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diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "white"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ if (theSource.mipmap && theSource.smooth){
+ theSource.smooth = false
+ } else if (theSource.mipmap && !theSource.smooth){
+ theSource.smooth = true
+ theSource.mipmap = false
+ } else if (!theSource.mipmap && theSource.smooth){
+ theSource.smooth = false
+ } else if (!theSource.mipmap && !theSource.smooth){
+ theSource.smooth = true
+ theSource.mipmap = true
+ }
+ }
+ }
+
+ ShaderEffectSource {
+ id: theSource
+ sourceImage: "wallpaper.jpg"
+ mipmap: false
+ smooth: false
+ }
+
+ ShaderEffectItem {
+ id: effect
+ anchors.centerIn: parent;
+ width: parent.width * 0.8
+ height: parent.height * 0.8
+ property variant source: theSource
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: "Mipmap: " + theSource.mipmap + ", Smooth: " + theSource.smooth
+ color: "white"
+ font.bold: true
+ }
+ }
+}