| Commit message (Collapse) | Author | Age | Files | Lines |
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This makes debugging etc much easier, plus most of the places
controlPointRect() was called the caller had to convert the rect to a
QRectF manually.
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QPainter::worldTransform() does not return identity matrix when created
on a redirected widget. It should always be identity by default, and
should only change as a result of QPainter::setWorldTransform. The
reason it didn't return identity for redirected widgets, was that we
translated the shared painter's world matrix directly.
Since we cannot modify the world matrix directly, we have to store
the shared painter's current world transform in a separate matrix
(redirectedMatrix), reset the world transform to identity, and later
combine the redirectedMatrix with world transforms set on the painter.
Note that redirection_offset was in negative coordinates before,
and that redirectionMatrix now is in positive coordinates, hence opposite
signs around.
Auto-test included.
Reviewed-by: lars
Reviewed-by: Samuel
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Also add QMetaType types as list or recognized numerical types
Reviewed-by: thierry
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Merge-request: 631
Reviewed-by: Olivier Goffart <ogoffart@trolltech.com>
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And changed QTreeWidgetItem::operator<() and
QTableWidgetItem::operator<() to use it
Merge-request: 631
Reviewed-by: Olivier Goffart <ogoffart@trolltech.com>
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As less than 10% of the object have QPointers, we can avoid locking if
we know there is no QPointer. And keeping track of which object has a
QPointer is easy.
Reviewed-by: Brad
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Speed up the disconnection and object destruction
Reviewed-by: Brad
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add an auto-test when we copy file infos.
Reviewed-by: ogoffart
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Task-number: 250147
Reviewed-by: Thierry
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This reverts commit 72e083c98c3adb07bb1578fb7f28f121fc3f34ac.
This test broke the tst_QTransform::projectivePathMapping autotest. Lars
is looking into it; for now we take the patch out.
Reviewed-by: Lars
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it uses les foreach
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class="valuelist" is for the table used for enum types.
class="alignedsummary" is for summary sections aligned on the name.
class="propsummary" is for the property summary section.
class="toc" is used for tables of contents.
class="generic" is used for all other tables. We might need to break this down more.
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The artifacts were visible in the mainwindow demo when dragging the top
toolbar separator left and right. We need to check that rect clipping is
actually activated before we compare the new clip rect with the old,
otherwise the clip type and clip bound flags won't get updated.
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The MODULE placeholder shouldn't be used anymore, and neither should the
old Trolltech license header.
Reviewed-by: Trust Me
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Only release branches are allowed to have the Commercial usage header.
All other branches must have the No Commercial Usage header.
Reviewed-by: Trust Me
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QDestopServices was converting the file names to percentage encoding
before calling ShellExecute. This will not work with URLs without a
scheme. These are now being treated similar to a file.
Task-number: 254501
Reviewed-by: Jens Bache-Wiig
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Add support for reading and writing for Mono, MonoLSB and Indexed
images in the tiff format.
Previously, the images were always written in RGB32, dismissing the
input format.
Task-number: 254317
Reviewed-by: Samuel
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Done with Thorbjørn Lindeijer
Task-number: 220550
Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: mae
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that the section indicated by the parameter logicalIndex should exist
Task-number: 255541
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No point in caching a background that is already a pixmap. When
maximizing the window this pixmap gets huge, and it doesn't help
performance either.
Reviewed-by: Trond
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If we're painting to very wide and then very tall pixmaps we don't want
the FBO to grow to max_width * max_height, instead we should recreate
the FBO if it grows too large compared to what's being painted.
Reviewed-by: Trond
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Based on Zack's patch, 17e1bca1ce366395f8331e16aa96b7176ca1abac. Instead
of manually clearing the stencil buffer after drawing we simply do the
clearing and drawing in one go.
Reviewed-by: Trond
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The new GL 2 text drawing requries the FBO function pointers to be
resolved.
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Use the stencil method to draw clip paths and regions to the Z-buffer
instead of using glClear / glScissor. Using different depth values for
the various clip parts also makes restore() very cheap when only
IntersectClip is used.
As an additional bonus this patch gives antialiased clip in the GL 2
paint engine.
Task-number: 254658
Reviewed-by: Trond
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Avoid a division by 0 when doing QImageReader::setScaledSize(QSize(0, 0))
for jpeg formats.
Reviewed-by: thierry
Task-number: 255627
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State_KeyboardFocusChange only makes sens on Windows.
Follow the logic on the combobox as in PE_FrameFocusRect in the
QWindowsStyle
Task-number: 255482
Reviewed-by: jbache
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Task-number: 254912
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Also added the left and right borders to the function headers
in the detail sections.
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more information about Web plugins.
Reviewed-by: Trust Me
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This reverts commit 07dca7a30d4bd1efd8032915700420cca3fd60fa.
Move the equality operator code back in (qFuzzyCompare) to avoid
breaking many autotests. The change should go back in later on,
possibly supplemented by a qFuzzyCompare(QTransform) function.
But until we can figure out how to not break everything this
patch has to wait.
Reviewed-by: Lars
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It should not be necessary to adjust the expose rectangle by 1 in all
directions; the expose has already been adjusted by the scene and view.
Reviewed-by: bnilsen
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We use stable sorting to keep insertion order. This works fine as long
as we sort a complete list of siblings in one go, and this list already
has items in insertion order. But if we shuffle such a list, the only
way to get proper sort order again (with insertion order intact), is
if each item has a sibling index. We used to have this, but we don't
have it anymore (as it's not needed for NoIndex mode).
So until we separate the BSP index into a separate class and add this
index there, we add this workaround which uses the toplevelitems list
to ensure the items have the correct order.
Reviewed-by: bnilsen
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Before we had almost two identical functions for removing an item from
the scene. There was only minor differences depending on whether the
item was removed from QGraphicsScene::removeItem or from the item's
destructor. Now we have one function that handles both cases just fine.
Reviewed-by: Andreas
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We don't have to pass optimization flags; we already have a member
variable we can test for painter state protection.
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Fixes the zValue autotest, which regressed when the member list was
added.
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