Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed compile error with Sun CC 5.5. | jasplin | 2009-06-05 | 1 | -1/+1 |
| | | | | Reviewed-by: TrustMe | ||||
* | Make sure M_PI is defined | Kent Hansen | 2009-05-22 | 1 | -0/+4 |
| | | | | It isn't on all platforms. | ||||
* | Fix compile issue | Thierry Bastian | 2009-05-22 | 1 | -0/+2 |
| | | | | Reviewed-by: Kent Hansen | ||||
* | fix compiler warnings | Kent Hansen | 2009-05-20 | 2 | -3/+3 |
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* | compile with -qtnamespace, clean up the example .pro files | Kent Hansen | 2009-05-20 | 5 | -11/+24 |
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* | Removing QT_EXPERIMENTAL_SOLUTION from the animation api | Leonardo Sobral Cunha | 2009-05-19 | 1 | -9/+0 |
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* | Remove the connectByAnimation() function and add some documentation for the ↵ | Eskil Abrahamsen Blomfeldt | 2009-05-14 | 2 | -28/+22 |
| | | | | | | | Stickman example The connectByAnimation() function is no longer needed since we have default animations. The docs are unfinished. | ||||
* | Start work on docs for Stickman example | Eskil Abrahamsen Blomfeldt | 2009-05-14 | 1 | -3/+5 |
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* | Make QAbstractTransition::eventTest() non-const | Eskil Abrahamsen Blomfeldt | 2009-05-14 | 1 | -2/+2 |
| | | | | | We decided to remove the const of the eventTest() since some transitions have dynamic conditions and need to update when eventTest() is called. | ||||
* | kill QStateMachine::animationsFinished(), introduce QState::polished() | Kent Hansen | 2009-04-29 | 1 | -2/+2 |
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* | Merge branch 'kinetic-statemachine' into kinetic-animations | Kent Hansen | 2009-04-24 | 3 | -17/+2 |
|\ | | | | | | | | | Conflicts: examples/animation/piemenu/qgraphicspiemenu_p.h | ||||
| * | Remove specific RestorePolicy per state from example. The semantics for this | Eskil Abrahamsen Blomfeldt | 2009-04-23 | 3 | -15/+0 |
| | | | | | | | | | | have changed to something which is more intuitive, so it is no longer useful for this case. | ||||
| * | kill the stateactions api | Kent Hansen | 2009-04-22 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good. | ||||
* | | Update copyright headers of animation examples | Leonardo Sobral Cunha | 2009-04-23 | 15 | -3/+618 |
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* | Initial import of statemachine branch from the old kinetic repository | Alexis Menard | 2009-04-17 | 21 | -0/+1247 |