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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the tools applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "deviceorientation.h"
+
+QT_USE_NAMESPACE
+
+class DefaultDeviceOrientation : public DeviceOrientation
+{
+ Q_OBJECT
+public:
+ DefaultDeviceOrientation() : DeviceOrientation(), m_orientation(DeviceOrientation::Portrait) {}
+
+ Orientation orientation() const {
+ return m_orientation;
+ }
+
+ void setOrientation(Orientation o) {
+ if (o != m_orientation) {
+ m_orientation = o;
+ emit orientationChanged();
+ }
+ }
+
+ Orientation m_orientation;
+};
+
+DeviceOrientation* DeviceOrientation::instance()
+{
+ static DefaultDeviceOrientation *o = 0;
+ if (!o)
+ o = new DefaultDeviceOrientation;
+ return o;
+}
+
+#include "deviceorientation.moc"
+