| Commit message (Collapse) | Author | Age | Files | Lines |
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The antialiasing is currently not gamma corrected.
Reviewed-by: Samuel
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QtWebKit uses.
This is needed to decouple QtScript from QtWebKit, as discussed in the
WebKit team.
Reviewed-by: Kent Hansen
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getStaticMetaObject() is a workaround for linkage problems on symbian
platform, so it does not exist on other platforms.
This change makes the forward declaration inside Q_OBJECT only present
when Q_NO_DATA_RELOCATION is defined
Reviewed-by: axis
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Engine-specific pixmap filters were being created, used, and destroyed
every time draw() was called on QPixmapColorizeFilter, QPixmapBlurFilter,
and so on. This had a heavy performance penalty and made it difficult
for the GL paint engine to cache shaders from one request to the next.
A generic filter can request an engine-specific filter that matches its
parameters. The engine can either create a new one or return a previously
allocated filter object.
Ownership of engine-specific pixmap filter objects is moved to the
paint engine itself.
Reviewed-by: Andrew den Exter
Reviewed-by: Michael Brasser
Reviewed-by: Michael Goddard
Reviewed-by: Sarah Smith
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QLineEdit shouldn't have been moving the text cursor while dragging.
Task-number: 260457
Reviewed-by: mbm
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QLineControl has a separate palette that wasn't getting updated.
Task-number: 261239
Reviewed-by: mbm
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The reference count was reducing down to zero during paint engine
cleanup when we weren't ready to destroy the context. Artificially
increase it to prevent the early context destroy.
Reviewed-by: Sarah Smith
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Reviewed-by: trustme
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The code does not use QGLShader directly any more.
Reviewed-by: trustme
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The defines are GL_MODELVIEW/GL_PROJECTION, not GL_MODELVIEW_MATRIX/etc.
The _MATRIX defines are for fetching the matrix, not setting it.
Reviewed-by: trustme
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Matrix functions do not exist under OpenGL/ES 2.0.
Reviewed-by: trustme
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This function is only exported when DirectFB is built into QtGui.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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When building DirectFB as part of QtGui and not as a plugin this patch
will export two global functions for getting a surface given a widget.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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I had the logic of the assert wrong with the isAncestorOf call.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Then the test doesn't leak.
Reviewed-by:ogoffart
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This goes to show that once a test is running no one will look at the
results...
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Reviewed-by: Trust Me
Overcomplicated-workflow-by: Git
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Reviewed-by: Trust Me
Inspired-by: Olivier Goffart's earlier change
Pain-by: Git
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Reviewed-by: Trust Me
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Not a proper fix, but let's see if this increases reliability of the
results.
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Wonder how it survived for so long.
Reviewed-by: Peter Hartmann
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Slightly increase threshold for when to shrink an FBO, and reduce the
number of calls to glBindFramebuffer.
Reviewed-by: Tom
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The auto-test was failing because it calculate the scrollbar indent
using style primitives. It's very fragile and doesn't work on MacOS
style (and may not work on other style too). Since we don't test style
stuff here, we can just apply the plastique style for this test.
Reviewed-by:TrustMe
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Use the -MT command line option so it links statically with libc.
The reason for this is that not all windows versions have the DLL
"out of the box".
Reviewed-by: Marius Storm-Olsen
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Reviewed-By: Jason Barron
Reviewed-By: Alessandro Portale
Summary:
QT_NO_CURSOR is now not defined for symbian builds
Existing QCursor APIs are all supported
New public API, QApplication::setNavigationMode, to allow the navigation
mode to be set. I.E. on an S60 3.2 phone, some applications will want a
virtual mouse cursor (web browser), while others are designed for keypad
navigation.
Symbian HAL is used for detecting input capabilities.
Fix DND, code cleanup & comment
QCursor visibility now uses a refcount, and is called from DND and the
setNavigationMode so they are both simpler and don't interfere with each
other.
QApplication::setNavigationMode
New public API for configuring cursor/keypad navi style.
