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* Update references to online documentation.Jason McDonald2009-08-121-1/+1
| | | | Reviewed-by: Trust Me
* Update URL's to use new domain.Jason McDonald2009-08-121-1/+1
| | | | Reviewed-by: Trust Me
* Reviewed-by: Thomas H.Gunnar Sletta2009-07-301-31/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: commit fcf7e8cab339d0cf9f3f2a9756d7754c54c4d934 Author: Gunnar Sletta <gunnar@trolltech.com> Date: Thu Jul 30 13:15:13 2009 +0200 note in the changes file... commit 2c9c3880215988e6609c290a8e738b228736e601 Author: Gunnar Sletta <gunnar@trolltech.com> Date: Thu Jul 30 12:51:42 2009 +0200 Don't leak native window HRGN handles commit 6bb30d2075dd1d71a8a600d25f413a38af7f2f2c Author: Gunnar Sletta <gunnar@trolltech.com> Date: Thu Jul 30 11:09:22 2009 +0200 Moved qregion_wince.cpp -> qregion_win.cpp, platforms are identical now commit 173fcc5baec73a198167985c6f777987e6015a71 Author: Gunnar Sletta <gunnar@trolltech.com> Date: Thu Jul 30 09:42:06 2009 +0200 win32 calls on QRegion.handle() is no longer supported, use from HRGN commit d7ddcce4ba29b70ed81f85274208b388a2bb9d4d Author: Gunnar Sletta <gunnar@trolltech.com> Date: Thu Jul 30 09:41:37 2009 +0200 Added convenience function to convert from HRGN to QRegion commit 2fc53ac3d59a9c42bb4154fff7557610092b7946 Author: Gunnar Sletta <gunnar@trolltech.com> Date: Wed Jul 29 09:28:10 2009 +0200 Kill qregion_win.cpp and use the unix code instead
* Update the changelog about the STL test being stricter.Thiago Macieira2009-07-291-0/+14
| | | | Referring to change f120b5e4b63cbc30874fa21947b75d352f18d7df.
* Add the information about QUrl being more strict to the changelogThiago Macieira2009-07-211-1/+14
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* Mention Milan Burda's Windows 9x/ME support removal contributionMarius Storm-Olsen2009-07-201-0/+2
| | | | | | | With the exception of cfadf08a, all the commits from adc1c08e to a6e32ae1 were from Milan, even if the Author were on some of the commits mangled into my name. This was my mistake, when splitting and reorganizing his massive contribution. My appologies Milan.
* Implement QDesktopWidget::screenCountChanged signal on desktop platforms,Volker Hilsheimer2009-07-171-0/+4
| | | | | | | and add manual testcase. Provide replacement "screenCount" for numScreens and document numScreens as obsolete to be more consistent with other APIs.
* QXmlQuery: add setFocus(const QString &).Frans Englich2009-06-291-1/+2
| | | | | | | | Requested by Girish and Jurgen. Useful for training and small examples. Task-number: 245219 Reviewed-by: Tobias Koenig AutoTest: Included in this submit.
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-3/+3
| | | | Reviewed-by: Trust Me
* Update change log with behavior changes in Graphics View.Andreas Aardal Hanssen2009-06-091-10/+23
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* Made GL2 engine default for QGLWidget, and added GL2 sync() functionSamuel Rødal2009-05-291-0/+5
| | | | | | | | | | | | To allow mixing QPainter and raw OpenGL commands we need to have some way for the user to say that's he's about to use raw OpenGL so that we are free to do buffering optimizations in the paint engines and use either GL1 or GL2 paint engine. As there's already a syncState() function in QPaintEngine we've reused this and added QPaintEngineEx::sync() which takes care of syncing/flushing the paint engine. Reviewed-by: Trond
* Graphics View Optimization: Use a simple style option by default.Bjoern Erik Nilsen2009-05-151-1/+11
| | | | | | | | | | | | | | | | | | | | | QStyleOptionGraphicsItem extends QStyleOption with three values: 1) matrix, 2) levelOfDetail, 3) exposedRect, and they all involve expensive QTranform operations when calculated. We pass style option(s) to drawItems() and paint(), but the extended values are usually not in use. We can therefore gain quite some nice speedup by making them opt-in with the QGraphicsItem::ItemUsesExtendedStyleOption flag. Additionally, QStyleOptionGraphicsItem::levelOfDetail has been obsoleted, and a new function QStyleOptionGraphicsItem:: levelOfDetailFromTransform(const QTransform &) has been added. Me and Andreas don't consider this change to be too controversial even though it changes the behavior. Auto tests still pass. Reviewed-by: Andreas
* Remove the Direct3D engine.Gunnar Sletta2009-04-241-0/+41