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* CleanupYann Bodson2010-05-062-10/+8
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* Use enum rather than string for easing type.Yann Bodson2010-05-051-2/+2
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* Remove QDeclarativeLoader::resizeModemae2010-05-031-1/+1
| | | | | | | | | | | | The explicit resizeMode is superfluous, all usecases could be achieved with the corrected default behaviour of the former ResizeLoaderToItem mode. The NoResize usecase is covered by wrapping the loader in an extra item. That means: A loader automatically gets its size from the item loaded unless the loader has an explicit size itself. Go-ahead-by: Michael Brasser
* Replace Flickable overshoot property with boundsBehaviorMartin Jones2010-04-221-1/+1
| | | | Task-number: QTBUG-9993
* Add .qmlproject files to declarative examples.Yann Bodson2010-04-201-0/+16
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* Replace "import Qt 4.6" with "import Qt 4.7"Michael Brasser2010-04-083-3/+3
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* Qt.Infinite -> Animation.InfiniteMichael Brasser2010-03-251-1/+1
| | | | | Too misleading to have on the Qt object, as it only means infinite for animation loops.
* Replace Animation's repeat property with loops.Michael Brasser2010-03-251-1/+1
| | | | | You can now loop a fixed number of times as well as forever. The old repeat behavior (loop forever) can be acheived with loops: Qt.Infinite.
* Make sure currentIndex is updated when view is flicked.Martin Jones2010-03-031-0/+1
| | | | Task-number: QTBUG-8396
* Make "on" syntax mandatory for value sources and interceptorsAaron Kennedy2010-03-021-1/+1
| | | | | | | | | | | | | | | | | | | | | Where you would have written x: NumberAnimation {} y: Behavior {} you now must write NumberAnimation on x {} Behavior on y {} This change also makes the parser more strict with respect to multiple assignments to a single property - they're no longer allowed. For example this x: 10 x: 11 is now an error.
* Renamed Flickable viewportXXX properties contentXXXMartin Jones2010-02-261-2/+2
| | | | A viewport is the thing you look through, not what you look at.
* Updates all qml examples/demos to use the easing curve value type syntaxLeonardo Sobral Cunha2010-02-231-4/+4
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* Rename MouseRegion -> MouseAreaMartin Jones2010-02-221-1/+1
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* Get rid of the matchProperties/properties distinction, as itMichael Brasser2010-02-181-1/+1
| | | | | | | | | | | has proven to be confusing in practice. property/target and properties/targets will be functionally equivilant (the only distinction being singular/plural). In a transition these properties can be used for both 'matching' and explicit animation based on whether a 'to' value is supplied. The documentation, tests, examples and demos have been updated as well.
* Removed "running: true" for animations used as propertyvaluesourceLeonardo Sobral Cunha2010-02-111-1/+1
| | | | | | This attribution is not necessary anymore since 923710196d6d5..., Reviewed-by: Michael Brasser
* Add ListView snapMode to ensure flicking settles on an item boundary.Martin Jones2009-11-301-7/+1
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* Rename targets -> matchTargets and properties -> matchProperties.Michael Brasser2009-11-061-1/+1
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* cleanupYann Bodson2009-10-303-2/+3
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* small fixes to parallax exampleYann Bodson2009-10-302-27/+12
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* fix parallax exampleYann Bodson2009-10-301-4/+2
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* Mode improvement to strictly enforced highlight range movement.Martin Jones2009-10-281-1/+2
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* Try to be a bit more clever with snapping.Martin Jones2009-10-271-0/+2
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* Update parallax exampleAaron Kennedy2009-10-275-4/+523
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* Improve highlight range API and fix incorrect list end calc.Martin Jones2009-10-272-43/+25
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* parallax exampleAaron Kennedy2009-10-266-0/+134