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Diffstat (limited to 'tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml')
-rw-r--r-- | tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml new file mode 100644 index 0000000..255df36 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml @@ -0,0 +1,108 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 1.0 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "red" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + effect.meshResolution.width == 1 ? effect.meshResolution = Qt.size(40,40) : effect.meshResolution = Qt.size(1,1) + } + } + + Rectangle { + id: thesource + anchors.centerIn: parent; + color: "green" + width: parent.width + height: parent.height + Image { + anchors.centerIn: parent; + source: "image_opaque.png" + } + } + + + ShaderEffectItem { + id: effect + anchors.fill: thesource; + property variant source: ShaderEffectSource { sourceItem: thesource } + + vertexShader: " + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + uniform highp mat4 qt_ModelViewProjectionMatrix; + varying highp vec2 qt_TexCoord0; + void main() { + qt_TexCoord0 = qt_MultiTexCoord0; + + highp vec4 shift = vec4(cos(1071. * qt_MultiTexCoord0.x + 1.0) + sin(2051. * qt_MultiTexCoord0.y + 1.0), + cos(1131. * qt_MultiTexCoord0.x + 1.0) + sin(3039. * qt_MultiTexCoord0.x + 1.0), 0, 0) * 3.0; + + if (qt_MultiTexCoord0.x < 0.01 || qt_MultiTexCoord0.x > 0.99) + shift.x = 0.; + if (qt_MultiTexCoord0.y < 0.01 || qt_MultiTexCoord0.y > 0.99) + shift.y = 0.; + + gl_Position = qt_ModelViewProjectionMatrix * (qt_Vertex + shift); + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: effect.meshResolution.width == 1 ? "Resolution (1,1) (image looks normal)" : "Resolution (40,40) (image looks distorted)" + color: "white" + font.bold: true + } + } +} |