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* Update license headers in files that are new in 4.6.Jason McDonald2009-06-1715-30/+30
| | | | Reviewed-by: Trust Me
* Fixed compile error with Sun CC 5.5.jasplin2009-06-051-1/+1
| | | | Reviewed-by: TrustMe
* Make sure M_PI is definedKent Hansen2009-05-221-0/+4
| | | | It isn't on all platforms.
* Fix compile issueThierry Bastian2009-05-221-0/+2
| | | | Reviewed-by: Kent Hansen
* fix compiler warningsKent Hansen2009-05-202-3/+3
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* compile with -qtnamespace, clean up the example .pro filesKent Hansen2009-05-205-11/+24
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* Removing QT_EXPERIMENTAL_SOLUTION from the animation apiLeonardo Sobral Cunha2009-05-191-9/+0
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* Remove the connectByAnimation() function and add some documentation for the ↵Eskil Abrahamsen Blomfeldt2009-05-142-28/+22
| | | | | | | Stickman example The connectByAnimation() function is no longer needed since we have default animations. The docs are unfinished.
* Start work on docs for Stickman exampleEskil Abrahamsen Blomfeldt2009-05-141-3/+5
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* Make QAbstractTransition::eventTest() non-constEskil Abrahamsen Blomfeldt2009-05-141-2/+2
| | | | | We decided to remove the const of the eventTest() since some transitions have dynamic conditions and need to update when eventTest() is called.
* kill QStateMachine::animationsFinished(), introduce QState::polished()Kent Hansen2009-04-291-2/+2
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* Merge branch 'kinetic-statemachine' into kinetic-animationsKent Hansen2009-04-243-17/+2
|\ | | | | | | | | Conflicts: examples/animation/piemenu/qgraphicspiemenu_p.h
| * Remove specific RestorePolicy per state from example. The semantics for thisEskil Abrahamsen Blomfeldt2009-04-233-15/+0
| | | | | | | | | | have changed to something which is more intuitive, so it is no longer useful for this case.
| * kill the stateactions apiKent Hansen2009-04-221-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
* | Update copyright headers of animation examplesLeonardo Sobral Cunha2009-04-2315-3/+618
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* Initial import of statemachine branch from the old kinetic repositoryAlexis Menard2009-04-1721-0/+1247