summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* don't add signal transition if target is null or signal doesn't existKent Hansen2009-05-072-2/+30
* Make it impossible to have root state as source or target of transition or as...Eskil Abrahamsen Blomfeldt2009-05-074-6/+31
* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-05-074-5/+21
|\
| * Addeed a warning if one is trying to animate a property that's not partThierry Bastian2009-05-072-2/+5
| * Provide a way in private API to have a consistent timer for animations.Thierry Bastian2009-05-072-3/+16
* | add QStateMachine::isRunning()Kent Hansen2009-05-073-0/+55
* | store top-level animation in dedicated variableKent Hansen2009-05-071-3/+4
* | doc: Add documentation for NoCommonAncestorForTransitionError enumEskil Abrahamsen Blomfeldt2009-05-071-0/+5
* | Rename NoDefaultStateInHistoryState -> NoDefaultStateInHistoryStateError for ...Eskil Abrahamsen Blomfeldt2009-05-073-6/+6
* | Fix infinite loop when source and target of transition are in different treesEskil Abrahamsen Blomfeldt2009-05-073-18/+36
* | Fix tests for history state and entering root stateEskil Abrahamsen Blomfeldt2009-05-071-5/+3
* | Make sure machine enters error state if history state has no default stateEskil Abrahamsen Blomfeldt2009-05-071-10/+10
* | Compile with new APIEskil Abrahamsen Blomfeldt2009-05-071-2/+2
|/
* Remove superfluous codeEskil Abrahamsen Blomfeldt2009-05-061-7/+0
* Fix bogus default start value when interrupting an animation that has anEskil Abrahamsen Blomfeldt2009-05-061-5/+7
* Instead of adding animations for all properties to all transitions, we useEskil Abrahamsen Blomfeldt2009-05-061-7/+11
* Add chase state and ability to detect and fire at other tanks. This reveals anEskil Abrahamsen Blomfeldt2009-05-062-4/+92
* Avoid passage where the walls meet the edge of the scene rect.Eskil Abrahamsen Blomfeldt2009-05-061-5/+6
* get rid of marginKent Hansen2009-05-051-1/+2
* doc improvementsKent Hansen2009-05-054-23/+51
* get rid of warningsKent Hansen2009-05-052-1/+3
* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-05-052-100/+153
|\
| * Doc: Work on QAbstractAnimation class descriptionGeir Vattekar2009-05-051-46/+49
| * Doc: Git merge conflict in QVariantAnimationGeir Vattekar2009-05-051-7/+0
| * Doc: Updated QVariantAnimation class descriptionGeir Vattekar2009-05-052-47/+114
| * Small refactor of QVariantAnimation::updateCurrentValueThierry Bastian2009-04-291-17/+7
* | add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-0542-130/+140
* | Add randomness.Eskil Abrahamsen Blomfeldt2009-05-051-2/+2
* | Make sure target state is set correctly. Also make sure eventTest() actuallyEskil Abrahamsen Blomfeldt2009-05-051-5/+8
* | Set collidedLine for the implicit walls around the scene to allow for collisionEskil Abrahamsen Blomfeldt2009-05-051-4/+21
* | Make sure the correct position/direction is actually set at the end of aEskil Abrahamsen Blomfeldt2009-05-051-10/+16
* | Fix support reverse actions. Logic was broken and would always return falseEskil Abrahamsen Blomfeldt2009-05-051-2/+2
* | ignore QState::assignProperty() calls where the target object is 0Kent Hansen2009-05-042-0/+8
* | Add unfinished "more advanced" AI for errorstate.Eskil Abrahamsen Blomfeldt2009-04-306-5/+184
* | When restoring properties in descendants of a state which assigns it a value,Eskil Abrahamsen Blomfeldt2009-04-302-2/+69
* | The intuitive interpretation of RestoreProperties is that a value isEskil Abrahamsen Blomfeldt2009-04-302-1/+66
* | Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-3016-86/+65
* | Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-3014-26/+262
|/
* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-291-3/+3
|\
| * remove multiplication by 1 in easing curvesThierry Bastian2009-04-291-3/+3
* | kill QStateMachine::animationsFinished(), introduce QState::polished()Kent Hansen2009-04-297-115/+317
* | Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
* | Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6
* | SCXML defines an atomic state as a <state> with no children or <final>. However,Eskil Abrahamsen Blomfeldt2009-04-292-3/+27
|/
* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-2924-176/+406
|\
| * compile fix for the benchmarkThierry Bastian2009-04-293-59/+36
| * Build fix for mingwThierry Bastian2009-04-2718-54/+52
| * Add an OSD to display game progress in the sceneAlexis Menard2009-04-2411-65/+320
* | update stale docKent Hansen2009-04-291-1/+1
* | kill QStateMachine::states() and QState::transitions()Kent Hansen2009-04-295-37/+16