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* Refactor demosAlan Alpert2010-03-021-55/+0
| | | | Samegame and Twitter are now trying the new naming convention.
* Make "on" syntax mandatory for value sources and interceptorsAaron Kennedy2010-03-021-3/+3
| | | | | | | | | | | | | | | | | | | | | Where you would have written x: NumberAnimation {} y: Behavior {} you now must write NumberAnimation on x {} Behavior on y {} This change also makes the parser more strict with respect to multiple assignments to a single property - they're no longer allowed. For example this x: 10 x: 11 is now an error.
* Particles cleaned up and placed in in qmlgraphics/Alan Alpert2009-11-051-6/+6
| | | | | | | | | | | | | API changes: Removed bool streamIn Added int emissionRate Added int emissionVariance Added void burst(count, emissionRate=-1) While rewriting the internals to accomodate this, all other outstanding particles bugs were believed fixed. Task-number: QT-2392 QT-2391 QT-2390 QT-2406
* SameGame cleans up blocks now.Alan Alpert2009-10-271-0/+1
| | | | Blocks now delete themselves on their death.
* Start updating state and animation docs.Michael Brasser2009-10-221-1/+1
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* Follow renamed to SpringFollow.Martin Jones2009-09-101-2/+2
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* Rename State change elements.Martin Jones2009-08-211-5/+5
| | | | | | SetProperties -> PropertyChanges RunScript -> StateChangeScript SetAnchors -> AnchorChanges
* Rename centeredIn to centerIn.Michael Brasser2009-07-311-1/+1
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* Repurpose SameGame to be slimmerAlan Alpert2009-07-271-15/+0
| | | | No theming and no selected, plus some cleanup.
* Add a glowy effect like KSame to SameGameAlan Alpert2009-07-271-0/+8
| | | | Just want this in the repo, samegame is about to be majorly revised.
* Merge branch 'kinetic-declarativeui' of ↵Warwick Allison2009-07-231-0/+5
|\ | | | | | | git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
| * Move the mouse control of the game from the main file to the blocksAlan Alpert2009-07-231-0/+5
| | | | | | | | | | This allows for spin on hover - note that the code to spin back is in there but not working at the moment.
* | Move all QML types to Qt/4.6 namespace.Warwick Allison2009-07-231-0/+2
|/ | | | | Adjust examples and demos accordingly. As per QT-558
* Update Gnome theme to only spin on mouse over, like same-gnomeAlan Alpert2009-07-201-0/+1
| | | | | Note that currently we can only get mouse move signals if a button is pressed.
* Merge branch 'kinetic-declarativeui' of ↵Alan Alpert2009-07-171-3/+6
|\ | | | | | | | | | | | | git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui Conflicts: demos/declarative/samegame/content/BoomBlock.qml
| * Be faster.Warwick Allison2009-07-171-3/+7
| | | | | | | | Feel faster.
* | Updates to the SameGame demoAlan Alpert2009-07-161-3/+3
|/ | | | | Tiles now fall down from the top, instead of the corner, and a bit of clean up.
* Update SameGame particlesAlan Alpert2009-07-161-3/+20
| | | | Remove count:1 hack, make particles the right color.
* Restyle SameGame demo based on feedbackAlan Alpert2009-07-151-16/+1
| | | | | | | | -Uses a more familar rule set -Default theme swapped -Sizing altered. Now the tiles are 40x40 so as to be able to be pretty and have shiny animations, board size is set by what can fit in the game canvas.
* Initial commit of the Same Game demo. Compare to KSame if on KDE.Alan Alpert2009-07-151-0/+48
This demo primarily demonstrates use of JS and dynamic creation with QML, by creating a functional and animated game entirely with QML & JS