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| * | | | store top-level animation in dedicated variableKent Hansen2009-05-071-3/+4
| * | | | doc: Add documentation for NoCommonAncestorForTransitionError enumEskil Abrahamsen Blomfeldt2009-05-071-0/+5
| * | | | Rename NoDefaultStateInHistoryState -> NoDefaultStateInHistoryStateError for ...Eskil Abrahamsen Blomfeldt2009-05-073-6/+6
| * | | | Fix infinite loop when source and target of transition are in different treesEskil Abrahamsen Blomfeldt2009-05-073-18/+36
| * | | | Fix tests for history state and entering root stateEskil Abrahamsen Blomfeldt2009-05-071-5/+3
| * | | | Make sure machine enters error state if history state has no default stateEskil Abrahamsen Blomfeldt2009-05-071-10/+10
| * | | | Compile with new APIEskil Abrahamsen Blomfeldt2009-05-071-2/+2
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| * | | Remove superfluous codeEskil Abrahamsen Blomfeldt2009-05-061-7/+0
| * | | Fix bogus default start value when interrupting an animation that has anEskil Abrahamsen Blomfeldt2009-05-061-5/+7
| * | | Instead of adding animations for all properties to all transitions, we useEskil Abrahamsen Blomfeldt2009-05-061-7/+11
| * | | Add chase state and ability to detect and fire at other tanks. This reveals anEskil Abrahamsen Blomfeldt2009-05-062-4/+92
| * | | Avoid passage where the walls meet the edge of the scene rect.Eskil Abrahamsen Blomfeldt2009-05-061-5/+6
| * | | get rid of marginKent Hansen2009-05-051-1/+2
| * | | doc improvementsKent Hansen2009-05-054-23/+51
| * | | get rid of warningsKent Hansen2009-05-052-1/+3
| * | | Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-05-052-100/+153
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| | * | Doc: Work on QAbstractAnimation class descriptionGeir Vattekar2009-05-051-46/+49
| | * | Doc: Git merge conflict in QVariantAnimationGeir Vattekar2009-05-051-7/+0
| | * | Doc: Updated QVariantAnimation class descriptionGeir Vattekar2009-05-052-47/+114
| | * | Small refactor of QVariantAnimation::updateCurrentValueThierry Bastian2009-04-291-17/+7
| * | | add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-0542-130/+140
| * | | Add randomness.Eskil Abrahamsen Blomfeldt2009-05-051-2/+2
| * | | Make sure target state is set correctly. Also make sure eventTest() actuallyEskil Abrahamsen Blomfeldt2009-05-051-5/+8
| * | | Set collidedLine for the implicit walls around the scene to allow for collisionEskil Abrahamsen Blomfeldt2009-05-051-4/+21
| * | | Make sure the correct position/direction is actually set at the end of aEskil Abrahamsen Blomfeldt2009-05-051-10/+16
| * | | Fix support reverse actions. Logic was broken and would always return falseEskil Abrahamsen Blomfeldt2009-05-051-2/+2
| * | | ignore QState::assignProperty() calls where the target object is 0Kent Hansen2009-05-042-0/+8
| * | | Add unfinished "more advanced" AI for errorstate.Eskil Abrahamsen Blomfeldt2009-04-306-5/+184
| * | | When restoring properties in descendants of a state which assigns it a value,Eskil Abrahamsen Blomfeldt2009-04-302-2/+69
| * | | The intuitive interpretation of RestoreProperties is that a value isEskil Abrahamsen Blomfeldt2009-04-302-1/+66
| * | | Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-3016-86/+65
| * | | Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-3014-26/+262
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| * | Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-291-3/+3
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| | * | remove multiplication by 1 in easing curvesThierry Bastian2009-04-291-3/+3
| * | | kill QStateMachine::animationsFinished(), introduce QState::polished()Kent Hansen2009-04-297-115/+317
| * | | Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
| * | | Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6
| * | | SCXML defines an atomic state as a <state> with no children or <final>. However,Eskil Abrahamsen Blomfeldt2009-04-292-3/+27
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| * | Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-2924-176/+406
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| | * | compile fix for the benchmarkThierry Bastian2009-04-293-59/+36
| | * | Build fix for mingwThierry Bastian2009-04-2718-54/+52
| | * | Add an OSD to display game progress in the sceneAlexis Menard2009-04-2411-65/+320
| * | | update stale docKent Hansen2009-04-291-1/+1
| * | | kill QStateMachine::states() and QState::transitions()Kent Hansen2009-04-295-37/+16
| * | | docKent Hansen2009-04-291-1/+7
| * | | kill source/target-specific animationsKent Hansen2009-04-293-154/+85
| * | | kill dead function declarationKent Hansen2009-04-291-1/+0
| * | | rename QBoundEvent to QWrappedEvent and make it publicKent Hansen2009-04-2910-76/+99
| * | | add missing QT_END_HEADERKent Hansen2009-04-291-0/+2
| * | | replace QState::Type with QState::childMode propertyKent Hansen2009-04-298-29/+70