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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-scriptopt
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Currently -graphicssystem opengl is not very reliable with EGL, so
we've added a -opengl option to qmlviewer which sets the viewport of
the view to a QGLWidget and allows for GL testing.
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Enums are accessed as <Type Name>.<Enum value name>
Currently this is highly unoptimal - enum assignments are not detected
in the compiler, nor are they cached in the script engine.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-scriptopt
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-scriptopt
Conflicts:
demos/declarative/samegame/content/samegame.js
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-scriptopt
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As QmlComponents are created outside the CreateObject instruction, they
could be created with an uninitalized declarative data member.
Also this patch sets the column on CreateObject instructions too.
Reviewed-by: Aaron Kennedy
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Reviewed-by: Aaron Kennedy
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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This is now illegal:
import Qt 4.6
Item { id: Item }
as is
import Qt 4.6
Item { id: Text }
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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This info is used by the debugger interface, and by the qmlInfo()
stream.
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These may not be the final location for these, but it allows us to
start testing.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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Included a rewriting of the Dialog item to be half-decent.
Watch http://qtfx-nokia.trolltech.com.au/samegame/scores.php on the
internal network for highscores!
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This commit contains all the functionality for sending high scores to
a server, and the server. The server files have been installed at
http://qtfx-nokia.trolltech.com.au/samegame for internal testing.
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QbyteArray” not “const char *”. Crash was coming because keyPressed was getting invalid memory pointer from keyToSignal function.
Merge-request: 1374
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Note that the meaning of the property has been reversed.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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kinetic-declarativeui
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DirectFB allows you to have a locked subSurface that remains valid while
you paint on the unlocked "parent" surface.
The only limitation is that when accessing the locked memory you might
have to call DirectFB->WaitIdle() in case pending GPU operations aren't
finished.
After this we keep the locked surface around at all times (from the
first time it's requested) until the surface dies. Previous calls to
lock() will just call WaitIdle if necessary and previous calls to unlock
now just mark the surface as dirty and in need of a WaitIdle if someone
needs to access its pixel data.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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This is a first step in making it possible to build DirectFB as part of
QtGui.
Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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Making coverity happy.
Reviewed-by: Olivier Goffart
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Conflicts:
examples/qws/dbscreen/dbscreen.cpp
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configure: test: argument expected
Reviewed-by: TrustMe
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