| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
| |
Over src/ tools/ examples/ and demos/
|
|
|
|
|
|
|
| |
The sub-attaq's animation manager was accessing a deleted animation.
Task-number: QTBUG-5646
Reviewed-by: thierry
|
|
|
|
|
| |
Task-number: QTBUG-5526
Reviewed-by: thierry
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
QAbstractAnimation:
currentTime returns the "complete" current time
currentLoopTime() returns the time inside the current loop
add setPaused(bool) for consistency with QTimeLine
stateChanged: newState passed as first paramater (before oldState)
for consistency with the reset of Qt
QAnimationGroup:
rename clearAnimations to clear
rename insertAnimationAt to insertAnimation
rename takeAnimationAt to takeAnimation
QSequentialAnimationGroup:
rename insertPauseAt to insertPause
|
|
|
|
| |
Reviewed-by:TrustMe
|
|
|
|
| |
Reviewed-by: Markus Goetz
|
|
|
|
| |
Reviewed-by: alexis
|
|
|
|
| |
Reviewed-by:TrustMe
|
|
|
|
|
|
|
|
|
| |
Now QStateMachine can be a child of a QState but here in sub-attaq
the code was not design for that so the code breaks.
Task-number:QT-665
Task-number:QT-914
Reviewed-by:TrustMe
|
|
|
|
|
| |
Task-number:QT-739
Reviewed-by:TrustMe
|
|
|
|
|
|
|
|
|
| |
Those two classes are specific to the state machine framework, but
their names were so generic that we felt they were polluting the
Q-namespace. They are now QStateMachine::SignalEvent and
QStateMachine::WrappedEvent.
Reviewed-by: Eskil Abrahamsen Blomfeldt
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
| |
Mac.
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
|
|
|
|
| |
Reviewed-by: trustme
|
|
|
|
|
|
|
|
| |
You can now also set the axis following hte Qt::Axis enum
Note: I'm not 100% sure about the maths in QGraphicsRotation::applyTo
Feel free to fix it.
Reviewed-by: ogoffart
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
| |
Reviewed-by: TrustMe
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The idea of having separate rotationX/Y/Z, shearX/Y, etc.
methods in QGraphicsItem turned out to be not giving us
the flexibility we need and wanted.
The new code now implements a different scheme, where we
keep simple rotate (around z-axis), scale and
transformOriginPoint methods, but remove the other ones.
Instead we now have an additional list of QGraphicsTransform
object. QGraphicsTransform is an abstract class that inherits
QObject. Several specializations are provided and can be
used to transform (and through property bindings animate)
the item.
Reviewed-By: Andreas
|
|
too "advanced".
|