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* Doc: Resolved merge conflict in state machine overviewGeir Vattekar2009-06-181-125/+16
| | | | Reviewed-by: Trust Me
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
| | | | Reviewed-by: Trust Me
* Removed trailing whitespace.Bruno Abinader2009-06-161-85/+85
| | | | | | | Signed-off-by: Bruno Abinader <bruno.abinader@openbossa.org> Merge-request: 628 Reviewed-by: David Boddie <dboddie@trolltech.com>
* more statemachine docsKent Hansen2009-05-131-5/+40
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* doc: Add documentation for animations, restore policy and polished signalEskil Abrahamsen Blomfeldt2009-05-121-0/+182
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* update license headersKent Hansen2009-05-121-3/+33
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* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-05-121-0/+1
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| * Doc: Assign state machine overview to architecture group (get it inGeir Vattekar2009-05-111-0/+1
| | | | | | | | the overview list)
* | redo statecharts in proper UML notation, expand documentationKent Hansen2009-05-121-22/+150
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* replace QState::Type with QState::childMode propertyKent Hansen2009-04-291-6/+5
| | | | Result of API review.
* move assignProperty() to QStateKent Hansen2009-04-291-5/+4
| | | | Doesn't belong in the abstract base class.
* kill the stateactions apiKent Hansen2009-04-221-4/+3
| | | | | | | | | | | | It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
* more docKent Hansen2009-04-171-6/+6
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* Initial import of statemachine branch from the old kinetic repositoryAlexis Menard2009-04-171-0/+272