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This allows for spin on hover - note that the code to spin back is in
there but not working at the moment.
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Now has playing and paused properties that should behave the same.
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Note that currently we can only get mouse move signals if a button is
pressed.
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pngs are now 40x40, swapping between themes works again.
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Also stopped switching background as part of the theme, partly because
SameGnome doesn't have a background image and partly because it wasn't
working right anyway.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Conflicts:
demos/declarative/samegame/content/BoomBlock.qml
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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Feel faster.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-gv
Conflicts:
src/declarative/fx/qfxitem.h
src/declarative/util/qfxview.h
src/gui/graphicsview/qgraphicsitem_p.h
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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kinetic-declarativeui
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for roman numbering of lists as supported by HTML/ODF
Reviewed-by: Olivier Goffart
Merge-request: 681
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Place the databases into the normal data location.
Reviewed-by: Ariya
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-gv
Conflicts:
src/declarative/fx/fx.pri
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui-gv
Conflicts:
src/declarative/canvas/qsimplecanvas.cpp
src/declarative/canvas/qsimplecanvasdebugplugin.cpp
src/declarative/canvas/qsimplecanvasdebugplugin_p.h
src/declarative/fx/qfxpainteditem.cpp
src/declarative/util/qfxview.cpp
tools/qmlviewer/qmlviewer.h
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As requested by Aaron.
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Tiles now fall down from the top, instead of the corner, and a bit of
clean up.
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Remove count:1 hack, make particles the right color.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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-Uses a more familar rule set
-Default theme swapped
-Sizing altered. Now the tiles are 40x40 so as to be able to be pretty
and have shiny animations, board size is set by what can fit in the
game canvas.
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This demo primarily demonstrates use of JS and dynamic creation with
QML, by creating a functional and animated game entirely with QML & JS
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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Also changed syntax for emitting a signal to be consistent with normal QtScript.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Conflicts:
demos/declarative/flickr/content/ImageDetails.qml
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Conflicts:
examples/declarative/states/states.qml
examples/declarative/states/transitions.qml
examples/declarative/tutorials/helloworld/t3/tutorial3.qml
src/declarative/util/qmlanimation.cpp
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Also removed all uses of SetProperty
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kinetic-declarativeui
Conflicts:
configure.exe
tools/qdoc3/htmlgenerator.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Conflicts:
demos/boxes/glshaders.cpp
src/gui/graphicsview/qgraphicsitem.cpp
tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
tools/linguist/shared/cpp.cpp
translations/linguist_ja.qm
translations/qt_ru.qm
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You can't static_cast from a signed to an unsigned type and vice versa.
Reviewed-by: Kim
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Reviewed-by: jbache
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Basically we need to revert more of Oliviers change. The reason
is that we just cannot run the demo on mac without timer based
updates (as opposed to graphics view itself tries to figure out
when to update). The reason is that the demo uses QItemAnimations
extensivelly, which again uses QTimelines, wich again uses
separate timers. And on mac, because of coalesced updated, each
item animation will result in an individual redrawing of the scene.
Task-number: 255751
Reviewed-by: Olivier
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