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* Move particles in their own plugin (Qt.labs.particles)Yann Bodson2010-03-111-0/+1
| | | | Task-number: QT-2846
* Use no-version-specified to mean any version (used to work, fixed again,Warwick Allison2010-03-101-3/+3
| | | | was only working with -1.-1 which looks silly)
* Fix Samegame.Michael Brasser2010-03-031-1/+1
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* Refactor demosAlan Alpert2010-03-0215-3/+3
| | | | Samegame and Twitter are now trying the new naming convention.
* Make "on" syntax mandatory for value sources and interceptorsAaron Kennedy2010-03-023-5/+5
| | | | | | | | | | | | | | | | | | | | | Where you would have written x: NumberAnimation {} y: Behavior {} you now must write NumberAnimation on x {} Behavior on y {} This change also makes the parser more strict with respect to multiple assignments to a single property - they're no longer allowed. For example this x: 10 x: 11 is now an error.
* Rename MouseRegion -> MouseAreaMartin Jones2010-02-223-3/+3
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* Fix palette on the N900Harald Fernengel2010-02-161-1/+1
| | | | | | | | The N900 has by default black background with white text, but white line edits with black text. Use windowText for the "Score" label to make it readable. Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Fix SameGame high scoresAlan Alpert2010-02-151-2/+3
| | | | | When it's deployed across multiple devices, there is no 'standard' grid size. This allows non-desktop versions to display high scores.
* Enhance samegame high score dialogAlan Alpert2010-02-153-3/+18
| | | | | 'Better' layout mechanics, included animated resize for those people with long names.
* Remove samegame README (mentioned images have been replaced)Kai Koehne2010-01-221-10/+0
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* Tweak marble graphics in SamegameNigel Hietala2010-01-224-0/+0
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* Updated graphics for SamegameNigel Hietala2010-01-216-0/+1
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* Add a quit button to the toolbarHarald Fernengel2009-12-161-0/+6
| | | | | Allows to run SameGame full-screen on the N900, and being able to quit without having to use xkill :)
* Set score text color (so that it will be visible)Alan Alpert2009-12-162-1/+2
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* Fix use of XmlHttpRequest in examplesAlan Alpert2009-11-271-0/+1
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* Update examples for new SQL API.Warwick Allison2009-11-181-22/+10
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* Use darker() and lighter() functions from global Qt object rather than from ↵Yann Bodson2009-11-052-2/+2
| | | | SystemPalette.
* Particles cleaned up and placed in in qmlgraphics/Alan Alpert2009-11-051-6/+6
| | | | | | | | | | | | | API changes: Removed bool streamIn Added int emissionRate Added int emissionVariance Added void burst(count, emissionRate=-1) While rewriting the internals to accomodate this, all other outstanding particles bugs were believed fixed. Task-number: QT-2392 QT-2391 QT-2390 QT-2406
* Add local highscores to SameGameAlan Alpert2009-10-293-7/+47
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* cleanupYann Bodson2009-10-281-1/+1
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* SameGame cleans up blocks now.Alan Alpert2009-10-271-0/+1
| | | | Blocks now delete themselves on their death.
* make remotableWarwick Allison2009-10-262-4/+4
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* Start updating state and animation docs.Michael Brasser2009-10-221-1/+1
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* Merge branch 'kinetic-declarativeui' of ↵Aaron Kennedy2009-10-074-34/+35
|\ | | | | | | | | | | | | | | git@scm.dev.nokia.troll.no:qt/kinetic into test Conflicts: demos/declarative/samegame/content/samegame.js tests/auto/declarative/qmlecmascript/tst_qmlecmascript.cpp
| * Refactor tileSize to the gameCanvas itemAlan Alpert2009-10-072-13/+13
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| * Merge branch 'kinetic-declarativeui' of ↵Alan Alpert2009-10-063-19/+19
| |\ | | | | | | | | | git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
| | * lowercase idsYann Bodson2009-10-063-19/+19
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| * | Consistent Commenting in SamegameAlan Alpert2009-10-051-0/+1
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* | Reenable types/enums and move scripts into an isolated scopeAaron Kennedy2009-10-052-2/+7
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* | Prevent writes to the global objectAaron Kennedy2009-10-051-14/+14
| | | | | | | | Also add toString() method to qobjects
* | Improve script lookup cachingAaron Kennedy2009-10-051-0/+3
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* Clean up Same Game JSAlan Alpert2009-09-221-37/+12
| | | | Delayed loading is never used and is poorly implemented, so remove it.
* Rename samegameAaron Kennedy2009-09-211-0/+0
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* Rename samegameAaron Kennedy2009-09-211-0/+0
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* Follow renamed to SpringFollow.Martin Jones2009-09-101-2/+2
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* Close dialogs if they press new gameAlan Alpert2009-09-031-2/+7
| | | | Also only has one dialog shown when you win.
* Slightly better name dialog for SameGameAlan Alpert2009-09-021-1/+2
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* SameGame score XSLT now sorts by score.Alan Alpert2009-09-021-0/+1
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* Don't need to tweet high scores tooAlan Alpert2009-09-021-17/+0
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* SameGame now asks for a name and saves your score.Alan Alpert2009-09-023-13/+30
| | | | | | | Included a rewriting of the Dialog item to be half-decent. Watch http://qtfx-nokia.trolltech.com.au/samegame/scores.php on the internal network for highscores!
* SameGame high score server support.Alan Alpert2009-09-025-1/+109
| | | | | | This commit contains all the functionality for sending high scores to a server, and the server. The server files have been installed at http://qtfx-nokia.trolltech.com.au/samegame for internal testing.
* Merge branch 'kinetic-declarativeui' of ↵Yann Bodson2009-08-252-5/+5
|\ | | | | | | git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
| * Remove excessive margins in SameGameAlan Alpert2009-08-251-3/+3
| | | | | | | | Reviewed-by: Yann Bodson
| * Merge branch 'kinetic-declarativeui' of ↵Aaron Kennedy2009-08-252-31/+62
| |\ | | | | | | | | | git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
| * | Dialog width is dependent on textAaron Kennedy2009-08-251-2/+2
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* | | Fix the size of the buttonYann Bodson2009-08-252-3/+2
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* | SameGame small cosmetic changesYann Bodson2009-08-252-31/+62
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* Rename State change elements.Martin Jones2009-08-211-5/+5
| | | | | | SetProperties -> PropertyChanges RunScript -> StateChangeScript SetAnchors -> AnchorChanges
* Renaming Palette -> SystemPaletteYann Bodson2009-08-201-7/+7
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* Renaming Rect -> RectangleYann Bodson2009-08-193-4/+4
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