| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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In the repository, we should always use the No Commercial license
alongside the GNU Free Documentation License for documentation
files.
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Being able to debug which paint operations are slow with Qt/DirectFB is
currently only possible in debug builds (which defeats the purpose
somewhat) or by frequent recompilation (with different defines).
This patch cleans up the mechanism somewhat and makes it available in
release builds as well.
The overhead is a single int comparison so it really isn't a performance
issue to have this code in place at all times.
Reviewed-by: Anders Bakken <agbakken@gmail.com>
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Merge-request: 2446
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
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Reviewed-by: Trust Me
Requested-by: Legal
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Make a note about alpha channels and QT_NO_DIRECTFB_IMAGEPROVIDER
Reviewed-by: Jervey Kong <jervey.kong@nokia.com>
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Add a note about changing top level transparency at runtime.
Reviewed-by: Jervey Kong <jervey.kong@nokia.com>
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Adding docs on how to use hardware acceleration on Embedded Linux and Windows CE
Task-number: QT-1109
Rev-by: Anders Bakken
Rev-by: Rhys Weatherley
Rev-by: Thomas Hartmann
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