| Commit message (Collapse) | Author | Age | Files | Lines |
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The code is now a bit on the imperative side, but that was the
only working solution to remove the binding loops.
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Dynamic property creation appears to have been restricted.
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This attribution is not necessary anymore since 923710196d6d5...,
Reviewed-by: Michael Brasser
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working Z and items can no longer be placed in the sky (due to scaling).
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SystemPalette.
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createComponent() and Component{} are now the same, and so Component{}s
can now be passed around for use in script.
Also this commit fixes the minor bug QT-2386
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Includes adding a comment to the positioners to alert others that you
shouldn't use anchors as well.
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Task-number: QT-2270
Reviewed-by: Yann Bodson
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The mouse is no longer at 0,0 of dragged item, but rather at the same
point as the original click.
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The example is nearly done, just needs a little more aesthetic
transfiguration. Also this commit introduces some generic components
that could be easily used to make a game like ktuberling.
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The start of a prettier version. Not yet complete, does not full resolve
the task.
Task-number: QT-2270
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Had some accidental global vars
Task-number: One of the QT-2270s
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SetProperties -> PropertyChanges
RunScript -> StateChangeScript
SetAnchors -> AnchorChanges
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Also updated dynamic example to have a fadeout effect on deletion.
Also slipped in a toStr function, as it didn't work when I called it
toString.
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Adjust examples and demos accordingly.
As per QT-558
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Wasn't actually loading the object's context properly, with regard to
url resolution.
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Renamed evalQml to be consistent with us, not javascript.
Fixed bug where createComponent never had the right path.
createQmlObject (evalQml) now has a parent as a argument.
It also still has a bug where that parent doesnt get set properly,
although it is used as the creation context also.
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Adds some error handling, and cleans up documentation and the example
a little.
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