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* Make QStateMachine inherit QStateKent Hansen2009-07-221-4/+3
| | | | | | | | | | | | | | | | | | This removes the need for a "root state" in the machine; or rather, the machine _is_ the root state. User code can now pass in a QStateMachine directly to the QState constructor, instead of machine->rootState(). This also means we could get rid of the "proxying" from the machine to the root state for things like properties (initialState et al), finished() signal and auto-reparenting of states (the ChildAdded event hack). A fun little side-effect of this change is that it's now possible to embed state machines within state machines. We can't think of a good use case yet where you would rather embed a stand-alone state machine (with its own event processing etc.) rather than having just a regular nested state, but it's neat and it works. Reviewed-by: Eskil Abrahamsen Blomfeldt
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
| | | | Reviewed-by: Trust Me
* Removing QT_EXPERIMENTAL_SOLUTION from the animation apiLeonardo Sobral Cunha2009-05-191-8/+0
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* Update copyright headers of animation examplesLeonardo Sobral Cunha2009-04-231-3/+33
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* Initial import of statemachine branch from the old kinetic repositoryAlexis Menard2009-04-171-0/+262