Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update license headers in files that are new in 4.6. | Jason McDonald | 2009-06-17 | 1 | -2/+2 |
| | | | | Reviewed-by: Trust Me | ||||
* | Removing QT_EXPERIMENTAL_SOLUTION from the animation api | Leonardo Sobral Cunha | 2009-05-19 | 1 | -10/+0 |
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* | Merge branch 'kinetic-animations' into kinetic-statemachine | Kent Hansen | 2009-04-29 | 1 | -28/+63 |
|\ | | | | | | | | | Conflicts: examples/animation/sub-attaq/states.cpp | ||||
| * | Build fix for mingw | Thierry Bastian | 2009-04-27 | 1 | -6/+6 |
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| * | Add an OSD to display game progress in the scene | Alexis Menard | 2009-04-24 | 1 | -22/+57 |
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* | | make history state constructible | Kent Hansen | 2009-04-29 | 1 | -1/+1 |
|/ | | | | | | | | | | | Decided in API review. The intention of QHistoryState not being constructible was so that people wouldn't subclass it and reimplement onEntry()/onExit(), thinking that those functions would actually get called (which they won't). However, we recently added the entered() signal to QAbstractState, so people are going to connect to it and ask why they never get the signal for a QHistoryState. We might as well make QHistoryState constructible and just document that it doesn't make sense to subclass it. | ||||
* | Fixes for solution package. | Jan-Arve Sæther | 2009-04-22 | 1 | -0/+1 |
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* | Initial import of statemachine branch from the old kinetic repository | Alexis Menard | 2009-04-17 | 1 | -0/+292 |