| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-13129
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Change to Behavior from Follow means that some of the previous
assumptions are now incorrect. Script logic has been fixed.
Task-number: QTBUG-12246
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Replace the usages of Follows with Behaviors, update docs.
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Was emitting closed after already being closed.
Task-number: QTBUG-11812
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If I missed any, just set inAnotherDemo to true on the SameGame root
item.
Task-number: QTBUG-11562
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Found some minor demo issues while testing a TextInput change.
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Task-number: QTBUG-11157
Reviewed-by: Warwick Allison
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Examples get the BSD license, while all other .qml files get the
LGPL/tech-preview license.
Reviewed-by: Trust Me
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QDeclarativeComponent)
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For graphical objects (the common case) a common mistake is to not
parent a dynamically created item. Since you almost always want to add a
parent, and it's hard for a beginner to diagnose this problem, a parent
is now a required argument and dealt with by the createObject function.
Task-number: QTBUG-10110
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The Component status enum covers all of these properties already and
removing these also makes the API consistent with Image and Loader.
Note this change only affects the QML Component API; the methods are
still available for QDeclarativeComponent.
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Also updated examples to still work, and the dynamic example now uses
exceptions a little, to demonstrate that it can be done. Exceptions are
also now filled out with the QML error data.
Task-number: QT-2801
Reviewed-by: Aaron Kennedy
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naming and code style.
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Fix broken examples too.
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The implicit import of types in the same directory/module now imports
version -1 (which means all versions). This fixes the Twitter demo.
Additionally, the current directory is not added to the imports path.
No functionality is lost, as you can import local modules with relative
paths for the same effect.
Improved docs are on the way.
Reviewed-by: mae
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Inline blocks/includes have been replaced with an import syntax:
import "foo.js" as Foo
this gives better separation between QML and code. Imported script blocks
also have a mandatory qualifier, which leads to better optimization
potential.
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Task-number: QT-2846
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was only working with -1.-1 which looks silly)
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Samegame and Twitter are now trying the new naming convention.
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Where you would have written
x: NumberAnimation {}
y: Behavior {}
you now must write
NumberAnimation on x {}
Behavior on y {}
This change also makes the parser more strict with respect to multiple
assignments to a single property - they're no longer allowed. For example
this
x: 10
x: 11
is now an error.
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The N900 has by default black background with white text, but white
line edits with black text. Use windowText for the "Score" label to make
it readable.
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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When it's deployed across multiple devices, there is no 'standard' grid
size. This allows non-desktop versions to display high scores.
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'Better' layout mechanics, included animated resize for those people
with long names.
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Allows to run SameGame full-screen on the N900, and being able to quit
without having to use xkill :)
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SystemPalette.
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API changes:
Removed bool streamIn
Added int emissionRate
Added int emissionVariance
Added void burst(count, emissionRate=-1)
While rewriting the internals to accomodate this, all other outstanding
particles bugs were believed fixed.
Task-number: QT-2392 QT-2391 QT-2390 QT-2406
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Blocks now delete themselves on their death.
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git@scm.dev.nokia.troll.no:qt/kinetic into test
Conflicts:
demos/declarative/samegame/content/samegame.js
tests/auto/declarative/qmlecmascript/tst_qmlecmascript.cpp
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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