| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configure.exe
qmake/Makefile.unix
qmake/generators/makefile.cpp
src/corelib/global/qglobal.h
src/corelib/kernel/kernel.pri
src/corelib/kernel/qcoreevent.cpp
src/corelib/kernel/qsharedmemory_unix.cpp
src/gui/graphicsview/qgraphicsscene.cpp
src/gui/kernel/qaction.cpp
src/gui/kernel/qaction.h
src/gui/kernel/qaction_p.h
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication.h
src/gui/kernel/qwidget.cpp
src/gui/kernel/qwidget.h
src/gui/kernel/qwidget_mac.mm
src/gui/painting/qgraphicssystemfactory.cpp
src/gui/styles/qwindowsstyle.cpp
src/gui/text/qfontengine_qpf.cpp
src/gui/widgets/qabstractscrollarea_p.h
src/network/access/qnetworkaccessdebugpipebackend.cpp
src/network/socket/qlocalsocket_unix.cpp
src/network/socket/qnativesocketengine_p.h
src/network/socket/qnativesocketengine_unix.cpp
src/openvg/qpaintengine_vg.cpp
tests/auto/q3sqlcursor/tst_q3sqlcursor.cpp
tests/auto/qcssparser/qcssparser.pro
tests/auto/qdir/tst_qdir.cpp
tests/auto/qfile/tst_qfile.cpp
tests/auto/qobject/tst_qobject.cpp
tests/auto/qpathclipper/qpathclipper.pro
tests/auto/qprocess/tst_qprocess.cpp
tests/auto/qsettings/tst_qsettings.cpp
tests/auto/qsharedpointer/qsharedpointer.pro
tests/auto/qsqlquerymodel/qsqlquerymodel.pro
tests/auto/qsqlrelationaltablemodel/qsqlrelationaltablemodel.pro
tests/auto/qsqltablemodel/qsqltablemodel.pro
tests/auto/qsqlthread/qsqlthread.pro
tests/auto/qwidget/tst_qwidget.cpp
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Reviewed-by: thartman
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* removed the vr41xx, yopy and sl5000 drivers (old PDAs)
* removed the bus mouse driver (ISA days should be over)
* renamed the LinuxIS mouse driver to LinuxInput (consistency with the key driver)
* unified the LinuxInput mouse and key driver I/O handling
Reviewed-By: Paul
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Reviewed-By: Paul
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Ugh. The whole reason I added this was so that the text() would be
preserved for people that did stuff with Control. Somehow in all the
other fixes I did, I forgot to actually do that part.
Reviewed-by: Denis
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A few fixes in one:
1. Don't loop on select() when not using monotonic timers... when
select returns, the time may have changed, and the offset calculated
in the loop may be very wrong on the next iteration.
2. Calculate the elapsed time deltas using timevals instead of
integers using milliseconds. This handles changing the time by more
than a few hours or days (i.e. months and years) without overflow.
3. When repairing the timers, the diff is already the correct sign, so
we should just add the diff.
Task-number: 250681
Reviewed-by: Thiago
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Reviewed-by: TrustMe
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Reviewed-by: Trust Me
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Task-number: 257669
Reviewed-by: Trust Me
Bikeshed-value-for-reviewed-by-field: 11
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The filter for includeSystem was exectuted twice. The second time
was not correct according to d9a620633d0a5fa5e69ab06ec9a706118f3df2a6
(QFileInfo::exists() can return false for system file).
For skipDirs, a parenthesis was missing in the test of includeHidden
and includeSystem. This was introduced in the refactoring of
44766d265c16551043d2739171069fe042c40091
Reviewed-by: João Abecasis
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Now that we have a monotonic time source on the Mac, we don't need to
compile in the code to detect wall-time changes and do timer
adjustments.
Reviewed-by: nrc
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Set the native key equivalent for menu items only for single key
shortcuts. Qt's shortcut mechanism will take care of sending the
multiple key shortcut events.
Task-number: 258438
Reviewed-by: Norwegian Rock Cat
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- link against correct library
- theoretically it should be ok to use QHostInfo::localHostName(), but
for this test it is fine
Reviewed-by: Thomas Hartmann
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Reviewed-by: Thiago
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Reviewed-by: Thiago
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Reviewed-by: Thiago
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Introduce QAbstractSocket::setSocketOption that allows
to set the socket options for TCP Keep Alive and
TCP_NODELAY (disabling Nagle's Algorithm).
Reviewed-by: Thiago
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Mac supports only single key shortcuts as key equivalent for menu items.
So if a multiple key QKeySequence is set, use Qt's shortcut mechanism
instead of the native menu shortcut mechanism.
Task-number: 258438
Reviewed-by: Norwegian Rock Cat
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Since there is more than one standard shorcut for closing a MDI window,
then ensure that all of them can be used.
Task-number: 161999
Reviewed-by: Simon Hausmann
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Reviewed-By: Trustme
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Change 34fde4a4 removes one bit from the flags bitfield, which was
added in change 7bc98d7b. This happened during resolving of a
merge conflict and caused some input method related autotests in
tst_QGraphicsView to fail.