This links in with ongoing work on the 4-way keypad navi branch, but
2-way and 4-way modes both act as 2-way mode until that is integrated
Some of the demos/examples have cursor switched on (those that were not
usable with keypad)
Virtual mouse support for non touch, non mouse phones (tested on N78)
add *.d and .metadata (carbide debug file / workspace dir) to .gitignore
System pointers are unavailable when using sprite workaround, so the
system cursor shapes are compiled into qtgui as resources.
MAC port does this also for shapes that aren't standard on the MAC.
Refactor Drag'n'Drop to use QCursor
Add test case to check all system cursor shapes
Simply a mainwindow containing a label widget for each cursor shape,
with the cursor property set appropriately
QCursor(QBitmap,QBitmap) supported
Fixed problem with the image & mask being inverted when using the
QCursor constructor that takes two mono bitmaps.
add .make.cache files to .gitignore
Correct implementation of QApplication::setOverrideCursor
QApplication::restoreOverrideCursor and QApplication::setOverrideCursor
are now working correctly on Symbian platform.
Performance will be slower compared with other platforms, because the
Symbian window server has a cursor associated with each native window.
Add test case for custom cursors
Create a pixmap cursor and associate it with a widget.
No changes to production code, since test passed 1st time ;)
Add manual test for QCursor
Make cursor independent of construction order
Updated to work around window server issue where contruction order
affects what cursor is displayed in child windows.
Also changed to effectiveWinId following review comments
Also fixed a problem which would make qcursor not link if configured
with QT_NO_CURSOR
Moved some multiply declared extern functions from cpp to _p.h files
Implemented Symbian versions of the cursor functions.
Merged in work I'd done based on tower.
Fill in bits of stub functions based on windows port
Removed QT_NO_CURSOR from list of config options forced on symbian
Recompiled configure.exe
Added stub functions for the missing functions in s60 port
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The setTextureCoordsEnabled was enabled in two places, but never disabled
causing it to always be used. When using a varying in a vertex shader
and not using it again in the fragment shader this produces a warning,
and rightly so. Since the property is 100% detectable based on the
fragment shader used, move the logic into the shader selection code
and kill the property all together. This should also speed up
solid filling a bit...
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We could sometimes have more than two paint events even before reaching
QTRY_COMPARE, thus it would fail.
The test failed on Windows.
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The bug was triggered by setting focus on a parent scope (which then
passes focus to the innermost scope). Subfocus was set up for the
first scope, but not the inner scopes.
Reviewed-by: TrustMe
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This came in with change c8bf9bd17a4520eefe4306b7b1bb4f93fb296d80, by
accident - it was a leftover after debugging.
Reviewed-by: Martin Smith
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Reviewed-by: Peter Hartmann <peter.hartmann@nokia.com>
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If the file started with a comment (/* .. */) the parser would not see
the first '/' character, thus it would not treat it as a comment.
This was because we called getChar() just before we called parse(),
and just after we had entered parse().
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The GL1 engine will use the raster fall back for pixmap filters. We
anyhow use GLSL for the filters, which requires OpenGL 2 support, and in
that case the GL2 engine is the default.
Reviewed-by: Gunnar Sletta
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receiving the WSAEMSGSIZE error means we could not read all the data
because the buffer was too small, but still we should return the number
of bytes read and not return -1
Reviewed-by: Marius Storm-Olsen
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Reviewed-by: Paul Olav Tvete
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Also fix the relations in the documentation
Reviewed-by: David Boddie
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This greatly increases the blur quality in the OpenGL implementation,
and doesn't affect the performance of the raster implementation.
Reviewed-by: Bjørn Erik Nilsen
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Fetch the correct password character from the style.
Reviewed-by: Olivier
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1) Need to transfer to brush drawing mode when switching active engine,
to make sure we reset the vertex / texture coordinate pointers for image
drawing.
2) QGLPixmapGLPaintDevice::beginPaint() was changed to use
QGLContext::drawTexture() for blitting the old texture contents to the
render FBO, which means that we also need to set up viewport, modelview,
and projection matrices, and ensure that clipping / stencil testing
is disabled.
3) Make sure stencil testing is disabled when clearing the FBO.
Reviewed-by: Tom
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Became unexported from commit bcd23411c8
Task-number: 261250
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