include <QGraphicsScene>
+#include <QGraphicsView>
+
+//TESTED_FILES=
+
+class tst_QGraphicsScene : public QObject
+{
+ Q_OBJECT
+
+public:
+ tst_QGraphicsScene();
+ virtual ~tst_QGraphicsScene();
+
+public slots:
+ void init();
+ void cleanup();
+
+private slots:
+ void construct();
+ void addItem_data();
+ void addItem();
+ void itemAt_data();
+ void itemAt();
+ void initialShow();
+};
+
+tst_QGraphicsScene::tst_QGraphicsScene()
+{
+}
+
+tst_QGraphicsScene::~tst_QGraphicsScene()
+{
+}
+
+void tst_QGraphicsScene::init()
+{
+}
+
+void tst_QGraphicsScene::cleanup()
+{
+}
+
+void tst_QGraphicsScene::construct()
+{
+ QBENCHMARK {
+ QGraphicsScene scene;
+ }
+}
+
+void tst_QGraphicsScene::addItem_data()
+{
+ QTest::addColumn<int>("indexMethod");
+ QTest::addColumn<QRectF>("sceneRect");
+ QTest::addColumn<int>("numItems_X");
+ QTest::addColumn<int>("numItems_Y");
+ QTest::addColumn<int>("itemType");
+ QTest::addColumn<QRectF>("itemRect");
+
+ QTest::newRow("null") << 0 << QRectF() << 0 << 0 << 0 << QRectF();
+ QTest::newRow("0 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF() << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF() << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,0)") << 0 << QRectF() << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF() << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("0 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+ QTest::newRow("1 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
+}
+
+void tst_QGraphicsScene::addItem()
+{
+ QFETCH(int, indexMethod);
+ QFETCH(QRectF, sceneRect);
+ QFETCH(int, numItems_X);
+ QFETCH(int, numItems_Y);
+ QFETCH(int, itemType);
+ QFETCH(QRectF, itemRect);
+
+ QGraphicsScene scene;
+ scene.setItemIndexMethod(indexMethod ? QGraphicsScene::BspTreeIndex : QGraphicsScene::NoIndex);
+ if (!sceneRect.isNull())
+ scene.setSceneRect(sceneRect);
+
+ QBENCHMARK {
+ QGraphicsItem *item = 0;
+ for (int y = 0; y < numItems_Y; ++y) {
+ for (int x = 0; x < numItems_X; ++x) {
+ switch (itemType) {
+ case QGraphicsRectItem::Type:
+ item = new QGraphicsRectItem(itemRect);
+ break;
+ case QGraphicsEllipseItem::Type:
+ default:
+ item = new QGraphicsEllipseItem(itemRect);
+ break;
+ }
+ item->setPos(x * itemRect.width(), y * itemRect.height());
+ scene.addItem(item);
+ }
+ }
+ scene.itemAt(0, 0);
+ }
+ //let QGraphicsScene::_q_polishItems be called so ~QGraphicsItem doesn't spend all his time cleaning the unpolished list
+ qApp->processEvents();
+}
+
+void tst_QGraphicsScene::itemAt_data()
+{
+ QTest::addColumn<int>("bspTreeDepth");
+ QTest::addColumn<QRectF>("sceneRect");
+ QTest::addColumn<int>("numItems_X");
+ QTest::addColumn<int>("numItems_Y");
+ QTest::addColumn<QRectF>("itemRect");
+
+ QTest::newRow("null") << 0 << QRectF() << 0 << 0 << QRectF();
+ QTest::newRow("NoIndex 10x10") << -1 << QRectF() << 10 << 10 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("NoIndex 25x25") << -1 << QRectF() << 25 << 25 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("NoIndex 100x100") << -1 << QRectF() << 100 << 100 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("NoIndex 250x250") << -1 << QRectF() << 250 << 250 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=auto 10x10") << 0 << QRectF() << 10 << 10 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=auto 25x25") << 0 << QRectF() << 25 << 25 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=auto 100x100") << 0 << QRectF() << 100 << 100 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=auto 250x250") << 0 << QRectF() << 250 << 250 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=16 10x10") << 16 << QRectF() << 10 << 10 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=16 25x25") << 16 << QRectF() << 25 << 25 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=16 100x100") << 16 << QRectF() << 100 << 100 << QRectF(-10, -10, 20, 20);
+ QTest::newRow("BspTreeIndex depth=16 250x250") << 16 << QRectF() << 250 << 250 << QRectF(-10, -10, 20, 20);
+}
+
+void tst_QGraphicsScene::itemAt()
+{
+ QFETCH(int, bspTreeDepth);
+ QFETCH(QRectF, sceneRect);
+ QFETCH(int, numItems_X);
+ QFETCH(int, numItems_Y);
+ QFETCH(QRectF, itemRect);
+
+ QGraphicsScene scene;
+ scene.setItemIndexMethod(bspTreeDepth >= 0 ? QGraphicsScene::BspTreeIndex : QGraphicsScene::NoIndex);
+ if (bspTreeDepth > 0)
+ scene.setBspTreeDepth(bspTreeDepth);
+ if (!sceneRect.isNull())
+ scene.setSceneRect(sceneRect);
+
+ QGraphicsItem *item = 0;
+ for (int y = 0; y < numItems_Y; ++y) {
+ for (int x = 0; x < numItems_X; ++x) {
+ QGraphicsRectItem *item = new QGraphicsRectItem(itemRect);
+ item->setPos((x - numItems_X/2) * itemRect.width(), (y - numItems_Y/2) * itemRect.height());
+ scene.addItem(item);
+ }
+ }
+
+ scene.itemAt(0, 0); // triggers indexing
+
+ QBENCHMARK {
+ scene.itemAt(0, 0);
+ }
+
+ //let QGraphicsScene::_q_polishItems be called so ~QGraphicsItem doesn't spend all his time cleaning the unpolished list
+ qApp->processEvents();
+}
+
+void tst_QGraphicsScene::initialShow()
+{
+ QGraphicsScene scene;
+
+ QBENCHMARK {
+ for (int y = 0; y < 30000; ++y) {
+ QGraphicsRectItem *item = new QGraphicsRectItem(0, 0, 50, 50);
+ item->setPos((y/2) * item->rect().width(), (y/2) * item->rect().height());
+ scene.addItem(item);
+ }
+ scene.itemAt(0, 0); // triggers indexing
+ //This call polish the items so we bench their processing too.
+ qApp->processEvents();
+ }
+}
+
+QTEST_MAIN(tst_QGraphicsScene)
+#include "tst_qgraphicsscene.moc"