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-rw-r--r--tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp b/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
index 293cde9..e78253b 100644
--- a/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
+++ b/tests/auto/qscriptenginedebugger/tst_qscriptenginedebugger.cpp
@@ -109,6 +109,9 @@ tst_QScriptEngineDebugger::~tst_QScriptEngineDebugger()
void tst_QScriptEngineDebugger::attachAndDetach()
{
+#if defined(Q_OS_WINCE) && _WIN32_WCE < 0x600
+ QSKIP("skipped due to high mem usage until task 261062 is fixed", SkipAll);
+#endif
{
QScriptEngineDebugger debugger;
QCOMPARE(debugger.state(), QScriptEngineDebugger::SuspendedState);
@@ -173,6 +176,10 @@ void tst_QScriptEngineDebugger::attachAndDetach()
void tst_QScriptEngineDebugger::action()
{
+#if defined(Q_OS_WINCE) && _WIN32_WCE < 0x600
+ QSKIP("skipped due to high mem usage until task 261062 is fixed", SkipAll);
+#endif
+
QScriptEngine engine;
QScriptEngineDebugger debugger;
debugger.attachTo(&engine);
@@ -207,6 +214,10 @@ void tst_QScriptEngineDebugger::action()
void tst_QScriptEngineDebugger::widget()
{
+#if defined(Q_OS_WINCE) && _WIN32_WCE < 0x600
+ QSKIP("skipped due to high mem usage until task 261062 is fixed", SkipAll);
+#endif
+
QScriptEngine engine;
QScriptEngineDebugger debugger;
debugger.attachTo(&engine);
@@ -235,6 +246,10 @@ void tst_QScriptEngineDebugger::widget()
void tst_QScriptEngineDebugger::standardObjects()
{
+#if defined(Q_OS_WINCE) && _WIN32_WCE < 0x600
+ QSKIP("skipped due to high mem usage until task 261062 is fixed", SkipAll);
+#endif
+
QScriptEngine engine;
QScriptEngineDebugger debugger;
debugger.attachTo(&engine);
@@ -260,6 +275,10 @@ void tst_QScriptEngineDebugger::standardObjects()
void tst_QScriptEngineDebugger::debuggerSignals()
{
+#if defined(Q_OS_WINCE) && _WIN32_WCE < 0x600
+ QSKIP("skipped due to high mem usage until task 261062 is fixed", SkipAll);
+#endif
+
QScriptEngine engine;
QScriptEngineDebugger debugger;
debugger.attachTo(&engine);