| Commit message (Collapse) | Author | Age | Files | Lines |
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It should be up to QGLPaintDevice::beginPaint() to make the correct
context current, so everything needing a current context needs to be
moved after that call.
This patch also modifies QGLPixmapData to use QGLContext::drawTexture
rather than the GL2 PE's drawTexture, which shouldn't be called inside
beginPaint as the paint engine hasn't been fully initialised yet.
Reviewed-by: Eskil
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Task-number: 212278
Reviewed-by: David Boddie
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Task-number: 241222
Reviewed-by: Trust Me
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Add MinGW to list of tools people need to build the tools.
Update RVCT version from 616->686
Include instructions for building with raptor
Reviewed-by: Jason Barron
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Reviewed-by: jbarron
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We should bind the text mask texture after calling prepareForDraw(),
since prepareForDraw() might need to initialize the gradient texture,
which means the text mask will no longer be bound.
Task-number: 261058
Reviewed-by: Kim
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If m_element_types is empty then we should create a QVectorPath without
element types as well.
Reviewed-by: Gunnar
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We have to initialize the painter with the 'effected' item's
opacity before calling QGraphicsEffect::draw; otherwise we'll
use the previous rendered item's opacity (which is wrong).
Reviewed-by: Michael Brasser
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When parsing lists, only space characters were treated as white-space.
Now, carrige returns, line feeds and tabs are also treated as white-
space as described in the SVG Tiny 1.2 specification.
Task-number: 260799
Reviewed-by: Tor Arne
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SmoothPixmapTransform shouldn't imply Antialiasing for image / pixmap
drawing, since the render hints are fully orthogonal.
Task-number: 256967
Reviewed-by: Trond
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Qt on Mac OS X should not be the only desktop platform
without Qt3Support once the Carpon port is dropped. This
will also make the switch from Carbon to Cocoa-based Qt
as smooth as possible.
This is a minimal port, with some code removed:
Q3FileDialog is gone.
Q3MainWindow won't get the "hide toolbar" button.
Q3ScrollView might to more updates than structly neccesary.
The rest is there, including the QT3_SUPPORT functions
in QtCore and QtGui.
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These hadn't been updated since they were frozen against Tower (or
a build close to the one used for Tower) so they're out of date
and therefore useless.
They'll reappear when we have a DEF file strategy.
RevBy: Jason Barron
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setParent(0) can change the focus policy, so let's retrieve the original
value a bit earlier.
Reviewed-by: jasplin
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Reviewed-by: Tom
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Reviewed-by: Tom
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This commit fix the random selection that appear when the sort is not
ascending. The problem is that sometimes the sort is not yet made (timer
is not yet fired) so the visible children list contains both sorted items
and non sorted items (at the end). translateVisibleLocation was buggy
assuming that the list is always sorted. We have now a dirty index that
indicate where the dirty items start. And then when the sort is made
the dirty index is reset. I have added auto-test for that and fix one
that was broken for Mac. The new version of the auto-test showed a crash
because of this broken selection.
Task-number:258751
Reviewed-by:thierry
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wglGetProcAddress() on Windows requires a current context. Since there
was none, the resolution of GL extensions would silently fail, the
function pointers would be null and when we tried to use them later we
would get a crash (e.g. in startup of PadNavigator.) I've added an
assert to make the cause of the crash clearer, and a makeCurrent() to
fix the crash.
Reviewed-by: Tom
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Reviewed-by: Jesper
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For the QFontMetrics test, the different way of computing the with of a
text returs different value (1 to 2 pixel difference).
So we need to make sure to use the same way to compute the with that the
one used to ellide.
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The 'color' attribute is now explicitly parsed for gradient nodes.
Task-number: 260921
Reviewed-by: Trond
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On embedded, the size of the screen is too small to leave enough space
for the dock widgets.
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Reviewed-by:jan-arve
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The QTestLib XML output system throws exceptions when the system is
out of memory, which is normally quite reasonable. However when it is
used to report warnings during a catch block, this terminates the
program. So this change temporarily disables allocation failures while
the warning is being recorded.
Reviewed-by: Jason Barron
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Reviewed-by: Jeremy Katz
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QGLPaintDevice::format() was returning the context's format, not
the format of the window surface's FBO. This caused the OpenGL1
paint engine to think that the window didn't have depth and
stencil buffers, even though the FBO most certainly did.
This change makes QGLPaintDevice::format() virtual and overrides it
in QGLFBOGLPaintDevice to return an updated format that includes
the context parameters plus the extra features that the FBO supports.
Reviewed-by: Tom Cooksey
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Add -all_load to make Objective-C categories work.
Enable hide_symbols to remove visibility issues.
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This has one known use case: compiling with the 10.4u SDKi on 10.6.
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The problem was the QGLContextResource destructor which was called
when the QtOpenGL dll was unloaded. At this point in time, the gl
driver had already been unloaded so any gl calls at this point in time
would crash. It is simply wrong for the destructor to try to clean up,
so we instead output a warning if resources are leaked.
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It's acceptable for the exceptionthrow test to output:
terminate called after throwing an instance of `int'
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Partially revert a974ce81d6324d8d85ade0153b5ce7c757ba4fdf. It seems odd
to just ignore the actual data in the input event but when the layer and
the event differs the layer is correct.
Reviewed-by: TrustMe
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Reviewed-by: TrustMe
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This will make DirectFB version tests work.
Reviewed-by: TrustMe
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Avoid warning when building DirectFB as part of Qt.
Reviewed-by: TrustMe
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Text drawing on OpenGL/ES 1.1 systems using QPF was displaying filled
boxes in place of the character glyphs. This is due to the QPF
implementation of alphaMapForGlyph() returning a different
color table than that expected by QGLGlyphCache::cacheGlyphs().
Reviewed-by: Sarah Smith
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-waveOut callback was calling into class during destruction.
Changed to wait until close of waveOut/waveIn before returning from
destructor.
-Reduced default buffer on wince implementation.
-Added error checking on buffer allocation.
Task-number:261049, 261053
Reviewed-by:Bill King
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Reviewed-by: trustme
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Reviewed-by: trustme
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Reviewed-by: trustme
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Reviewed-by: trustme
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