Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Move sub-attaq from examples to demos because sub-attaq is a bit | Alexis Menard | 2009-07-28 | 1 | -374/+0 |
| | | | | too "advanced". | ||||
* | Make QStateMachine inherit QState | Kent Hansen | 2009-07-22 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | This removes the need for a "root state" in the machine; or rather, the machine _is_ the root state. User code can now pass in a QStateMachine directly to the QState constructor, instead of machine->rootState(). This also means we could get rid of the "proxying" from the machine to the root state for things like properties (initialState et al), finished() signal and auto-reparenting of states (the ChildAdded event hack). A fun little side-effect of this change is that it's now possible to embed state machines within state machines. We can't think of a good use case yet where you would rather embed a stand-alone state machine (with its own event processing etc.) rather than having just a regular nested state, but it's neat and it works. Reviewed-by: Eskil Abrahamsen Blomfeldt | ||||
* | Update license headers in files that are new in 4.6. | Jason McDonald | 2009-06-17 | 1 | -2/+2 |
| | | | | Reviewed-by: Trust Me | ||||
* | Fixes sub-attaq in shadow build. | Olivier Goffart | 2009-05-27 | 1 | -1/+1 |
| | | | | Reviewed-by: Alexis | ||||
* | Removing QT_EXPERIMENTAL_SOLUTION from the animation api | Leonardo Sobral Cunha | 2009-05-19 | 1 | -9/+0 |
| | |||||
* | Build fix for mingw | Thierry Bastian | 2009-04-27 | 1 | -13/+13 |
| | |||||
* | Add an OSD to display game progress in the scene | Alexis Menard | 2009-04-24 | 1 | -7/+15 |
| | |||||
* | Initial import of statemachine branch from the old kinetic repository | Alexis Menard | 2009-04-17 | 1 | -0/+375 |