| Commit message (Collapse) | Author | Age | Files | Lines |
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Samegame and Twitter are now trying the new naming convention.
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Where you would have written
x: NumberAnimation {}
y: Behavior {}
you now must write
NumberAnimation on x {}
Behavior on y {}
This change also makes the parser more strict with respect to multiple
assignments to a single property - they're no longer allowed. For example
this
x: 10
x: 11
is now an error.
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API changes:
Removed bool streamIn
Added int emissionRate
Added int emissionVariance
Added void burst(count, emissionRate=-1)
While rewriting the internals to accomodate this, all other outstanding
particles bugs were believed fixed.
Task-number: QT-2392 QT-2391 QT-2390 QT-2406
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Blocks now delete themselves on their death.
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SetProperties -> PropertyChanges
RunScript -> StateChangeScript
SetAnchors -> AnchorChanges
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No theming and no selected, plus some cleanup.
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Just want this in the repo, samegame is about to be majorly revised.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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This allows for spin on hover - note that the code to spin back is in
there but not working at the moment.
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Adjust examples and demos accordingly.
As per QT-558
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Note that currently we can only get mouse move signals if a button is
pressed.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Conflicts:
demos/declarative/samegame/content/BoomBlock.qml
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Feel faster.
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Tiles now fall down from the top, instead of the corner, and a bit of
clean up.
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Remove count:1 hack, make particles the right color.
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-Uses a more familar rule set
-Default theme swapped
-Sizing altered. Now the tiles are 40x40 so as to be able to be pretty
and have shiny animations, board size is set by what can fit in the
game canvas.
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This demo primarily demonstrates use of JS and dynamic creation with
QML, by creating a functional and animated game entirely with QML & JS
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