Reviewed-by: mbm
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Following QWidget's behavior, you can not assign any item in the
same scene as a focus proxy for another item. Also supports nested
focus proxies. You can only assign items in the same scene as
focus proxies. Autotests are included.
Reviewed-By: mbm
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Reviewed-by: akennedy
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Since QMdiArea provides this already via the standard keys, then we
don't want to add it ourselves otherwise it triggers an ambigious
shortcut on the platforms which already has CTRL+F4.
Task-number: 161999
Reviewed-by: Kavindra Palaraja
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This fixes the build on older Solaris machines which don't have
the GLX_EXT_texture_from_pixmap defines in glxext.h.
Reviewed-By: Trustme
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Reviewed-by: Sarah Smith
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Something went wrong with the integrate from 4.5 to master.
Reviewed-by: TrustMe
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The dummy implementaion of QReadWriteLock wasn't source compatible with
the real implementation and this lead to compilation errors in
qabstractfileengine.cpp which now has a global static QReadWriteLock
that takes a Recursive argument.
Reviewed-by: Noam Rosenthal <noam.rosenthal@nokia.com>
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coordinate system
Task: 258259
Reviewed-By: João Abecasis <joao@trolltech.com>
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There's a possibility for deadlocking with user code in
QAbstractFileEngine. Changing the QMutex there to a QReadWriteLock
should reduce the possibilities for this happening.
Also reduced the scope of the lock in QAbstractFileEngine.
Reviewed-by: Thiago Macieira
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The texture_from_pixmap patch removed a bindTexture overload from
QGLContextPrivate which is actually needed by all architectures. It was
just it's use in the mac compat methods which broke the build and
highlighted the issue.
Reviewed-By: Trustme
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~QGLTexture wouldn't make the texture's context current if the current
context was zero, meaning the texture would leak. This also means
deleteBoundPixmap doesn't need to make the context currnet anymore (as
it's only called from ~QGLTexture).
Reviewed-By: Kim
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Reviewed-by: TrustMe
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the same method was also added to QSslSocket.
previously, it was only possible to ignore all SSL errors; now, it is
also possible to only ignore specific SSL errors, given by a QList of
QSslErrors.
Moreover, it is possible to call this newly added method right after
connecting, not just when we get the SSL error.
Reviewed-by: Thiago
Task-number: 257322
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I had this #ifdef __OPTIMIZE__ there so that the compiler would know
not to generate unnecessary calls and a long jump table for the switch
of the marshalling code.
Turns out that in release mode, the checks I added to make sure we
detect invalid object paths and signatures were never hit (we always
treated them as pure strings).
So use the signature- and object path-checking code in both release
and debug mode.
Task-number: reported via email (tst_qdbusmarshall failing)
Reviewed-by: Peter Hartmann
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In some cases we might get an invalid timestamp that is far away in
the future, so remembering it will break all consequent X calls that
require a timestamp because it just contains junk (for example
clipboard will stop working). This happens with XIM+SCIM pair -
whenever we start input method and type something to the widget, we
get a XKeyPress event with a commited string, however the 'serial' and
'time' members of the XEvent structure are not initialized (according
to valgrind) and contain junk.
This reverts commit 2ed015b8a0ffad63f0f59b0e2255057f416895fb.
Reviewed-By: Brad
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got a new certificate, which is self-signed now
Reviewed-by: Thiago
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I'm not all to happy with this fix, but its the best that one can
acheive given the current design. The problem is that QPdfBaseEngine
sets a number of states as part of updateState(), but only when we are
playing back through the alpha engine. These states are used in some
draw functions, also when we are recording in the alpha engine. This
leads to the states and their checks being out of sync. So to follow
the existing pattern in the code we need to not touch d-> vars prior
to a check to usesAlphaEngine.
Reviewed-By: Eskil
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The patch tries to use texture_from_pixmap extentions on glX to properly
bind an X Pixmap to a texture in QGLContextPrivate::bindTexture(QPixmap,).
Because GL & X have different coordinate systems, the pixmap will be
inverted about the y-axis. The extension does however allow a
GLX_Y_INVERTED_EXT attribute to be set which will bind the pixmap the
correct way up. If the underlying driver doesn't support this,
texture_from_pixmap can't be used for QGLContext::bindTexture, because
that function expects the resulting texture to be the right way up.
However, it can still be used internally by the paint engine for
drawPixmap operations. For these cases, if the pixmap is inverted, the
paint engine can simply invert the texture coords to compensate. This is
why this patch also moves QGLTexture into qgl_p.h.
QGLContextPrivate::bindTexture(QPixmap,) now returns a QGLTexture which
the paint engine can inspect to see if it needs to invert the texture
coords.
Finally, it seems on some (probably all) drivers, deleting an X pixmap
which has been bound to a texture before calling glFinish/swapBuffers
renders garbage. Presumably this is because X deletes the pixmap behind
the driver's back before it's had a chance to use it. To fix this, we
reference all QPixmaps which have been bound to stop them being deleted
and only deref them after we swap the buffer, when they can be safely
deleted.
Reviewed-By: Kim
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