| Commit message (Collapse) | Author | Age | Files | Lines |
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I have seen a performance increase of around 30% for big file transfers
on Linux when having high bandwidth and higher latency.
Reviewed-by: Thiago
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The pixmap was painted at wrong offset.
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In the case of applying an effect to a QGraphicsItem, we have to notify
the scene's BSP that the item's bounding rect has changed. We do this
by calling prepareGeometryChange().
In the case of QWidget, it's sub-optimal that we update its parent, but
there's no other way to solve it at the moment.
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This issue seems to be caused by change a6782030 and was
caused by incorrectly applying paranthesis to the expression.
Task-number: 259515
Reviewed-by: joao
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Instead of using different paths on Mac and Windows we now simply
use ":\icons" on all platforms. It is a little more effort to create
resources but it is certainly the Qt way to do it. :)
Reviewed-by: ogoffart
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Reviewed-by: joao
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In the case of optimized animated gifs, we don't want to discard
the contents of the previous frame, this is handled if needed in the
disposal process.
Task-number: 247365
Reviewed-by: Samuel
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Need to blit into a regular QGLFramebufferObject first to force a
multisample resolve.
Reviewed-by: Trond
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Reviewed-by: Trond
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My earlier cleanup/refactoring of qatomic_windows.h broke things on this
platform. Should be fixed now.
Reviewed-by: Joerg Bornemann
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Reviewed-by: Andreas
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Reviewed-by: Leo
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inactive window.
Task-number: 78707
Reviewed-by: Morten Engvoldsen
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Reviewed-by: Kim Motoyoshi Kalland
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Reviewed-by: ogoffart
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Do not use LockWindowUpdate() in Win CE
Reviewed-by: Trust Me
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Now it verifies that there are two non-intersecting polygons.
Reviewed-by: Gunnar Sletta <gunnar@trolltech.com>
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Shaved 4K off the size of a release build of libQtGui.
Reviewed-by: Jens Bache-Wiig
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This test failed randomly in the past, and more often on a KDE4
desktop with a slow graphics card.
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Do it as it was done in dequeueAndSendRequest.
Reviewed-by: TrustMe
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Before this patch we were only able to do 20 or so IntersectClips before
failing, this patch instead adapts to the fixed point nature of typical
depth buffer implementations and lets us do ~2^15 IntersectClip
operations before failing, which should be a reasonable limit for any
real-world application.
Using the following mapping of old floating point depths to integer
depths:
-1.0 -> 0, -0.5 -> 1,
0.0 -> 2, 0.25 -> 3,
0.5 -> 4, 0.625 -> 5,
etc..
Reviewed-by: Tom
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Lock the updates during this call from the activex control.
Task-number: 257593
Reviewed-by: Trust Me
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Attempting to make use of the inlined QList::node_copy without
including <string.h> or <cstring> with gcc 4.4 results in (e.g.)
/usr/lib64/qt4/include/QtCore/qlist.h: In member function "void QList<T>::node_copy(QList<T>::Node*, QList<T>::Node*, QList<T>::Node*) [with T = net::Port]":
/usr/lib64/qt4/include/QtCore/qlist.h:600: instantiated from "void QList<T>::detach_helper() [with T = net::Port]"
/usr/lib64/qt4/include/QtCore/qlist.h:121: instantiated from "void QList<T>::detach() [with T = net::Port]"
/usr/lib64/qt4/include/QtCore/qlist.h:462: instantiated from "void QList<T>::append(const T&) [with T = net::Port]"
/usr/src/ark/BUILD/kdenetwork/kget/transfer-plugins/bittorrent/libbtcore/net/portlist.cpp:54: instantiated from here
/usr/lib64/qt4/include/QtCore/qlist.h:388: error: "memcpy" was not declared in this scope
Task-number: reported, but not yet assigned a number
Merge-request: 1388
Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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The +1 must be added to the version, not the serial number.
Reviewed-by: trustme
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Merge-request: 1383
Reviewed-by: Peter Hartmann <peter.hartmann@trolltech.com>
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Task-number: 251830
Merge-request: 1383
Reviewed-by: Peter Hartmann <peter.hartmann@trolltech.com>
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As reported in merge request 1375
Also use QVarLenghtArray instead of manually allocated char*
Reviewed-by: Thierry
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Also removed four function declarations from QMargins
that had no definitions.
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Adds some cleanups (using QVarLengthArray), and reverting to the
initial and correct calculation (when the driver doesn't deem fit to
return SQL_NO_DATA).
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GLSL shaders require that #version and #extension must appear
before any other code. The #define's we insert for highp/mediump/etc
must therefore be moved down to just after them.
Reviewed-by: Gunnar Sletta
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Reviewed-by: Trust Me
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Fix for task: 214373
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Reviewed-by: trustme
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