| Commit message (Collapse) | Author | Age | Files | Lines |
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too "advanced".
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This removes the need for a "root state" in the machine; or rather,
the machine _is_ the root state.
User code can now pass in a QStateMachine directly to the QState
constructor, instead of machine->rootState().
This also means we could get rid of the "proxying" from the machine
to the root state for things like properties (initialState et al),
finished() signal and auto-reparenting of states (the ChildAdded
event hack).
A fun little side-effect of this change is that it's now possible
to embed state machines within state machines. We can't think of
a good use case yet where you would rather embed a stand-alone
state machine (with its own event processing etc.) rather than
having just a regular nested state, but it's neat and it works.
Reviewed-by: Eskil Abrahamsen Blomfeldt
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Reviewed-by: Trust Me
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removed declaration of properties that are already declared in Qt
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Reviewed-by: Alexis
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Reviewed-by: Alexis
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...hopefully
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Reviewed-by: Trust Me
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We decided to remove the const of the eventTest() since some transitions
have dynamic conditions and need to update when eventTest() is called.
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Accessing the event can be useful. E.g., onEntry() can do some
common event processing regardless of which transition caused the
state to be entered; onTransition() can be used in combination
with eventTest(), where eventTest() would first check that the
input matches some criteria, and then the actual processing of that
input would be done in onTransition.
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Conflicts:
examples/animation/sub-attaq/states.cpp
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Result of API review. A == comparison of the modifiers is not useful.
The common case is you want to test if one or more modifiers are set,
i.e. a mask check.
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Decided in API review. The intention of QHistoryState not being
constructible was so that people wouldn't subclass it and reimplement
onEntry()/onExit(), thinking that those functions would actually get
called (which they won't). However, we recently added the entered()
signal to QAbstractState, so people are going to connect to it and
ask why they never get the signal for a QHistoryState. We might as
well make QHistoryState constructible and just document that it
doesn't make sense to subclass it.
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sub-attaq doesn't use anymore animation private headers
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