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diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 1.0
+import Qt.labs.shaders 1.0
+
+Rectangle {
+ anchors.fill: parent;
+ color: "red"
+
+ Timer {
+ running: true
+ interval: 2000
+ repeat: true
+ onTriggered: {
+ effect.meshResolution.width == 1 ? effect.meshResolution = Qt.size(40,40) : effect.meshResolution = Qt.size(1,1)
+ }
+ }
+
+ Rectangle {
+ id: thesource
+ anchors.centerIn: parent;
+ color: "green"
+ width: parent.width
+ height: parent.height
+ Image {
+ anchors.centerIn: parent;
+ source: "image_opaque.png"
+ }
+ }
+
+
+ ShaderEffectItem {
+ id: effect
+ anchors.fill: thesource;
+ property variant source: ShaderEffectSource { sourceItem: thesource }
+
+ vertexShader: "
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ uniform highp mat4 qt_ModelViewProjectionMatrix;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ qt_TexCoord0 = qt_MultiTexCoord0;
+
+ highp vec4 shift = vec4(cos(1071. * qt_MultiTexCoord0.x + 1.0) + sin(2051. * qt_MultiTexCoord0.y + 1.0),
+ cos(1131. * qt_MultiTexCoord0.x + 1.0) + sin(3039. * qt_MultiTexCoord0.x + 1.0), 0, 0) * 3.0;
+
+ if (qt_MultiTexCoord0.x < 0.01 || qt_MultiTexCoord0.x > 0.99)
+ shift.x = 0.;
+ if (qt_MultiTexCoord0.y < 0.01 || qt_MultiTexCoord0.y > 0.99)
+ shift.y = 0.;
+
+ gl_Position = qt_ModelViewProjectionMatrix * (qt_Vertex + shift);
+ }
+ "
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 40
+ color: "#cc000000"
+ Text {
+ id: label
+ anchors.centerIn: parent
+ text: effect.meshResolution.width == 1 ? "Resolution (1,1) (image looks normal)" : "Resolution (40,40) (image looks distorted)"
+ color: "white"
+ font.bold: true
+ }
+ }
+}