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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+#include <QtGui/qmatrix4x4.h>
+
+class tst_QMatrix4x4 : public QObject
+{
+ Q_OBJECT
+public:
+ tst_QMatrix4x4() {}
+ ~tst_QMatrix4x4() {}
+
+private slots:
+ void multiply_data();
+ void multiply();
+
+ void multiplyInPlace_data();
+ void multiplyInPlace();
+
+ void multiplyDirect_data();
+ void multiplyDirect();
+
+ void mapVector3D_data();
+ void mapVector3D();
+
+ void mapVector2D_data();
+ void mapVector2D();
+
+ void mapVectorDirect_data();
+ void mapVectorDirect();
+};
+
+static qreal const generalValues[16] =
+ {1.0f, 2.0f, 3.0f, 4.0f,
+ 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f,
+ 13.0f, 14.0f, 15.0f, 16.0f};
+
+void tst_QMatrix4x4::multiply_data()
+{
+ QTest::addColumn<QMatrix4x4>("m1");
+ QTest::addColumn<QMatrix4x4>("m2");
+
+ QTest::newRow("identity * identity")
+ << QMatrix4x4() << QMatrix4x4();
+ QTest::newRow("identity * general")
+ << QMatrix4x4() << QMatrix4x4(generalValues);
+ QTest::newRow("general * identity")
+ << QMatrix4x4(generalValues) << QMatrix4x4();
+ QTest::newRow("general * general")
+ << QMatrix4x4(generalValues) << QMatrix4x4(generalValues);
+}
+
+QMatrix4x4 mresult;
+
+void tst_QMatrix4x4::multiply()
+{
+ QFETCH(QMatrix4x4, m1);
+ QFETCH(QMatrix4x4, m2);
+
+ QMatrix4x4 m3;
+
+ QBENCHMARK {
+ m3 = m1 * m2;
+ }
+
+ // Force the result to be stored so the compiler doesn't
+ // optimize away the contents of the benchmark loop.
+ mresult = m3;
+}
+
+void tst_QMatrix4x4::multiplyInPlace_data()
+{
+ multiply_data();
+}
+
+void tst_QMatrix4x4::multiplyInPlace()
+{
+ QFETCH(QMatrix4x4, m1);
+ QFETCH(QMatrix4x4, m2);
+
+ QMatrix4x4 m3;
+
+ QBENCHMARK {
+ m3 = m1;
+ m3 *= m2;
+ }
+
+ // Force the result to be stored so the compiler doesn't
+ // optimize away the contents of the benchmark loop.
+ mresult = m3;
+}
+
+// Use a direct naive multiplication algorithm. This is used
+// to compare against the optimized routines to see if they are
+// actually faster than the naive implementation.
+void tst_QMatrix4x4::multiplyDirect_data()
+{
+ multiply_data();
+}
+void tst_QMatrix4x4::multiplyDirect()
+{
+ QFETCH(QMatrix4x4, m1);
+ QFETCH(QMatrix4x4, m2);
+
+ QMatrix4x4 m3;
+
+ const float *m1data = m1.constData();
+ const float *m2data = m2.constData();
+ float *m3data = m3.data();
+
+ QBENCHMARK {
+ for (int row = 0; row < 4; ++row) {
+ for (int col = 0; col < 4; ++col) {
+ m3data[col * 4 + row] = 0.0f;
+ for (int j = 0; j < 4; ++j) {
+ m3data[col * 4 + row] +=
+ m1data[j * 4 + row] * m2data[col * 4 + j];
+ }
+ }
+ }
+ }
+}
+
+QVector3D vresult;
+
+void tst_QMatrix4x4::mapVector3D_data()
+{
+ QTest::addColumn<QMatrix4x4>("m1");
+
+ QTest::newRow("identity") << QMatrix4x4();
+ QTest::newRow("general") << QMatrix4x4(generalValues);
+
+ QMatrix4x4 t1;
+ t1.translate(-100.5f, 64.0f, 75.25f);
+ QTest::newRow("translate3D") << t1;
+
+ QMatrix4x4 t2;
+ t2.translate(-100.5f, 64.0f);
+ QTest::newRow("translate2D") << t2;
+
+ QMatrix4x4 s1;
+ s1.scale(-100.5f, 64.0f, 75.25f);
+ QTest::newRow("scale3D") << s1;
+
+ QMatrix4x4 s2;
+ s2.scale(-100.5f, 64.0f);
+ QTest::newRow("scale2D") << s2;
+}
+void tst_QMatrix4x4::mapVector3D()
+{
+ QFETCH(QMatrix4x4, m1);
+
+ QVector3D v(10.5f, -2.0f, 3.0f);
+ QVector3D result;
+
+ m1.inferSpecialType();
+
+ QBENCHMARK {
+ result = m1 * v;
+ }
+
+ // Force the result to be stored so the compiler doesn't
+ // optimize away the contents of the benchmark loop.
+ vresult = result;
+}
+
+QPointF vresult2;
+
+void tst_QMatrix4x4::mapVector2D_data()
+{
+ mapVector3D_data();
+}
+void tst_QMatrix4x4::mapVector2D()
+{
+ QFETCH(QMatrix4x4, m1);
+
+ QPointF v(10.5f, -2.0f);
+ QPointF result;
+
+ m1.inferSpecialType();
+
+ QBENCHMARK {
+ result = m1 * v;
+ }
+
+ // Force the result to be stored so the compiler doesn't
+ // optimize away the contents of the benchmark loop.
+ vresult2 = result;
+}
+
+// Use a direct naive multiplication algorithm. This is used
+// to compare against the optimized routines to see if they are
+// actually faster than the naive implementation.
+void tst_QMatrix4x4::mapVectorDirect_data()
+{
+ mapVector3D_data();
+}
+void tst_QMatrix4x4::mapVectorDirect()
+{
+ QFETCH(QMatrix4x4, m1);
+
+ const float *m1data = m1.constData();
+ float v[4] = {10.5f, -2.0f, 3.0f, 1.0f};
+ float result[4];
+
+ QBENCHMARK {
+ for (int row = 0; row < 4; ++row) {
+ result[row] = 0.0f;
+ for (int col = 0; col < 4; ++col) {
+ result[row] += m1data[col * 4 + row] * v[col];
+ }
+ }
+ result[0] /= result[3];
+ result[1] /= result[3];
+ result[2] /= result[3];
+ }
+}
+
+QTEST_MAIN(tst_QMatrix4x4)
+
+#include "tst_qmatrix4x4.moc"